Fixed up the API: setCanvas (singular) now only takes one canvas, setCanvases must be used for multi-canvas rendering

--HG--
branch : MRTs
This commit is contained in:
Alex Szpakowski
2013-03-25 21:23:09 -03:00
parent 2ea065c68b
commit 6c5daab312
5 changed files with 74 additions and 11 deletions
+41 -7
View File
@@ -60,11 +60,14 @@ struct FramebufferStrategy
virtual void deleteFBO(GLuint, GLuint, GLuint) {}
virtual void bindFBO(GLuint) {}
/// attach additional canvases to this framebuffer for rendering
/// attach additional canvases to the active framebuffer for rendering
/**
* @param[in] canvases List of canvases to attach
**/
virtual void setAttachments(const std::vector<Canvas *> &canvases) {}
/// stop using all additional attached canvases
virtual void setAttachments() {}
};
struct FramebufferStrategyGL3 : public FramebufferStrategy
@@ -134,12 +137,17 @@ struct FramebufferStrategyGL3 : public FramebufferStrategy
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
}
virtual void setAttachments()
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0);
}
virtual void setAttachments(const std::vector<Canvas *> &canvases)
{
if (canvases.size() == 0)
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0);
setAttachments();
return;
}
@@ -232,12 +240,17 @@ struct FramebufferStrategyPackedEXT : public FramebufferStrategy
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
}
virtual void setAttachments()
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
}
virtual void setAttachments(const std::vector<Canvas *> &canvases)
{
if (canvases.size() == 0)
{
// set a single render target
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
setAttachments();
return;
}
@@ -431,7 +444,7 @@ void Canvas::bindDefaultCanvas()
current->stopGrab();
}
void Canvas::startGrab()
void Canvas::setupGrab()
{
// already grabbing
if (current == this)
@@ -476,14 +489,18 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
{
if (canvases[i]->getWidth() != width || canvases[i]->getHeight() != height)
throw love::Exception("All canvas arguments must have the same dimensions.");
if (canvases[i]->getTextureType() != texture_type)
throw love::Exception("All canvas arguments must have the same texture type.");
}
startGrab();
setupGrab();
// don't attach anything if there's nothing to attach/detach
if (canvases.size() == 0 && attachedCanvases.size() == 0)
return;
// attach the canvas textures to this FBO and set up multiple render targets
strategy->setAttachments(canvases);
// retain newly attached canvases
@@ -497,6 +514,23 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
attachedCanvases = canvases;
}
void Canvas::startGrab()
{
setupGrab();
if (attachedCanvases.size() == 0)
return;
// make sure the FBO is only using a single render target
strategy->setAttachments();
// release any previously attached canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
void Canvas::stopGrab()
{
// i am not grabbing. leave me alone
+2 -1
View File
@@ -59,6 +59,7 @@ public:
* to allow drawing to multiple canvases at once.
**/
void startGrab(const std::vector<Canvas *> &canvases);
void startGrab();
void stopGrab();
void clear(const Color &c);
@@ -135,7 +136,7 @@ private:
std::vector<Canvas *> attachedCanvases;
void startGrab();
void setupGrab();
void drawv(const Matrix &t, const vertex *v) const;
static StringMap<TextureType, TYPE_MAX_ENUM>::Entry textureTypeEntries[];
+1 -2
View File
@@ -47,10 +47,9 @@ int w_Canvas_renderTo(lua_State *L)
if (!lua_isfunction(L, 2))
return luaL_error(L, "Need a function to render to canvas.");
static std::vector<Canvas *> attachments;
try
{
canvas->startGrab(attachments);
canvas->startGrab();
}
catch (love::Exception &e)
{
+29 -1
View File
@@ -942,6 +942,34 @@ int w_setCanvas(lua_State *L)
return 0;
}
Canvas *canvas = luax_checkcanvas(L, 1);
try
{
// this unbinds the previous fbo
canvas->startGrab();
}
catch (love::Exception &e)
{
return luaL_error(L, "%s", e.what());
}
return 0;
}
int w_setCanvases(lua_State *L)
{
// discard stencil testing
instance->discardStencil();
// called with none -> reset to default buffer
// nil is an error, to help people with typoes
if (lua_isnone(L,1))
{
Canvas::bindDefaultCanvas();
return 0;
}
bool is_table = lua_istable(L, 1);
std::vector<Canvas *> attachments;
@@ -1474,7 +1502,7 @@ static const luaL_Reg functions[] =
{ "getMaxPointSize", w_getMaxPointSize },
{ "newScreenshot", w_newScreenshot },
{ "setCanvas", w_setCanvas },
{ "setCanvases", w_setCanvas },
{ "setCanvases", w_setCanvases },
{ "getCanvas", w_getCanvas },
{ "getCanvases", w_getCanvas },
@@ -90,6 +90,7 @@ int w_getPointStyle(lua_State *L);
int w_getMaxPointSize(lua_State *L);
int w_newScreenshot(lua_State *L);
int w_setCanvas(lua_State *L);
int w_setCanvases(lua_State *L);
int w_getCanvas(lua_State *L);
int w_setShader(lua_State *L);
int w_getShader(lua_State *L);