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Make MouseJoint:getBodies() return only one body (fixes #1179)
Override Joint's Body getters in MouseJoint, to make the second (user-supplied) body the first body returned, and return nil for the second (internal) body
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@@ -91,6 +91,16 @@ float MouseJoint::getDampingRatio() const
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return joint->GetDampingRatio();
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}
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Body *MouseJoint::getBodyA() const
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{
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return Joint::getBodyB();
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}
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Body *MouseJoint::getBodyB() const
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{
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return nullptr;
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}
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} // box2d
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} // physics
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} // love
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