diff --git a/src/modules/physics/box2d/Physics.h b/src/modules/physics/box2d/Physics.h index 8c6fb71bf..47b918dfe 100644 --- a/src/modules/physics/box2d/Physics.h +++ b/src/modules/physics/box2d/Physics.h @@ -16,13 +16,13 @@ * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. -**/ - -#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H -#define LOVE_PHYSICS_BOX2D_PHYSICS_H - -// LOVE -#include +**/ + +#ifndef LOVE_PHYSICS_BOX2D_PHYSICS_H +#define LOVE_PHYSICS_BOX2D_PHYSICS_H + +// LOVE +#include #include "World.h" #include "Contact.h" #include "Body.h" @@ -34,22 +34,22 @@ #include "DistanceJoint.h" #include "PrismaticJoint.h" #include "RevoluteJoint.h" -#include "PulleyJoint.h" +#include "PulleyJoint.h" #include "GearJoint.h" - -namespace love -{ -namespace physics -{ -namespace box2d -{ - class Physics : public Module - { - public: - - // Implements Module. - const char * getName() const; - + +namespace love +{ +namespace physics +{ +namespace box2d +{ + class Physics : public Module + { + public: + + // Implements Module. + const char * getName() const; + /** * Creates a new World. * @param lx Lower bound on the x-axis. @@ -110,7 +110,7 @@ namespace box2d CircleShape * newCircleShape(Body * body, float x, float y, float radius); /** - * Shorthand for creating rectangluar PolygonShapes. The rectangle + * Shorthand for creating rectangular PolygonShapes. The rectangle * will be created at the local origin. * @param w The width of the rectangle. * @param h The height of the rectangle. @@ -118,7 +118,7 @@ namespace box2d PolygonShape * newRectangleShape(Body * body, float w, float h); /** - * Shorthand for creating rectangluar PolygonShapes. The rectangle + * Shorthand for creating rectangular PolygonShapes. The rectangle * will be created at (x,y) in local coordinates. * @param x The offset along the x-axis. * @param y The offset along the y-axis. @@ -128,7 +128,7 @@ namespace box2d PolygonShape * newRectangleShape(Body * body, float x, float y, float w, float h); /** - * Shorthand for creating rectangluar PolygonShapes. The rectangle + * Shorthand for creating rectangular PolygonShapes. The rectangle * will be created at (x,y) in local coordinates. * @param x The offset along the x-axis. * @param y The offset along the y-axis. @@ -194,12 +194,12 @@ namespace box2d * @param ratio The gear ratio. **/ GearJoint * newGearJoint(Joint * joint1, Joint * joint2, float ratio); - - - }; // Physics - -} // box2d -} // physics -} // love - + + + }; // Physics + +} // box2d +} // physics +} // love + #endif // LOVE_PHYSICS_BOX2D_PHYSICS_H