Update metal backend for Image+Canvas->Texture changes

This commit is contained in:
Alex Szpakowski
2020-02-15 15:44:23 -04:00
parent 742a954655
commit 64b38459cf
8 changed files with 158 additions and 306 deletions
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "common/config.h"
#include "common/Color.h"
#include "common/int.h"
#include "graphics/Texture.h"
#include "Metal.h"
namespace love
{
namespace graphics
{
namespace metal
{
class Texture final : public love::graphics::Texture
{
public:
Texture(id<MTLDevice> device, const Settings &settings, const Slices *data);
virtual ~Texture();
void generateMipmaps() override;
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
void setSamplerState(const SamplerState &s) override;
ptrdiff_t getHandle() const override { return (ptrdiff_t) texture; }
ptrdiff_t getRenderTargetHandle() const override { return (ptrdiff_t) texture; /* TODO */ }
int getMSAA() const override { return 1 /* TODO*/; }
private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
id<MTLTexture> texture;
id<MTLSamplerState> sampler;
}; // Texture
} // metal
} // graphics
} // love