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Removed an unnecessary error message in love.graphics.newMesh.
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@@ -776,14 +776,6 @@ static Mesh *newCustomMesh(lua_State *L)
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lua_rawgeti(L, 2, vertindex + 1);
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luaL_checktype(L, -1, LUA_TTABLE);
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if ((int) luax_objlen(L, -1) < vertexcomponents)
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{
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t->release();
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const char *err = "Invalid number of components in vertex #%d (expected %d components, got %d)";
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luaL_error(L, err, vertindex+1, vertexcomponents, luax_objlen(L, -1));
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return nullptr;
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}
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int n = 0;
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for (size_t i = 0; i < vertexformat.size(); i++)
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{
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