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vulkan: stencils use the same reversed compare mode convention as other backends
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@@ -901,7 +901,7 @@ void Graphics::setStencilMode(StencilAction action, CompareMode compare, int val
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commandBuffers.at(currentFrame),
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VK_STENCIL_FRONT_AND_BACK,
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VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(action),
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VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(compare));
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VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(compare)));
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#endif
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states.back().stencil.action = action;
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@@ -1109,7 +1109,7 @@ void Graphics::initDynamicState()
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commandBuffers.at(currentFrame),
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VK_STENCIL_FRONT_AND_BACK,
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VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(states.back().stencil.action),
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VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(states.back().stencil.compare));
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VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(states.back().stencil.compare)));
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vkCmdSetDepthCompareOpEXT(
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commandBuffers.at(currentFrame), Vulkan::getCompareOp(states.back().depthTest));
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@@ -2686,12 +2686,12 @@ VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration &confi
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depthStencil.front.failOp = VK_STENCIL_OP_KEEP;
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depthStencil.front.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction);
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depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP;
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depthStencil.front.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare);
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depthStencil.front.compareOp = Vulkan::getCompareOp(getReversedCompareMode(configuration.dynamicState.stencilCompare));
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depthStencil.back.failOp = VK_STENCIL_OP_KEEP;
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depthStencil.back.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction);
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depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP;
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depthStencil.back.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare);
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depthStencil.back.compareOp = Vulkan::getCompareOp(getReversedCompareMode(configuration.dynamicState.stencilCompare));
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}
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pipelineInfo.pDepthStencilState = &depthStencil;
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