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Moved line and shape drawing code out of the opengl folder, since it no longer directly calls any OpenGL functions.
--HG-- branch : minor
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/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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// LOVE
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#include "common/config.h"
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#include "common/Vector.h"
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#include "graphics/vertex.h"
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// C++
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#include <vector>
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#include <string.h>
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namespace love
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{
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namespace graphics
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{
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class Graphics;
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/**
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* Abstract base class for a chain of segments.
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* @author Matthias Richter
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**/
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class Polyline
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{
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public:
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Polyline(vertex::TriangleIndexMode mode = vertex::TriangleIndexMode::STRIP)
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: vertices(nullptr)
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, overdraw(nullptr)
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, vertex_count(0)
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, overdraw_vertex_count(0)
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, triangle_mode(mode)
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, overdraw_vertex_start(0)
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{}
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virtual ~Polyline();
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/**
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* @param vertices Vertices defining the core line segments
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* @param count Number of coordinates (= size of the array vertices)
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* @param size_hint Expected number of vertices of the rendering sleeve around the core line.
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* @param halfwidth linewidth / 2.
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* @param pixel_size Dimension of one pixel on the screen in world coordinates.
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* @param draw_overdraw Fake antialias the line.
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*/
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void render(const float *vertices, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw);
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/** Draws the line on the screen
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*/
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void draw(love::graphics::Graphics *gfx);
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protected:
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virtual void calc_overdraw_vertex_count(bool is_looping);
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virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
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virtual void fill_color_array(Color constant_color, Color *colors);
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/** Calculate line boundary points.
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*
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* @param[out] anchors Anchor points defining the core line.
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* @param[out] normals Normals defining the edge of the sleeve.
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* @param[in,out] s Direction of segment pq (updated to the segment qr).
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* @param[in,out] len_s Length of segment pq (updated to the segment qr).
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* @param[in,out] ns Normal on the segment pq (updated to the segment qr).
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* @param[in] q Current point on the line.
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* @param[in] r Next point on the line.
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* @param[in] hw Half line width (see Polyline.render()).
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*/
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virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw) = 0;
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Vector *vertices;
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Vector *overdraw;
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size_t vertex_count;
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size_t overdraw_vertex_count;
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vertex::TriangleIndexMode triangle_mode;
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size_t overdraw_vertex_start;
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}; // Polyline
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/**
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* A Polyline whose segments are not connected.
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* @author Matthias Richter
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*/
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class NoneJoinPolyline : public Polyline
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{
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public:
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NoneJoinPolyline()
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: Polyline(vertex::TriangleIndexMode::QUADS)
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{}
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
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// discard the first and last two vertices. (these are redundant)
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for (size_t i = 0; i < vertex_count - 4; ++i)
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this->vertices[i] = this->vertices[i+2];
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// The last quad is now garbage, so zero it out to make sure it doesn't
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// get rasterized. These vertices are in between the core line vertices
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// and the overdraw vertices in the combined vertex array, so they still
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// get "rendered" since we draw everything with one draw call.
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memset(&this->vertices[vertex_count - 4], 0, sizeof(love::Vector) * 4);
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vertex_count -= 4;
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}
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protected:
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virtual void calc_overdraw_vertex_count(bool is_looping);
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virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
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virtual void fill_color_array(Color constant_color, Color *colors);
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virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw);
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}; // NoneJoinPolyline
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/**
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* A Polyline whose segments are connected by a sharp edge.
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* @author Matthias Richter
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*/
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class MiterJoinPolyline : public Polyline
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{
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public:
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, count, halfwidth, pixel_size, draw_overdraw);
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}
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protected:
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virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw);
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}; // MiterJoinPolyline
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/**
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* A Polyline whose segments are connected by a flat edge.
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* @author Matthias Richter
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*/
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class BevelJoinPolyline : public Polyline
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{
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public:
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void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
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{
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Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
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}
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protected:
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virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
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Vector &s, float &len_s, Vector &ns,
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const Vector &q, const Vector &r, float hw);
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}; // BevelJoinPolyline
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} // graphics
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} // love
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