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Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.
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@@ -237,7 +237,7 @@ public:
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/**
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* Set all vertex attribute state.
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**/
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void setVertexAttributes(const vertex::Attributes &attributes, const vertex::Buffers &buffers);
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void setVertexAttributes(const vertex::Attributes &attributes, const vertex::BufferBindings &buffers);
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/**
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* Wrapper for glCullFace which eliminates redundant state setting.
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