Fixed up the API: setCanvas (singular) now only takes one canvas, setCanvases must be used for multi-canvas rendering

--HG--
branch : MRTs
This commit is contained in:
Alex Szpakowski
2013-03-25 21:23:09 -03:00
parent 2ea065c68b
commit 6c5daab312
5 changed files with 74 additions and 11 deletions
+41 -7
View File
@@ -60,11 +60,14 @@ struct FramebufferStrategy
virtual void deleteFBO(GLuint, GLuint, GLuint) {}
virtual void bindFBO(GLuint) {}
/// attach additional canvases to this framebuffer for rendering
/// attach additional canvases to the active framebuffer for rendering
/**
* @param[in] canvases List of canvases to attach
**/
virtual void setAttachments(const std::vector<Canvas *> &canvases) {}
/// stop using all additional attached canvases
virtual void setAttachments() {}
};
struct FramebufferStrategyGL3 : public FramebufferStrategy
@@ -134,12 +137,17 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
}
virtual void setAttachments()
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0);
}
virtual void setAttachments(const std::vector<Canvas *> &canvases)
{
if (canvases.size() == 0)
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0);
setAttachments();
return;
}
@@ -232,12 +240,17 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
}
virtual void setAttachments()
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
}
virtual void setAttachments(const std::vector<Canvas *> &canvases)
{
if (canvases.size() == 0)
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
setAttachments();
return;
}
@@ -431,7 +444,7 @@ void Canvas::bindDefaultCanvas()
current->stopGrab();
}
void Canvas::startGrab()
void Canvas::setupGrab()
{
// already grabbing
if (current == this)
@@ -476,14 +489,18 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
{
if (canvases[i]->getWidth() != width || canvases[i]->getHeight() != height)
throw love::Exception("All canvas arguments must have the same dimensions.");
if (canvases[i]->getTextureType() != texture_type)
throw love::Exception("All canvas arguments must have the same texture type.");
}
startGrab();
setupGrab();
// don't attach anything if there's nothing to attach/detach
if (canvases.size() == 0 && attachedCanvases.size() == 0)
return;
// attach the canvas textures to this FBO and set up multiple render targets
strategy->setAttachments(canvases);
// retain newly attached canvases
@@ -497,6 +514,23 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
attachedCanvases = canvases;
}
void Canvas::startGrab()
{
setupGrab();
if (attachedCanvases.size() == 0)
return;
// make sure the FBO is only using a single render target
strategy->setAttachments();
// release any previously attached canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
void Canvas::stopGrab()
{
// i am not grabbing. leave me alone