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Fixed up the API: setCanvas (singular) now only takes one canvas, setCanvases must be used for multi-canvas rendering
--HG-- branch : MRTs
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@@ -90,6 +90,7 @@ int w_getPointStyle(lua_State *L);
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int w_getMaxPointSize(lua_State *L);
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int w_newScreenshot(lua_State *L);
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int w_setCanvas(lua_State *L);
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int w_setCanvases(lua_State *L);
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int w_getCanvas(lua_State *L);
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int w_setShader(lua_State *L);
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int w_getShader(lua_State *L);
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