fixed a typo in the comments of three love.physics functions (I'm being very useful)

This commit is contained in:
Bill Meltsner
2010-03-30 01:22:03 -04:00
parent 0d81774b4a
commit 6868e2241c
+33 -33
View File
@@ -16,13 +16,13 @@
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H
#define LOVE_PHYSICS_BOX2D_PHYSICS_H
// LOVE
#include <common/Module.h>
**/
#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H
#define LOVE_PHYSICS_BOX2D_PHYSICS_H
// LOVE
#include <common/Module.h>
#include "World.h"
#include "Contact.h"
#include "Body.h"
@@ -34,22 +34,22 @@
#include "DistanceJoint.h"
#include "PrismaticJoint.h"
#include "RevoluteJoint.h"
#include "PulleyJoint.h"
#include "PulleyJoint.h"
#include "GearJoint.h"
namespace love
{
namespace physics
{
namespace box2d
{
class Physics : public Module
{
public:
// Implements Module.
const char * getName() const;
namespace love
{
namespace physics
{
namespace box2d
{
class Physics : public Module
{
public:
// Implements Module.
const char * getName() const;
/**
* Creates a new World.
* @param lx Lower bound on the x-axis.
@@ -110,7 +110,7 @@ namespace box2d
CircleShape * newCircleShape(Body * body, float x, float y, float radius);
/**
* Shorthand for creating rectangluar PolygonShapes. The rectangle
* Shorthand for creating rectangular PolygonShapes. The rectangle
* will be created at the local origin.
* @param w The width of the rectangle.
* @param h The height of the rectangle.
@@ -118,7 +118,7 @@ namespace box2d
PolygonShape * newRectangleShape(Body * body, float w, float h);
/**
* Shorthand for creating rectangluar PolygonShapes. The rectangle
* Shorthand for creating rectangular PolygonShapes. The rectangle
* will be created at (x,y) in local coordinates.
* @param x The offset along the x-axis.
* @param y The offset along the y-axis.
@@ -128,7 +128,7 @@ namespace box2d
PolygonShape * newRectangleShape(Body * body, float x, float y, float w, float h);
/**
* Shorthand for creating rectangluar PolygonShapes. The rectangle
* Shorthand for creating rectangular PolygonShapes. The rectangle
* will be created at (x,y) in local coordinates.
* @param x The offset along the x-axis.
* @param y The offset along the y-axis.
@@ -194,12 +194,12 @@ namespace box2d
* @param ratio The gear ratio.
**/
GearJoint * newGearJoint(Joint * joint1, Joint * joint2, float ratio);
}; // Physics
} // box2d
} // physics
} // love
}; // Physics
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_PHYSICS_H