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Remove touch coordinates normalization workaround in Linux.
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@@ -193,10 +193,6 @@ Message *Event::convert(const SDL_Event &e)
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love::touch::Touch::TouchInfo touchinfo;
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#endif
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#ifdef LOVE_LINUX
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static bool touchNormalizationBug = false;
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#endif
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switch (e.type)
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{
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case SDL_KEYDOWN:
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@@ -315,22 +311,9 @@ Message *Event::convert(const SDL_Event &e)
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touchinfo.dy = e.tfinger.dy;
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touchinfo.pressure = e.tfinger.pressure;
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#ifdef LOVE_LINUX
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// FIXME: hacky workaround for SDL not normalizing touch coordinates in
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// its X11 backend: https://bugzilla.libsdl.org/show_bug.cgi?id=2307
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if (touchNormalizationBug || fabs(touchinfo.x) >= 1.5 || fabs(touchinfo.y) >= 1.5 || fabs(touchinfo.dx) >= 1.5 || fabs(touchinfo.dy) >= 1.5)
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{
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touchNormalizationBug = true;
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windowToDPICoords(&touchinfo.x, &touchinfo.y);
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windowToDPICoords(&touchinfo.dx, &touchinfo.dy);
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}
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else
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#endif
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{
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// SDL's coords are normalized to [0, 1], but we want screen coords.
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normalizedToDPICoords(&touchinfo.x, &touchinfo.y);
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normalizedToDPICoords(&touchinfo.dx, &touchinfo.dy);
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}
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// SDL's coords are normalized to [0, 1], but we want screen coords.
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normalizedToDPICoords(&touchinfo.x, &touchinfo.y);
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normalizedToDPICoords(&touchinfo.dx, &touchinfo.dy);
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// We need to update the love.touch.sdl internal state from here.
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touchmodule = (touch::sdl::Touch *) Module::getInstance("love.touch.sdl");
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