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love/src/modules/audio/openal/Source.cpp
T

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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Source.h"
#include "Pool.h"
// STD
#include <iostream>
#include <float.h>
namespace love
{
namespace audio
{
namespace openal
{
Source::Source(Pool *pool, love::sound::SoundData *soundData)
: love::audio::Source(Source::TYPE_STATIC)
, pool(pool)
, valid(false)
, pitch(1.0f)
, volume(1.0f)
, relativePosition(false)
, looping(false)
, paused(false)
, minVolume(0.0f)
, maxVolume(1.0f)
, referenceDistance(1.0f)
, rolloffFactor(1.0f)
, maxDistance(FLT_MAX)
, offsetSamples(0)
, offsetSeconds(0)
, decoder(0)
, toLoop(0)
{
alGenBuffers(1, buffers);
ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
alBufferData(buffers[0], fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
static float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
}
Source::Source(Pool *pool, love::sound::Decoder *decoder)
: love::audio::Source(Source::TYPE_STREAM)
, pool(pool)
, valid(false)
, pitch(1.0f)
, volume(1.0f)
, relativePosition(false)
, looping(false)
, paused(false)
, minVolume(0.0f)
, maxVolume(1.0f)
, referenceDistance(1.0f)
, rolloffFactor(1.0f)
, maxDistance(FLT_MAX)
, offsetSamples(0)
, offsetSeconds(0)
, decoder(decoder)
, toLoop(0)
{
decoder->retain();
alGenBuffers(MAX_BUFFERS, buffers);
static float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
}
Source::~Source()
{
if (valid)
pool->stop(this);
alDeleteBuffers((type == TYPE_STATIC) ? 1 : MAX_BUFFERS, buffers);
if (decoder)
decoder->release();
}
love::audio::Source *Source::copy()
{
return 0;
}
void Source::play()
{
if (valid && paused)
{
pool->resume(this);
return;
}
valid = pool->play(this, source);
}
void Source::stop()
{
if (!isStopped())
{
pool->stop(this);
pool->softRewind(this);
}
}
void Source::pause()
{
pool->pause(this);
}
void Source::resume()
{
pool->resume(this);
}
void Source::rewind()
{
pool->rewind(this);
}
bool Source::isStopped() const
{
if (valid)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_STOPPED);
}
return true;
}
bool Source::isPaused() const
{
if (valid)
{
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return (state == AL_PAUSED);
}
return false;
}
bool Source::isFinished() const
{
return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
}
bool Source::update()
{
if (!valid)
return false;
if (type == TYPE_STATIC)
{
// Looping mode could have changed.
alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
return !isStopped();
}
else if (type == TYPE_STREAM && (isLooping() || !isFinished()))
{
// Number of processed buffers.
ALint processed = 0;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
while (processed--)
{
ALuint buffer;
float curOffsetSamples, curOffsetSecs;
alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
ALint b;
alGetSourcei(source, AL_BUFFER, &b);
int freq;
alGetBufferi(b, AL_FREQUENCY, &freq);
curOffsetSecs = curOffsetSamples / freq;
// Get a free buffer.
alSourceUnqueueBuffers(source, 1, &buffer);
float newOffsetSamples, newOffsetSecs;
alGetSourcef(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
newOffsetSecs = newOffsetSamples / freq;
offsetSamples += (curOffsetSamples - newOffsetSamples);
offsetSeconds += (curOffsetSecs - newOffsetSecs);
streamAtomic(buffer, decoder);
alSourceQueueBuffers(source, 1, &buffer);
}
return true;
}
return false;
}
void Source::setPitch(float pitch)
{
if (valid)
alSourcef(source, AL_PITCH, pitch);
this->pitch = pitch;
}
float Source::getPitch() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_PITCH, &f);
return f;
}
// In case the Source isn't playing.
return pitch;
}
void Source::setVolume(float volume)
{
if (valid)
{
alSourcef(source, AL_GAIN, volume);
}
this->volume = volume;
}
float Source::getVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return volume;
}
void Source::seekAtomic(float offset, void *unit)
{
if (valid)
{
switch (*((Source::Unit *) unit))
{
case Source::UNIT_SAMPLES:
if (type == TYPE_STREAM)
{
offsetSamples = offset;
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offset /= freq;
offsetSeconds = offset;
decoder->seek(offset);
}
else
{
alSourcef(source, AL_SAMPLE_OFFSET, offset);
}
break;
case Source::UNIT_SECONDS:
default:
if (type == TYPE_STREAM)
{
offsetSeconds = offset;
decoder->seek(offset);
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offsetSamples = offset*freq;
}
else
{
alSourcef(source, AL_SEC_OFFSET, offset);
}
break;
}
if (type == TYPE_STREAM)
{
bool waspaused = paused;
// Because we still have old data
// from before the seek in the buffers
// let's empty them.
stopAtomic();
playAtomic();
if (waspaused)
pauseAtomic();
}
}
}
void Source::seek(float offset, Source::Unit unit)
{
return pool->seek(this, offset, &unit);
}
float Source::tellAtomic(void *unit) const
{
if (valid)
{
float offset;
switch (*((Source::Unit *) unit))
{
case Source::UNIT_SAMPLES:
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
if (type == TYPE_STREAM) offset += offsetSamples;
break;
case Source::UNIT_SECONDS:
default:
alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
ALint buffer;
alGetSourcei(source, AL_BUFFER, &buffer);
int freq;
alGetBufferi(buffer, AL_FREQUENCY, &freq);
offset /= freq;
if (type == TYPE_STREAM) offset += offsetSeconds;
break;
}
return offset;
}
return 0.0f;
}
float Source::tell(Source::Unit unit)
{
return pool->tell(this, &unit);
}
void Source::setPosition(float *v)
{
if (valid)
alSourcefv(source, AL_POSITION, v);
setFloatv(position, v);
}
void Source::getPosition(float *v) const
{
if (valid)
alGetSourcefv(source, AL_POSITION, v);
else
setFloatv(v, position);
}
void Source::setVelocity(float *v)
{
if (valid)
alSourcefv(source, AL_VELOCITY, v);
setFloatv(velocity, v);
}
void Source::getVelocity(float *v) const
{
if (valid)
alGetSourcefv(source, AL_VELOCITY, v);
else
setFloatv(v, velocity);
}
void Source::setDirection(float *v)
{
if (valid)
alSourcefv(source, AL_DIRECTION, v);
else
setFloatv(direction, v);
}
void Source::getDirection(float *v) const
{
if (valid)
alGetSourcefv(source, AL_DIRECTION, v);
else
setFloatv(v, direction);
}
void Source::setRelativePosition(bool relative)
{
if (valid)
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
relativePosition = relative;
}
bool Source::hasRelativePosition() const
{
return relativePosition;
}
void Source::setLooping(bool looping)
{
if (valid && type == TYPE_STATIC)
alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
this->looping = looping;
}
bool Source::isLooping() const
{
return looping;
}
void Source::playAtomic()
{
if (type == TYPE_STATIC)
{
alSourcei(source, AL_BUFFER, buffers[0]);
}
else if (type == TYPE_STREAM)
{
int usedBuffers = 0;
for (unsigned int i = 0; i < MAX_BUFFERS; i++)
{
streamAtomic(buffers[i], decoder);
++usedBuffers;
if (decoder->isFinished())
break;
}
if (usedBuffers > 0)
alSourceQueueBuffers(source, usedBuffers, buffers);
}
// This Source may now be associated with an OpenAL source that still has
// the properties of another love Source. Let's reset it to the settings
// of the new one.
reset();
alSourcePlay(source);
valid = true; //if it fails it will be set to false again
//but this prevents a horrible, horrible bug
}
void Source::stopAtomic()
{
if (valid)
{
if (type == TYPE_STATIC)
{
alSourceStop(source);
}
else if (type == TYPE_STREAM)
{
alSourceStop(source);
int queued = 0;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
while (queued--)
{
ALuint buffer;
alSourceUnqueueBuffers(source, 1, &buffer);
}
}
alSourcei(source, AL_BUFFER, AL_NONE);
}
toLoop = 0;
valid = false;
}
void Source::pauseAtomic()
{
if (valid)
{
alSourcePause(source);
paused = true;
}
}
void Source::resumeAtomic()
{
if (valid && paused)
{
alSourcePlay(source);
paused = false;
}
}
void Source::rewindAtomic()
{
if (valid && type == TYPE_STATIC)
{
alSourceRewind(source);
if (!paused)
alSourcePlay(source);
}
else if (valid && type == TYPE_STREAM)
{
bool waspaused = paused;
decoder->rewind();
// Because we still have old data
// from before the seek in the buffers
// let's empty them.
stopAtomic();
playAtomic();
if (waspaused)
pauseAtomic();
offsetSamples = 0;
offsetSeconds = 0;
}
else if (type == TYPE_STREAM)
{
decoder->rewind();
offsetSamples = 0;
offsetSeconds = 0;
}
}
void Source::reset()
{
alSourcefv(source, AL_POSITION, position);
alSourcefv(source, AL_VELOCITY, velocity);
alSourcefv(source, AL_DIRECTION, direction);
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_GAIN, volume);
alSourcef(source, AL_MIN_GAIN, minVolume);
alSourcef(source, AL_MAX_GAIN, maxVolume);
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
alSourcei(source, AL_SOURCE_RELATIVE, relativePosition ? AL_TRUE : AL_FALSE);
}
void Source::setFloatv(float *dst, const float *src) const
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
ALenum Source::getFormat(int channels, int bitDepth) const
{
if (channels == 1 && bitDepth == 8)
return AL_FORMAT_MONO8;
else if (channels == 1 && bitDepth == 16)
return AL_FORMAT_MONO16;
else if (channels == 2 && bitDepth == 8)
return AL_FORMAT_STEREO8;
else if (channels == 2 && bitDepth == 16)
return AL_FORMAT_STEREO16;
else
return 0;
}
int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
{
// Get more sound data.
int decoded = d->decode();
int fmt = getFormat(d->getChannels(), d->getBitDepth());
if (fmt != 0)
alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
if (decoder->isFinished() && isLooping())
{
int queued, processed;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
if (queued > processed)
toLoop = queued-processed;
else
toLoop = MAX_BUFFERS-processed;
d->rewind();
}
if (toLoop > 0)
{
if (--toLoop == 0)
{
offsetSamples = 0;
offsetSeconds = 0;
}
}
return decoded;
}
bool Source::isStatic() const
{
return (type == TYPE_STATIC);
}
void Source::setMinVolume(float volume)
{
if (valid)
{
alSourcef(source, AL_MIN_GAIN, volume);
}
this->minVolume = volume;
}
float Source::getMinVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MIN_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return this->minVolume;
}
void Source::setMaxVolume(float volume)
{
if (valid)
{
alSourcef(source, AL_MAX_GAIN, volume);
}
this->maxVolume = volume;
}
float Source::getMaxVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MAX_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return this->maxVolume;
}
void Source::setReferenceDistance(float distance)
{
if (valid)
{
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
}
this->referenceDistance = distance;
}
float Source::getReferenceDistance() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
return f;
}
// In case the Source isn't playing.
return this->referenceDistance;
}
void Source::setRolloffFactor(float factor)
{
if (valid)
{
alSourcef(source, AL_ROLLOFF_FACTOR, factor);
}
this->rolloffFactor = factor;
}
float Source::getRolloffFactor() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
return f;
}
// In case the Source isn't playing.
return this->rolloffFactor;
}
void Source::setMaxDistance(float distance)
{
if (valid)
{
alSourcef(source, AL_MAX_DISTANCE, distance);
}
this->maxDistance = distance;
}
float Source::getMaxDistance() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MAX_DISTANCE, &f);
return f;
}
// In case the Source isn't playing.
return this->maxDistance;
}
} // openal
} // audio
} // love