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Fixed Mesh:setDrawRange when the Mesh has a vertex map and the first argument to setDrawRange is non-zero. Removed mesh-specific instancing code.
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@@ -41,8 +41,6 @@ int w_Mesh_getVertices(lua_State *L);
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int w_Mesh_getVertexCount(lua_State *L);
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int w_Mesh_setVertexMap(lua_State *L);
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int w_Mesh_getVertexMap(lua_State *L);
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int w_Mesh_setInstanceCount(lua_State *L);
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int w_Mesh_getInstanceCount(lua_State *L);
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int w_Mesh_setTexture(lua_State *L);
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int w_Mesh_getTexture(lua_State *L);
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int w_Mesh_setDrawMode(lua_State *L);
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