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Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.
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@@ -32,7 +32,7 @@
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#include "graphics/Volatile.h"
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#include "graphics/Color.h"
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#include "graphics/Quad.h"
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#include "VertexBuffer.h"
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#include "GLBuffer.h"
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namespace love
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{
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@@ -137,7 +137,7 @@ private:
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// added sprite.
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Color *color;
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VertexBuffer *array_buf;
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GLBuffer *array_buf;
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VertexIndex element_buf;
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// The portion of the vertex buffer that's been modified while mapped.
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