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love/src/modules/event/sdl/Event.cpp
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24 KiB
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/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Event.h"
#include "filesystem/DroppedFile.h"
#include "filesystem/Filesystem.h"
#include "keyboard/sdl/Keyboard.h"
#include "joystick/JoystickModule.h"
#include "joystick/sdl/Joystick.h"
#include "touch/sdl/Touch.h"
#include "graphics/Graphics.h"
#include "window/Window.h"
#include "common/Exception.h"
#include "audio/Audio.h"
#include "common/config.h"
#include <cmath>
namespace love
{
namespace event
{
namespace sdl
{
// SDL reports mouse coordinates in the window coordinate system in OS X, but
// we want them in pixel coordinates (may be different with high-DPI enabled.)
static void windowToPixelCoords(double *x, double *y)
{
auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
if (window)
window->windowToPixelCoords(x, y);
}
#ifndef LOVE_MACOSX
static void normalizedToPixelCoords(double *x, double *y)
{
auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
int w = 1, h = 1;
if (window)
window->getPixelDimensions(w, h);
if (x)
*x = ((*x) * (double) w);
if (y)
*y = ((*y) * (double) h);
}
#endif
// SDL's event watch callbacks trigger when the event is actually posted inside
// SDL, unlike with SDL_PollEvents. This is useful for some events which require
// handling inside the function which triggered them on some backends.
static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
switch (event->type)
{
// On iOS, calling any OpenGL ES function after the function which triggers
// SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it
// with an event watch callback, which will be called inside that function.
case SDL_APP_DIDENTERBACKGROUND:
case SDL_APP_WILLENTERFOREGROUND:
if (gfx)
gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND);
break;
default:
break;
}
return 1;
}
const char *Event::getName() const
{
return "love.event.sdl";
}
Event::Event()
{
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
throw love::Exception("Could not initialize SDL events subsystem (%s)", SDL_GetError());
SDL_AddEventWatch(watchAppEvents, this);
}
Event::~Event()
{
SDL_DelEventWatch(watchAppEvents, this);
SDL_QuitSubSystem(SDL_INIT_EVENTS);
}
void Event::pump()
{
SDL_Event e;
while (SDL_PollEvent(&e))
{
Message *msg = convert(e);
if (msg)
{
push(msg);
msg->release();
}
}
}
Message *Event::wait()
{
SDL_Event e;
if (SDL_WaitEvent(&e) != 1)
return nullptr;
return convert(e);
}
void Event::clear()
{
SDL_Event e;
while (SDL_PollEvent(&e))
{
// Do nothing with 'e' ...
}
love::event::Event::clear();
}
Message *Event::convert(const SDL_Event &e) const
{
Message *msg = nullptr;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
love::filesystem::Filesystem *filesystem = nullptr;
love::keyboard::Keyboard::Key key = love::keyboard::Keyboard::KEY_UNKNOWN;
love::keyboard::Keyboard::Scancode scancode = love::keyboard::Keyboard::SCANCODE_UNKNOWN;
const char *txt;
const char *txt2;
std::map<SDL_Keycode, love::keyboard::Keyboard::Key>::const_iterator keyit;
#ifndef LOVE_MACOSX
love::touch::sdl::Touch *touchmodule = nullptr;
love::touch::Touch::TouchInfo touchinfo;
#endif
#ifdef LOVE_LINUX
static bool touchNormalizationBug = false;
#endif
switch (e.type)
{
case SDL_KEYDOWN:
if (e.key.repeat)
{
auto kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
if (kb && !kb->hasKeyRepeat())
break;
}
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
if (!love::keyboard::Keyboard::getConstant(key, txt))
txt = "unknown";
love::keyboard::sdl::Keyboard::getConstant(e.key.keysym.scancode, scancode);
if (!love::keyboard::Keyboard::getConstant(scancode, txt2))
txt2 = "unknown";
vargs.push_back(new Variant(txt, strlen(txt)));
vargs.push_back(new Variant(txt2, strlen(txt2)));
vargs.push_back(new Variant(e.key.repeat != 0));
msg = new Message("keypressed", vargs);
break;
case SDL_KEYUP:
keyit = keys.find(e.key.keysym.sym);
if (keyit != keys.end())
key = keyit->second;
if (!love::keyboard::Keyboard::getConstant(key, txt))
txt = "unknown";
love::keyboard::sdl::Keyboard::getConstant(e.key.keysym.scancode, scancode);
if (!love::keyboard::Keyboard::getConstant(scancode, txt2))
txt2 = "unknown";
vargs.push_back(new Variant(txt, strlen(txt)));
vargs.push_back(new Variant(txt2, strlen(txt2)));
msg = new Message("keyreleased", vargs);
break;
case SDL_TEXTINPUT:
txt = e.text.text;
vargs.push_back(new Variant(txt, strlen(txt)));
msg = new Message("textinput", vargs);
break;
case SDL_TEXTEDITING:
txt = e.edit.text;
vargs.push_back(new Variant(txt, strlen(txt)));
vargs.push_back(new Variant((double) e.edit.start));
vargs.push_back(new Variant((double) e.edit.length));
msg = new Message("textedited", vargs);
break;
case SDL_MOUSEMOTION:
{
double x = (double) e.motion.x;
double y = (double) e.motion.y;
double xrel = (double) e.motion.xrel;
double yrel = (double) e.motion.yrel;
windowToPixelCoords(&x, &y);
windowToPixelCoords(&xrel, &yrel);
vargs.push_back(new Variant(x));
vargs.push_back(new Variant(y));
vargs.push_back(new Variant(xrel));
vargs.push_back(new Variant(yrel));
vargs.push_back(new Variant(e.motion.which == SDL_TOUCH_MOUSEID));
msg = new Message("mousemoved", vargs);
}
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
// SDL uses button index 3 for the right mouse button, but we use
// index 2.
int button = e.button.button;
switch (button)
{
case SDL_BUTTON_RIGHT:
button = 2;
break;
case SDL_BUTTON_MIDDLE:
button = 3;
break;
}
double x = (double) e.button.x;
double y = (double) e.button.y;
windowToPixelCoords(&x, &y);
vargs.push_back(new Variant(x));
vargs.push_back(new Variant(y));
vargs.push_back(new Variant((double) button));
vargs.push_back(new Variant(e.button.which == SDL_TOUCH_MOUSEID));
msg = new Message((e.type == SDL_MOUSEBUTTONDOWN) ?
"mousepressed" : "mousereleased",
vargs);
}
break;
case SDL_MOUSEWHEEL:
vargs.push_back(new Variant((double) e.wheel.x));
vargs.push_back(new Variant((double) e.wheel.y));
msg = new Message("wheelmoved", vargs);
break;
case SDL_FINGERDOWN:
case SDL_FINGERUP:
case SDL_FINGERMOTION:
// Touch events are disabled in OS X because we only actually want touch
// screen events, but most touch devices in OS X aren't touch screens
// (and SDL doesn't differentiate.) Non-screen touch devices like Mac
// trackpads won't give touch coords in the window's coordinate-space.
#ifndef LOVE_MACOSX
touchinfo.id = (int64) e.tfinger.fingerId;
touchinfo.x = e.tfinger.x;
touchinfo.y = e.tfinger.y;
touchinfo.dx = e.tfinger.dx;
touchinfo.dy = e.tfinger.dy;
touchinfo.pressure = e.tfinger.pressure;
#ifdef LOVE_LINUX
// FIXME: hacky workaround for SDL not normalizing touch coordinates in
// its X11 backend: https://bugzilla.libsdl.org/show_bug.cgi?id=2307
if (touchNormalizationBug || fabs(touchinfo.x) >= 1.5 || fabs(touchinfo.y) >= 1.5 || fabs(touchinfo.dx) >= 1.5 || fabs(touchinfo.dy) >= 1.5)
{
touchNormalizationBug = true;
windowToPixelCoords(&touchinfo.x, &touchinfo.y);
windowToPixelCoords(&touchinfo.dx, &touchinfo.dy);
}
else
#endif
{
// SDL's coords are normalized to [0, 1], but we want them in pixels.
normalizedToPixelCoords(&touchinfo.x, &touchinfo.y);
normalizedToPixelCoords(&touchinfo.dx, &touchinfo.dy);
}
// We need to update the love.touch.sdl internal state from here.
touchmodule = (touch::sdl::Touch *) Module::getInstance("love.touch.sdl");
if (touchmodule)
touchmodule->onEvent(e.type, touchinfo);
// This is a bit hackish and we lose the higher 32 bits of the id on
// 32-bit systems, but SDL only ever gives id's that at most use as many
// bits as can fit in a pointer (for now.)
// We use lightuserdata instead of a lua_Number (double) because doubles
// can't represent all possible id values on 64-bit systems.
vargs.push_back(new Variant((void *) (intptr_t) touchinfo.id));
vargs.push_back(new Variant(touchinfo.x));
vargs.push_back(new Variant(touchinfo.y));
vargs.push_back(new Variant(touchinfo.dx));
vargs.push_back(new Variant(touchinfo.dy));
vargs.push_back(new Variant(touchinfo.pressure));
if (e.type == SDL_FINGERDOWN)
txt = "touchpressed";
else if (e.type == SDL_FINGERUP)
txt = "touchreleased";
else
txt = "touchmoved";
msg = new Message(txt, vargs);
#endif
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYDEVICEADDED:
case SDL_JOYDEVICEREMOVED:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERAXISMOTION:
msg = convertJoystickEvent(e);
break;
case SDL_WINDOWEVENT:
msg = convertWindowEvent(e);
break;
case SDL_DROPFILE:
filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
if (filesystem != nullptr)
{
// Allow mounting any dropped path, so zips or dirs can be mounted.
filesystem->allowMountingForPath(e.drop.file);
if (filesystem->isRealDirectory(e.drop.file))
{
vargs.push_back(new Variant(e.drop.file, strlen(e.drop.file)));
msg = new Message("directorydropped", vargs);
}
else
{
Proxy proxy;
proxy.object = new love::filesystem::DroppedFile(e.drop.file);
proxy.type = FILESYSTEM_DROPPED_FILE_ID;
vargs.push_back(new Variant(proxy.type, &proxy));
msg = new Message("filedropped", vargs);
proxy.object->release();
}
}
SDL_free(e.drop.file);
break;
case SDL_QUIT:
case SDL_APP_TERMINATING:
msg = new Message("quit");
break;
case SDL_APP_LOWMEMORY:
msg = new Message("lowmemory");
break;
default:
break;
}
// We gave +1 refs to the StrongRef list, so we should release them.
for (const StrongRef<Variant> &v : vargs)
{
if (v.get() != nullptr)
v->release();
}
return msg;
}
Message *Event::convertJoystickEvent(const SDL_Event &e) const
{
auto joymodule = Module::getInstance<joystick::JoystickModule>(Module::M_JOYSTICK);
if (!joymodule)
return nullptr;
Message *msg = nullptr;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
Proxy proxy;
love::joystick::Joystick::Hat hat;
love::joystick::Joystick::GamepadButton padbutton;
love::joystick::Joystick::GamepadAxis padaxis;
const char *txt;
switch (e.type)
{
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
proxy.type = JOYSTICK_JOYSTICK_ID;
proxy.object = joymodule->getJoystickFromID(e.jbutton.which);
if (!proxy.object)
break;
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
vargs.push_back(new Variant((double)(e.jbutton.button+1)));
msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
"joystickpressed" : "joystickreleased",
vargs);
break;
case SDL_JOYAXISMOTION:
{
proxy.type = JOYSTICK_JOYSTICK_ID;
proxy.object = joymodule->getJoystickFromID(e.jaxis.which);
if (!proxy.object)
break;
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
vargs.push_back(new Variant((double)(e.jaxis.axis+1)));
float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
vargs.push_back(new Variant((double) value));
msg = new Message("joystickaxis", vargs);
}
break;
case SDL_JOYHATMOTION:
if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
break;
proxy.type = JOYSTICK_JOYSTICK_ID;
proxy.object = joymodule->getJoystickFromID(e.jhat.which);
if (!proxy.object)
break;
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
vargs.push_back(new Variant((double)(e.jhat.hat+1)));
vargs.push_back(new Variant(txt, strlen(txt)));
msg = new Message("joystickhat", vargs);
break;
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
if (!joystick::sdl::Joystick::getConstant((SDL_GameControllerButton) e.cbutton.button, padbutton))
break;
if (!joystick::Joystick::getConstant(padbutton, txt))
break;
proxy.type = JOYSTICK_JOYSTICK_ID;
proxy.object = joymodule->getJoystickFromID(e.cbutton.which);
if (!proxy.object)
break;
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
vargs.push_back(new Variant(txt, strlen(txt)));
msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
"gamepadpressed" : "gamepadreleased", vargs);
break;
case SDL_CONTROLLERAXISMOTION:
if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
{
if (!joystick::Joystick::getConstant(padaxis, txt))
break;
proxy.type = JOYSTICK_JOYSTICK_ID;
proxy.object = joymodule->getJoystickFromID(e.caxis.which);
if (!proxy.object)
break;
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
vargs.push_back(new Variant(txt, strlen(txt)));
float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
vargs.push_back(new Variant((double) value));
msg = new Message("gamepadaxis", vargs);
}
break;
case SDL_JOYDEVICEADDED:
// jdevice.which is the joystick device index.
proxy.object = joymodule->addJoystick(e.jdevice.which);
proxy.type = JOYSTICK_JOYSTICK_ID;
if (proxy.object)
{
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
msg = new Message("joystickadded", vargs);
}
break;
case SDL_JOYDEVICEREMOVED:
// jdevice.which is the joystick instance ID now.
proxy.object = joymodule->getJoystickFromID(e.jdevice.which);
proxy.type = JOYSTICK_JOYSTICK_ID;
if (proxy.object)
{
joymodule->removeJoystick((joystick::Joystick *) proxy.object);
vargs.push_back(new Variant(proxy.type, (void *) &proxy));
msg = new Message("joystickremoved", vargs);
}
break;
#ifdef LOVE_ANDROID
case SDL_WINDOWEVENT_MINIMIZED:
{
auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO);
if (audio)
audio->pause();
}
break;
case SDL_WINDOWEVENT_RESTORED:
{
auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO);
if (audio)
audio->resume();
}
break;
#endif
default:
break;
}
// We gave +1 refs to the StrongRef list, so we should release them.
for (const StrongRef<Variant> &v : vargs)
{
if (v.get() != nullptr)
v->release();
}
return msg;
}
Message *Event::convertWindowEvent(const SDL_Event &e) const
{
Message *msg = nullptr;
std::vector<StrongRef<Variant>> vargs;
vargs.reserve(4);
window::Window *win = nullptr;
if (e.type != SDL_WINDOWEVENT)
return nullptr;
switch (e.window.event)
{
case SDL_WINDOWEVENT_FOCUS_GAINED:
case SDL_WINDOWEVENT_FOCUS_LOST:
vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED));
msg = new Message("focus", vargs);
break;
case SDL_WINDOWEVENT_ENTER:
case SDL_WINDOWEVENT_LEAVE:
vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_ENTER));
msg = new Message("mousefocus", vargs);
break;
case SDL_WINDOWEVENT_SHOWN:
case SDL_WINDOWEVENT_HIDDEN:
vargs.push_back(new Variant(e.window.event == SDL_WINDOWEVENT_SHOWN));
msg = new Message("visible", vargs);
break;
case SDL_WINDOWEVENT_RESIZED:
{
int px_w = e.window.data1;
int px_h = e.window.data2;
SDL_Window *sdlwin = SDL_GetWindowFromID(e.window.windowID);
if (sdlwin)
SDL_GL_GetDrawableSize(sdlwin, &px_w, &px_h);
vargs.push_back(new Variant((double) px_w));
vargs.push_back(new Variant((double) px_h));
vargs.push_back(new Variant((double) e.window.data1));
vargs.push_back(new Variant((double) e.window.data2));
msg = new Message("resize", vargs);
}
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
win = Module::getInstance<window::Window>(Module::M_WINDOW);
if (win)
win->onSizeChanged(e.window.data1, e.window.data2);
break;
}
// We gave +1 refs to the StrongRef list, so we should release them.
for (const StrongRef<Variant> &v : vargs)
{
if (v.get() != nullptr)
v->release();
}
return msg;
}
std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
{
using love::keyboard::Keyboard;
std::map<SDL_Keycode, Keyboard::Key> k;
k[SDLK_UNKNOWN] = Keyboard::KEY_UNKNOWN;
k[SDLK_RETURN] = Keyboard::KEY_RETURN;
k[SDLK_ESCAPE] = Keyboard::KEY_ESCAPE;
k[SDLK_BACKSPACE] = Keyboard::KEY_BACKSPACE;
k[SDLK_TAB] = Keyboard::KEY_TAB;
k[SDLK_SPACE] = Keyboard::KEY_SPACE;
k[SDLK_EXCLAIM] = Keyboard::KEY_EXCLAIM;
k[SDLK_QUOTEDBL] = Keyboard::KEY_QUOTEDBL;
k[SDLK_HASH] = Keyboard::KEY_HASH;
k[SDLK_PERCENT] = Keyboard::KEY_PERCENT;
k[SDLK_DOLLAR] = Keyboard::KEY_DOLLAR;
k[SDLK_AMPERSAND] = Keyboard::KEY_AMPERSAND;
k[SDLK_QUOTE] = Keyboard::KEY_QUOTE;
k[SDLK_LEFTPAREN] = Keyboard::KEY_LEFTPAREN;
k[SDLK_RIGHTPAREN] = Keyboard::KEY_RIGHTPAREN;
k[SDLK_ASTERISK] = Keyboard::KEY_ASTERISK;
k[SDLK_PLUS] = Keyboard::KEY_PLUS;
k[SDLK_COMMA] = Keyboard::KEY_COMMA;
k[SDLK_MINUS] = Keyboard::KEY_MINUS;
k[SDLK_PERIOD] = Keyboard::KEY_PERIOD;
k[SDLK_SLASH] = Keyboard::KEY_SLASH;
k[SDLK_0] = Keyboard::KEY_0;
k[SDLK_1] = Keyboard::KEY_1;
k[SDLK_2] = Keyboard::KEY_2;
k[SDLK_3] = Keyboard::KEY_3;
k[SDLK_4] = Keyboard::KEY_4;
k[SDLK_5] = Keyboard::KEY_5;
k[SDLK_6] = Keyboard::KEY_6;
k[SDLK_7] = Keyboard::KEY_7;
k[SDLK_8] = Keyboard::KEY_8;
k[SDLK_9] = Keyboard::KEY_9;
k[SDLK_COLON] = Keyboard::KEY_COLON;
k[SDLK_SEMICOLON] = Keyboard::KEY_SEMICOLON;
k[SDLK_LESS] = Keyboard::KEY_LESS;
k[SDLK_EQUALS] = Keyboard::KEY_EQUALS;
k[SDLK_GREATER] = Keyboard::KEY_GREATER;
k[SDLK_QUESTION] = Keyboard::KEY_QUESTION;
k[SDLK_AT] = Keyboard::KEY_AT;
k[SDLK_LEFTBRACKET] = Keyboard::KEY_LEFTBRACKET;
k[SDLK_BACKSLASH] = Keyboard::KEY_BACKSLASH;
k[SDLK_RIGHTBRACKET] = Keyboard::KEY_RIGHTBRACKET;
k[SDLK_CARET] = Keyboard::KEY_CARET;
k[SDLK_UNDERSCORE] = Keyboard::KEY_UNDERSCORE;
k[SDLK_BACKQUOTE] = Keyboard::KEY_BACKQUOTE;
k[SDLK_a] = Keyboard::KEY_A;
k[SDLK_b] = Keyboard::KEY_B;
k[SDLK_c] = Keyboard::KEY_C;
k[SDLK_d] = Keyboard::KEY_D;
k[SDLK_e] = Keyboard::KEY_E;
k[SDLK_f] = Keyboard::KEY_F;
k[SDLK_g] = Keyboard::KEY_G;
k[SDLK_h] = Keyboard::KEY_H;
k[SDLK_i] = Keyboard::KEY_I;
k[SDLK_j] = Keyboard::KEY_J;
k[SDLK_k] = Keyboard::KEY_K;
k[SDLK_l] = Keyboard::KEY_L;
k[SDLK_m] = Keyboard::KEY_M;
k[SDLK_n] = Keyboard::KEY_N;
k[SDLK_o] = Keyboard::KEY_O;
k[SDLK_p] = Keyboard::KEY_P;
k[SDLK_q] = Keyboard::KEY_Q;
k[SDLK_r] = Keyboard::KEY_R;
k[SDLK_s] = Keyboard::KEY_S;
k[SDLK_t] = Keyboard::KEY_T;
k[SDLK_u] = Keyboard::KEY_U;
k[SDLK_v] = Keyboard::KEY_V;
k[SDLK_w] = Keyboard::KEY_W;
k[SDLK_x] = Keyboard::KEY_X;
k[SDLK_y] = Keyboard::KEY_Y;
k[SDLK_z] = Keyboard::KEY_Z;
k[SDLK_CAPSLOCK] = Keyboard::KEY_CAPSLOCK;
k[SDLK_F1] = Keyboard::KEY_F1;
k[SDLK_F2] = Keyboard::KEY_F2;
k[SDLK_F3] = Keyboard::KEY_F3;
k[SDLK_F4] = Keyboard::KEY_F4;
k[SDLK_F5] = Keyboard::KEY_F5;
k[SDLK_F6] = Keyboard::KEY_F6;
k[SDLK_F7] = Keyboard::KEY_F7;
k[SDLK_F8] = Keyboard::KEY_F8;
k[SDLK_F9] = Keyboard::KEY_F9;
k[SDLK_F10] = Keyboard::KEY_F10;
k[SDLK_F11] = Keyboard::KEY_F11;
k[SDLK_F12] = Keyboard::KEY_F12;
k[SDLK_PRINTSCREEN] = Keyboard::KEY_PRINTSCREEN;
k[SDLK_SCROLLLOCK] = Keyboard::KEY_SCROLLLOCK;
k[SDLK_PAUSE] = Keyboard::KEY_PAUSE;
k[SDLK_INSERT] = Keyboard::KEY_INSERT;
k[SDLK_HOME] = Keyboard::KEY_HOME;
k[SDLK_PAGEUP] = Keyboard::KEY_PAGEUP;
k[SDLK_DELETE] = Keyboard::KEY_DELETE;
k[SDLK_END] = Keyboard::KEY_END;
k[SDLK_PAGEDOWN] = Keyboard::KEY_PAGEDOWN;
k[SDLK_RIGHT] = Keyboard::KEY_RIGHT;
k[SDLK_LEFT] = Keyboard::KEY_LEFT;
k[SDLK_DOWN] = Keyboard::KEY_DOWN;
k[SDLK_UP] = Keyboard::KEY_UP;
k[SDLK_NUMLOCKCLEAR] = Keyboard::KEY_NUMLOCKCLEAR;
k[SDLK_KP_DIVIDE] = Keyboard::KEY_KP_DIVIDE;
k[SDLK_KP_MULTIPLY] = Keyboard::KEY_KP_MULTIPLY;
k[SDLK_KP_MINUS] = Keyboard::KEY_KP_MINUS;
k[SDLK_KP_PLUS] = Keyboard::KEY_KP_PLUS;
k[SDLK_KP_ENTER] = Keyboard::KEY_KP_ENTER;
k[SDLK_KP_0] = Keyboard::KEY_KP_0;
k[SDLK_KP_1] = Keyboard::KEY_KP_1;
k[SDLK_KP_2] = Keyboard::KEY_KP_2;
k[SDLK_KP_3] = Keyboard::KEY_KP_3;
k[SDLK_KP_4] = Keyboard::KEY_KP_4;
k[SDLK_KP_5] = Keyboard::KEY_KP_5;
k[SDLK_KP_6] = Keyboard::KEY_KP_6;
k[SDLK_KP_7] = Keyboard::KEY_KP_7;
k[SDLK_KP_8] = Keyboard::KEY_KP_8;
k[SDLK_KP_9] = Keyboard::KEY_KP_9;
k[SDLK_KP_PERIOD] = Keyboard::KEY_KP_PERIOD;
k[SDLK_KP_COMMA] = Keyboard::KEY_KP_COMMA;
k[SDLK_KP_EQUALS] = Keyboard::KEY_KP_EQUALS;
k[SDLK_APPLICATION] = Keyboard::KEY_APPLICATION;
k[SDLK_POWER] = Keyboard::KEY_POWER;
k[SDLK_F13] = Keyboard::KEY_F13;
k[SDLK_F14] = Keyboard::KEY_F14;
k[SDLK_F15] = Keyboard::KEY_F15;
k[SDLK_F16] = Keyboard::KEY_F16;
k[SDLK_F17] = Keyboard::KEY_F17;
k[SDLK_F18] = Keyboard::KEY_F18;
k[SDLK_F19] = Keyboard::KEY_F19;
k[SDLK_F20] = Keyboard::KEY_F20;
k[SDLK_F21] = Keyboard::KEY_F21;
k[SDLK_F22] = Keyboard::KEY_F22;
k[SDLK_F23] = Keyboard::KEY_F23;
k[SDLK_F24] = Keyboard::KEY_F24;
k[SDLK_EXECUTE] = Keyboard::KEY_EXECUTE;
k[SDLK_HELP] = Keyboard::KEY_HELP;
k[SDLK_MENU] = Keyboard::KEY_MENU;
k[SDLK_SELECT] = Keyboard::KEY_SELECT;
k[SDLK_STOP] = Keyboard::KEY_STOP;
k[SDLK_AGAIN] = Keyboard::KEY_AGAIN;
k[SDLK_UNDO] = Keyboard::KEY_UNDO;
k[SDLK_CUT] = Keyboard::KEY_CUT;
k[SDLK_COPY] = Keyboard::KEY_COPY;
k[SDLK_PASTE] = Keyboard::KEY_PASTE;
k[SDLK_FIND] = Keyboard::KEY_FIND;
k[SDLK_MUTE] = Keyboard::KEY_MUTE;
k[SDLK_VOLUMEUP] = Keyboard::KEY_VOLUMEUP;
k[SDLK_VOLUMEDOWN] = Keyboard::KEY_VOLUMEDOWN;
k[SDLK_ALTERASE] = Keyboard::KEY_ALTERASE;
k[SDLK_SYSREQ] = Keyboard::KEY_SYSREQ;
k[SDLK_CANCEL] = Keyboard::KEY_CANCEL;
k[SDLK_CLEAR] = Keyboard::KEY_CLEAR;
k[SDLK_PRIOR] = Keyboard::KEY_PRIOR;
k[SDLK_RETURN2] = Keyboard::KEY_RETURN2;
k[SDLK_SEPARATOR] = Keyboard::KEY_SEPARATOR;
k[SDLK_OUT] = Keyboard::KEY_OUT;
k[SDLK_OPER] = Keyboard::KEY_OPER;
k[SDLK_CLEARAGAIN] = Keyboard::KEY_CLEARAGAIN;
k[SDLK_THOUSANDSSEPARATOR] = Keyboard::KEY_THOUSANDSSEPARATOR;
k[SDLK_DECIMALSEPARATOR] = Keyboard::KEY_DECIMALSEPARATOR;
k[SDLK_CURRENCYUNIT] = Keyboard::KEY_CURRENCYUNIT;
k[SDLK_CURRENCYSUBUNIT] = Keyboard::KEY_CURRENCYSUBUNIT;
k[SDLK_LCTRL] = Keyboard::KEY_LCTRL;
k[SDLK_LSHIFT] = Keyboard::KEY_LSHIFT;
k[SDLK_LALT] = Keyboard::KEY_LALT;
k[SDLK_LGUI] = Keyboard::KEY_LGUI;
k[SDLK_RCTRL] = Keyboard::KEY_RCTRL;
k[SDLK_RSHIFT] = Keyboard::KEY_RSHIFT;
k[SDLK_RALT] = Keyboard::KEY_RALT;
k[SDLK_RGUI] = Keyboard::KEY_RGUI;
k[SDLK_MODE] = Keyboard::KEY_MODE;
k[SDLK_AUDIONEXT] = Keyboard::KEY_AUDIONEXT;
k[SDLK_AUDIOPREV] = Keyboard::KEY_AUDIOPREV;
k[SDLK_AUDIOSTOP] = Keyboard::KEY_AUDIOSTOP;
k[SDLK_AUDIOPLAY] = Keyboard::KEY_AUDIOPLAY;
k[SDLK_AUDIOMUTE] = Keyboard::KEY_AUDIOMUTE;
k[SDLK_MEDIASELECT] = Keyboard::KEY_MEDIASELECT;
k[SDLK_WWW] = Keyboard::KEY_WWW;
k[SDLK_MAIL] = Keyboard::KEY_MAIL;
k[SDLK_CALCULATOR] = Keyboard::KEY_CALCULATOR;
k[SDLK_COMPUTER] = Keyboard::KEY_COMPUTER;
k[SDLK_AC_SEARCH] = Keyboard::KEY_APP_SEARCH;
k[SDLK_AC_HOME] = Keyboard::KEY_APP_HOME;
k[SDLK_AC_BACK] = Keyboard::KEY_APP_BACK;
k[SDLK_AC_FORWARD] = Keyboard::KEY_APP_FORWARD;
k[SDLK_AC_STOP] = Keyboard::KEY_APP_STOP;
k[SDLK_AC_REFRESH] = Keyboard::KEY_APP_REFRESH;
k[SDLK_AC_BOOKMARKS] = Keyboard::KEY_APP_BOOKMARKS;
k[SDLK_BRIGHTNESSDOWN] = Keyboard::KEY_BRIGHTNESSDOWN;
k[SDLK_BRIGHTNESSUP] = Keyboard::KEY_BRIGHTNESSUP;
k[SDLK_DISPLAYSWITCH] = Keyboard::KEY_DISPLAYSWITCH;
k[SDLK_KBDILLUMTOGGLE] = Keyboard::KEY_KBDILLUMTOGGLE;
k[SDLK_KBDILLUMDOWN] = Keyboard::KEY_KBDILLUMDOWN;
k[SDLK_KBDILLUMUP] = Keyboard::KEY_KBDILLUMUP;
k[SDLK_EJECT] = Keyboard::KEY_EJECT;
k[SDLK_SLEEP] = Keyboard::KEY_SLEEP;
#ifdef LOVE_ANDROID
k[SDLK_AC_BACK] = Keyboard::KEY_ESCAPE;
#endif
return k;
}
std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::keys = Event::createKeyMap();
} // sdl
} // event
} // love