mirror of
https://github.com/love2d/love.git
synced 2026-08-17 11:00:31 +02:00
Merge branch '12.0' into metal
This commit is contained in:
@@ -1,626 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Canvas.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
#include <algorithm> // For min/max
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, int nb_mips)
|
||||
{
|
||||
// get currently bound fbo to reset to it later
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
glGenFramebuffers(1, &framebuffer);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
|
||||
|
||||
if (texture != 0)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
|
||||
{
|
||||
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
|
||||
GLenum none = GL_NONE;
|
||||
if (GLAD_ES_VERSION_3_0)
|
||||
glDrawBuffers(1, &none);
|
||||
else
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
}
|
||||
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
|
||||
|
||||
int faces = texType == TEXTURE_CUBE ? 6 : 1;
|
||||
|
||||
// Make sure all faces and layers of the texture are initialized to
|
||||
// transparent black. This is unfortunately probably pretty slow for
|
||||
// 2D-array and 3D textures with a lot of layers...
|
||||
for (int mip = nb_mips - 1; mip >= 0; mip--)
|
||||
{
|
||||
int nlayers = layers;
|
||||
if (texType == TEXTURE_VOLUME)
|
||||
nlayers = std::max(layers >> mip, 1);
|
||||
|
||||
for (int layer = nlayers - 1; layer >= 0; layer--)
|
||||
{
|
||||
for (int face = faces - 1; face >= 0; face--)
|
||||
{
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
gl.framebufferTexture(attachment, texType, texture, mip, layer, face);
|
||||
}
|
||||
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
}
|
||||
else
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
return status;
|
||||
}
|
||||
|
||||
static bool createRenderbuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer)
|
||||
{
|
||||
int reqsamples = samples;
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
// Temporary FBO used to clear the renderbuffer.
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
|
||||
|
||||
if (isPixelFormatDepthStencil(pixelformat) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
|
||||
{
|
||||
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
|
||||
GLenum none = GL_NONE;
|
||||
if (GLAD_ES_VERSION_3_0)
|
||||
glDrawBuffers(1, &none);
|
||||
else
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
}
|
||||
|
||||
glGenRenderbuffers(1, &buffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer);
|
||||
|
||||
if (samples > 1)
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height);
|
||||
else
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, width, height);
|
||||
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment != GL_NONE)
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, buffer);
|
||||
}
|
||||
|
||||
if (samples > 1)
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
|
||||
else
|
||||
samples = 0;
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
|
||||
if (status == GL_FRAMEBUFFER_COMPLETE && (reqsamples <= 1 || samples > 1))
|
||||
{
|
||||
if (isPixelFormatDepthStencil(pixelformat))
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Initialize the buffer to transparent black.
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glDeleteRenderbuffers(1, &buffer);
|
||||
buffer = 0;
|
||||
samples = 0;
|
||||
}
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
return status == GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
|
||||
Canvas::Canvas(const Settings &settings)
|
||||
: love::graphics::Canvas(settings)
|
||||
, fbo(0)
|
||||
, texture(0)
|
||||
, renderbuffer(0)
|
||||
, actualSamples(0)
|
||||
{
|
||||
format = getSizedFormat(format);
|
||||
|
||||
initQuad();
|
||||
loadVolatile();
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
throw love::Exception("Cannot create Canvas: %s", OpenGL::framebufferStatusString(status));
|
||||
}
|
||||
|
||||
Canvas::~Canvas()
|
||||
{
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
bool Canvas::loadVolatile()
|
||||
{
|
||||
if (texture != 0)
|
||||
return true;
|
||||
|
||||
OpenGL::TempDebugGroup debuggroup("Canvas load");
|
||||
|
||||
fbo = texture = 0;
|
||||
renderbuffer = 0;
|
||||
status = GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
// getMaxRenderbufferSamples will be 0 on systems that don't support
|
||||
// multisampled renderbuffers / don't export FBO multisample extensions.
|
||||
actualSamples = std::min(getRequestedMSAA(), gl.getMaxRenderbufferSamples());
|
||||
actualSamples = std::max(actualSamples, 0);
|
||||
actualSamples = actualSamples == 1 ? 0 : actualSamples;
|
||||
|
||||
if (isReadable())
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
GLenum gltype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (GLAD_ANGLE_texture_usage)
|
||||
glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
|
||||
|
||||
setFilter(filter);
|
||||
setWrap(wrap);
|
||||
setMipmapSharpness(mipmapSharpness);
|
||||
setDepthSampleMode(depthCompareMode);
|
||||
|
||||
while (glGetError() != GL_NO_ERROR)
|
||||
/* Clear the error buffer. */;
|
||||
|
||||
bool isSRGB = format == PIXELFORMAT_sRGBA8_UNORM;
|
||||
if (!gl.rawTexStorage(texType, mipmapCount, format, isSRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers))
|
||||
{
|
||||
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
gl.deleteTexture(texture);
|
||||
texture = 0;
|
||||
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a canvas-local FBO used for glReadPixels as well as MSAA blitting.
|
||||
status = createFBO(fbo, texType, format, texture, texType == TEXTURE_VOLUME ? depth : layers, mipmapCount);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
if (fbo != 0)
|
||||
{
|
||||
gl.deleteFramebuffer(fbo);
|
||||
fbo = 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!isReadable() || actualSamples > 0)
|
||||
createRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer);
|
||||
|
||||
int64 memsize = getPixelFormatSize(format) * pixelWidth * pixelHeight;
|
||||
if (getMipmapCount() > 1)
|
||||
memsize *= 1.33334;
|
||||
|
||||
if (actualSamples > 1 && isReadable())
|
||||
memsize += getPixelFormatSize(format) * pixelWidth * pixelHeight * actualSamples;
|
||||
else if (actualSamples > 1)
|
||||
memsize *= actualSamples;
|
||||
|
||||
setGraphicsMemorySize(memsize);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Canvas::unloadVolatile()
|
||||
{
|
||||
if (fbo != 0 || renderbuffer != 0 || texture != 0)
|
||||
{
|
||||
// This is a bit ugly, but we need some way to destroy the cached FBO
|
||||
// when this Canvas' texture is destroyed.
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
if (gfx != nullptr)
|
||||
gfx->cleanupCanvas(this);
|
||||
}
|
||||
|
||||
if (fbo != 0)
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
if (renderbuffer != 0)
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
if (texture != 0)
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
fbo = 0;
|
||||
renderbuffer = 0;
|
||||
texture = 0;
|
||||
|
||||
setGraphicsMemorySize(0);
|
||||
}
|
||||
|
||||
void Canvas::setFilter(const Texture::Filter &f)
|
||||
{
|
||||
Texture::setFilter(f);
|
||||
|
||||
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
|
||||
{
|
||||
filter.mag = filter.min = FILTER_NEAREST;
|
||||
|
||||
if (filter.mipmap == FILTER_LINEAR)
|
||||
filter.mipmap = FILTER_NEAREST;
|
||||
}
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
gl.setTextureFilter(texType, filter);
|
||||
}
|
||||
|
||||
bool Canvas::setWrap(const Texture::Wrap &w)
|
||||
{
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
bool success = true;
|
||||
bool forceclamp = texType == TEXTURE_CUBE;
|
||||
wrap = w;
|
||||
|
||||
// If we only have limited NPOT support then the wrap mode must be CLAMP.
|
||||
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
|
||||
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
|
||||
{
|
||||
forceclamp = true;
|
||||
}
|
||||
|
||||
if (forceclamp)
|
||||
{
|
||||
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
|
||||
success = false;
|
||||
|
||||
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
if (!gl.isClampZeroOneTextureWrapSupported())
|
||||
{
|
||||
if (isClampZeroOrOne(wrap.s)) wrap.s = WRAP_CLAMP;
|
||||
if (isClampZeroOrOne(wrap.t)) wrap.t = WRAP_CLAMP;
|
||||
if (isClampZeroOrOne(wrap.r)) wrap.r = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
gl.setTextureWrap(texType, wrap);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Canvas::setMipmapSharpness(float sharpness)
|
||||
{
|
||||
if (!gl.isSamplerLODBiasSupported())
|
||||
return false;
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
float maxbias = gl.getMaxLODBias();
|
||||
if (maxbias > 0.01f)
|
||||
maxbias -= 0.0f;
|
||||
|
||||
mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
// negative bias is sharper
|
||||
glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Canvas::setDepthSampleMode(Optional<CompareMode> mode)
|
||||
{
|
||||
Texture::setDepthSampleMode(mode);
|
||||
|
||||
bool supported = gl.isDepthCompareSampleSupported();
|
||||
|
||||
if (mode.hasValue)
|
||||
{
|
||||
if (!supported)
|
||||
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
gl.bindTextureToUnit(texType, texture, 0, false);
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
// See the comment in renderstate.h
|
||||
GLenum glmode = OpenGL::getGLCompareMode(getReversedCompareMode(mode.value));
|
||||
|
||||
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_FUNC, glmode);
|
||||
|
||||
}
|
||||
else if (isPixelFormatDepth(format) && supported)
|
||||
{
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
gl.bindTextureToUnit(texType, texture, 0, false);
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
glTexParameteri(gltextype, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
}
|
||||
|
||||
depthCompareMode = mode;
|
||||
}
|
||||
|
||||
ptrdiff_t Canvas::getHandle() const
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
|
||||
love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
|
||||
{
|
||||
love::image::ImageData *data = love::graphics::Canvas::newImageData(module, slice, mipmap, r);
|
||||
|
||||
bool isSRGB = false;
|
||||
OpenGL::TextureFormat fmt = gl.convertPixelFormat(data->getFormat(), false, isSRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
{
|
||||
int layer = texType == TEXTURE_CUBE ? 0 : slice;
|
||||
int face = texType == TEXTURE_CUBE ? slice : 0;
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
|
||||
}
|
||||
|
||||
glReadPixels(r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data->getData());
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void Canvas::generateMipmaps()
|
||||
{
|
||||
if (getMipmapCount() == 1 || getMipmapMode() == MIPMAPS_NONE)
|
||||
throw love::Exception("generateMipmaps can only be called on a Canvas which was created with mipmaps enabled.");
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
|
||||
glEnable(gltextype);
|
||||
|
||||
glGenerateMipmap(gltextype);
|
||||
}
|
||||
|
||||
PixelFormat Canvas::getSizedFormat(PixelFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case PIXELFORMAT_NORMAL:
|
||||
if (isGammaCorrect())
|
||||
return PIXELFORMAT_sRGBA8_UNORM;
|
||||
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, true, true, false))
|
||||
// 32-bit render targets don't have guaranteed support on GLES2.
|
||||
return PIXELFORMAT_RGBA4_UNORM;
|
||||
else
|
||||
return PIXELFORMAT_RGBA8_UNORM;
|
||||
case PIXELFORMAT_HDR:
|
||||
return PIXELFORMAT_RGBA16_FLOAT;
|
||||
default:
|
||||
return format;
|
||||
}
|
||||
}
|
||||
|
||||
bool Canvas::isSupported()
|
||||
{
|
||||
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
|
||||
}
|
||||
|
||||
bool Canvas::isMultiFormatMultiCanvasSupported()
|
||||
{
|
||||
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
|
||||
}
|
||||
|
||||
Canvas::SupportedFormat Canvas::supportedFormats[] = {};
|
||||
Canvas::SupportedFormat Canvas::checkedFormats[] = {};
|
||||
|
||||
bool Canvas::isFormatSupported(PixelFormat format)
|
||||
{
|
||||
return isFormatSupported(format, !isPixelFormatDepthStencil(format));
|
||||
}
|
||||
|
||||
bool Canvas::isFormatSupported(PixelFormat format, bool readable)
|
||||
{
|
||||
if (!isSupported())
|
||||
return false;
|
||||
|
||||
const char *fstr = "?";
|
||||
love::getConstant(format, fstr);
|
||||
|
||||
bool supported = true;
|
||||
format = getSizedFormat(format);
|
||||
|
||||
if (!OpenGL::isPixelFormatSupported(format, true, readable, false))
|
||||
return false;
|
||||
|
||||
if (checkedFormats[format].get(readable))
|
||||
return supportedFormats[format].get(readable);
|
||||
|
||||
// Even though we might have the necessary OpenGL version or extension,
|
||||
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
|
||||
// a texture to a FBO whose format the driver doesn't like. So we should
|
||||
// test with an actual FBO.
|
||||
GLuint texture = 0;
|
||||
GLuint renderbuffer = 0;
|
||||
|
||||
// Avoid the test for depth/stencil formats - not every GL version
|
||||
// guarantees support for depth/stencil-only render targets (which we would
|
||||
// need for the test below to work), and we already do some finagling in
|
||||
// convertPixelFormat to try to use the best-supported internal
|
||||
// depth/stencil format for a particular driver.
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
checkedFormats[format].set(readable, true);
|
||||
supportedFormats[format].set(readable, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, unusedSRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
|
||||
|
||||
// Make sure at least something is bound to a color attachment. I believe
|
||||
// this is required on ES2 but I'm not positive.
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
|
||||
|
||||
if (readable)
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
|
||||
|
||||
Texture::Filter f;
|
||||
f.min = f.mag = Texture::FILTER_NEAREST;
|
||||
gl.setTextureFilter(TEXTURE_2D, f);
|
||||
|
||||
Texture::Wrap w;
|
||||
gl.setTextureWrap(TEXTURE_2D, w);
|
||||
|
||||
unusedSRGB = false;
|
||||
gl.rawTexStorage(TEXTURE_2D, 1, format, unusedSRGB, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
|
||||
}
|
||||
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
if (readable)
|
||||
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
|
||||
else
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
|
||||
}
|
||||
|
||||
supported = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
if (texture != 0)
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
if (renderbuffer != 0)
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
// Cache the result so we don't do this for every isFormatSupported call.
|
||||
checkedFormats[format].set(readable, true);
|
||||
supportedFormats[format].set(readable, supported);
|
||||
|
||||
return supported;
|
||||
}
|
||||
|
||||
void Canvas::resetFormatSupport()
|
||||
{
|
||||
for (int i = 0; i < (int)PIXELFORMAT_MAX_ENUM; i++)
|
||||
{
|
||||
checkedFormats[i].readable = false;
|
||||
checkedFormats[i].nonreadable = false;
|
||||
}
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
@@ -1,120 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
|
||||
#define LOVE_GRAPHICS_OPENGL_CANVAS_H
|
||||
|
||||
#include "common/config.h"
|
||||
#include "common/Color.h"
|
||||
#include "common/int.h"
|
||||
#include "graphics/Canvas.h"
|
||||
#include "graphics/Volatile.h"
|
||||
#include "OpenGL.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
class Canvas final : public love::graphics::Canvas, public Volatile
|
||||
{
|
||||
public:
|
||||
|
||||
Canvas(const Settings &settings);
|
||||
virtual ~Canvas();
|
||||
|
||||
// Implements Volatile.
|
||||
bool loadVolatile() override;
|
||||
void unloadVolatile() override;
|
||||
|
||||
// Implements Texture.
|
||||
void setFilter(const Texture::Filter &f) override;
|
||||
bool setWrap(const Texture::Wrap &w) override;
|
||||
bool setMipmapSharpness(float sharpness) override;
|
||||
void setDepthSampleMode(Optional<CompareMode> mode) override;
|
||||
ptrdiff_t getHandle() const override;
|
||||
|
||||
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
|
||||
void generateMipmaps() override;
|
||||
|
||||
int getMSAA() const override
|
||||
{
|
||||
return actualSamples;
|
||||
}
|
||||
|
||||
ptrdiff_t getRenderTargetHandle() const override
|
||||
{
|
||||
return renderbuffer != 0 ? renderbuffer : texture;
|
||||
}
|
||||
|
||||
inline GLuint getFBO() const
|
||||
{
|
||||
return fbo;
|
||||
}
|
||||
|
||||
static PixelFormat getSizedFormat(PixelFormat format);
|
||||
static bool isSupported();
|
||||
static bool isMultiFormatMultiCanvasSupported();
|
||||
static bool isFormatSupported(PixelFormat format, bool readable);
|
||||
static bool isFormatSupported(PixelFormat format);
|
||||
static void resetFormatSupport();
|
||||
|
||||
private:
|
||||
|
||||
struct SupportedFormat
|
||||
{
|
||||
bool readable = false;
|
||||
bool nonreadable = false;
|
||||
|
||||
bool get(bool getreadable)
|
||||
{
|
||||
return getreadable ? readable : nonreadable;
|
||||
}
|
||||
|
||||
void set(bool setreadable, bool val)
|
||||
{
|
||||
if (setreadable)
|
||||
readable = val;
|
||||
else
|
||||
nonreadable = val;
|
||||
}
|
||||
};
|
||||
|
||||
GLuint fbo;
|
||||
|
||||
GLuint texture;
|
||||
GLuint renderbuffer;
|
||||
|
||||
GLenum status;
|
||||
|
||||
int actualSamples;
|
||||
|
||||
static SupportedFormat supportedFormats[PIXELFORMAT_MAX_ENUM];
|
||||
static SupportedFormat checkedFormats[PIXELFORMAT_MAX_ENUM];
|
||||
|
||||
}; // Canvas
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H
|
||||
@@ -107,9 +107,9 @@ love::graphics::Graphics *createInstance()
|
||||
Graphics::Graphics()
|
||||
: windowHasStencil(false)
|
||||
, mainVAO(0)
|
||||
, supportedFormats()
|
||||
{
|
||||
gl = OpenGL();
|
||||
Canvas::resetFormatSupport();
|
||||
|
||||
auto window = getInstance<love::window::Window>(M_WINDOW);
|
||||
|
||||
@@ -146,19 +146,9 @@ love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t
|
||||
return CreateStreamBuffer(type, size);
|
||||
}
|
||||
|
||||
love::graphics::Image *Graphics::newImage(const Image::Slices &data, const Image::Settings &settings)
|
||||
love::graphics::Texture *Graphics::newTexture(const Texture::Settings &settings, const Texture::Slices *data)
|
||||
{
|
||||
return new Image(data, settings);
|
||||
}
|
||||
|
||||
love::graphics::Image *Graphics::newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings)
|
||||
{
|
||||
return new Image(textype, format, width, height, slices, settings);
|
||||
}
|
||||
|
||||
love::graphics::Canvas *Graphics::newCanvas(const Canvas::Settings &settings)
|
||||
{
|
||||
return new Canvas(settings);
|
||||
return new Texture(settings, data);
|
||||
}
|
||||
|
||||
love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles)
|
||||
@@ -183,7 +173,7 @@ void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelh
|
||||
this->pixelWidth = pixelwidth;
|
||||
this->pixelHeight = pixelheight;
|
||||
|
||||
if (!isCanvasActive())
|
||||
if (!isRenderTargetActive())
|
||||
{
|
||||
// Set the viewport to top-left corner.
|
||||
gl.setViewport({0, 0, pixelwidth, pixelheight});
|
||||
@@ -250,7 +240,7 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
|
||||
// Set whether drawing converts input from linear -> sRGB colorspace.
|
||||
if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
|
||||
|| GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
|
||||
|| GLAD_ES_VERSION_3_0)
|
||||
{
|
||||
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect());
|
||||
@@ -328,11 +318,11 @@ void Graphics::unSetMode()
|
||||
for (const auto &pair : framebufferObjects)
|
||||
gl.deleteFramebuffer(pair.second);
|
||||
|
||||
for (auto temp : temporaryCanvases)
|
||||
temp.canvas->release();
|
||||
for (auto temp : temporaryTextures)
|
||||
temp.texture->release();
|
||||
|
||||
framebufferObjects.clear();
|
||||
temporaryCanvases.clear();
|
||||
temporaryTextures.clear();
|
||||
|
||||
if (mainVAO != 0)
|
||||
{
|
||||
@@ -525,24 +515,24 @@ void Graphics::setDebug(bool enable)
|
||||
::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
|
||||
}
|
||||
|
||||
void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas)
|
||||
void Graphics::setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture)
|
||||
{
|
||||
const DisplayState &state = states.back();
|
||||
|
||||
OpenGL::TempDebugGroup debuggroup("setCanvas");
|
||||
OpenGL::TempDebugGroup debuggroup("setRenderTargets");
|
||||
|
||||
flushStreamDraws();
|
||||
endPass();
|
||||
|
||||
bool iswindow = rts.getFirstTarget().canvas == nullptr;
|
||||
bool iswindow = rts.getFirstTarget().texture == nullptr;
|
||||
vertex::Winding vertexwinding = state.winding;
|
||||
|
||||
if (iswindow)
|
||||
{
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO());
|
||||
|
||||
// The projection matrix is flipped compared to rendering to a canvas, due
|
||||
// to OpenGL considering (0,0) bottom-left instead of top-left.
|
||||
// The projection matrix is flipped compared to rendering to a texture,
|
||||
// due to OpenGL considering (0,0) bottom-left instead of top-left.
|
||||
projectionMatrix = Matrix4::ortho(0.0, (float) w, (float) h, 0.0, -10.0f, 10.0f);
|
||||
}
|
||||
else
|
||||
@@ -551,7 +541,7 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
|
||||
|
||||
projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h, -10.0f, 10.0f);
|
||||
|
||||
// Flip front face winding when rendering to a canvas, since our
|
||||
// Flip front face winding when rendering to a texture, since our
|
||||
// projection matrix is flipped.
|
||||
vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||
}
|
||||
@@ -565,18 +555,18 @@ void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pix
|
||||
if (state.scissor)
|
||||
setScissor(state.scissorRect);
|
||||
|
||||
// Make sure the correct sRGB setting is used when drawing to the canvases.
|
||||
// Make sure the correct sRGB setting is used when drawing to the textures.
|
||||
if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
|
||||
{
|
||||
if (hasSRGBcanvas != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBcanvas);
|
||||
if (hasSRGBtexture != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB))
|
||||
gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBtexture);
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::endPass()
|
||||
{
|
||||
auto &rts = states.back().renderTargets;
|
||||
love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get();
|
||||
love::graphics::Texture *depthstencil = rts.depthStencil.texture.get();
|
||||
|
||||
// Discard the depth/stencil buffer if we're using an internal cached one.
|
||||
if (depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0)
|
||||
@@ -584,15 +574,15 @@ void Graphics::endPass()
|
||||
|
||||
// Resolve MSAA buffers. MSAA is only supported for 2D render targets so we
|
||||
// don't have to worry about resolving to slices.
|
||||
if (rts.colors.size() > 0 && rts.colors[0].canvas->getMSAA() > 1)
|
||||
if (rts.colors.size() > 0 && rts.colors[0].texture->getMSAA() > 1)
|
||||
{
|
||||
int mip = rts.colors[0].mipmap;
|
||||
int w = rts.colors[0].canvas->getPixelWidth(mip);
|
||||
int h = rts.colors[0].canvas->getPixelHeight(mip);
|
||||
int w = rts.colors[0].texture->getPixelWidth(mip);
|
||||
int h = rts.colors[0].texture->getPixelHeight(mip);
|
||||
|
||||
for (int i = 0; i < (int) rts.colors.size(); i++)
|
||||
{
|
||||
Canvas *c = (Canvas *) rts.colors[i].canvas.get();
|
||||
Texture *c = (Texture *) rts.colors[i].texture.get();
|
||||
|
||||
if (!c->isReadable())
|
||||
continue;
|
||||
@@ -610,7 +600,7 @@ void Graphics::endPass()
|
||||
|
||||
if (depthstencil != nullptr && depthstencil->getMSAA() > 1 && depthstencil->isReadable())
|
||||
{
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, ((Canvas *) depthstencil)->getFBO());
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, ((Texture *) depthstencil)->getFBO());
|
||||
|
||||
if (GLAD_APPLE_framebuffer_multisample)
|
||||
glResolveMultisampleFramebufferAPPLE();
|
||||
@@ -635,12 +625,12 @@ void Graphics::endPass()
|
||||
|
||||
for (const auto &rt : rts.colors)
|
||||
{
|
||||
if (rt.canvas->getMipmapMode() == Canvas::MIPMAPS_AUTO && rt.mipmap == 0)
|
||||
rt.canvas->generateMipmaps();
|
||||
if (rt.texture->getMipmapsMode() == Texture::MIPMAPS_AUTO && rt.mipmap == 0)
|
||||
rt.texture->generateMipmaps();
|
||||
}
|
||||
|
||||
int dsmipmap = rts.depthStencil.mipmap;
|
||||
if (depthstencil != nullptr && depthstencil->getMipmapMode() == Canvas::MIPMAPS_AUTO && dsmipmap == 0)
|
||||
if (depthstencil != nullptr && depthstencil->getMipmapsMode() == Texture::MIPMAPS_AUTO && dsmipmap == 0)
|
||||
depthstencil->generateMipmaps();
|
||||
}
|
||||
|
||||
@@ -695,10 +685,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
||||
if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue)
|
||||
return;
|
||||
|
||||
int ncolorcanvases = (int) states.back().renderTargets.colors.size();
|
||||
int ncolorRTs = (int) states.back().renderTargets.colors.size();
|
||||
int ncolors = (int) colors.size();
|
||||
|
||||
if (ncolors <= 1 && ncolorcanvases <= 1)
|
||||
if (ncolors <= 1 && ncolorRTs <= 1)
|
||||
{
|
||||
clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth);
|
||||
return;
|
||||
@@ -707,7 +697,7 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
||||
flushStreamDraws();
|
||||
|
||||
bool drawbuffersmodified = false;
|
||||
ncolors = std::min(ncolors, ncolorcanvases);
|
||||
ncolors = std::min(ncolors, ncolorRTs);
|
||||
|
||||
for (int i = 0; i < ncolors; i++)
|
||||
{
|
||||
@@ -738,10 +728,10 @@ void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt sten
|
||||
{
|
||||
GLenum bufs[MAX_COLOR_RENDER_TARGETS];
|
||||
|
||||
for (int i = 0; i < ncolorcanvases; i++)
|
||||
for (int i = 0; i < ncolorRTs; i++)
|
||||
bufs[i] = GL_COLOR_ATTACHMENT0 + i;
|
||||
|
||||
glDrawBuffers(ncolorcanvases, bufs);
|
||||
glDrawBuffers(ncolorRTs, bufs);
|
||||
}
|
||||
|
||||
GLbitfield flags = 0;
|
||||
@@ -799,7 +789,7 @@ void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool>
|
||||
attachments.reserve(colorbuffers.size());
|
||||
|
||||
// glDiscardFramebuffer uses different attachment enums for the default FBO.
|
||||
if (!isCanvasActive() && gl.getDefaultFBO() == 0)
|
||||
if (!isRenderTargetActive() && gl.getDefaultFBO() == 0)
|
||||
{
|
||||
if (colorbuffers.size() > 0 && colorbuffers[0])
|
||||
attachments.push_back(GL_COLOR);
|
||||
@@ -834,25 +824,28 @@ void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool>
|
||||
glDiscardFramebufferEXT(gltarget, (GLint) attachments.size(), &attachments[0]);
|
||||
}
|
||||
|
||||
void Graphics::cleanupCanvas(Canvas *canvas)
|
||||
void Graphics::cleanupRenderTexture(love::graphics::Texture *texture)
|
||||
{
|
||||
if (!texture->isRenderTarget())
|
||||
return;
|
||||
|
||||
for (auto it = framebufferObjects.begin(); it != framebufferObjects.end(); /**/)
|
||||
{
|
||||
bool hascanvas = false;
|
||||
bool hastexture = false;
|
||||
const auto &rts = it->first;
|
||||
|
||||
for (const RenderTarget &rt : rts.colors)
|
||||
{
|
||||
if (rt.canvas == canvas)
|
||||
if (rt.texture == texture)
|
||||
{
|
||||
hascanvas = true;
|
||||
hastexture = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hascanvas = hascanvas || rts.depthStencil.canvas == canvas;
|
||||
hastexture = hastexture || rts.depthStencil.texture == texture;
|
||||
|
||||
if (hascanvas)
|
||||
if (hastexture)
|
||||
{
|
||||
if (isCreated())
|
||||
gl.deleteFramebuffer(it->second);
|
||||
@@ -873,8 +866,8 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
||||
}
|
||||
else
|
||||
{
|
||||
int msaa = targets.getFirstTarget().canvas->getMSAA();
|
||||
bool hasDS = targets.depthStencil.canvas != nullptr;
|
||||
int msaa = targets.getFirstTarget().texture->getMSAA();
|
||||
bool hasDS = targets.depthStencil.texture != nullptr;
|
||||
|
||||
glGenFramebuffers(1, &fbo);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
|
||||
@@ -882,11 +875,11 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
||||
int ncolortargets = 0;
|
||||
GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS];
|
||||
|
||||
auto attachCanvas = [&](const RenderTarget &rt)
|
||||
auto attachRT = [&](const RenderTarget &rt)
|
||||
{
|
||||
bool renderbuffer = msaa > 1 || !rt.canvas->isReadable();
|
||||
bool renderbuffer = msaa > 1 || !rt.texture->isReadable();
|
||||
bool srgb = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.canvas->getPixelFormat(), renderbuffer, srgb);
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.texture->getPixelFormat(), renderbuffer, srgb);
|
||||
|
||||
if (fmt.framebufferAttachments[0] == GL_COLOR_ATTACHMENT0)
|
||||
{
|
||||
@@ -895,7 +888,7 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
||||
ncolortargets++;
|
||||
}
|
||||
|
||||
GLuint handle = (GLuint) rt.canvas->getRenderTargetHandle();
|
||||
GLuint handle = (GLuint) rt.texture->getRenderTargetHandle();
|
||||
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
@@ -905,7 +898,7 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, handle);
|
||||
else
|
||||
{
|
||||
TextureType textype = rt.canvas->getTextureType();
|
||||
TextureType textype = rt.texture->getTextureType();
|
||||
|
||||
int layer = textype == TEXTURE_CUBE ? 0 : rt.slice;
|
||||
int face = textype == TEXTURE_CUBE ? rt.slice : 0;
|
||||
@@ -917,10 +910,10 @@ void Graphics::bindCachedFBO(const RenderTargets &targets)
|
||||
};
|
||||
|
||||
for (const auto &rt : targets.colors)
|
||||
attachCanvas(rt);
|
||||
attachRT(rt);
|
||||
|
||||
if (hasDS)
|
||||
attachCanvas(targets.depthStencil);
|
||||
attachRT(targets.depthStencil);
|
||||
|
||||
if (ncolortargets > 1)
|
||||
glDrawBuffers(ncolortargets, drawbuffers);
|
||||
@@ -953,8 +946,8 @@ void Graphics::present(void *screenshotCallbackData)
|
||||
if (!isActive())
|
||||
return;
|
||||
|
||||
if (isCanvasActive())
|
||||
throw love::Exception("present cannot be called while a Canvas is active.");
|
||||
if (isRenderTargetActive())
|
||||
throw love::Exception("present cannot be called while a render target is active.");
|
||||
|
||||
deprecations.draw(this);
|
||||
|
||||
@@ -1072,20 +1065,20 @@ void Graphics::present(void *screenshotCallbackData)
|
||||
// Reset the per-frame stat counts.
|
||||
drawCalls = 0;
|
||||
gl.stats.shaderSwitches = 0;
|
||||
canvasSwitchCount = 0;
|
||||
renderTargetSwitchCount = 0;
|
||||
drawCallsBatched = 0;
|
||||
|
||||
// This assumes temporary canvases will only be used within a render pass.
|
||||
for (int i = (int) temporaryCanvases.size() - 1; i >= 0; i--)
|
||||
// This assumes temporary textures will only be used within a render pass.
|
||||
for (int i = (int) temporaryTextures.size() - 1; i >= 0; i--)
|
||||
{
|
||||
if (temporaryCanvases[i].framesSinceUse >= MAX_TEMPORARY_CANVAS_UNUSED_FRAMES)
|
||||
if (temporaryTextures[i].framesSinceUse >= MAX_TEMPORARY_TEXTURE_UNUSED_FRAMES)
|
||||
{
|
||||
temporaryCanvases[i].canvas->release();
|
||||
temporaryCanvases[i] = temporaryCanvases.back();
|
||||
temporaryCanvases.pop_back();
|
||||
temporaryTextures[i].texture->release();
|
||||
temporaryTextures[i] = temporaryTextures.back();
|
||||
temporaryTextures.pop_back();
|
||||
}
|
||||
else
|
||||
temporaryCanvases[i].framesSinceUse++;
|
||||
temporaryTextures[i].framesSinceUse++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1107,7 +1100,7 @@ void Graphics::setScissor(const Rect &rect)
|
||||
glrect.h = (int) (rect.h * dpiscale);
|
||||
|
||||
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
|
||||
gl.setScissor(glrect, isCanvasActive());
|
||||
gl.setScissor(glrect, isRenderTargetActive());
|
||||
|
||||
state.scissor = true;
|
||||
state.scissorRect = rect;
|
||||
@@ -1127,12 +1120,12 @@ void Graphics::setScissor()
|
||||
void Graphics::drawToStencilBuffer(StencilAction action, int value)
|
||||
{
|
||||
const auto &rts = states.back().renderTargets;
|
||||
love::graphics::Canvas *dscanvas = rts.depthStencil.canvas.get();
|
||||
love::graphics::Texture *dstexture = rts.depthStencil.texture.get();
|
||||
|
||||
if (!isCanvasActive() && !windowHasStencil)
|
||||
if (!isRenderTargetActive() && !windowHasStencil)
|
||||
throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer.");
|
||||
else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat())))
|
||||
throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas.");
|
||||
else if (isRenderTargetActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dstexture == nullptr || !isPixelFormatStencil(dstexture->getPixelFormat())))
|
||||
throw love::Exception("Drawing to the stencil buffer with a render target active requires either stencil=true or a custom stencil-type texture to be used, in setRenderTarget.");
|
||||
|
||||
flushStreamDraws();
|
||||
|
||||
@@ -1260,7 +1253,7 @@ void Graphics::setFrontFaceWinding(vertex::Winding winding)
|
||||
|
||||
state.winding = winding;
|
||||
|
||||
if (isCanvasActive())
|
||||
if (isRenderTargetActive())
|
||||
winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW;
|
||||
|
||||
glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW);
|
||||
@@ -1292,7 +1285,7 @@ void Graphics::setBlendState(const BlendState &blend)
|
||||
if (blend.operationRGB == BLENDOP_MAX || blend.operationA == BLENDOP_MAX
|
||||
|| blend.operationRGB == BLENDOP_MIN || blend.operationA == BLENDOP_MIN)
|
||||
{
|
||||
if (!capabilities.features[FEATURE_BLENDMINMAX])
|
||||
if (!capabilities.features[FEATURE_BLEND_MINMAX])
|
||||
throw love::Exception("The 'min' and 'max' blend operations are not supported on this system.");
|
||||
}
|
||||
|
||||
@@ -1383,10 +1376,10 @@ void Graphics::getAPIStats(int &shaderswitches) const
|
||||
|
||||
void Graphics::initCapabilities()
|
||||
{
|
||||
capabilities.features[FEATURE_MULTI_CANVAS_FORMATS] = Canvas::isMultiFormatMultiCanvasSupported();
|
||||
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = gl.isMultiFormatMRTSupported();
|
||||
capabilities.features[FEATURE_CLAMP_ZERO] = gl.isClampZeroOneTextureWrapSupported();
|
||||
capabilities.features[FEATURE_BLENDMINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
|
||||
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLENDMINMAX];
|
||||
capabilities.features[FEATURE_BLEND_MINMAX] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
|
||||
capabilities.features[FEATURE_LIGHTEN] = capabilities.features[FEATURE_BLEND_MINMAX];
|
||||
capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
|
||||
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported();
|
||||
capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives;
|
||||
@@ -1400,8 +1393,8 @@ void Graphics::initCapabilities()
|
||||
capabilities.limits[LIMIT_TEXTURE_LAYERS] = gl.getMaxTextureLayers();
|
||||
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize();
|
||||
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize();
|
||||
capabilities.limits[LIMIT_MULTI_CANVAS] = gl.getMaxRenderTargets();
|
||||
capabilities.limits[LIMIT_CANVAS_MSAA] = gl.getMaxRenderbufferSamples();
|
||||
capabilities.limits[LIMIT_RENDER_TARGETS] = gl.getMaxRenderTargets();
|
||||
capabilities.limits[LIMIT_TEXTURE_MSAA] = gl.getMaxSamples();
|
||||
capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy();
|
||||
static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!");
|
||||
|
||||
@@ -1409,19 +1402,124 @@ void Graphics::initCapabilities()
|
||||
capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i);
|
||||
}
|
||||
|
||||
bool Graphics::isCanvasFormatSupported(PixelFormat format) const
|
||||
PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const
|
||||
{
|
||||
return Canvas::isFormatSupported(format);
|
||||
switch (format)
|
||||
{
|
||||
case PIXELFORMAT_NORMAL:
|
||||
if (isGammaCorrect())
|
||||
return PIXELFORMAT_sRGBA8_UNORM;
|
||||
else if (!OpenGL::isPixelFormatSupported(PIXELFORMAT_RGBA8_UNORM, rendertarget, readable, sRGB))
|
||||
// 32-bit render targets don't have guaranteed support on GLES2.
|
||||
return PIXELFORMAT_RGBA4_UNORM;
|
||||
else
|
||||
return PIXELFORMAT_RGBA8_UNORM;
|
||||
case PIXELFORMAT_HDR:
|
||||
return PIXELFORMAT_RGBA16_FLOAT;
|
||||
default:
|
||||
return format;
|
||||
}
|
||||
}
|
||||
|
||||
bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const
|
||||
bool Graphics::isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB)
|
||||
{
|
||||
return Canvas::isFormatSupported(format, readable);
|
||||
}
|
||||
if (sRGB && format == PIXELFORMAT_RGBA8_UNORM)
|
||||
{
|
||||
format = PIXELFORMAT_sRGBA8_UNORM;
|
||||
sRGB = false;
|
||||
}
|
||||
|
||||
bool Graphics::isImageFormatSupported(PixelFormat format, bool sRGB) const
|
||||
{
|
||||
return Image::isFormatSupported(format, sRGB);
|
||||
format = getSizedFormat(format, rendertarget, readable, sRGB);
|
||||
|
||||
OptionalBool &supported = supportedFormats[format][rendertarget ? 1 : 0][readable ? 1 : 0][sRGB ? 1 : 0];
|
||||
|
||||
if (supported.hasValue)
|
||||
return supported.value;
|
||||
|
||||
if (!OpenGL::isPixelFormatSupported(format, rendertarget, readable, sRGB))
|
||||
{
|
||||
supported.set(false);
|
||||
return supported.value;
|
||||
}
|
||||
|
||||
if (!rendertarget)
|
||||
{
|
||||
supported.set(true);
|
||||
return supported.value;
|
||||
}
|
||||
|
||||
// Even though we might have the necessary OpenGL version or extension,
|
||||
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
|
||||
// a texture to a FBO whose format the driver doesn't like. So we should
|
||||
// test with an actual FBO.
|
||||
GLuint texture = 0;
|
||||
GLuint renderbuffer = 0;
|
||||
|
||||
// Avoid the test for depth/stencil formats - not every GL version
|
||||
// guarantees support for depth/stencil-only render targets (which we would
|
||||
// need for the test below to work), and we already do some finagling in
|
||||
// convertPixelFormat to try to use the best-supported internal
|
||||
// depth/stencil format for a particular driver.
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
supported.set(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, readable, sRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
|
||||
|
||||
// Make sure at least something is bound to a color attachment. I believe
|
||||
// this is required on ES2 but I'm not positive.
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, TEXTURE_2D, gl.getDefaultTexture(TEXTURE_2D), 0, 0, 0);
|
||||
|
||||
if (readable)
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
|
||||
|
||||
SamplerState s;
|
||||
s.minFilter = s.magFilter = SamplerState::FILTER_NEAREST;
|
||||
gl.setSamplerState(TEXTURE_2D, s);
|
||||
|
||||
gl.rawTexStorage(TEXTURE_2D, 1, format, sRGB, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, 1, 1);
|
||||
}
|
||||
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
if (readable)
|
||||
gl.framebufferTexture(attachment, TEXTURE_2D, texture, 0, 0, 0);
|
||||
else
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, renderbuffer);
|
||||
}
|
||||
|
||||
supported.set(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
if (texture != 0)
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
if (renderbuffer != 0)
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
return supported.value;
|
||||
}
|
||||
|
||||
Shader::Language Graphics::getShaderLanguageTarget() const
|
||||
|
||||
@@ -36,8 +36,7 @@
|
||||
#include "image/Image.h"
|
||||
#include "image/ImageData.h"
|
||||
|
||||
#include "Image.h"
|
||||
#include "Canvas.h"
|
||||
#include "Texture.h"
|
||||
#include "Shader.h"
|
||||
|
||||
#include "libraries/xxHash/xxhash.h"
|
||||
@@ -60,9 +59,7 @@ public:
|
||||
// Implements Module.
|
||||
const char *getName() const override;
|
||||
|
||||
love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
|
||||
love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
|
||||
love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
|
||||
love::graphics::Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) override;
|
||||
love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
|
||||
|
||||
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
|
||||
@@ -73,7 +70,7 @@ public:
|
||||
|
||||
void draw(const DrawCommand &cmd) override;
|
||||
void draw(const DrawIndexedCommand &cmd) override;
|
||||
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, Texture *texture) override;
|
||||
void drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) override;
|
||||
|
||||
void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
|
||||
void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
|
||||
@@ -104,9 +101,8 @@ public:
|
||||
|
||||
void setWireframe(bool enable) override;
|
||||
|
||||
bool isCanvasFormatSupported(PixelFormat format) const override;
|
||||
bool isCanvasFormatSupported(PixelFormat format, bool readable) const override;
|
||||
bool isImageFormatSupported(PixelFormat format, bool sRGB) const override;
|
||||
PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable, bool sRGB) const override;
|
||||
bool isPixelFormatSupported(PixelFormat format, bool rendertarget, bool readable, bool sRGB = false) override;
|
||||
Renderer getRenderer() const override;
|
||||
bool usesGLSLES() const override;
|
||||
RendererInfo getRendererInfo() const override;
|
||||
@@ -114,7 +110,7 @@ public:
|
||||
Shader::Language getShaderLanguageTarget() const override;
|
||||
|
||||
// Internal use.
|
||||
void cleanupCanvas(Canvas *canvas);
|
||||
void cleanupRenderTexture(love::graphics::Texture *texture);
|
||||
|
||||
private:
|
||||
|
||||
@@ -128,7 +124,7 @@ private:
|
||||
for (size_t i = 0; i < rts.colors.size(); i++)
|
||||
hashtargets[hashcount++] = rts.colors[i];
|
||||
|
||||
if (rts.depthStencil.canvas != nullptr)
|
||||
if (rts.depthStencil.texture != nullptr)
|
||||
hashtargets[hashcount++] = rts.depthStencil;
|
||||
else if (rts.temporaryRTFlags != 0)
|
||||
hashtargets[hashcount++] = RenderTarget(nullptr, -1, rts.temporaryRTFlags);
|
||||
@@ -140,7 +136,7 @@ private:
|
||||
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
||||
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
|
||||
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
|
||||
void setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) override;
|
||||
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
|
||||
void initCapabilities() override;
|
||||
void getAPIStats(int &shaderswitches) const override;
|
||||
|
||||
@@ -154,6 +150,9 @@ private:
|
||||
bool windowHasStencil;
|
||||
GLuint mainVAO;
|
||||
|
||||
// [rendertarget][readable][srgb]
|
||||
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
|
||||
|
||||
}; // Graphics
|
||||
|
||||
} // opengl
|
||||
|
||||
@@ -1,361 +0,0 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Image.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "common/int.h"
|
||||
|
||||
// STD
|
||||
#include <algorithm> // for min/max
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Image::Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings)
|
||||
: love::graphics::Image(textype, format, width, height, slices, settings)
|
||||
, texture(0)
|
||||
{
|
||||
loadVolatile();
|
||||
}
|
||||
|
||||
Image::Image(const Slices &slices, const Settings &settings)
|
||||
: love::graphics::Image(slices, settings)
|
||||
, texture(0)
|
||||
{
|
||||
loadVolatile();
|
||||
}
|
||||
|
||||
Image::~Image()
|
||||
{
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
void Image::generateMipmaps()
|
||||
{
|
||||
if (getMipmapCount() > 1 && !isCompressed() &&
|
||||
(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object))
|
||||
{
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
|
||||
glEnable(gltextype);
|
||||
|
||||
glGenerateMipmap(gltextype);
|
||||
}
|
||||
}
|
||||
|
||||
void Image::loadDefaultTexture()
|
||||
{
|
||||
usingDefaultTexture = true;
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
setFilter(filter);
|
||||
|
||||
bool isSRGB = false;
|
||||
gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 2, 2, 1);
|
||||
|
||||
// A nice friendly checkerboard to signify invalid textures...
|
||||
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
|
||||
0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
|
||||
|
||||
int slices = texType == TEXTURE_CUBE ? 6 : 1;
|
||||
Rect rect = {0, 0, 2, 2};
|
||||
for (int slice = 0; slice < slices; slice++)
|
||||
uploadByteData(PIXELFORMAT_RGBA8_UNORM, px, sizeof(px), 0, slice, rect);
|
||||
}
|
||||
|
||||
void Image::loadData()
|
||||
{
|
||||
int mipcount = getMipmapCount();
|
||||
int slicecount = 1;
|
||||
|
||||
if (texType == TEXTURE_VOLUME)
|
||||
slicecount = getDepth();
|
||||
else if (texType == TEXTURE_2D_ARRAY)
|
||||
slicecount = getLayerCount();
|
||||
else if (texType == TEXTURE_CUBE)
|
||||
slicecount = 6;
|
||||
|
||||
if (!isCompressed())
|
||||
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
|
||||
|
||||
if (mipmapsType == MIPMAPS_GENERATED)
|
||||
mipcount = 1;
|
||||
|
||||
int w = pixelWidth;
|
||||
int h = pixelHeight;
|
||||
int d = depth;
|
||||
|
||||
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
|
||||
|
||||
for (int mip = 0; mip < mipcount; mip++)
|
||||
{
|
||||
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
|
||||
{
|
||||
size_t mipsize = 0;
|
||||
|
||||
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
{
|
||||
for (int slice = 0; slice < data.getSliceCount(mip); slice++)
|
||||
mipsize += data.get(slice, mip)->getSize();
|
||||
}
|
||||
|
||||
GLenum gltarget = OpenGL::getGLTextureType(texType);
|
||||
glCompressedTexImage3D(gltarget, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
|
||||
}
|
||||
|
||||
for (int slice = 0; slice < slicecount; slice++)
|
||||
{
|
||||
love::image::ImageDataBase *id = data.get(slice, mip);
|
||||
|
||||
if (id != nullptr)
|
||||
uploadImageData(id, mip, slice, 0, 0);
|
||||
}
|
||||
|
||||
w = std::max(w / 2, 1);
|
||||
h = std::max(h / 2, 1);
|
||||
|
||||
if (texType == TEXTURE_VOLUME)
|
||||
d = std::max(d / 2, 1);
|
||||
}
|
||||
|
||||
if (mipmapsType == MIPMAPS_GENERATED)
|
||||
generateMipmaps();
|
||||
}
|
||||
|
||||
void Image::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r)
|
||||
{
|
||||
OpenGL::TempDebugGroup debuggroup("Image data upload");
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
|
||||
GLenum gltarget = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (texType == TEXTURE_CUBE)
|
||||
gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
|
||||
|
||||
if (isPixelFormatCompressed(pixelformat))
|
||||
{
|
||||
if (r.x != 0 || r.y != 0)
|
||||
throw love::Exception("x and y parameters must be 0 for compressed images.");
|
||||
|
||||
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
||||
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
||||
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
||||
glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
|
||||
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
|
||||
}
|
||||
}
|
||||
|
||||
bool Image::loadVolatile()
|
||||
{
|
||||
if (texture != 0)
|
||||
return true;
|
||||
|
||||
OpenGL::TempDebugGroup debuggroup("Image load");
|
||||
|
||||
if (!isCompressed())
|
||||
{
|
||||
// GL_EXT_sRGB doesn't support glGenerateMipmap for sRGB textures.
|
||||
if (sRGB && (GLAD_ES_VERSION_2_0 && GLAD_EXT_sRGB && !GLAD_ES_VERSION_3_0)
|
||||
&& mipmapsType != MIPMAPS_DATA)
|
||||
{
|
||||
mipmapsType = MIPMAPS_NONE;
|
||||
filter.mipmap = FILTER_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
// NPOT textures don't support mipmapping without full NPOT support.
|
||||
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
|
||||
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
|
||||
{
|
||||
mipmapsType = MIPMAPS_NONE;
|
||||
filter.mipmap = FILTER_NONE;
|
||||
}
|
||||
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
// Use a default texture if the size is too big for the system.
|
||||
if (!validateDimensions(false))
|
||||
{
|
||||
loadDefaultTexture();
|
||||
return true;
|
||||
}
|
||||
|
||||
setFilter(filter);
|
||||
setWrap(wrap);
|
||||
setMipmapSharpness(mipmapSharpness);
|
||||
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (mipmapsType == MIPMAPS_NONE && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0))
|
||||
glTexParameteri(gltextype, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
|
||||
while (glGetError() != GL_NO_ERROR); // Clear errors.
|
||||
|
||||
try
|
||||
{
|
||||
loadData();
|
||||
|
||||
GLenum glerr = glGetError();
|
||||
if (glerr != GL_NO_ERROR)
|
||||
throw love::Exception("Cannot create image (OpenGL error: %s)", OpenGL::errorString(glerr));
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
gl.deleteTexture(texture);
|
||||
texture = 0;
|
||||
throw;
|
||||
}
|
||||
|
||||
int64 memsize = 0;
|
||||
|
||||
for (int slice = 0; slice < data.getSliceCount(0); slice++)
|
||||
memsize += data.get(slice, 0)->getSize();
|
||||
|
||||
if (getMipmapCount() > 1)
|
||||
memsize *= 1.33334;
|
||||
|
||||
setGraphicsMemorySize(memsize);
|
||||
|
||||
usingDefaultTexture = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Image::unloadVolatile()
|
||||
{
|
||||
if (texture == 0)
|
||||
return;
|
||||
|
||||
gl.deleteTexture(texture);
|
||||
texture = 0;
|
||||
|
||||
setGraphicsMemorySize(0);
|
||||
}
|
||||
|
||||
ptrdiff_t Image::getHandle() const
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
|
||||
void Image::setFilter(const Texture::Filter &f)
|
||||
{
|
||||
Texture::setFilter(f);
|
||||
|
||||
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
|
||||
{
|
||||
filter.mag = filter.min = FILTER_NEAREST;
|
||||
|
||||
if (filter.mipmap == FILTER_LINEAR)
|
||||
filter.mipmap = FILTER_NEAREST;
|
||||
}
|
||||
|
||||
// We don't want filtering or (attempted) mipmaps on the default texture.
|
||||
if (usingDefaultTexture)
|
||||
{
|
||||
filter.mipmap = FILTER_NONE;
|
||||
filter.min = filter.mag = FILTER_NEAREST;
|
||||
}
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
gl.setTextureFilter(texType, filter);
|
||||
}
|
||||
|
||||
bool Image::setWrap(const Texture::Wrap &w)
|
||||
{
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
bool success = true;
|
||||
bool forceclamp = texType == TEXTURE_CUBE;
|
||||
wrap = w;
|
||||
|
||||
// If we only have limited NPOT support then the wrap mode must be CLAMP.
|
||||
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
|
||||
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
|
||||
{
|
||||
forceclamp = true;
|
||||
}
|
||||
|
||||
if (forceclamp)
|
||||
{
|
||||
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
|
||||
success = false;
|
||||
|
||||
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
if (!gl.isClampZeroOneTextureWrapSupported())
|
||||
{
|
||||
if (isClampZeroOrOne(wrap.s)) wrap.s = WRAP_CLAMP;
|
||||
if (isClampZeroOrOne(wrap.t)) wrap.t = WRAP_CLAMP;
|
||||
if (isClampZeroOrOne(wrap.r)) wrap.r = WRAP_CLAMP;
|
||||
}
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
gl.setTextureWrap(texType, wrap);
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Image::setMipmapSharpness(float sharpness)
|
||||
{
|
||||
if (!gl.isSamplerLODBiasSupported())
|
||||
return false;
|
||||
|
||||
Graphics::flushStreamDrawsGlobal();
|
||||
|
||||
float maxbias = gl.getMaxLODBias();
|
||||
|
||||
if (maxbias > 0.01f)
|
||||
maxbias -= 0.01f;
|
||||
|
||||
mipmapSharpness = std::min(std::max(sharpness, -maxbias), maxbias);
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
// negative bias is sharper
|
||||
glTexParameterf(gl.getGLTextureType(texType), GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Image::isFormatSupported(PixelFormat pixelformat, bool sRGB)
|
||||
{
|
||||
return OpenGL::isPixelFormatSupported(pixelformat, false, true, sRGB);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "OpenGL.h"
|
||||
|
||||
#include "Shader.h"
|
||||
#include "Canvas.h"
|
||||
#include "common/Exception.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
@@ -103,7 +102,7 @@ OpenGL::OpenGL()
|
||||
, maxCubeTextureSize(0)
|
||||
, maxTextureArrayLayers(0)
|
||||
, maxRenderTargets(1)
|
||||
, maxRenderbufferSamples(0)
|
||||
, maxSamples(1)
|
||||
, maxTextureUnits(1)
|
||||
, maxPointSize(1)
|
||||
, coreProfile(false)
|
||||
@@ -260,8 +259,9 @@ void OpenGL::setupContext()
|
||||
|
||||
#ifdef LOVE_ANDROID
|
||||
// This can't be done in initContext with the rest of the bug checks because
|
||||
// Canvas::isFormatSupported relies on state initialized here / after init.
|
||||
if (GLAD_ES_VERSION_3_0 && !Canvas::isFormatSupported(PIXELFORMAT_R8))
|
||||
// isPixelFormatSupported relies on state initialized here / after init.
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
if (GLAD_ES_VERSION_3_0 && gfx != nullptr && !gfx->isPixelFormatSupported(PIXELFORMAT_R8_UNORM, true, true))
|
||||
bugs.brokenR8PixelFormat = true;
|
||||
#endif
|
||||
}
|
||||
@@ -474,10 +474,10 @@ void OpenGL::initMaxValues()
|
||||
|| GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
|
||||
|| GLAD_ANGLE_framebuffer_multisample)
|
||||
{
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples);
|
||||
glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
|
||||
}
|
||||
else
|
||||
maxRenderbufferSamples = 0;
|
||||
maxSamples = 1;
|
||||
|
||||
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
|
||||
@@ -502,11 +502,9 @@ void OpenGL::createDefaultTexture()
|
||||
// untextured primitives vs images.
|
||||
const GLubyte pix[] = {255, 255, 255, 255};
|
||||
|
||||
Texture::Filter filter;
|
||||
filter.min = filter.mag = Texture::FILTER_NEAREST;
|
||||
|
||||
Texture::Wrap wrap;
|
||||
wrap.s = wrap.t = wrap.r = Texture::WRAP_CLAMP;
|
||||
SamplerState s;
|
||||
s.minFilter = s.magFilter = SamplerState::FILTER_NEAREST;
|
||||
s.wrapU = s.wrapV = s.wrapW = SamplerState::WRAP_CLAMP;
|
||||
|
||||
for (int i = 0; i < TEXTURE_MAX_ENUM; i++)
|
||||
{
|
||||
@@ -522,8 +520,7 @@ void OpenGL::createDefaultTexture()
|
||||
glGenTextures(1, &state.defaultTexture[type]);
|
||||
bindTextureToUnit(type, state.defaultTexture[type], 0, false);
|
||||
|
||||
setTextureWrap(type, wrap);
|
||||
setTextureFilter(type, filter);
|
||||
setSamplerState(type, s);
|
||||
|
||||
bool isSRGB = false;
|
||||
rawTexStorage(type, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 1, 1);
|
||||
@@ -808,13 +805,13 @@ Rect OpenGL::getViewport() const
|
||||
return state.viewport;
|
||||
}
|
||||
|
||||
void OpenGL::setScissor(const Rect &v, bool canvasActive)
|
||||
void OpenGL::setScissor(const Rect &v, bool rtActive)
|
||||
{
|
||||
if (canvasActive)
|
||||
if (rtActive)
|
||||
glScissor(v.x, v.y, v.w, v.h);
|
||||
else
|
||||
{
|
||||
// With no Canvas active, we need to compensate for glScissor starting
|
||||
// With no RT active, we need to compensate for glScissor starting
|
||||
// from the lower left of the viewport instead of the top left.
|
||||
glScissor(v.x, state.viewport.h - (v.y + v.h), v.w, v.h);
|
||||
}
|
||||
@@ -1050,52 +1047,19 @@ void OpenGL::deleteTexture(GLuint texture)
|
||||
glDeleteTextures(1, &texture);
|
||||
}
|
||||
|
||||
void OpenGL::setTextureFilter(TextureType target, graphics::Texture::Filter &f)
|
||||
{
|
||||
GLint gmin = f.min == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
|
||||
GLint gmag = f.mag == Texture::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
if (f.mipmap != Texture::FILTER_NONE)
|
||||
{
|
||||
if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_NEAREST)
|
||||
gmin = GL_NEAREST_MIPMAP_NEAREST;
|
||||
else if (f.min == Texture::FILTER_NEAREST && f.mipmap == Texture::FILTER_LINEAR)
|
||||
gmin = GL_NEAREST_MIPMAP_LINEAR;
|
||||
else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_NEAREST)
|
||||
gmin = GL_LINEAR_MIPMAP_NEAREST;
|
||||
else if (f.min == Texture::FILTER_LINEAR && f.mipmap == Texture::FILTER_LINEAR)
|
||||
gmin = GL_LINEAR_MIPMAP_LINEAR;
|
||||
else
|
||||
gmin = GL_LINEAR;
|
||||
}
|
||||
|
||||
GLenum gltarget = getGLTextureType(target);
|
||||
|
||||
glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
|
||||
glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
|
||||
|
||||
if (GLAD_EXT_texture_filter_anisotropic)
|
||||
{
|
||||
f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy);
|
||||
glTexParameterf(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy);
|
||||
}
|
||||
else
|
||||
f.anisotropy = 1.0f;
|
||||
}
|
||||
|
||||
GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode)
|
||||
GLint OpenGL::getGLWrapMode(SamplerState::WrapMode wmode)
|
||||
{
|
||||
switch (wmode)
|
||||
{
|
||||
case Texture::WRAP_CLAMP:
|
||||
case SamplerState::WRAP_CLAMP:
|
||||
default:
|
||||
return GL_CLAMP_TO_EDGE;
|
||||
case Texture::WRAP_CLAMP_ZERO:
|
||||
case Texture::WRAP_CLAMP_ONE:
|
||||
case SamplerState::WRAP_CLAMP_ZERO:
|
||||
case SamplerState::WRAP_CLAMP_ONE:
|
||||
return GL_CLAMP_TO_BORDER;
|
||||
case Texture::WRAP_REPEAT:
|
||||
case SamplerState::WRAP_REPEAT:
|
||||
return GL_REPEAT;
|
||||
case Texture::WRAP_MIRRORED_REPEAT:
|
||||
case SamplerState::WRAP_MIRRORED_REPEAT:
|
||||
return GL_MIRRORED_REPEAT;
|
||||
}
|
||||
}
|
||||
@@ -1125,29 +1089,111 @@ GLint OpenGL::getGLCompareMode(CompareMode mode)
|
||||
}
|
||||
}
|
||||
|
||||
static bool isClampOne(Texture::WrapMode mode)
|
||||
static bool isClampOne(SamplerState::WrapMode mode)
|
||||
{
|
||||
return mode == Texture::WRAP_CLAMP_ONE;
|
||||
return mode == SamplerState::WRAP_CLAMP_ONE;
|
||||
}
|
||||
|
||||
void OpenGL::setTextureWrap(TextureType target, const graphics::Texture::Wrap &w)
|
||||
void OpenGL::setSamplerState(TextureType target, SamplerState &s)
|
||||
{
|
||||
GLenum textype = getGLTextureType(target);
|
||||
GLenum gltarget = getGLTextureType(target);
|
||||
|
||||
if (Texture::isClampZeroOrOne(w.s) || Texture::isClampZeroOrOne(w.t) || Texture::isClampZeroOrOne(w.r))
|
||||
GLint gmin = s.minFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
|
||||
GLint gmag = s.magFilter == SamplerState::FILTER_NEAREST ? GL_NEAREST : GL_LINEAR;
|
||||
|
||||
if (s.mipmapFilter != SamplerState::MIPMAP_FILTER_NONE)
|
||||
{
|
||||
GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
if (isClampOne(w.s) || isClampOne(w.t) || isClampOne(w.r))
|
||||
c[0] = c[1] = c[2] = c[3] = 1.0f;
|
||||
|
||||
glTexParameterfv(textype, GL_TEXTURE_BORDER_COLOR, c);
|
||||
if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
|
||||
gmin = GL_NEAREST_MIPMAP_NEAREST;
|
||||
else if (s.minFilter == SamplerState::FILTER_NEAREST && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
|
||||
gmin = GL_NEAREST_MIPMAP_LINEAR;
|
||||
else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_NEAREST)
|
||||
gmin = GL_LINEAR_MIPMAP_NEAREST;
|
||||
else if (s.minFilter == SamplerState::FILTER_LINEAR && s.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
|
||||
gmin = GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
|
||||
glTexParameteri(textype, GL_TEXTURE_WRAP_S, getGLWrapMode(w.s));
|
||||
glTexParameteri(textype, GL_TEXTURE_WRAP_T, getGLWrapMode(w.t));
|
||||
glTexParameteri(gltarget, GL_TEXTURE_MIN_FILTER, gmin);
|
||||
glTexParameteri(gltarget, GL_TEXTURE_MAG_FILTER, gmag);
|
||||
|
||||
if (!isClampZeroOneTextureWrapSupported())
|
||||
{
|
||||
if (SamplerState::isClampZeroOrOne(s.wrapU)) s.wrapU = SamplerState::WRAP_CLAMP;
|
||||
if (SamplerState::isClampZeroOrOne(s.wrapV)) s.wrapV = SamplerState::WRAP_CLAMP;
|
||||
if (SamplerState::isClampZeroOrOne(s.wrapW)) s.wrapW = SamplerState::WRAP_CLAMP;
|
||||
}
|
||||
|
||||
if (SamplerState::isClampZeroOrOne(s.wrapU) || SamplerState::isClampZeroOrOne(s.wrapV) || SamplerState::isClampZeroOrOne(s.wrapW))
|
||||
{
|
||||
GLfloat c[] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
if (isClampOne(s.wrapU) || isClampOne(s.wrapU) || isClampOne(s.wrapV))
|
||||
c[0] = c[1] = c[2] = c[3] = 1.0f;
|
||||
|
||||
glTexParameterfv(gltarget, GL_TEXTURE_BORDER_COLOR, c);
|
||||
}
|
||||
|
||||
glTexParameteri(gltarget, GL_TEXTURE_WRAP_S, getGLWrapMode(s.wrapU));
|
||||
glTexParameteri(gltarget, GL_TEXTURE_WRAP_T, getGLWrapMode(s.wrapV));
|
||||
|
||||
if (target == TEXTURE_VOLUME)
|
||||
glTexParameteri(textype, GL_TEXTURE_WRAP_R, getGLWrapMode(w.r));
|
||||
glTexParameteri(gltarget, GL_TEXTURE_WRAP_R, getGLWrapMode(s.wrapW));
|
||||
|
||||
if (isSamplerLODBiasSupported())
|
||||
{
|
||||
float maxbias = getMaxLODBias();
|
||||
if (maxbias > 0.01f)
|
||||
maxbias -= 0.01f;
|
||||
|
||||
s.lodBias = std::min(std::max(s.lodBias, -maxbias), maxbias);
|
||||
|
||||
glTexParameterf(gltarget, GL_TEXTURE_LOD_BIAS, s.lodBias);
|
||||
}
|
||||
else
|
||||
{
|
||||
s.lodBias = 0.0f;
|
||||
}
|
||||
|
||||
if (GLAD_EXT_texture_filter_anisotropic)
|
||||
{
|
||||
uint8 maxAniso = (uint8) std::min(maxAnisotropy, (float)LOVE_UINT8_MAX);
|
||||
s.maxAnisotropy = std::min(std::max(s.maxAnisotropy, (uint8)1), maxAniso);
|
||||
glTexParameteri(gltarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, s.maxAnisotropy);
|
||||
}
|
||||
else
|
||||
{
|
||||
s.maxAnisotropy = 1;
|
||||
}
|
||||
|
||||
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0)
|
||||
{
|
||||
glTexParameterf(gltarget, GL_TEXTURE_MIN_LOD, (float)s.minLod);
|
||||
glTexParameterf(gltarget, GL_TEXTURE_MAX_LOD, (float)s.maxLod);
|
||||
}
|
||||
else
|
||||
{
|
||||
s.minLod = 0;
|
||||
s.maxLod = LOVE_UINT8_MAX;
|
||||
}
|
||||
|
||||
if (isDepthCompareSampleSupported())
|
||||
{
|
||||
if (s.depthSampleMode.hasValue)
|
||||
{
|
||||
// See the comment in renderstate.h
|
||||
GLenum glmode = getGLCompareMode(getReversedCompareMode(s.depthSampleMode.value));
|
||||
|
||||
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
|
||||
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_FUNC, glmode);
|
||||
}
|
||||
else
|
||||
{
|
||||
glTexParameteri(gltarget, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
s.depthSampleMode.hasValue = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGL::rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth)
|
||||
@@ -1282,6 +1328,11 @@ bool OpenGL::isBaseVertexSupported() const
|
||||
return baseVertexSupported;
|
||||
}
|
||||
|
||||
bool OpenGL::isMultiFormatMRTSupported() const
|
||||
{
|
||||
return getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
|
||||
}
|
||||
|
||||
int OpenGL::getMax2DTextureSize() const
|
||||
{
|
||||
return std::max(max2DTextureSize, 1);
|
||||
@@ -1307,9 +1358,9 @@ int OpenGL::getMaxRenderTargets() const
|
||||
return std::min(maxRenderTargets, MAX_COLOR_RENDER_TARGETS);
|
||||
}
|
||||
|
||||
int OpenGL::getMaxRenderbufferSamples() const
|
||||
int OpenGL::getMaxSamples() const
|
||||
{
|
||||
return maxRenderbufferSamples;
|
||||
return maxSamples;
|
||||
}
|
||||
|
||||
int OpenGL::getMaxTextureUnits() const
|
||||
@@ -1743,10 +1794,10 @@ bool OpenGL::isPixelFormatSupported(PixelFormat pixelformat, bool rendertarget,
|
||||
&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
|
||||
}
|
||||
else
|
||||
return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
|
||||
return GLAD_ES_VERSION_3_0;
|
||||
}
|
||||
else
|
||||
return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
|
||||
return GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
|
||||
case PIXELFORMAT_R16_UNORM:
|
||||
case PIXELFORMAT_RG16_UNORM:
|
||||
return GLAD_VERSION_3_0
|
||||
@@ -1946,7 +1997,7 @@ const char *OpenGL::framebufferStatusString(GLenum status)
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
|
||||
return "Error in graphics driver (incomplete read buffer)";
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
||||
return "Canvas with the specified MSAA count cannot be rendered to on this system.";
|
||||
return "Texture with the specified MSAA count cannot be rendered to on this system.";
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED:
|
||||
return "Renderable textures are unsupported";
|
||||
default:
|
||||
|
||||
@@ -261,7 +261,7 @@ public:
|
||||
* Sets the scissor box to the specified rectangle.
|
||||
* The y-coordinate starts at the top and is flipped internally.
|
||||
**/
|
||||
void setScissor(const Rect &v, bool canvasActive);
|
||||
void setScissor(const Rect &v, bool rtActive);
|
||||
|
||||
/**
|
||||
* Sets the global point size.
|
||||
@@ -329,16 +329,9 @@ public:
|
||||
void deleteTexture(GLuint texture);
|
||||
|
||||
/**
|
||||
* Sets the texture filter mode for the currently bound texture.
|
||||
* The anisotropy parameter of the argument is set to the actual amount of
|
||||
* anisotropy that was used.
|
||||
* Sets sampler state parameters for the currently bound texture.
|
||||
**/
|
||||
void setTextureFilter(TextureType target, graphics::Texture::Filter &f);
|
||||
|
||||
/**
|
||||
* Sets the texture wrap mode for the currently bound texture.
|
||||
**/
|
||||
void setTextureWrap(TextureType target, const graphics::Texture::Wrap &w);
|
||||
void setSamplerState(TextureType target, SamplerState &s);
|
||||
|
||||
/**
|
||||
* Equivalent to glTexStorage2D/3D on platforms that support it. Equivalent
|
||||
@@ -354,6 +347,7 @@ public:
|
||||
bool isDepthCompareSampleSupported() const;
|
||||
bool isSamplerLODBiasSupported() const;
|
||||
bool isBaseVertexSupported() const;
|
||||
bool isMultiFormatMRTSupported() const;
|
||||
|
||||
/**
|
||||
* Returns the maximum supported width or height of a texture.
|
||||
@@ -369,9 +363,9 @@ public:
|
||||
int getMaxRenderTargets() const;
|
||||
|
||||
/**
|
||||
* Returns the maximum supported number of MSAA samples for renderbuffers.
|
||||
* Returns the maximum supported number of MSAA sampless.
|
||||
**/
|
||||
int getMaxRenderbufferSamples() const;
|
||||
int getMaxSamples() const;
|
||||
|
||||
/**
|
||||
* Returns the maximum number of accessible texture units.
|
||||
@@ -407,7 +401,7 @@ public:
|
||||
static GLenum getGLVertexDataType(vertex::DataType type, GLboolean &normalized, bool &intformat);
|
||||
static GLenum getGLBufferUsage(vertex::Usage usage);
|
||||
static GLenum getGLTextureType(TextureType type);
|
||||
static GLint getGLWrapMode(Texture::WrapMode wmode);
|
||||
static GLint getGLWrapMode(SamplerState::WrapMode wmode);
|
||||
static GLint getGLCompareMode(CompareMode mode);
|
||||
|
||||
static TextureFormat convertPixelFormat(PixelFormat pixelformat, bool renderbuffer, bool &isSRGB);
|
||||
@@ -442,7 +436,7 @@ private:
|
||||
int maxCubeTextureSize;
|
||||
int maxTextureArrayLayers;
|
||||
int maxRenderTargets;
|
||||
int maxRenderbufferSamples;
|
||||
int maxSamples;
|
||||
int maxTextureUnits;
|
||||
float maxPointSize;
|
||||
|
||||
|
||||
@@ -196,7 +196,7 @@ void Shader::mapActiveUniforms()
|
||||
|
||||
glUniform1iv(u.location, u.count, u.ints);
|
||||
|
||||
u.textures = new Texture*[u.count];
|
||||
u.textures = new love::graphics::Texture*[u.count];
|
||||
memset(u.textures, 0, sizeof(Texture *) * u.count);
|
||||
}
|
||||
}
|
||||
@@ -565,12 +565,12 @@ void Shader::updateUniform(const UniformInfo *info, int count, bool internalupda
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count)
|
||||
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count)
|
||||
{
|
||||
Shader::sendTextures(info, textures, count, false);
|
||||
}
|
||||
|
||||
void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalUpdate)
|
||||
void Shader::sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count, bool internalUpdate)
|
||||
{
|
||||
if (info->baseType != UNIFORM_SAMPLER)
|
||||
return;
|
||||
@@ -585,10 +585,11 @@ void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count
|
||||
// Bind the textures to the texture units.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Texture *tex = textures[i];
|
||||
love::graphics::Texture *tex = textures[i];
|
||||
|
||||
if (tex != nullptr)
|
||||
{
|
||||
const SamplerState &sampler = tex->getSamplerState();
|
||||
if (!tex->isReadable())
|
||||
{
|
||||
if (internalUpdate)
|
||||
@@ -596,7 +597,7 @@ void Shader::sendTextures(const UniformInfo *info, Texture **textures, int count
|
||||
else
|
||||
throw love::Exception("Textures with non-readable formats cannot be sampled from in a shader.");
|
||||
}
|
||||
else if (info->isDepthSampler != tex->getDepthSampleMode().hasValue)
|
||||
else if (info->isDepthSampler != sampler.depthSampleMode.hasValue)
|
||||
{
|
||||
if (internalUpdate)
|
||||
continue;
|
||||
@@ -671,7 +672,7 @@ int Shader::getVertexAttributeIndex(const std::string &name)
|
||||
return location;
|
||||
}
|
||||
|
||||
void Shader::setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture)
|
||||
void Shader::setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture)
|
||||
{
|
||||
const BuiltinUniform builtins[3] = {
|
||||
BUILTIN_TEXTURE_VIDEO_Y,
|
||||
@@ -679,7 +680,7 @@ void Shader::setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *cr
|
||||
BUILTIN_TEXTURE_VIDEO_CR,
|
||||
};
|
||||
|
||||
Texture *textures[3] = {ytexture, cbtexture, crtexture};
|
||||
love::graphics::Texture *textures[3] = {ytexture, cbtexture, crtexture};
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
@@ -734,8 +735,8 @@ void Shader::updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW,
|
||||
|
||||
// The shader does pixcoord.y = gl_FragCoord.y * params.z + params.w.
|
||||
// This lets us flip pixcoord.y when needed, to be consistent (drawing
|
||||
// with no Canvas active makes the pixel coordinates y-flipped.)
|
||||
if (gfx->isCanvasActive())
|
||||
// with no RT active makes the pixel coordinates y-flipped.)
|
||||
if (gfx->isRenderTargetActive())
|
||||
{
|
||||
// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
|
||||
data.screenSizeParams.z = 1.0f;
|
||||
|
||||
@@ -61,10 +61,10 @@ public:
|
||||
const UniformInfo *getUniformInfo(const std::string &name) const override;
|
||||
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
|
||||
void updateUniform(const UniformInfo *info, int count) override;
|
||||
void sendTextures(const UniformInfo *info, Texture **textures, int count) override;
|
||||
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count) override;
|
||||
bool hasUniform(const std::string &name) const override;
|
||||
ptrdiff_t getHandle() const override;
|
||||
void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override;
|
||||
void setVideoTextures(love::graphics::Texture *ytexture, love::graphics::Texture *cbtexture, love::graphics::Texture *crtexture) override;
|
||||
|
||||
void updatePointSize(float size);
|
||||
void updateBuiltinUniforms(love::graphics::Graphics *gfx, int viewportW, int viewportH);
|
||||
@@ -82,7 +82,7 @@ private:
|
||||
void mapActiveUniforms();
|
||||
|
||||
void updateUniform(const UniformInfo *info, int count, bool internalupdate);
|
||||
void sendTextures(const UniformInfo *info, Texture **textures, int count, bool internalupdate);
|
||||
void sendTextures(const UniformInfo *info, love::graphics::Texture **textures, int count, bool internalupdate);
|
||||
|
||||
int getUniformTypeComponents(GLenum type) const;
|
||||
MatrixSize getMatrixSize(GLenum type) const;
|
||||
@@ -110,7 +110,7 @@ private:
|
||||
// Uniform location buffer map
|
||||
std::map<std::string, UniformInfo> uniforms;
|
||||
|
||||
// Texture unit pool for setting images
|
||||
// Texture unit pool for setting textures
|
||||
std::vector<TextureUnit> textureUnits;
|
||||
|
||||
std::vector<std::pair<const UniformInfo *, int>> pendingUniformUpdates;
|
||||
|
||||
@@ -406,7 +406,12 @@ public:
|
||||
if (!alignedMalloc((void **) &data, alignedSize, alignment))
|
||||
throw love::Exception("Out of memory.");
|
||||
|
||||
loadVolatile();
|
||||
if (!loadVolatile())
|
||||
{
|
||||
ptrdiff_t pointer = (ptrdiff_t) data;
|
||||
alignedFree(data);
|
||||
throw love::Exception("AMD Pinned Memory StreamBuffer implementation failed to create buffer (address: %p, alignment: %ld, aiigned size: %ld)", pointer, alignment, alignedSize);
|
||||
}
|
||||
}
|
||||
|
||||
~StreamBufferPinnedMemory()
|
||||
@@ -441,9 +446,19 @@ public:
|
||||
|
||||
glGenBuffers(1, &vbo);
|
||||
|
||||
while (glGetError() != GL_NO_ERROR)
|
||||
/* Clear errors. */;
|
||||
|
||||
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, vbo);
|
||||
glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, alignedSize, data, GL_STREAM_DRAW);
|
||||
|
||||
if (glGetError() != GL_NO_ERROR)
|
||||
{
|
||||
gl.deleteBuffer(vbo);
|
||||
vbo = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
frameGPUReadOffset = 0;
|
||||
frameIndex = 0;
|
||||
|
||||
@@ -485,8 +500,22 @@ love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
|
||||
// AMD's pinned memory seems to be faster than persistent mapping,
|
||||
// on AMD GPUs.
|
||||
if (GLAD_AMD_pinned_memory)
|
||||
return new StreamBufferPinnedMemory(mode, size);
|
||||
else if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new StreamBufferPinnedMemory(mode, size);
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
// According to the spec, pinned memory can fail if the RAM
|
||||
// allocation can't be mapped to the GPU's address space.
|
||||
// This seems to happen in practice on Mesa + amdgpu:
|
||||
// https://bitbucket.org/rude/love/issues/1540
|
||||
// Fall through to other implementations when that happens.
|
||||
}
|
||||
}
|
||||
|
||||
if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage)
|
||||
return new StreamBufferPersistentMapSync(mode, size);
|
||||
|
||||
// Most modern drivers have a separate internal thread which queues
|
||||
|
||||
@@ -0,0 +1,568 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Texture.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Graphics.h"
|
||||
#include "common/int.h"
|
||||
|
||||
// STD
|
||||
#include <algorithm> // for min/max
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
static GLenum createFBO(GLuint &framebuffer, TextureType texType, PixelFormat format, GLuint texture, int layers, bool clear)
|
||||
{
|
||||
// get currently bound fbo to reset to it later
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
glGenFramebuffers(1, &framebuffer);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, framebuffer);
|
||||
|
||||
if (texture != 0)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(format) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
|
||||
{
|
||||
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
|
||||
GLenum none = GL_NONE;
|
||||
if (GLAD_ES_VERSION_3_0)
|
||||
glDrawBuffers(1, &none);
|
||||
else
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
}
|
||||
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
|
||||
|
||||
int faces = texType == TEXTURE_CUBE ? 6 : 1;
|
||||
|
||||
// Make sure all faces and layers of the texture are initialized to
|
||||
// transparent black. This is unfortunately probably pretty slow for
|
||||
// 2D-array and 3D textures with a lot of layers...
|
||||
for (int layer = layers - 1; layer >= 0; layer--)
|
||||
{
|
||||
for (int face = faces - 1; face >= 0; face--)
|
||||
{
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment == GL_NONE)
|
||||
continue;
|
||||
|
||||
gl.framebufferTexture(attachment, texType, texture, 0, layer, face);
|
||||
}
|
||||
|
||||
if (clear)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(format))
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
}
|
||||
else
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
return status;
|
||||
}
|
||||
|
||||
static GLenum newRenderbuffer(int width, int height, int &samples, PixelFormat pixelformat, GLuint &buffer)
|
||||
{
|
||||
bool unusedSRGB = false;
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, true, unusedSRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
|
||||
// Temporary FBO used to clear the renderbuffer.
|
||||
GLuint fbo = 0;
|
||||
glGenFramebuffers(1, &fbo);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo);
|
||||
|
||||
if (isPixelFormatDepthStencil(pixelformat) && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0))
|
||||
{
|
||||
// glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3.
|
||||
GLenum none = GL_NONE;
|
||||
if (GLAD_ES_VERSION_3_0)
|
||||
glDrawBuffers(1, &none);
|
||||
else
|
||||
glDrawBuffer(GL_NONE);
|
||||
glReadBuffer(GL_NONE);
|
||||
}
|
||||
|
||||
glGenRenderbuffers(1, &buffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, buffer);
|
||||
|
||||
if (samples > 1)
|
||||
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, fmt.internalformat, width, height);
|
||||
else
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, fmt.internalformat, width, height);
|
||||
|
||||
for (GLenum attachment : fmt.framebufferAttachments)
|
||||
{
|
||||
if (attachment != GL_NONE)
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, buffer);
|
||||
}
|
||||
|
||||
if (samples > 1)
|
||||
{
|
||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
|
||||
samples = std::max(1, samples);
|
||||
}
|
||||
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
||||
|
||||
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
|
||||
if (status == GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
if (isPixelFormatDepthStencil(pixelformat))
|
||||
{
|
||||
bool hadDepthWrites = gl.hasDepthWrites();
|
||||
if (!hadDepthWrites) // glDepthMask also affects glClear.
|
||||
gl.setDepthWrites(true);
|
||||
|
||||
gl.clearDepth(1.0);
|
||||
glClearStencil(0);
|
||||
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
if (!hadDepthWrites)
|
||||
gl.setDepthWrites(hadDepthWrites);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Initialize the buffer to transparent black.
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glDeleteRenderbuffers(1, &buffer);
|
||||
buffer = 0;
|
||||
samples = 1;
|
||||
}
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Texture::Texture(const Settings &settings, const Slices *data)
|
||||
: love::graphics::Texture(settings, data)
|
||||
, slices(settings.type)
|
||||
, fbo(0)
|
||||
, texture(0)
|
||||
, renderbuffer(0)
|
||||
, framebufferStatus(GL_FRAMEBUFFER_COMPLETE)
|
||||
, textureGLError(GL_NO_ERROR)
|
||||
, actualSamples(1)
|
||||
{
|
||||
if (data != nullptr)
|
||||
slices = *data;
|
||||
|
||||
if (!loadVolatile())
|
||||
{
|
||||
if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE)
|
||||
throw love::Exception("Cannot create Texture (OpenGL framebuffer error: %s)", OpenGL::framebufferStatusString(framebufferStatus));
|
||||
if (textureGLError != GL_NO_ERROR)
|
||||
throw love::Exception("Cannot create Texture (OpenGL error: %s)", OpenGL::errorString(textureGLError));
|
||||
}
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
void Texture::createTexture()
|
||||
{
|
||||
// The base class handles some validation. For example, if ImageData is
|
||||
// given then it must exist for all mip levels, a render target can't use
|
||||
// a compressed format, etc.
|
||||
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
// Use a default texture if the size is too big for the system.
|
||||
// validateDimensions is also called in the base class for RTs and
|
||||
// non-readable textures.
|
||||
if (!renderTarget && !validateDimensions(false))
|
||||
{
|
||||
usingDefaultTexture = true;
|
||||
|
||||
setSamplerState(samplerState);
|
||||
|
||||
bool isSRGB = false;
|
||||
gl.rawTexStorage(texType, 1, PIXELFORMAT_RGBA8_UNORM, isSRGB, 2, 2, 1);
|
||||
|
||||
// A nice friendly checkerboard to signify invalid textures...
|
||||
GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
|
||||
0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
|
||||
|
||||
int slices = texType == TEXTURE_CUBE ? 6 : 1;
|
||||
Rect rect = {0, 0, 2, 2};
|
||||
for (int slice = 0; slice < slices; slice++)
|
||||
uploadByteData(PIXELFORMAT_RGBA8_UNORM, px, sizeof(px), 0, slice, rect, nullptr);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GLenum gltype = OpenGL::getGLTextureType(texType);
|
||||
if (renderTarget && GLAD_ANGLE_texture_usage)
|
||||
glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
|
||||
|
||||
setSamplerState(samplerState);
|
||||
|
||||
int mipcount = getMipmapCount();
|
||||
int slicecount = 1;
|
||||
|
||||
if (texType == TEXTURE_VOLUME)
|
||||
slicecount = getDepth();
|
||||
else if (texType == TEXTURE_2D_ARRAY)
|
||||
slicecount = getLayerCount();
|
||||
else if (texType == TEXTURE_CUBE)
|
||||
slicecount = 6;
|
||||
|
||||
// For a couple flimsy reasons, we don't initialize the texture here if it's
|
||||
// compressed. I need to verify that getPixelFormatSliceSize will return the
|
||||
// correct value for all compressed texture formats, and I also vaguely
|
||||
// remember some driver issues on some old Android systems, maybe...
|
||||
// For now, the base class enforces data on init for compressed textures.
|
||||
if (!isCompressed())
|
||||
gl.rawTexStorage(texType, mipcount, format, sRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers);
|
||||
|
||||
int w = pixelWidth;
|
||||
int h = pixelHeight;
|
||||
int d = depth;
|
||||
|
||||
OpenGL::TextureFormat fmt = gl.convertPixelFormat(format, false, sRGB);
|
||||
|
||||
for (int mip = 0; mip < mipcount; mip++)
|
||||
{
|
||||
if (isCompressed() && (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME))
|
||||
{
|
||||
size_t mipsize = 0;
|
||||
|
||||
if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
{
|
||||
for (int slice = 0; slice < slices.getSliceCount(mip); slice++)
|
||||
{
|
||||
auto id = slices.get(slice, mip);
|
||||
if (id != nullptr)
|
||||
mipsize += id->getSize();
|
||||
}
|
||||
}
|
||||
|
||||
if (mipsize > 0)
|
||||
glCompressedTexImage3D(gltype, mip, fmt.internalformat, w, h, d, 0, mipsize, nullptr);
|
||||
}
|
||||
|
||||
for (int slice = 0; slice < slicecount; slice++)
|
||||
{
|
||||
love::image::ImageDataBase *id = slices.get(slice, mip);
|
||||
if (id != nullptr)
|
||||
uploadImageData(id, mip, slice, 0, 0);
|
||||
}
|
||||
|
||||
w = std::max(w / 2, 1);
|
||||
h = std::max(h / 2, 1);
|
||||
|
||||
if (texType == TEXTURE_VOLUME)
|
||||
d = std::max(d / 2, 1);
|
||||
}
|
||||
|
||||
bool hasdata = slices.get(0, 0) != nullptr;
|
||||
|
||||
// Create a local FBO used for glReadPixels as well as MSAA blitting.
|
||||
if (isRenderTarget())
|
||||
{
|
||||
bool clear = !hasdata;
|
||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
||||
framebufferStatus = createFBO(fbo, texType, format, texture, slices, clear);
|
||||
}
|
||||
else if (!hasdata)
|
||||
{
|
||||
// Initialize all slices to transparent black.
|
||||
std::vector<uint8> emptydata(getPixelFormatSliceSize(format, w, h));
|
||||
|
||||
Rect r = {0, 0, w, h};
|
||||
int slices = texType == TEXTURE_VOLUME ? depth : layers;
|
||||
slices = texType == TEXTURE_CUBE ? 6 : slices;
|
||||
for (int i = 0; i < slices; i++)
|
||||
uploadByteData(format, emptydata.data(), emptydata.size(), 0, i, r);
|
||||
}
|
||||
|
||||
// Non-readable textures can't have mipmaps (enforced in the base class),
|
||||
// so generateMipmaps here is fine - when they aren't already initialized.
|
||||
if (getMipmapCount() > 1 && slices.getMipmapCount() <= 1)
|
||||
generateMipmaps();
|
||||
}
|
||||
|
||||
bool Texture::loadVolatile()
|
||||
{
|
||||
if (texture != 0 || renderbuffer != 0)
|
||||
return true;
|
||||
|
||||
OpenGL::TempDebugGroup debuggroup("Texture load");
|
||||
|
||||
// NPOT textures don't support mipmapping without full NPOT support.
|
||||
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
|
||||
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
|
||||
{
|
||||
mipmapCount = 1;
|
||||
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
|
||||
}
|
||||
|
||||
actualSamples = std::max(1, std::min(getRequestedMSAA(), gl.getMaxSamples()));
|
||||
|
||||
while (glGetError() != GL_NO_ERROR); // Clear errors.
|
||||
|
||||
framebufferStatus = GL_FRAMEBUFFER_COMPLETE;
|
||||
textureGLError = GL_NO_ERROR;
|
||||
|
||||
if (isReadable())
|
||||
createTexture();
|
||||
|
||||
if (!usingDefaultTexture && framebufferStatus == GL_FRAMEBUFFER_COMPLETE
|
||||
&& (!isReadable() || actualSamples > 1))
|
||||
{
|
||||
framebufferStatus = newRenderbuffer(pixelWidth, pixelHeight, actualSamples, format, renderbuffer);
|
||||
}
|
||||
|
||||
textureGLError = glGetError();
|
||||
|
||||
if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE || textureGLError != GL_NO_ERROR)
|
||||
{
|
||||
unloadVolatile();
|
||||
return false;
|
||||
}
|
||||
|
||||
int64 memsize = 0;
|
||||
|
||||
for (int mip = 0; mip < getMipmapCount(); mip++)
|
||||
{
|
||||
int w = getPixelWidth(mip);
|
||||
int h = getPixelHeight(mip);
|
||||
int slices = getDepth(mip) * layers * (texType == TEXTURE_CUBE ? 6 : 1);
|
||||
memsize += getPixelFormatSliceSize(format, w, h) * slices;
|
||||
}
|
||||
|
||||
if (actualSamples > 1 && isReadable())
|
||||
{
|
||||
int slices = depth * layers * (texType == TEXTURE_CUBE ? 6 : 1);
|
||||
memsize += getPixelFormatSliceSize(format, pixelWidth, pixelHeight) * slices * actualSamples;
|
||||
}
|
||||
else if (actualSamples > 1)
|
||||
memsize *= actualSamples;
|
||||
|
||||
setGraphicsMemorySize(memsize);
|
||||
|
||||
usingDefaultTexture = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Texture::unloadVolatile()
|
||||
{
|
||||
if (isRenderTarget() && (fbo != 0 || renderbuffer != 0 || texture != 0))
|
||||
{
|
||||
// This is a bit ugly, but we need some way to destroy the cached FBO
|
||||
// when this texture's GL object is destroyed.
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
if (gfx != nullptr)
|
||||
gfx->cleanupRenderTexture(this);
|
||||
}
|
||||
|
||||
if (fbo != 0)
|
||||
gl.deleteFramebuffer(fbo);
|
||||
|
||||
if (renderbuffer != 0)
|
||||
glDeleteRenderbuffers(1, &renderbuffer);
|
||||
|
||||
if (texture != 0)
|
||||
gl.deleteTexture(texture);
|
||||
|
||||
fbo = 0;
|
||||
renderbuffer = 0;
|
||||
texture = 0;
|
||||
|
||||
setGraphicsMemorySize(0);
|
||||
}
|
||||
|
||||
void Texture::uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd)
|
||||
{
|
||||
love::image::ImageDataBase *oldd = slices.get(slice, level);
|
||||
|
||||
// We can only replace the internal Data (used when reloading due to setMode)
|
||||
// if the dimensions match.
|
||||
if (imgd != nullptr && oldd != nullptr && oldd->getWidth() == imgd->getWidth()
|
||||
&& oldd->getHeight() == imgd->getHeight())
|
||||
{
|
||||
slices.set(slice, level, imgd);
|
||||
}
|
||||
|
||||
OpenGL::TempDebugGroup debuggroup("Texture data upload");
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(pixelformat, false, sRGB);
|
||||
GLenum gltarget = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (texType == TEXTURE_CUBE)
|
||||
gltarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice;
|
||||
|
||||
if (isPixelFormatCompressed(pixelformat))
|
||||
{
|
||||
if (r.x != 0 || r.y != 0)
|
||||
throw love::Exception("x and y parameters must be 0 for compressed textures.");
|
||||
|
||||
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
||||
glCompressedTexImage2D(gltarget, level, fmt.internalformat, r.w, r.h, 0, size, data);
|
||||
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
glCompressedTexSubImage3D(gltarget, level, 0, 0, slice, r.w, r.h, 1, fmt.internalformat, size, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texType == TEXTURE_2D || texType == TEXTURE_CUBE)
|
||||
glTexSubImage2D(gltarget, level, r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data);
|
||||
else if (texType == TEXTURE_2D_ARRAY || texType == TEXTURE_VOLUME)
|
||||
glTexSubImage3D(gltarget, level, r.x, r.y, slice, r.w, r.h, 1, fmt.externalformat, fmt.type, data);
|
||||
}
|
||||
}
|
||||
|
||||
void Texture::generateMipmaps()
|
||||
{
|
||||
if (getMipmapCount() == 1 || getMipmapsMode() == MIPMAPS_NONE)
|
||||
throw love::Exception("generateMipmaps can only be called on a Texture which was created with mipmaps enabled.");
|
||||
|
||||
if (isPixelFormatCompressed(format))
|
||||
throw love::Exception("generateMipmaps cannot be called on a compressed Texture.");
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
|
||||
GLenum gltextype = OpenGL::getGLTextureType(texType);
|
||||
|
||||
if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
|
||||
glEnable(gltextype);
|
||||
|
||||
glGenerateMipmap(gltextype);
|
||||
}
|
||||
|
||||
love::image::ImageData *Texture::newImageData(love::image::Image *module, int slice, int mipmap, const Rect &r)
|
||||
{
|
||||
// Base class does validation (only RTs allowed, etc) and creates ImageData.
|
||||
love::image::ImageData *data = love::graphics::Texture::newImageData(module, slice, mipmap, r);
|
||||
|
||||
if (fbo == 0) // Should never be reached.
|
||||
return data;
|
||||
|
||||
bool isSRGB = false;
|
||||
OpenGL::TextureFormat fmt = gl.convertPixelFormat(data->getFormat(), false, isSRGB);
|
||||
|
||||
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
{
|
||||
int layer = texType == TEXTURE_CUBE ? 0 : slice;
|
||||
int face = texType == TEXTURE_CUBE ? slice : 0;
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, mipmap, layer, face);
|
||||
}
|
||||
|
||||
glReadPixels(r.x, r.y, r.w, r.h, fmt.externalformat, fmt.type, data->getData());
|
||||
|
||||
if (slice > 0 || mipmap > 0)
|
||||
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
|
||||
|
||||
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void Texture::setSamplerState(const SamplerState &s)
|
||||
{
|
||||
if (s.depthSampleMode.hasValue && !gl.isDepthCompareSampleSupported())
|
||||
throw love::Exception("Depth comparison sampling in shaders is not supported on this system.");
|
||||
|
||||
// Base class does common validation and assigns samplerState.
|
||||
love::graphics::Texture::setSamplerState(s);
|
||||
|
||||
if (!OpenGL::hasTextureFilteringSupport(getPixelFormat()))
|
||||
{
|
||||
samplerState.magFilter = samplerState.minFilter = SamplerState::FILTER_NEAREST;
|
||||
|
||||
if (samplerState.mipmapFilter == SamplerState::MIPMAP_FILTER_LINEAR)
|
||||
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NEAREST;
|
||||
}
|
||||
|
||||
// We don't want filtering or (attempted) mipmaps on the default texture.
|
||||
if (usingDefaultTexture)
|
||||
{
|
||||
samplerState.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
|
||||
samplerState.minFilter = samplerState.magFilter = SamplerState::FILTER_NEAREST;
|
||||
}
|
||||
|
||||
// If we only have limited NPOT support then the wrap mode must be CLAMP.
|
||||
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
|
||||
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
|
||||
{
|
||||
samplerState.wrapU = samplerState.wrapV = samplerState.wrapW = SamplerState::WRAP_CLAMP;
|
||||
}
|
||||
|
||||
gl.bindTextureToUnit(this, 0, false);
|
||||
gl.setSamplerState(texType, samplerState);
|
||||
}
|
||||
|
||||
ptrdiff_t Texture::getHandle() const
|
||||
{
|
||||
return texture;
|
||||
}
|
||||
|
||||
ptrdiff_t Texture::getRenderTargetHandle() const
|
||||
{
|
||||
return renderTarget ? (renderbuffer != 0 ? renderbuffer : texture) : 0;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
@@ -21,7 +21,7 @@
|
||||
#pragma once
|
||||
|
||||
// LOVE
|
||||
#include "graphics/Image.h"
|
||||
#include "graphics/Texture.h"
|
||||
#include "graphics/Volatile.h"
|
||||
|
||||
// OpenGL
|
||||
@@ -34,40 +34,47 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
class Image final : public love::graphics::Image, public Volatile
|
||||
class Texture final : public love::graphics::Texture, public Volatile
|
||||
{
|
||||
public:
|
||||
|
||||
Image(const Slices &data, const Settings &settings);
|
||||
Image(TextureType textype, PixelFormat format, int width, int height, int slices, const Settings &settings);
|
||||
Texture(const Settings &settings, const Slices *data);
|
||||
|
||||
virtual ~Image();
|
||||
virtual ~Texture();
|
||||
|
||||
// Implements Volatile.
|
||||
bool loadVolatile() override;
|
||||
void unloadVolatile() override;
|
||||
|
||||
void generateMipmaps() override;
|
||||
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
|
||||
void setSamplerState(const SamplerState &s) override;
|
||||
|
||||
ptrdiff_t getHandle() const override;
|
||||
ptrdiff_t getRenderTargetHandle() const override;
|
||||
int getMSAA() const override { return actualSamples; }
|
||||
|
||||
void setFilter(const Texture::Filter &f) override;
|
||||
bool setWrap(const Texture::Wrap &w) override;
|
||||
|
||||
bool setMipmapSharpness(float sharpness) override;
|
||||
|
||||
static bool isFormatSupported(PixelFormat pixelformat, bool sRGB);
|
||||
inline GLuint getFBO() const { return fbo; }
|
||||
|
||||
private:
|
||||
|
||||
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
|
||||
void generateMipmaps() override;
|
||||
void createTexture();
|
||||
|
||||
void loadDefaultTexture();
|
||||
void loadData();
|
||||
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
|
||||
|
||||
Slices slices;
|
||||
|
||||
GLuint fbo;
|
||||
|
||||
// OpenGL texture identifier.
|
||||
GLuint texture;
|
||||
GLuint renderbuffer;
|
||||
|
||||
}; // Image
|
||||
GLenum framebufferStatus;
|
||||
GLenum textureGLError;
|
||||
|
||||
int actualSamples;
|
||||
|
||||
}; // Texture
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
Reference in New Issue
Block a user