Fixed epic physics typo (getRestituion->getRestitution)

This commit is contained in:
bart@bartbes.ath.cx
2010-01-07 20:36:14 +01:00
parent 3b5c8289e5
commit 5f9cf99abd
6 changed files with 43 additions and 43 deletions
+13 -13
View File
@@ -1,14 +1,14 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
@@ -51,16 +51,16 @@ namespace box2d
/**
* A Shape is geometry attached to a Body.
* A Body has position and orientation, and
* A Body has position and orientation, and
* a Shape's geometry will be affected by the parent
* body's transformation.
**/
class Shape : public love::physics::Shape
{
protected:
// A pointer to the parent Body. If the Body
// is destroyed, all child shapes are destroyed as well.
// is destroyed, all child shapes are destroyed as well.
// This ensures that all child shapes are always destroyed
// *before* the parent Body.
Body * body;
@@ -76,14 +76,14 @@ namespace box2d
/**
* Creates a Shape attatched to the specified
* Body.
* Body.
**/
Shape(Body * body);
virtual ~Shape();
/**
* Gets the type of Shape. Useful for
* Gets the type of Shape. Useful for
* debug drawing.
**/
Type getType() const;
@@ -122,7 +122,7 @@ namespace box2d
* Gets the restitution of the Shape.
* @return The restitution of the Shape.
**/
float getRestituion() const;
float getRestitution() const;
/**
* Gets the density of the Shape.
@@ -167,7 +167,7 @@ namespace box2d
* category (16-bits), mask (16-bits) and group (32-bits/int).
**/
void getFilterData(int * v);
void setGroupIndex(int index);
int getGroupIndex() const;
@@ -181,7 +181,7 @@ namespace box2d
/**
* This function stores an in-C reference to
* arbitrary Lua data in the Box2D shape object.
*
*
* The data set here will be passed to the collision
* handler when collisions occur.
**/
@@ -194,10 +194,10 @@ namespace box2d
int getData(lua_State * L);
/**
* Gets the bounding box for this Shape.
* Gets the bounding box for this Shape.
* The function returns eight values which can be
* passed directly to love.graphics.polygon.
**/
**/
int getBoundingBox(lua_State * L);
};