Restructure some internal vertex buffer binding code to be closer to how graphics APIs actually behave.

This commit is contained in:
Alex Szpakowski
2019-08-25 16:50:15 -03:00
parent 932068e777
commit 55d4dc0f9e
12 changed files with 117 additions and 92 deletions
+1 -1
View File
@@ -86,7 +86,7 @@ private:
StrongRef<Font> font;
vertex::Attributes vertexAttributes;
vertex::Buffers vertexBuffers;
vertex::BufferBindings vertexBuffers;
Buffer *vertex_buffer;