Remove the unnecessary transform arguments to Fixture:rayCast that some idiot blindly copy/pasted from Shape:rayCast

This commit is contained in:
Bill Meltsner
2012-02-04 19:16:27 -05:00
parent fae16c712d
commit 83f7002f67
+1 -5
View File
@@ -268,15 +268,11 @@ namespace box2d
float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3));
float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4));
float maxFraction = (float)luaL_checknumber(L, 5);
float x = Physics::scaleDown((float)luaL_checknumber(L, 6));
float y = Physics::scaleDown((float)luaL_checknumber(L, 7));
float r = (float)luaL_checknumber(L, 8);
int childIndex = (int)luaL_optint(L, 9, 0);
int childIndex = (int)luaL_optint(L, 6, 0);
b2RayCastInput input;
input.p1.Set(p1x, p1y);
input.p2.Set(p2x, p2y);
input.maxFraction = maxFraction;
b2Transform transform(b2Vec2(x, y), b2Rot(r));
b2RayCastOutput output;
if (!fixture->RayCast(&output, input, childIndex))
return 0; // Nothing hit.