Removed an unnecessary error message in love.graphics.newMesh.

This commit is contained in:
Alex Szpakowski
2015-08-18 22:32:27 -03:00
parent 71116807e3
commit 780c970b99
@@ -776,14 +776,6 @@ static Mesh *newCustomMesh(lua_State *L)
lua_rawgeti(L, 2, vertindex + 1);
luaL_checktype(L, -1, LUA_TTABLE);
if ((int) luax_objlen(L, -1) < vertexcomponents)
{
t->release();
const char *err = "Invalid number of components in vertex #%d (expected %d components, got %d)";
luaL_error(L, err, vertindex+1, vertexcomponents, luax_objlen(L, -1));
return nullptr;
}
int n = 0;
for (size_t i = 0; i < vertexformat.size(); i++)
{