Major developments to love.audio/love.sound. Music and Sound are gone. There are only Sources now, which is much cleaner.

The audio module was not really stable in 0.6.0, it takes very little messing around to cause OpenAL to do horrible things. It should now be much more stable,
and you *should* be able to play/stop/pause/resume/rewind/loop like a madman without disasters. Seek and tell, however, are still not tested and verified for
all decoders, but that's less important. Also, all objects now have object:type() and object:typeOf(), which returns the type name of the object,
and checks whether an object is of a certain type, respectively.
This commit is contained in:
rude
2010-01-31 11:52:54 +01:00
parent 8e74574544
commit 5b30c7fcfe
51 changed files with 894 additions and 1693 deletions
+5 -1
View File
@@ -60,7 +60,11 @@ namespace lullaby
bool ModPlugDecoder::accepts(const std::string & ext)
{
static const std::string supported[] = {
"it", "xm", "mod", "wav", ""
"699", "abc", "amf", "ams", "dbm", "dmf",
"dsm", "far", "it", "j2b", "mdl", "med",
"mid", "mod", "mt2", "mtm", "okt", "pat",
"psm", "s3m", "stm", "ult", "umx", "wav",
"xm", ""
};
for(int i = 0; !(supported[i].empty()); i++)