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Added love.window.setScreenSaverEnabled and love.window.isScreenSaverEnabled (resolves issue #1088.)
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@@ -556,12 +556,6 @@ Message *Event::convertWindowEvent(const SDL_Event &e) const
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{
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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case SDL_WINDOWEVENT_FOCUS_LOST:
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// Users won't expect the screensaver to activate if a game is in
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// focus. Also, joystick input may not delay the screensaver timer.
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if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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SDL_DisableScreenSaver();
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else
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SDL_EnableScreenSaver();
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vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED));
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msg = new Message("focus", vargs);
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break;
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