diff --git a/src/modules/graphics/vulkan/Graphics.cpp b/src/modules/graphics/vulkan/Graphics.cpp index 6587e0856..0a6b4b803 100644 --- a/src/modules/graphics/vulkan/Graphics.cpp +++ b/src/modules/graphics/vulkan/Graphics.cpp @@ -901,7 +901,7 @@ void Graphics::setStencilMode(StencilAction action, CompareMode compare, int val commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(action), - VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(compare)); + VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(compare))); #endif states.back().stencil.action = action; @@ -1109,7 +1109,7 @@ void Graphics::initDynamicState() commandBuffers.at(currentFrame), VK_STENCIL_FRONT_AND_BACK, VK_STENCIL_OP_KEEP, Vulkan::getStencilOp(states.back().stencil.action), - VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(states.back().stencil.compare)); + VK_STENCIL_OP_KEEP, Vulkan::getCompareOp(getReversedCompareMode(states.back().stencil.compare))); vkCmdSetDepthCompareOpEXT( commandBuffers.at(currentFrame), Vulkan::getCompareOp(states.back().depthTest)); @@ -2686,12 +2686,12 @@ VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration &confi depthStencil.front.failOp = VK_STENCIL_OP_KEEP; depthStencil.front.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction); depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP; - depthStencil.front.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare); + depthStencil.front.compareOp = Vulkan::getCompareOp(getReversedCompareMode(configuration.dynamicState.stencilCompare)); depthStencil.back.failOp = VK_STENCIL_OP_KEEP; depthStencil.back.passOp = Vulkan::getStencilOp(configuration.dynamicState.stencilAction); depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP; - depthStencil.back.compareOp = Vulkan::getCompareOp(configuration.dynamicState.stencilCompare); + depthStencil.back.compareOp = Vulkan::getCompareOp(getReversedCompareMode(configuration.dynamicState.stencilCompare)); } pipelineInfo.pDepthStencilState = &depthStencil;