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Applied itsnotabigtruck's fbo patch (issue #133)
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@@ -37,6 +37,10 @@ namespace opengl
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struct FramebufferStrategyGL3 : public FramebufferStrategy {
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virtual GLenum createFBO(GLuint& framebuffer, GLuint& depthbuffer, GLuint& img, int width, int height)
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{
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// get currently bound fbo to reset to it later
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GLint current_fbo;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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// generate depth buffer
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glGenRenderbuffers(1, &depthbuffer);
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glBindRenderbuffer(GL_RENDERBUFFER, depthbuffer);
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@@ -61,8 +65,8 @@ namespace opengl
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GL_RENDERBUFFER, depthbuffer);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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// unbind buffers and texture
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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// unbind framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, (GLuint)current_fbo);
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return status;
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}
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virtual void deleteFBO(GLuint framebuffer, GLuint depthbuffer, GLuint img)
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@@ -82,6 +86,9 @@ namespace opengl
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virtual GLenum createFBO(GLuint& framebuffer, GLuint& depthbuffer, GLuint& img, int width, int height)
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{
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GLint current_fbo;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, ¤t_fbo);
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// generate depth buffer
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glGenRenderbuffersEXT(1, &depthbuffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthbuffer);
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@@ -106,8 +113,8 @@ namespace opengl
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GL_RENDERBUFFER_EXT, depthbuffer);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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// unbind buffers and texture
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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// unbind framebuffer
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint)current_fbo);
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return status;
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}
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