Merge pull request #1715 from bjornbytes/compute-shaders

Compute Shaders
This commit is contained in:
Alex Szpakowski
2021-07-18 13:09:48 -03:00
committed by GitHub
15 changed files with 276 additions and 32 deletions
+12 -3
View File
@@ -155,9 +155,9 @@ love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStageType st
return new ShaderStage(this, stage, source, gles, cachekey);
}
love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel)
love::graphics::Shader *Graphics::newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM])
{
return new Shader(vertex, pixel);
return new Shader(stages);
}
love::graphics::Buffer *Graphics::newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength)
@@ -469,6 +469,12 @@ void Graphics::setActive(bool enable)
active = enable;
}
void Graphics::dispatch(int x, int y, int z)
{
glDispatchCompute(x, y, z);
glMemoryBarrier(GL_ALL_BARRIER_BITS); // TODO: Improve synchronization
}
void Graphics::draw(const DrawCommand &cmd)
{
gl.prepareDraw(this);
@@ -1543,10 +1549,13 @@ void Graphics::initCapabilities()
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = gl.getMaxTexelBufferSize();
capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = gl.getMaxShaderStorageBufferSize();
capabilities.limits[LIMIT_THREADGROUPS_X] = gl.getMaxComputeWorkGroupsX();
capabilities.limits[LIMIT_THREADGROUPS_Y] = gl.getMaxComputeWorkGroupsY();
capabilities.limits[LIMIT_THREADGROUPS_Z] = gl.getMaxComputeWorkGroupsZ();
capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxSamples();
capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
static_assert(LIMIT_MAX_ENUM == 10, "Graphics::initCapabilities must be updated when adding a new system limit!");
static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);