Renamed the internal OpenGL buffer class from VertexBuffer to GLBuffer.

This commit is contained in:
Alex Szpakowski
2015-03-03 02:21:28 -04:00
parent d7667ea8fc
commit 8277eb9abd
15 changed files with 135 additions and 140 deletions
+384
View File
@@ -0,0 +1,384 @@
/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "GLBuffer.h"
#include "common/Exception.h"
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <limits>
namespace love
{
namespace graphics
{
namespace opengl
{
// GLBuffer
GLBuffer *GLBuffer::Create(size_t size, GLenum target, GLenum usage)
{
return new GLBuffer(size, target, usage);
}
GLBuffer::GLBuffer(size_t size, GLenum target, GLenum usage)
: is_bound(false)
, is_mapped(false)
, size(size)
, target(target)
, usage(usage)
, vbo(0)
, memory_map(nullptr)
{
try
{
memory_map = new char[size];
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
bool ok = load(false);
if (!ok)
{
delete[] memory_map;
throw love::Exception("Could not load VBO.");
}
}
GLBuffer::~GLBuffer()
{
if (vbo != 0)
unload();
delete[] memory_map;
}
void *GLBuffer::map()
{
if (is_mapped)
return memory_map;
is_mapped = true;
return memory_map;
}
void GLBuffer::unmapStatic(size_t offset, size_t size)
{
// Upload the mapped data to the buffer.
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
}
void GLBuffer::unmapStream()
{
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
glBufferData(getTarget(), (GLsizeiptr) getSize(), nullptr, getUsage());
glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
}
void GLBuffer::unmap(size_t usedOffset, size_t usedSize)
{
if (!is_mapped)
return;
usedOffset = std::min(usedOffset, getSize());
usedSize = std::min(usedSize, getSize() - usedOffset);
// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
// bound here.
if (!is_bound)
{
glBindBuffer(getTarget(), vbo);
is_bound = true;
}
switch (getUsage())
{
case GL_STATIC_DRAW:
unmapStatic(usedOffset, usedSize);
break;
case GL_STREAM_DRAW:
unmapStream();
break;
case GL_DYNAMIC_DRAW:
default:
// It's probably more efficient to treat it like a streaming buffer if
// more than a third of its contents have been modified during the map().
if (usedSize >= getSize() / 3)
unmapStream();
else
unmapStatic(usedOffset, usedSize);
break;
}
is_mapped = false;
}
void GLBuffer::bind()
{
if (!is_mapped)
{
glBindBuffer(getTarget(), vbo);
is_bound = true;
}
}
void GLBuffer::unbind()
{
if (is_bound)
glBindBuffer(getTarget(), 0);
is_bound = false;
}
void GLBuffer::fill(size_t offset, size_t size, const void *data)
{
memcpy(memory_map + offset, data, size);
if (!is_mapped)
glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
}
const void *GLBuffer::getPointer(size_t offset) const
{
return BUFFER_OFFSET(offset);
}
bool GLBuffer::loadVolatile()
{
return load(true);
}
void GLBuffer::unloadVolatile()
{
unload();
}
bool GLBuffer::load(bool restore)
{
glGenBuffers(1, &vbo);
GLBuffer::Bind bind(*this);
// Copy the old buffer only if 'restore' was requested.
const GLvoid *src = restore ? memory_map : nullptr;
// Note that if 'src' is '0', no data will be copied.
glBufferData(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
return true;
}
void GLBuffer::unload()
{
is_mapped = false;
glDeleteBuffers(1, &vbo);
vbo = 0;
}
// VertexIndex
size_t VertexIndex::maxSize = 0;
size_t VertexIndex::elementSize = 0;
std::list<size_t> VertexIndex::sizeRefs;
GLBuffer *VertexIndex::element_array = NULL;
VertexIndex::VertexIndex(size_t size)
: size(size)
{
// The upper limit is the maximum of GLuint divided by six (the number
// of indices per size) and divided by the size of GLuint. This guarantees
// no overflows when calculating the array size in bytes.
// Memory issues will be handled by other exceptions.
if (size == 0 || size > ((GLuint) -1) / 6 / sizeof(GLuint))
throw love::Exception("Invalid size.");
addSize(size);
}
VertexIndex::VertexIndex(const VertexIndex &other)
: size(other.size)
{
addSize(size);
}
VertexIndex &VertexIndex::operator = (const VertexIndex &other)
{
addSize(other.size);
removeSize(size);
size = other.size;
return *this;
}
VertexIndex::~VertexIndex()
{
removeSize(size);
}
size_t VertexIndex::getSize() const
{
return size;
}
size_t VertexIndex::getIndexCount(size_t elements) const
{
return elements * 6;
}
GLenum VertexIndex::getType(size_t s) const
{
// Calculates if unsigned short is big enough to hold all the vertex indices.
static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
}
size_t VertexIndex::getElementSize()
{
return elementSize;
}
GLBuffer *VertexIndex::getBuffer() const
{
return element_array;
}
const void *VertexIndex::getPointer(size_t offset) const
{
return element_array->getPointer(offset);
}
void VertexIndex::addSize(size_t newSize)
{
if (newSize <= maxSize)
{
// Current size is bigger. Append the size to list and sort.
sizeRefs.push_back(newSize);
sizeRefs.sort();
return;
}
// Try to resize before adding it to the list because resize may throw.
resize(newSize);
sizeRefs.push_back(newSize);
}
void VertexIndex::removeSize(size_t oldSize)
{
// TODO: For debugging purposes, this should check if the size was actually found.
sizeRefs.erase(std::find(sizeRefs.begin(), sizeRefs.end(), oldSize));
if (sizeRefs.size() == 0)
{
resize(0);
return;
}
if (oldSize == maxSize)
{
// Shrink if there's a smaller size.
size_t newSize = sizeRefs.back();
if (newSize < maxSize)
resize(newSize);
}
}
void VertexIndex::resize(size_t size)
{
if (size == 0)
{
delete element_array;
element_array = NULL;
maxSize = 0;
return;
}
GLBuffer *new_element_array;
// Depending on the size, a switch to int and more memory is needed.
GLenum target_type = getType(size);
size_t elem_size = (target_type == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
size_t array_size = elem_size * 6 * size;
// Create may throw out-of-memory exceptions.
// VertexIndex will propagate the exception and keep the old GLBuffer.
try
{
new_element_array = GLBuffer::Create(array_size, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
}
catch (std::bad_alloc &)
{
throw love::Exception("Out of memory.");
}
// Allocation of the new GLBuffer succeeded.
// The old GLBuffer can now be deleted.
delete element_array;
element_array = new_element_array;
maxSize = size;
elementSize = elem_size;
switch (target_type)
{
case GL_UNSIGNED_SHORT:
fill<GLushort>();
break;
case GL_UNSIGNED_INT:
fill<GLuint>();
break;
}
}
template <typename T>
void VertexIndex::fill()
{
GLBuffer::Bind bind(*element_array);
GLBuffer::Mapper mapper(*element_array);
T *indices = (T *) mapper.get();
// 0----2
// | / |
// | / |
// 1----3
for (size_t i = 0; i < maxSize; ++i)
{
indices[i*6+0] = T(i * 4 + 0);
indices[i*6+1] = T(i * 4 + 1);
indices[i*6+2] = T(i * 4 + 2);
indices[i*6+3] = T(i * 4 + 1);
indices[i*6+4] = T(i * 4 + 2);
indices[i*6+5] = T(i * 4 + 3);
}
}
} // opengl
} // graphics
} // love