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https://github.com/love2d/love.git
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First import and review of vrld's patch
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@@ -1,14 +1,14 @@
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/**
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* Copyright (c) 2006-2010 LOVE Development Team
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*
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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@@ -43,6 +43,7 @@
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#include "Quad.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Fbo.h"
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namespace love
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{
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@@ -95,13 +96,13 @@ namespace opengl
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// Default values.
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DisplayState()
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{
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.r = 255;
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color.g = 255;
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color.b = 255;
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color.a = 255;
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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backgroundColor.r = 0;
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backgroundColor.g = 0;
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backgroundColor.b = 0;
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backgroundColor.a = 255;
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blendMode = Graphics::BLEND_ALPHA;
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colorMode = Graphics::COLOR_MODULATE;
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@@ -126,7 +127,7 @@ namespace opengl
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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const char * getName() const;
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@@ -165,18 +166,18 @@ namespace opengl
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* when the game reloads.
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**/
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void reset();
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/**
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* Clears the screen.
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**/
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void clear();
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/**
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* Flips buffers. (Rendered geometry is
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* Flips buffers. (Rendered geometry is
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* presented on screen).
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**/
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void present();
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/**
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* Sets the window's icon.
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**/
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@@ -207,13 +208,13 @@ namespace opengl
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/**
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* This native Lua function gets available modes
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* from SDL and returns them as a table on the following format:
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*
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* {
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* { width = 800, height = 600 },
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*
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* {
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* { width = 800, height = 600 },
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* { width = 1024, height = 768 },
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* ...
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* }
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*
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*
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* Only fullscreen modes are returned here, as all
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* window sizes are supported (normally).
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**/
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@@ -245,7 +246,7 @@ namespace opengl
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**/
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Image * newImage(love::filesystem::File * file);
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Image * newImage(love::image::ImageData * data);
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/**
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* Creates a Frame
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**/
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@@ -255,11 +256,13 @@ namespace opengl
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* Creates a Font object.
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**/
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Font * newFont(love::font::FontData * data);
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SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
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ParticleSystem * newParticleSystem(Image * image, int size);
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Fbo * newFbo(int width, int height);
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/**
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* Sets the foreground color.
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**/
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@@ -271,7 +274,7 @@ namespace opengl
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Color getColor();
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/**
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* Sets the background Color.
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* Sets the background Color.
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**/
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void setBackgroundColor(Color c);
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@@ -383,7 +386,7 @@ namespace opengl
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PointStyle getPointStyle();
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/**
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* Gets the maximum point size supported.
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* Gets the maximum point size supported.
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* This may vary from computer to computer.
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**/
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int getMaxPointSize();
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@@ -406,7 +409,7 @@ namespace opengl
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void print(const char * str, float x, float y , float angle);
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/**
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* Draws text at the specified coordinates, with rotation and
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* Draws text at the specified coordinates, with rotation and
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* scaling.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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@@ -416,7 +419,7 @@ namespace opengl
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void print(const char * str, float x, float y , float angle, float s);
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/**
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* Draws text at the specified coordinates, with rotation and
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* Draws text at the specified coordinates, with rotation and
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* scaling along both axes.
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* @param x The x-coordinate.
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* @param y The y-coordinate.
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@@ -452,7 +455,7 @@ namespace opengl
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* @param y2 Second y-coordinate.
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**/
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void line(float x1, float y1, float x2, float y2);
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/**
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* Draws a series of lines connecting the given vertices.
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* @param ... Vertex components (x1, y1, x2, y2, etc.)
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