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Make MouseJoint:getBodies() return only one body (fixes #1179)
Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
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@@ -95,6 +95,9 @@ public:
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**/
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float getDampingRatio() const;
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virtual Body *getBodyA() const;
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virtual Body *getBodyB() const;
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private:
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// The Box2D MouseJoint object.
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b2MouseJoint *joint;
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