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synced 2026-08-18 11:44:15 +02:00
Added Source:setRelativePosition and Source:hasRelativePosition, if enabled the Source's position will always be relative to the listener instead of absolute.
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@@ -39,6 +39,7 @@ Source::Source(Pool *pool, love::sound::SoundData *soundData)
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, valid(false)
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, pitch(1.0f)
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, volume(1.0f)
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, relativePosition(false)
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, looping(false)
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, paused(false)
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, minVolume(0.0f)
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@@ -68,6 +69,7 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
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, valid(false)
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, pitch(1.0f)
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, volume(1.0f)
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, relativePosition(false)
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, looping(false)
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, paused(false)
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, minVolume(0.0f)
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@@ -402,6 +404,19 @@ void Source::getDirection(float *v) const
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setFloatv(v, direction);
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}
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void Source::setRelativePosition(bool relative)
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{
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if (valid)
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alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
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relativePosition = relative;
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}
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bool Source::hasRelativePosition() const
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{
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return relativePosition;
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}
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void Source::setLooping(bool looping)
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{
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if (valid && type == TYPE_STATIC)
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@@ -535,6 +550,7 @@ void Source::reset()
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alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
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alSourcef(source, AL_MAX_DISTANCE, maxDistance);
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alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
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alSourcei(source, AL_SOURCE_RELATIVE, relativePosition ? AL_TRUE : AL_FALSE);
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}
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void Source::setFloatv(float *dst, const float *src) const
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@@ -78,6 +78,8 @@ public:
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virtual void getVelocity(float *v) const;
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virtual void setDirection(float *v);
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virtual void getDirection(float *v) const;
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virtual void setRelativePosition(bool relative);
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virtual bool hasRelativePosition() const;
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void setLooping(bool looping);
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bool isLooping() const;
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bool isStatic() const;
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@@ -126,6 +128,7 @@ private:
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float position[3];
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float velocity[3];
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float direction[3];
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bool relativePosition;
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bool looping;
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bool paused;
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float minVolume;
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