mirror of
https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices, fixed a small memory leak if newChainShape errors, fixed the vertex order of newChainShape.
This commit is contained in:
@@ -93,6 +93,12 @@ EdgeShape *Physics::newEdgeShape(float x1, float y1, float x2, float y2)
|
||||
int Physics::newPolygonShape(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L);
|
||||
|
||||
bool istable = lua_istable(L, 1);
|
||||
|
||||
if (istable)
|
||||
argc = lua_objlen(L, 1);
|
||||
|
||||
if (argc % 2 != 0)
|
||||
return luaL_error(L, "Number of vertex components must be a multiple of two.");
|
||||
|
||||
@@ -103,16 +109,31 @@ int Physics::newPolygonShape(lua_State *L)
|
||||
else if (vcount > b2_maxPolygonVertices)
|
||||
return luaL_error(L, "Expected a maximum of %d vertices, got %d.", b2_maxPolygonVertices, vcount);
|
||||
|
||||
b2PolygonShape *s = new b2PolygonShape();
|
||||
|
||||
b2Vec2 vecs[b2_maxPolygonVertices];
|
||||
|
||||
for (int i = 0; i < vcount; i++)
|
||||
if (istable)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 1 + i * 2);
|
||||
float y = (float)luaL_checknumber(L, 2 + i * 2);
|
||||
vecs[i] = Physics::scaleDown(b2Vec2(x, y));
|
||||
for (int i = 0; i < vcount; i++)
|
||||
{
|
||||
lua_rawgeti(L, 1, 1 + i * 2);
|
||||
lua_rawgeti(L, 1, 2 + i * 2);
|
||||
float x = (float)luaL_checknumber(L, -2);
|
||||
float y = (float)luaL_checknumber(L, -1);
|
||||
vecs[i] = Physics::scaleDown(b2Vec2(x, y));
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < vcount; i++)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 1 + i * 2);
|
||||
float y = (float)luaL_checknumber(L, 2 + i * 2);
|
||||
vecs[i] = Physics::scaleDown(b2Vec2(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
b2PolygonShape *s = new b2PolygonShape();
|
||||
|
||||
try
|
||||
{
|
||||
@@ -133,22 +154,42 @@ int Physics::newPolygonShape(lua_State *L)
|
||||
int Physics::newChainShape(lua_State *L)
|
||||
{
|
||||
int argc = lua_gettop(L)-1; // first argument is looping
|
||||
|
||||
bool istable = lua_istable(L, 2);
|
||||
|
||||
if (istable)
|
||||
argc = lua_objlen(L, 2);
|
||||
|
||||
if (argc % 2 != 0)
|
||||
return luaL_error(L, "Number of vertex components must be a multiple of two.");
|
||||
|
||||
int vcount = (int)argc/2;
|
||||
b2ChainShape *s = new b2ChainShape();
|
||||
bool loop = luax_toboolean(L, 1);
|
||||
b2Vec2 *vecs = new b2Vec2[vcount];
|
||||
|
||||
for (int i = 0; i<vcount; i++)
|
||||
if (istable)
|
||||
{
|
||||
float x = (float)lua_tonumber(L, -2);
|
||||
float y = (float)lua_tonumber(L, -1);
|
||||
vecs[i].Set(x, y);
|
||||
vecs[i] = Physics::scaleDown(vecs[i]);
|
||||
lua_pop(L, 2);
|
||||
for (int i = 0; i < vcount; i++)
|
||||
{
|
||||
lua_rawgeti(L, 2, 1 + i * 2);
|
||||
lua_rawgeti(L, 2, 2 + i * 2);
|
||||
float x = (float)lua_tonumber(L, -2);
|
||||
float y = (float)lua_tonumber(L, -1);
|
||||
vecs[i] = Physics::scaleDown(b2Vec2(x, y));
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < vcount; i++)
|
||||
{
|
||||
float x = (float)luaL_checknumber(L, 2 + i * 2);
|
||||
float y = (float)luaL_checknumber(L, 3 + i * 2);
|
||||
vecs[i] = Physics::scaleDown(b2Vec2(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
b2ChainShape *s = new b2ChainShape();
|
||||
|
||||
try
|
||||
{
|
||||
@@ -160,6 +201,7 @@ int Physics::newChainShape(lua_State *L)
|
||||
catch (love::Exception &)
|
||||
{
|
||||
delete[] vecs;
|
||||
delete s;
|
||||
throw;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user