Merged default into minor

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2014-08-07 18:10:19 -03:00
52 changed files with 861 additions and 579 deletions
+8 -13
View File
@@ -102,7 +102,6 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
, decoder(decoder)
, toLoop(0)
{
decoder->retain();
alGenBuffers(MAX_BUFFERS, streamBuffers);
float z[3] = {0, 0, 0};
@@ -136,13 +135,15 @@ Source::Source(const Source &s)
{
if (type == TYPE_STREAM)
{
if (s.decoder)
decoder = s.decoder->clone();
if (s.decoder.get())
{
love::sound::Decoder *dec = s.decoder->clone();
decoder.set(dec);
dec->release();
}
alGenBuffers(MAX_BUFFERS, streamBuffers);
}
else
staticBuffer->retain();
setFloatv(position, s.position);
setFloatv(velocity, s.velocity);
@@ -156,12 +157,6 @@ Source::~Source()
if (type == TYPE_STREAM)
alDeleteBuffers(MAX_BUFFERS, streamBuffers);
if (staticBuffer)
staticBuffer->release();
if (decoder)
decoder->release();
}
love::audio::Source *Source::clone()
@@ -273,7 +268,7 @@ bool Source::update()
offsetSamples += (curOffsetSamples - newOffsetSamples);
offsetSeconds += (curOffsetSecs - newOffsetSecs);
streamAtomic(buffer, decoder);
streamAtomic(buffer, decoder.get());
alSourceQueueBuffers(source, 1, &buffer);
}
return true;
@@ -544,7 +539,7 @@ bool Source::playAtomic()
for (unsigned int i = 0; i < MAX_BUFFERS; i++)
{
streamAtomic(streamBuffers[i], decoder);
streamAtomic(streamBuffers[i], decoder.get());
++usedBuffers;
if (decoder->isFinished())
break;
+2 -2
View File
@@ -147,7 +147,7 @@ private:
static const unsigned int MAX_BUFFERS = 32;
ALuint streamBuffers[MAX_BUFFERS];
StaticDataBuffer *staticBuffer;
Object::StrongRef<StaticDataBuffer> staticBuffer;
float pitch;
float volume;
@@ -181,7 +181,7 @@ private:
int channels;
love::sound::Decoder *decoder;
Object::StrongRef<love::sound::Decoder> decoder;
unsigned int toLoop;
+17 -4
View File
@@ -69,23 +69,36 @@ bool File::open(Mode mode)
if (file != 0)
return false;
this->mode = mode;
PHYSFS_getLastError(); // Clear the error buffer.
PHYSFS_File *handle = nullptr;
switch (mode)
{
case READ:
file = PHYSFS_openRead(filename.c_str());
handle = PHYSFS_openRead(filename.c_str());
break;
case APPEND:
file = PHYSFS_openAppend(filename.c_str());
handle = PHYSFS_openAppend(filename.c_str());
break;
case WRITE:
file = PHYSFS_openWrite(filename.c_str());
handle = PHYSFS_openWrite(filename.c_str());
break;
default:
break;
}
if (handle == nullptr)
{
const char *err = PHYSFS_getLastError();
if (err == nullptr)
err = "unknown error";
throw love::Exception("Could not open file %s (%s)", filename.c_str(), err);
}
file = handle;
this->mode = mode;
if (file != 0 && !setBuffer(bufferMode, bufferSize))
{
// Revert to buffer defaults if we don't successfully set the buffer.
-2
View File
@@ -39,13 +39,11 @@ ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, i
, glyphs(glyphs)
, numglyphs(numglyphs)
{
imageData->retain();
load();
}
ImageRasterizer::~ImageRasterizer()
{
imageData->release();
}
int ImageRasterizer::getLineHeight() const
+1 -1
View File
@@ -53,7 +53,7 @@ private:
void load();
// The image data
love::image::ImageData *imageData;
Object::StrongRef<love::image::ImageData> imageData;
// The glyphs in the font
uint32 *glyphs;
@@ -51,14 +51,11 @@ TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
metrics.ascent = s.ascender >> 6;
metrics.descent = s.descender >> 6;
metrics.height = s.height >> 6;
data->retain();
}
TrueTypeRasterizer::~TrueTypeRasterizer()
{
FT_Done_Face(face);
data->release();
}
int TrueTypeRasterizer::getLineHeight() const
@@ -58,7 +58,7 @@ private:
FT_Face face;
// File data
Data *data;
Object::StrongRef<Data> data;
}; // FreetypeRasterizer
} // freetype
+18
View File
@@ -99,6 +99,16 @@ bool Graphics::getConstant(SystemLimit in, const char *&out)
return systemLimits.find(in, out);
}
bool Graphics::getConstant(const char *in, StackType &out)
{
return stackTypes.find(in, out);
}
bool Graphics::getConstant(StackType in, const char *&out)
{
return stackTypes.find(in, out);
}
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
{
{ "line", Graphics::DRAW_LINE },
@@ -165,5 +175,13 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
{
{"all", Graphics::STACK_ALL},
{"transform", Graphics::STACK_TRANSFORM},
};
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
} // graphics
} // love
+13
View File
@@ -96,6 +96,13 @@ public:
LIMIT_MAX_ENUM
};
enum StackType
{
STACK_ALL,
STACK_TRANSFORM,
STACK_MAX_ENUM
};
struct RendererInfo
{
std::string name;
@@ -148,6 +155,9 @@ public:
static bool getConstant(const char *in, SystemLimit &out);
static bool getConstant(SystemLimit in, const char *&out);
static bool getConstant(const char *in, StackType &out);
static bool getConstant(StackType in, const char *&out);
private:
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
@@ -171,6 +181,9 @@ private:
static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
}; // Graphics
} // graphics
+7 -35
View File
@@ -588,16 +588,13 @@ void Canvas::unloadVolatile()
fbo = depth_stencil = texture = 0;
resolve_fbo = msaa_buffer = 0;
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
void Canvas::drawv(const Matrix &t, const Vertex *v)
{
glPushMatrix();
glMultMatrixf((const GLfloat *)t.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= t;
predraw();
@@ -614,8 +611,6 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
glDisableClientState(GL_VERTEX_ARRAY);
postdraw();
glPopMatrix();
}
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
@@ -688,16 +683,8 @@ void Canvas::setupGrab()
strategy->bindFBO(fbo);
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
// Reset the projection matrix
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
// Set up orthographic view (no depth)
glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
// Switch back to modelview matrix
glMatrixMode(GL_MODELVIEW);
// Set up the projection matrix
gl.matrices.projection.push_back(Matrix::ortho(0.0, width, 0.0, height));
// Make sure the correct sRGB setting is used when drawing to the canvas.
if (format == FORMAT_SRGB)
@@ -751,11 +738,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
// Attach the canvas textures to the active FBO and set up MRTs.
strategy->setAttachments(canvases);
for (size_t i = 0; i < canvases.size(); i++)
canvases[i]->retain();
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
// We want to avoid reference cycles, so we don't retain the attached
// Canvases here. The code in Graphics::setCanvas retains them.
attachedCanvases = canvases;
}
@@ -770,10 +754,6 @@ void Canvas::startGrab()
// make sure the FBO is only using a single canvas
strategy->setAttachments();
// release any previously attached canvases
for (size_t i = 0; i < attachedCanvases.size(); i++)
attachedCanvases[i]->release();
attachedCanvases.clear();
}
@@ -783,9 +763,7 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
if (current != this)
return;
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
gl.matrices.projection.pop_back();
if (switchingToOtherCanvas)
{
@@ -1120,12 +1098,6 @@ bool Canvas::isFormatSupported(Canvas::Format format)
return supported;
}
void Canvas::bindDefaultCanvas()
{
if (current != nullptr)
current->stopGrab();
}
bool Canvas::getConstant(const char *in, Format &out)
{
return formats.find(in, out);
-1
View File
@@ -120,7 +120,6 @@ public:
static bool isFormatSupported(Format format);
static Canvas *current;
static void bindDefaultCanvas();
// The viewport dimensions of the system (default) framebuffer.
static OpenGL::Viewport systemViewport;
+3 -8
View File
@@ -87,13 +87,10 @@ Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
}
delete gd;
rasterizer->retain();
}
Font::~Font()
{
rasterizer->release();
unloadVolatile();
}
@@ -368,11 +365,11 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
// second (using the struct's < operator).
std::sort(glyphinfolist.begin(), glyphinfolist.end());
glPushMatrix();
Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= t;
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -393,8 +390,6 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
int Font::getWidth(const std::string &str)
+1 -1
View File
@@ -183,7 +183,7 @@ private:
Glyph *addGlyph(uint32 glyph);
Glyph *findGlyph(uint32 glyph);
love::font::Rasterizer *rasterizer;
Object::StrongRef<love::font::Rasterizer> rasterizer;
int height;
float lineHeight;
+388 -230
View File
@@ -44,20 +44,15 @@ namespace opengl
{
Graphics::Graphics()
: currentFont(0)
, lineStyle(LINE_SMOOTH)
, lineJoin(LINE_JOIN_MITER)
, lineWidth(1)
, matrixLimit(0)
, userMatrices(0)
, colorMask()
, width(0)
: width(0)
, height(0)
, created(false)
, activeStencil(false)
, savedState()
, displayedMinReqWarning(false)
{
states.reserve(10);
states.push_back(DisplayState());
currentWindow = love::window::sdl::Window::createSingleton();
int w, h;
@@ -71,8 +66,8 @@ Graphics::Graphics()
Graphics::~Graphics()
{
if (currentFont != 0)
currentFont->release();
// We do this manually so the love objects get released before the window.
states.clear();
currentWindow->release();
}
@@ -82,50 +77,86 @@ const char *Graphics::getName() const
return "love.graphics.opengl";
}
DisplayState Graphics::saveState()
{
DisplayState s;
s.color = getColor();
s.backgroundColor = getBackgroundColor();
s.blendMode = getBlendMode();
//get line style
s.lineStyle = getLineStyle();
s.lineJoin = getLineJoin();
//get the point size
glGetFloatv(GL_POINT_SIZE, &s.pointSize);
//get scissor status
s.scissor = (glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE);
//do we have scissor, if so, store the box
if (s.scissor)
s.scissorBox = gl.getScissor();
for (int i = 0; i < 4; i++)
s.colorMask[i] = colorMask[i];
wireframe = isWireframe();
return s;
}
void Graphics::restoreState(const DisplayState &s)
{
setColor(s.color);
setBackgroundColor(s.backgroundColor);
setBlendMode(s.blendMode);
setLineWidth(lineWidth);
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
else
setScissor();
setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
setFont(s.font.get());
setShader(s.shader.get());
setCanvas(s.canvases);
setColorMask(s.colorMask);
setWireframe(s.wireframe);
}
void Graphics::restoreStateChecked(const DisplayState &s)
{
const DisplayState &cur = states.back();
if (*(uint32 *) &s.color.r != *(uint32 *) &cur.color.r)
setColor(s.color);
if (*(uint32 *) &s.backgroundColor.r != *(uint32 *) &cur.backgroundColor.r)
setBackgroundColor(s.backgroundColor);
if (s.blendMode != cur.blendMode)
setBlendMode(s.blendMode);
// These are just simple assignments.
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
if (s.pointSize != cur.pointSize)
setPointSize(s.pointSize);
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorBox == cur.scissorBox)))
{
if (s.scissor)
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
else
setScissor();
}
setFont(s.font.get());
setShader(s.shader.get());
for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
{
if (s.canvases[i].get() != cur.canvases[i].get())
{
setCanvas(s.canvases);
break;
}
}
for (int i = 0; i < 4; i++)
{
if (s.colorMask[i] != cur.colorMask[i])
{
setColorMask(s.colorMask);
break;
}
}
if (s.wireframe != cur.wireframe)
setWireframe(s.wireframe);
}
void Graphics::setViewportSize(int width, int height)
{
this->width = width;
@@ -136,8 +167,8 @@ void Graphics::setViewportSize(int width, int height)
// We want to affect the main screen, not any Canvas that's currently active
// (not that any *should* be active when this is called.)
Canvas *c = Canvas::current;
Canvas::bindDefaultCanvas();
std::vector<Canvas *> canvases = getCanvas();
setCanvas();
// Set the viewport to top-left corner.
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
@@ -146,18 +177,11 @@ void Graphics::setViewportSize(int width, int height)
// made aware of the new system viewport size.
Canvas::systemViewport = gl.getViewport();
// Reset the projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Set up orthographic view (no depth)
glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
// Set up the projection matrix
gl.matrices.projection.back() = Matrix::ortho(0.0, width, height, 0.0);
// Restore the previously active Canvas.
if (c != nullptr)
c->startGrab(c->getAttachedCanvases());
setCanvas(canvases);
}
bool Graphics::setMode(int width, int height, bool &sRGB)
@@ -202,7 +226,8 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
glEnable(GL_BLEND);
// Enable all color component writes.
setColorMask(true, true, true, true);
bool colormask[] = {true, true, true, true};
setColorMask(colormask);
// Auto-generated mipmaps should be the best quality possible
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
@@ -211,28 +236,9 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
glEnable(GL_TEXTURE_2D);
gl.setTextureUnit(0);
// Reset modelview matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Set pixel row alignment
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
// Reload all volatile objects.
if (!Volatile::loadAll())
std::cerr << "Could not reload all volatile objects." << std::endl;
// Restore the display state.
restoreState(savedState);
pixel_size_stack.clear();
pixel_size_stack.reserve(5);
pixel_size_stack.push_back(1);
// Get the maximum number of matrices
// subtract a few to give the engine some room.
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
matrixLimit -= 5;
// Set whether drawing converts input from linear -> sRGB colorspace.
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_sRGB || GLEE_EXT_framebuffer_sRGB)
{
@@ -258,6 +264,17 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
setDebug(enabledebug);
// Reload all volatile objects.
if (!Volatile::loadAll())
std::cerr << "Could not reload all volatile objects." << std::endl;
// Restore the graphics state.
restoreState(states.back());
pixel_size_stack.clear();
pixel_size_stack.reserve(5);
pixel_size_stack.push_back(1);
return true;
}
@@ -266,9 +283,6 @@ void Graphics::unSetMode()
if (!isCreated())
return;
// Window re-creation may destroy the GL context, so we must save the state.
savedState = saveState();
// Unload all volatile objects. These must be reloaded after the display
// mode change.
Volatile::unloadAll();
@@ -337,8 +351,6 @@ void Graphics::reset()
{
DisplayState s;
discardStencil();
Canvas::bindDefaultCanvas();
Shader::detach();
origin();
restoreState(s);
}
@@ -370,13 +382,18 @@ bool Graphics::isCreated() const
void Graphics::setScissor(int x, int y, int width, int height)
{
OpenGL::Viewport box(x, y, width, height);
states.back().scissor = true;
glEnable(GL_SCISSOR_TEST);
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
gl.setScissor(OpenGL::Viewport(x, y, width, height));
gl.setScissor(box);
states.back().scissorBox = box;
}
void Graphics::setScissor()
{
states.back().scissor = false;
glDisable(GL_SCISSOR_TEST);
}
@@ -389,7 +406,7 @@ bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
width = scissor.w;
height = scissor.h;
return glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE;
return states.back().scissor;
}
void Graphics::defineStencil()
@@ -413,7 +430,7 @@ void Graphics::useStencil(bool invert)
{
glStencilFunc(GL_EQUAL, (GLint)(!invert), 1); // invert ? 0 : 1
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
setColorMask(states.back().colorMask);
}
void Graphics::discardStencil()
@@ -421,7 +438,7 @@ void Graphics::discardStencil()
if (!activeStencil)
return;
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
setColorMask(states.back().colorMask);
glDisable(GL_STENCIL_TEST);
activeStencil = false;
}
@@ -580,119 +597,186 @@ Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode mode)
void Graphics::setColor(const Color &c)
{
gl.setColor(c);
states.back().color = c;
}
Color Graphics::getColor() const
{
return gl.getColor();
return states.back().color;
}
void Graphics::setBackgroundColor(const Color &c)
{
gl.setClearColor(c);
states.back().backgroundColor = c;
}
Color Graphics::getBackgroundColor() const
{
return gl.getClearColor();
return states.back().backgroundColor;
}
void Graphics::setFont(Font *font)
{
Object::AutoRelease fontrelease(currentFont);
currentFont = font;
if (font != 0)
currentFont->retain();
DisplayState &state = states.back();
state.font.set(font);
}
Font *Graphics::getFont() const
{
return currentFont;
return states.back().font.get();
}
void Graphics::setColorMask(bool r, bool g, bool b, bool a)
void Graphics::setShader(Shader *shader)
{
colorMask[0] = r;
colorMask[1] = g;
colorMask[2] = b;
colorMask[3] = a;
if (shader == nullptr)
return setShader();
glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
DisplayState &state = states.back();
shader->attach();
state.shader.set(shader);
}
void Graphics::setShader()
{
DisplayState &state = states.back();
Shader::detach();
state.shader.set(nullptr);
}
Shader *Graphics::getShader() const
{
return states.back().shader.get();
}
void Graphics::setCanvas(Canvas *canvas)
{
if (canvas == nullptr)
return setCanvas();
DisplayState &state = states.back();
canvas->startGrab();
std::vector<Object::StrongRef<Canvas>> canvasref;
canvasref.push_back(canvas);
std::swap(state.canvases, canvasref);
}
void Graphics::setCanvas(const std::vector<Canvas *> &canvases)
{
if (canvases.size() == 0)
return setCanvas();
else if (canvases.size() == 1)
return setCanvas(canvases[0]);
DisplayState &state = states.back();
auto attachments = std::vector<Canvas *>(canvases.begin() + 1, canvases.end());
canvases[0]->startGrab(attachments);
std::vector<Object::StrongRef<Canvas>> canvasrefs;
canvasrefs.reserve(canvases.size());
for (Canvas *c : canvases)
canvasrefs.push_back(c);
std::swap(state.canvases, canvasrefs);
}
void Graphics::setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases)
{
std::vector<Canvas *> canvaslist;
canvaslist.reserve(canvases.size());
for (const Object::StrongRef<Canvas> &c : canvases)
canvaslist.push_back(c.get());
return setCanvas(canvaslist);
}
void Graphics::setCanvas()
{
DisplayState &state = states.back();
if (Canvas::current != nullptr)
Canvas::current->stopGrab();
state.canvases.clear();
}
std::vector<Canvas *> Graphics::getCanvas() const
{
std::vector<Canvas *> canvases;
canvases.reserve(states.back().canvases.size());
for (const Object::StrongRef<Canvas> &c : states.back().canvases)
canvases.push_back(c.get());
return canvases;
}
void Graphics::setColorMask(const bool mask[4])
{
for (int i = 0; i < 4; i++)
states.back().colorMask[i] = mask[i];
glColorMask(mask[0], mask[1], mask[2], mask[3]);
}
const bool *Graphics::getColorMask() const
{
return colorMask;
return states.back().colorMask;
}
void Graphics::setBlendMode(Graphics::BlendMode mode)
{
OpenGL::BlendState state = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
OpenGL::BlendState blend = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
switch (mode)
{
case BLEND_ALPHA:
state.srcRGB = GL_SRC_ALPHA;
state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
blend.srcRGB = GL_SRC_ALPHA;
blend.srcA = GL_ONE;
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_ALPHA;
break;
case BLEND_MULTIPLY:
state.srcRGB = state.srcA = GL_DST_COLOR;
state.dstRGB = state.dstA = GL_ZERO;
blend.srcRGB = blend.srcA = GL_DST_COLOR;
blend.dstRGB = blend.dstA = GL_ZERO;
break;
case BLEND_PREMULTIPLIED:
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
blend.srcRGB = blend.srcA = GL_ONE;
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_ALPHA;
break;
case BLEND_SUBTRACT:
state.func = GL_FUNC_REVERSE_SUBTRACT;
blend.func = GL_FUNC_REVERSE_SUBTRACT;
case BLEND_ADD:
state.srcRGB = state.srcA = GL_SRC_ALPHA;
state.dstRGB = state.dstA = GL_ONE;
blend.srcRGB = blend.srcA = GL_SRC_ALPHA;
blend.dstRGB = blend.dstA = GL_ONE;
break;
case BLEND_SCREEN:
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
blend.srcRGB = blend.srcA = GL_ONE;
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_COLOR;
break;
case BLEND_REPLACE:
default:
state.srcRGB = state.srcA = GL_ONE;
state.dstRGB = state.dstA = GL_ZERO;
blend.srcRGB = blend.srcA = GL_ONE;
blend.dstRGB = blend.dstA = GL_ZERO;
break;
}
gl.setBlendState(state);
gl.setBlendState(blend);
states.back().blendMode = mode;
}
Graphics::BlendMode Graphics::getBlendMode() const
{
OpenGL::BlendState state = gl.getBlendState();
if (state.func == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
return BLEND_SUBTRACT;
// Everything else has equation == GL_FUNC_ADD.
else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
{
if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
return BLEND_ADD;
else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
return BLEND_MULTIPLY;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_PREMULTIPLIED;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
return BLEND_SCREEN;
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
return BLEND_REPLACE;
}
else if (state.srcRGB == GL_SRC_ALPHA && state.srcA == GL_ONE &&
state.dstRGB == GL_ONE_MINUS_SRC_ALPHA && state.dstA == GL_ONE_MINUS_SRC_ALPHA)
return BLEND_ALPHA;
throw Exception("Unknown blend mode");
return states.back().blendMode;
}
void Graphics::setDefaultFilter(const Texture::Filter &f)
@@ -719,66 +803,69 @@ void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpn
void Graphics::setLineWidth(float width)
{
lineWidth = width;
states.back().lineWidth = width;
}
void Graphics::setLineStyle(Graphics::LineStyle style)
{
lineStyle = style;
states.back().lineStyle = style;
}
void Graphics::setLineJoin(Graphics::LineJoin join)
{
lineJoin = join;
states.back().lineJoin = join;
}
float Graphics::getLineWidth() const
{
return lineWidth;
return states.back().lineWidth;
}
Graphics::LineStyle Graphics::getLineStyle() const
{
return lineStyle;
return states.back().lineStyle;
}
Graphics::LineJoin Graphics::getLineJoin() const
{
return lineJoin;
return states.back().lineJoin;
}
void Graphics::setPointSize(float size)
{
glPointSize((GLfloat)size);
glPointSize(size);
states.back().pointSize = size;
}
float Graphics::getPointSize() const
{
GLfloat size;
glGetFloatv(GL_POINT_SIZE, &size);
return (float)size;
return states.back().pointSize;
}
void Graphics::setWireframe(bool enable)
{
wireframe = enable;
glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
states.back().wireframe = enable;
}
bool Graphics::isWireframe() const
{
return wireframe;
return states.back().wireframe;
}
void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
if (currentFont != nullptr)
currentFont->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
}
void Graphics::printf(const std::string &str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
if (currentFont == nullptr)
DisplayState &state = states.back();
if (state.font.get() == nullptr)
return;
if (wrap < 0.0f)
@@ -790,59 +877,49 @@ void Graphics::printf(const std::string &str, float x, float y, float wrap, Alig
// wrappedlines indicates which lines were automatically wrapped. It's
// guaranteed to have the same number of elements as lines_to_draw.
vector<bool> wrappedlines;
vector<string> lines_to_draw = currentFont->getWrap(str, wrap, 0, &wrappedlines);
glPushMatrix();
vector<string> lines_to_draw = state.font->getWrap(str, wrap, 0, &wrappedlines);
static Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= t;
x = y = 0.0f;
try
{
// now for the actual printing
vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
float extra_spacing = 0.0f;
int num_spaces = 0;
int i = 0;
// now for the actual printing
vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
float extra_spacing = 0.0f;
int num_spaces = 0;
int i = 0;
for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
{
float width = static_cast<float>(state.font->getWidth(*line_iter));
switch (align)
{
float width = static_cast<float>(currentFont->getWidth(*line_iter));
switch (align)
{
case ALIGN_RIGHT:
currentFont->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
break;
case ALIGN_CENTER:
currentFont->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
break;
case ALIGN_JUSTIFY:
num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
if (wrappedlines[i] && num_spaces >= 1)
extra_spacing = (wrap - width) / float(num_spaces);
else
extra_spacing = 0.0f;
currentFont->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
break;
case ALIGN_LEFT:
default:
currentFont->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
break;
}
y += currentFont->getHeight() * currentFont->getLineHeight();
i++;
case ALIGN_RIGHT:
state.font->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
break;
case ALIGN_CENTER:
state.font->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
break;
case ALIGN_JUSTIFY:
num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
if (wrappedlines[i] && num_spaces >= 1)
extra_spacing = (wrap - width) / float(num_spaces);
else
extra_spacing = 0.0f;
state.font->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
break;
case ALIGN_LEFT:
default:
state.font->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
break;
}
y += state.font->getHeight() * state.font->getLineHeight();
i++;
}
catch (love::Exception &)
{
glPopMatrix();
throw;
}
glPopMatrix();
}
/**
@@ -860,22 +937,24 @@ void Graphics::point(float x, float y)
void Graphics::polyline(const float *coords, size_t count)
{
if (lineJoin == LINE_JOIN_NONE)
DisplayState &state = states.back();
if (state.lineJoin == LINE_JOIN_NONE)
{
NoneJoinPolyline line;
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
line.draw();
}
else if (lineJoin == LINE_JOIN_BEVEL)
else if (state.lineJoin == LINE_JOIN_BEVEL)
{
BevelJoinPolyline line;
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
line.draw();
}
else // LINE_JOIN_MITER
{
MiterJoinPolyline line;
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
line.draw();
}
}
@@ -982,9 +1061,8 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
{
// Temporarily unbind the currently active canvas (glReadPixels reads the
// active framebuffer, not the main one.)
Canvas *curcanvas = Canvas::current;
if (curcanvas)
Canvas::bindDefaultCanvas();
std::vector<Canvas *> canvases = getCanvas();
setCanvas();
int w = getWidth();
int h = getHeight();
@@ -1005,10 +1083,7 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
{
delete[] pixels;
delete[] screenshot;
if (curcanvas)
curcanvas->startGrab(curcanvas->getAttachedCanvases());
setCanvas(canvases);
throw love::Exception("Out of memory.");
}
@@ -1040,16 +1115,12 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
catch (love::Exception &)
{
delete[] screenshot;
if (curcanvas)
curcanvas->startGrab(curcanvas->getAttachedCanvases());
setCanvas(canvases);
throw;
}
// Re-bind the active canvas, if necessary.
if (curcanvas)
curcanvas->startGrab(curcanvas->getAttachedCanvases());
setCanvas(canvases);
return img;
}
@@ -1130,53 +1201,140 @@ bool Graphics::isSupported(Support feature) const
}
}
void Graphics::push()
void Graphics::push(StackType type)
{
if (userMatrices == matrixLimit)
throw Exception("Maximum stack depth reached. (More pushes than pops?)");
glPushMatrix();
++userMatrices;
if (stackTypes.size() == MAX_USER_STACK_DEPTH)
throw Exception("Maximum stack depth reached (more pushes than pops?)");
gl.pushTransform();
pixel_size_stack.push_back(pixel_size_stack.back());
if (type == STACK_ALL)
states.push_back(states.back());
stackTypes.push_back(type);
}
void Graphics::pop()
{
if (userMatrices < 1)
throw Exception("Minimum stack depth reached. (More pops than pushes?)");
glPopMatrix();
--userMatrices;
if (stackTypes.size() < 1)
throw Exception("Minimum stack depth reached (more pops than pushes?)");
gl.popTransform();
pixel_size_stack.pop_back();
if (stackTypes.back() == STACK_ALL)
{
DisplayState &newstate = states[states.size() - 2];
// Hack: the Lua-facing love.graphics.print function will set the current
// font if needed, but only on its first call... we always want a font.
if (newstate.font.get() == nullptr)
newstate.font.set(states.back().font.get());
restoreStateChecked(newstate);
// The last two states in the stack should be equal now.
states.pop_back();
}
stackTypes.pop_back();
}
void Graphics::rotate(float r)
{
glRotatef(LOVE_TODEG(r), 0, 0, 1);
gl.getTransform().rotate(r);
}
void Graphics::scale(float x, float y)
{
glScalef(x, y, 1);
gl.getTransform().scale(x, y);
pixel_size_stack.back() *= 2. / (fabs(x) + fabs(y));
}
void Graphics::translate(float x, float y)
{
glTranslatef(x, y, 0);
gl.getTransform().translate(x, y);
}
void Graphics::shear(float kx, float ky)
{
Matrix t;
t.setShear(kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
gl.getTransform().setShear(kx, ky);
}
void Graphics::origin()
{
glLoadIdentity();
gl.getTransform().setIdentity();
pixel_size_stack.back() = 1;
}
Graphics::DisplayState::DisplayState()
: color(255, 255, 255, 255)
, backgroundColor(0, 0, 0, 255)
, blendMode(BLEND_ALPHA)
, lineWidth(1.0f)
, lineStyle(LINE_SMOOTH)
, lineJoin(LINE_JOIN_MITER)
, pointSize(1.0f)
, scissor(false)
, scissorBox()
, font(nullptr)
, shader(nullptr)
, wireframe(false)
{
// We should just directly initialize the array in the initializer list, but
// that feature of C++11 is broken in Visual Studio 2013...
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
}
Graphics::DisplayState::DisplayState(const DisplayState &other)
: color(other.color)
, backgroundColor(other.backgroundColor)
, blendMode(other.blendMode)
, lineWidth(other.lineWidth)
, lineStyle(other.lineStyle)
, lineJoin(other.lineJoin)
, pointSize(other.pointSize)
, scissor(other.scissor)
, scissorBox(other.scissorBox)
, font(other.font)
, shader(other.shader)
, canvases(other.canvases)
, wireframe(other.wireframe)
{
for (int i = 0; i < 4; i++)
colorMask[i] = other.colorMask[i];
}
Graphics::DisplayState::~DisplayState()
{
}
Graphics::DisplayState &Graphics::DisplayState::operator = (const DisplayState &other)
{
color = other.color;
backgroundColor = other.backgroundColor;
blendMode = other.blendMode;
lineWidth = other.lineWidth;
lineStyle = other.lineStyle;
lineJoin = other.lineJoin;
pointSize = other.pointSize;
scissor = other.scissor;
scissorBox = other.scissorBox;
font = other.font;
shader = other.shader;
canvases = other.canvases;
for (int i = 0; i < 4; i++)
colorMask[i] = other.colorMask[i];
wireframe = other.wireframe;
return *this;
}
} // opengl
} // graphics
} // love
+60 -59
View File
@@ -54,50 +54,6 @@ namespace graphics
namespace opengl
{
// During display mode changing, certain
// variables about the OpenGL context are
// lost.
struct DisplayState
{
// Colors.
Color color;
Color backgroundColor;
// Blend mode.
Graphics::BlendMode blendMode;
// Line.
Graphics::LineStyle lineStyle;
Graphics::LineJoin lineJoin;
// Point.
float pointSize;
// Scissor.
bool scissor;
OpenGL::Viewport scissorBox;
// Color mask.
bool colorMask[4];
bool wireframe;
// Default values.
DisplayState()
{
color.set(255,255,255,255);
backgroundColor.set(0, 0, 0, 255);
blendMode = Graphics::BLEND_ALPHA;
lineStyle = Graphics::LINE_SMOOTH;
lineJoin = Graphics::LINE_JOIN_MITER;
pointSize = 1.0f;
scissor = false;
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
wireframe = false;
}
};
class Graphics : public love::graphics::Graphics
{
public:
@@ -108,10 +64,6 @@ public:
// Implements Module.
const char *getName() const;
DisplayState saveState();
void restoreState(const DisplayState &s);
virtual void setViewportSize(int width, int height);
virtual bool setMode(int width, int height, bool &sRGB);
virtual void unSetMode();
@@ -244,10 +196,22 @@ public:
**/
Font *getFont() const;
void setShader(Shader *shader);
void setShader();
Shader *getShader() const;
void setCanvas(Canvas *canvas);
void setCanvas(const std::vector<Canvas *> &canvases);
void setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases);
void setCanvas();
std::vector<Canvas *> getCanvas() const;
/**
* Sets the enabled color components when rendering.
**/
void setColorMask(bool r, bool g, bool b, bool a);
void setColorMask(const bool mask[4]);
/**
* Gets the current color mask.
@@ -447,8 +411,9 @@ public:
**/
bool isSupported(Support feature) const;
void push();
void push(StackType type = STACK_TRANSFORM);
void pop();
void rotate(float r);
void scale(float x, float y = 1.0f);
void translate(float x, float y);
@@ -457,17 +422,50 @@ public:
private:
Font *currentFont;
struct DisplayState
{
// Colors.
Color color;
Color backgroundColor;
// Blend mode.
BlendMode blendMode;
// Line.
float lineWidth;
LineStyle lineStyle;
LineJoin lineJoin;
// Point.
float pointSize;
// Scissor.
bool scissor;
OpenGL::Viewport scissorBox;
Object::StrongRef<Font> font;
Object::StrongRef<Shader> shader;
std::vector<Object::StrongRef<Canvas>> canvases;
// Color mask.
bool colorMask[4];
bool wireframe;
DisplayState();
DisplayState(const DisplayState &other);
~DisplayState();
DisplayState &operator = (const DisplayState &other);
};
void restoreState(const DisplayState &s);
void restoreStateChecked(const DisplayState &s);
love::window::Window *currentWindow;
std::vector<double> pixel_size_stack; // stores current size of a pixel (needed for line drawing)
LineStyle lineStyle;
LineJoin lineJoin;
float lineWidth;
GLint matrixLimit;
GLint userMatrices;
bool colorMask[4];
bool wireframe;
int width;
int height;
@@ -475,7 +473,10 @@ private:
bool activeStencil;
DisplayState savedState;
std::vector<DisplayState> states;
std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
static const size_t MAX_USER_STACK_DEPTH = 64;
bool displayedMinReqWarning;
+8 -19
View File
@@ -47,8 +47,6 @@ Image::Image(love::image::ImageData *data, const Flags &flags)
{
width = data->getWidth();
height = data->getHeight();
data->retain();
preload();
}
@@ -63,28 +61,22 @@ Image::Image(love::image::CompressedData *cdata, const Flags &flags)
{
width = cdata->getWidth(0);
height = cdata->getHeight(0);
cdata->retain();
preload();
}
Image::~Image()
{
if (data != nullptr)
data->release();
if (cdata != nullptr)
cdata->release();
unload();
}
love::image::ImageData *Image::getImageData() const
{
return data;
return data.get();
}
love::image::CompressedData *Image::getCompressedData() const
{
return cdata;
return cdata.get();
}
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
@@ -279,9 +271,9 @@ void Image::uploadTexture()
{
bind();
if (isCompressed() && cdata)
if (isCompressed() && cdata.get())
uploadCompressedData();
else if (data)
else if (data.get())
uploadImageData();
}
@@ -290,7 +282,7 @@ bool Image::loadVolatile()
if (flags.sRGB && !hasSRGBSupport())
throw love::Exception("sRGB images are not supported on this system.");
if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getFormat()))
if (isCompressed() && cdata.get() && !hasCompressedTextureSupport(cdata->getFormat()))
{
const char *str;
if (image::CompressedData::getConstant(cdata->getFormat(), str))
@@ -397,12 +389,11 @@ void Image::uploadDefaultTexture()
void Image::drawv(const Matrix &t, const Vertex *v)
{
OpenGL::TempTransform transform(gl);
transform.get() *= t;
predraw();
glPushMatrix();
glMultMatrixf((const GLfloat *)t.getElements());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -415,8 +406,6 @@ void Image::drawv(const Matrix &t, const Vertex *v)
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
postdraw();
}
+2 -2
View File
@@ -157,11 +157,11 @@ private:
// The ImageData from which the texture is created. May be null if
// Compressed image data was used to create the texture.
love::image::ImageData *data;
Object::StrongRef<love::image::ImageData> data;
// Or the Compressed Image Data from which the texture is created. May be
// null if raw ImageData was used to create the texture.
love::image::CompressedData *cdata;
Object::StrongRef<love::image::CompressedData> cdata;
// OpenGL texture identifier.
GLuint texture;
+7 -20
View File
@@ -79,9 +79,6 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
Mesh::~Mesh()
{
if (texture)
texture->release();
delete vbo;
delete ibo;
}
@@ -264,25 +261,17 @@ size_t Mesh::getVertexMapCount() const
void Mesh::setTexture(Texture *tex)
{
tex->retain();
if (texture)
texture->release();
texture = tex;
texture.set(tex);
}
void Mesh::setTexture()
{
if (texture)
texture->release();
texture = nullptr;
texture.set(nullptr);
}
Texture *Mesh::getTexture() const
{
return texture;
return texture.get();
}
void Mesh::setDrawMode(Mesh::DrawMode mode)
@@ -334,7 +323,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
if (vertex_count == 0)
return;
if (texture)
if (texture.get())
texture->predraw();
else
gl.bindTexture(0);
@@ -342,8 +331,8 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
Matrix m;
m.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
glPushMatrix();
glMultMatrixf(m.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= m;
VertexBuffer::Bind vbo_bind(*vbo);
@@ -412,9 +401,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
gl.setColor(gl.getColor());
}
glPopMatrix();
if (texture)
if (texture.get())
texture->postdraw();
}
+1 -1
View File
@@ -178,7 +178,7 @@ private:
int range_min;
int range_max;
Texture *texture;
Object::StrongRef<Texture> texture;
// Whether the per-vertex colors are used when drawing.
bool colors_enabled;
+62 -3
View File
@@ -28,6 +28,7 @@
// C++
#include <algorithm>
#include <limits>
// C
#include <cstring>
@@ -47,6 +48,8 @@ OpenGL::OpenGL()
, vendor(VENDOR_UNKNOWN)
, state()
{
matrices.transform.reserve(10);
matrices.projection.reserve(2);
}
void OpenGL::initContext()
@@ -56,6 +59,7 @@ void OpenGL::initContext()
initOpenGLFunctions();
initVendor();
initMatrices();
contextInitialized = true;
}
@@ -117,6 +121,15 @@ void OpenGL::setupContext()
createDefaultTexture();
state.lastPseudoInstanceID = -1;
// Invalidate the cached matrices by setting some elements to NaN.
float nan = std::numeric_limits<float>::quiet_NaN();
state.lastProjectionMatrix.setTranslation(nan, nan);
state.lastTransformMatrix.setTranslation(nan, nan);
glMatrixMode(GL_MODELVIEW);
contextInitialized = true;
}
void OpenGL::deInitContext()
@@ -176,6 +189,15 @@ void OpenGL::initMaxValues()
maxRenderTargets = std::min(maxattachments, maxdrawbuffers);
}
void OpenGL::initMatrices()
{
matrices.transform.clear();
matrices.projection.clear();
matrices.transform.push_back(Matrix());
matrices.projection.push_back(Matrix());
}
void OpenGL::createDefaultTexture()
{
// Set the 'default' texture (id 0) as a repeating white pixel. Otherwise,
@@ -198,6 +220,21 @@ void OpenGL::createDefaultTexture()
bindTexture(curtexture);
}
void OpenGL::pushTransform()
{
matrices.transform.push_back(matrices.transform.back());
}
void OpenGL::popTransform()
{
matrices.transform.pop_back();
}
Matrix &OpenGL::getTransform()
{
return matrices.transform.back();
}
void OpenGL::prepareDraw()
{
Shader *shader = Shader::current;
@@ -218,15 +255,37 @@ void OpenGL::prepareDraw()
// We need to make sure antialiased Canvases are properly resolved
// before sampling from their textures in a shader.
// This is kind of a big hack. :(
const std::map<std::string, Object *> &r = shader->getBoundRetainables();
for (auto it = r.begin(); it != r.end(); ++it)
for (auto &r : shader->getBoundRetainables())
{
// Even bigger hack! D:
Canvas *canvas = dynamic_cast<Canvas *>(it->second);
Canvas *canvas = dynamic_cast<Canvas *>(r.second);
if (canvas != nullptr)
canvas->resolveMSAA();
}
}
const float *curproj = matrices.projection.back().getElements();
const float *lastproj = state.lastProjectionMatrix.getElements();
// We only need to re-upload the projection matrix if it's changed.
if (memcmp(curproj, lastproj, sizeof(float) * 16) != 0)
{
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(curproj);
glMatrixMode(GL_MODELVIEW);
state.lastProjectionMatrix = matrices.projection.back();
}
const float *curxform = matrices.transform.back().getElements();
const float *lastxform = state.lastTransformMatrix.getElements();
// Same with the transform matrix.
if (memcmp(curxform, lastxform, sizeof(float) * 16) != 0)
{
glLoadMatrixf(curxform);
state.lastTransformMatrix = matrices.transform.back();
}
}
void OpenGL::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+40
View File
@@ -26,9 +26,11 @@
// LOVE
#include "graphics/Color.h"
#include "graphics/Texture.h"
#include "common/Matrix.h"
// C++
#include <vector>
#include <stack>
// The last argument to AttribPointer takes a buffer offset casted to a pointer.
#define BUFFER_OFFSET(i) ((char *) NULL + (i))
@@ -101,6 +103,36 @@ public:
GLenum func;
};
struct
{
std::vector<Matrix> transform;
std::vector<Matrix> projection;
} matrices;
class TempTransform
{
public:
TempTransform(OpenGL &gl)
: gl(gl)
{
gl.pushTransform();
}
~TempTransform()
{
gl.popTransform();
}
Matrix &get()
{
return gl.getTransform();
}
private:
OpenGL &gl;
};
OpenGL();
/**
@@ -121,6 +153,10 @@ public:
**/
void deInitContext();
void pushTransform();
void popTransform();
Matrix &getTransform();
/**
* Set up necessary state (LOVE-provided shader uniforms, etc.) for drawing.
* This *MUST* be called directly before OpenGL drawing functions.
@@ -264,6 +300,7 @@ private:
void initVendor();
void initOpenGLFunctions();
void initMaxValues();
void initMatrices();
void createDefaultTexture();
bool contextInitialized;
@@ -296,6 +333,9 @@ private:
// The last ID value used for pseudo-instancing.
int lastPseudoInstanceID;
Matrix lastProjectionMatrix;
Matrix lastTransformMatrix;
} state;
}; // OpenGL
+20 -37
View File
@@ -102,7 +102,6 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
sizes.push_back(1.0f);
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
setBufferSize(size);
texture->retain();
}
ParticleSystem::ParticleSystem(const ParticleSystem &p)
@@ -150,22 +149,10 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
, relativeRotation(p.relativeRotation)
{
setBufferSize(maxParticles);
if (texture != nullptr)
texture->retain();
for (Quad *quad : quads)
quad->retain();
}
ParticleSystem::~ParticleSystem()
{
if (texture != nullptr)
texture->release();
for (Quad *quad : quads)
quad->release();
deleteBuffers();
}
@@ -422,19 +409,14 @@ ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
return pNext;
}
void ParticleSystem::setTexture(Texture *texture)
void ParticleSystem::setTexture(Texture *tex)
{
Object::AutoRelease imagerelease(this->texture);
this->texture = texture;
if (texture)
texture->retain();
texture.set(tex);
}
Texture *ParticleSystem::getTexture() const
{
return texture;
return texture.get();
}
void ParticleSystem::setInsertMode(InsertMode mode)
@@ -732,26 +714,29 @@ std::vector<Color> ParticleSystem::getColor() const
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
{
for (Quad *quad : newQuads)
quad->retain();
std::vector<StrongRef<Quad>> quadlist;
quadlist.reserve(newQuads.size());
for (Quad *quad : quads)
quad->release();
for (Quad *q : newQuads)
quadlist.push_back(q);
quads = newQuads;
quads = quadlist;
}
void ParticleSystem::setQuads()
{
for (Quad *quad : quads)
quad->release();
quads.clear();
}
const std::vector<Quad *> &ParticleSystem::getQuads() const
std::vector<Quad *> ParticleSystem::getQuads() const
{
return quads;
std::vector<Quad *> quadlist;
quadlist.reserve(quads.size());
for (const Object::StrongRef<Quad> &q : quads)
quadlist.push_back(q.get());
return quadlist;
}
void ParticleSystem::setRelativeRotation(bool enable)
@@ -838,16 +823,16 @@ bool ParticleSystem::isFull() const
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
uint32 pCount = getCount();
if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
return;
Color curcolor = gl.getColor();
glPushMatrix();
static Matrix t;
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= t;
const Vertex *textureVerts = texture->getVertices();
Vertex *pVerts = particleVerts;
@@ -901,8 +886,6 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
texture->postdraw();
glPopMatrix();
gl.setColor(curcolor);
}
+3 -3
View File
@@ -431,7 +431,7 @@ public:
/**
* Gets the Quads used when drawing the particles.
**/
const std::vector<Quad *> &getQuads() const;
std::vector<Quad *> getQuads() const;
/**
* sets whether particle angles & rotations are relative to their velocities.
@@ -563,7 +563,7 @@ protected:
Vertex *particleVerts;
// The texture to be drawn.
Texture *texture;
Object::StrongRef<Texture> texture;
// Whether the particle emitter is active.
bool active;
@@ -640,7 +640,7 @@ protected:
std::vector<Colorf> colors;
// Quads.
std::vector<Quad *> quads;
std::vector<Object::StrongRef<Quad>> quads;
bool relativeRotation;
+12 -19
View File
@@ -97,8 +97,8 @@ Shader::~Shader()
if (current == this)
detach();
for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
it->second->release();
for (const auto &retainable : boundRetainables)
retainable.second->release();
boundRetainables.clear();
@@ -178,9 +178,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
if (program == 0)
throw love::Exception("Cannot create shader program object.");
std::vector<GLuint>::const_iterator it;
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glAttachShader(program, *it);
for (GLuint id : shaderids)
glAttachShader(program, id);
// Bind generic vertex attribute indices to names in the shader.
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
@@ -201,8 +200,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
glLinkProgram(program);
// flag shaders for auto-deletion when the program object is deleted.
for (it = shaderids.begin(); it != shaderids.end(); ++it)
glDeleteShader(*it);
for (GLuint id : shaderids)
glDeleteShader(id);
GLint status;
glGetProgramiv(program, GL_LINK_STATUS, &status);
@@ -275,10 +274,9 @@ bool Shader::loadVolatile()
std::vector<GLuint> shaderids;
ShaderSources::const_iterator source;
for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
for (const auto &source : shaderSources)
{
GLuint shaderid = compileCode(source->first, source->second);
GLuint shaderid = compileCode(source.first, source.second);
shaderids.push_back(shaderid);
}
@@ -364,11 +362,10 @@ std::string Shader::getWarnings() const
const char *typestr;
// Get the individual shader stage warnings
std::map<ShaderType, std::string>::const_iterator it;
for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
for (const auto &warning : shaderWarnings)
{
if (typeNames.find(it->first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
if (typeNames.find(warning.first, typestr))
warnings += std::string(typestr) + std::string(" shader:\n") + warning.second;
}
warnings += getProgramWarnings();
@@ -380,13 +377,9 @@ void Shader::attach(bool temporary)
{
if (current != this)
{
if (current != nullptr)
current->release();
glUseProgram(program);
current = this;
current->retain();
// retain/release happens in Graphics::setShader.
}
if (!temporary)
+5 -15
View File
@@ -88,14 +88,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
delete element_buf;
throw love::Exception("Out of memory.");
}
texture->retain();
}
SpriteBatch::~SpriteBatch()
{
texture->release();
delete color;
delete array_buf;
delete element_buf;
@@ -172,15 +168,12 @@ void SpriteBatch::flush()
void SpriteBatch::setTexture(Texture *newtexture)
{
Object::AutoRelease imagerelease(texture);
newtexture->retain();
texture = newtexture;
texture.set(newtexture);
}
Texture *SpriteBatch::getTexture()
{
return texture;
return texture.get();
}
void SpriteBatch::setColor(const Color &color)
@@ -271,11 +264,10 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
return;
static Matrix t;
glPushMatrix();
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
OpenGL::TempTransform transform(gl);
transform.get() *= t;
texture->predraw();
@@ -314,8 +306,6 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
}
texture->postdraw();
glPopMatrix();
}
void SpriteBatch::addv(const Vertex *v, int index)
+1 -1
View File
@@ -126,7 +126,7 @@ private:
*/
void setColorv(Vertex *v, const Color &color);
Texture *texture;
Object::StrongRef<Texture> texture;
// Max number of sprites in the batch.
int size;
+18 -9
View File
@@ -19,6 +19,7 @@
**/
#include "wrap_Canvas.h"
#include "Graphics.h"
namespace love
{
@@ -37,18 +38,26 @@ int w_Canvas_renderTo(lua_State *L)
Canvas *canvas = luax_checkcanvas(L, 1);
luaL_checktype(L, 2, LUA_TFUNCTION);
// Save the current Canvas so we can restore it when we're done.
Canvas *oldcanvas = Canvas::current;
Graphics *graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
luax_catchexcept(L, [&](){ canvas->startGrab(); });
if (graphics)
{
// Save the current Canvas so we can restore it when we're done.
std::vector<Canvas *> oldcanvases = graphics->getCanvas();
lua_settop(L, 2); // make sure the function is on top of the stack
lua_call(L, 0, 0);
for (Canvas *c : oldcanvases)
c->retain();
if (oldcanvas != nullptr)
oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
else
Canvas::bindDefaultCanvas();
luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
lua_settop(L, 2); // make sure the function is on top of the stack
lua_call(L, 0, 0);
graphics->setCanvas(oldcanvases);
for (Canvas *c : oldcanvases)
c->release();
}
return 0;
}
+29 -34
View File
@@ -651,8 +651,7 @@ int w_setColorMask(lua_State *L)
mask[i] = luax_toboolean(L, i + 1);
}
// r, g, b, a
instance()->setColorMask(mask[0], mask[1], mask[2], mask[3]);
instance()->setColorMask(mask);
return 0;
}
@@ -865,43 +864,35 @@ int w_setCanvas(lua_State *L)
instance()->discardStencil();
// called with none -> reset to default buffer
if (lua_isnoneornil(L,1))
if (lua_isnoneornil(L, 1))
{
Canvas::bindDefaultCanvas();
instance()->setCanvas();
return 0;
}
bool is_table = lua_istable(L, 1);
std::vector<Canvas *> attachments;
Canvas *canvas = 0;
std::vector<Canvas *> canvases;
if (is_table)
{
// grab the first canvas in the array and attach the rest
lua_rawgeti(L, 1, 1);
canvas = luax_checkcanvas(L, -1);
lua_pop(L, 1);
for (size_t i = 2; i <= lua_objlen(L, 1); i++)
for (size_t i = 1; i <= lua_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
attachments.push_back(luax_checkcanvas(L, -1));
canvases.push_back(luax_checkcanvas(L, -1));
lua_pop(L, 1);
}
}
else
{
canvas = luax_checkcanvas(L, 1);
for (int i = 2; i <= lua_gettop(L); i++)
attachments.push_back(luax_checkcanvas(L, i));
for (int i = 1; i <= lua_gettop(L); i++)
canvases.push_back(luax_checkcanvas(L, i));
}
luax_catchexcept(L, [&]() {
if (attachments.size() > 0)
canvas->startGrab(attachments);
if (canvases.size() > 0)
instance()->setCanvas(canvases);
else
canvas->startGrab();
instance()->setCanvas();
});
return 0;
@@ -909,24 +900,23 @@ int w_setCanvas(lua_State *L)
int w_getCanvas(lua_State *L)
{
Canvas *canvas = Canvas::current;
int n = 1;
const std::vector<Canvas *> canvases = instance()->getCanvas();
int n = 0;
if (canvas)
if (!canvases.empty())
{
canvas->retain();
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
const std::vector<Canvas *> &attachments = canvas->getAttachedCanvases();
for (size_t i = 0; i < attachments.size(); i++)
for (Canvas *c : canvases)
{
attachments[i]->retain();
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, attachments[i]);
c->retain();
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
n++;
}
}
else
{
lua_pushnil(L);
n = 1;
}
return n;
}
@@ -935,18 +925,18 @@ int w_setShader(lua_State *L)
{
if (lua_isnoneornil(L,1))
{
Shader::detach();
instance()->setShader();
return 0;
}
Shader *shader = luax_checkshader(L, 1);
shader->attach();
instance()->setShader(shader);
return 0;
}
int w_getShader(lua_State *L)
{
Shader *shader = Shader::current;
Shader *shader = instance()->getShader();
if (shader)
{
shader->retain();
@@ -1299,7 +1289,12 @@ int w_polygon(lua_State *L)
int w_push(lua_State *L)
{
luax_catchexcept(L, [&](){ instance()->push(); });
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
if (sname && !Graphics::getConstant(sname, stype))
return luaL_error(L, "Invalid graphics stack type: %s", sname);
luax_catchexcept(L, [&](){ instance()->push(stype); });
return 0;
}
+7 -13
View File
@@ -77,11 +77,11 @@ Mouse::Mouse()
Mouse::~Mouse()
{
if (curCursor)
if (curCursor.get())
setCursor();
for (auto it = systemCursors.begin(); it != systemCursors.end(); ++it)
it->second->release();
for (auto &c : systemCursors)
c.second->release();
}
love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
@@ -91,7 +91,7 @@ love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, in
love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
{
Cursor *cursor = NULL;
Cursor *cursor = nullptr;
auto it = systemCursors.find(cursortype);
if (it != systemCursors.end())
@@ -107,25 +107,19 @@ love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
void Mouse::setCursor(love::mouse::Cursor *cursor)
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = cursor;
curCursor->retain();
curCursor.set(cursor);
SDL_SetCursor((SDL_Cursor *) cursor->getHandle());
}
void Mouse::setCursor()
{
Object::AutoRelease cursorrelease(curCursor);
curCursor = NULL;
curCursor.set(nullptr);
SDL_SetCursor(SDL_GetDefaultCursor());
}
love::mouse::Cursor *Mouse::getCursor() const
{
return curCursor;
return curCursor.get();
}
int Mouse::getX() const
+1 -1
View File
@@ -67,7 +67,7 @@ public:
private:
love::mouse::Cursor *curCursor;
Object::StrongRef<love::mouse::Cursor> curCursor;
std::map<Cursor::SystemCursor, Cursor *> systemCursors;
+2 -5
View File
@@ -41,7 +41,6 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
{
udata = new bodyudata();
udata->ref = nullptr;
world->retain();
b2BodyDef def;
def.position = Physics::scaleDown(p);
def.userData = (void *) udata;
@@ -57,8 +56,7 @@ Body::Body(b2Body *b)
, udata(nullptr)
{
udata = (bodyudata *) b->GetUserData();
world = (World *)Memoizer::find(b->GetWorld());
world->retain();
world.set((World *) Memoizer::find(b->GetWorld()));
// Box2D body holds a reference to the love Body.
this->retain();
Memoizer::add(body, this);
@@ -69,7 +67,6 @@ Body::~Body()
if (udata != nullptr)
delete udata->ref;
delete udata;
world->release();
}
float Body::getX()
@@ -420,7 +417,7 @@ bool Body::isFixedRotation() const
World *Body::getWorld() const
{
return world;
return world.get();
}
int Body::getFixtureList(lua_State *L) const
+1 -1
View File
@@ -436,7 +436,7 @@ private:
//
// This ensures that a World only can be destroyed
// once all bodies have been destroyed too.
World *world;
Object::StrongRef<World> world;
bodyudata *udata;
+2 -2
View File
@@ -40,7 +40,7 @@ namespace box2d
{
Joint::Joint(Body *body1)
: world(body1->world)
: world(body1->world.get())
, udata(nullptr)
, body1(body1)
, body2(nullptr)
@@ -50,7 +50,7 @@ Joint::Joint(Body *body1)
}
Joint::Joint(Body *body1, Body *body2)
: world(body1->world)
: world(body1->world.get())
, udata(nullptr)
, body1(body1)
, body2(body2)
+3 -6
View File
@@ -259,23 +259,20 @@ void World::update(float dt)
world->Step(dt, 8, 6);
// Destroy all objects marked during the time step.
for (auto i = destructBodies.begin(); i < destructBodies.end(); i++)
for (Body *b : destructBodies)
{
Body *b = *i;
if (b->body != 0) b->destroy();
// Release for reference in vector.
b->release();
}
for (auto i = destructFixtures.begin(); i < destructFixtures.end(); i++)
for (Fixture *f : destructFixtures)
{
Fixture *f = *i;
if (f->isValid()) f->destroy();
// Release for reference in vector.
f->release();
}
for (auto i = destructJoints.begin(); i < destructJoints.end(); i++)
for (Joint *j : destructJoints)
{
Joint *j = *i;
if (j->isValid()) j->destroyJoint();
// Release for reference in vector.
j->release();
-3
View File
@@ -37,7 +37,6 @@ Decoder::Decoder(Data *data, const std::string &ext, int bufferSize)
, buffer(0)
, eof(false)
{
data->retain();
buffer = new char[bufferSize];
}
@@ -45,8 +44,6 @@ Decoder::~Decoder()
{
if (buffer != 0)
delete [](char *) buffer;
if (data != 0)
data->release();
}
void *Decoder::getBuffer() const
+1 -1
View File
@@ -53,7 +53,7 @@ protected:
// The encoded data. This should be replaced with buffered file
// reads in the future.
Data *data;
Object::StrongRef<Data> data;
// File extension.
std::string ext;
+1 -1
View File
@@ -69,7 +69,7 @@ bool FLACDecoder::accepts(const std::string &ext)
love::sound::Decoder *FLACDecoder::clone()
{
return new FLACDecoder(data, ext, bufferSize, sampleRate);
return new FLACDecoder(data.get(), ext, bufferSize, sampleRate);
}
int FLACDecoder::decode()
+1 -1
View File
@@ -86,7 +86,7 @@ bool GmeDecoder::accepts(const std::string &ext)
love::sound::Decoder *GmeDecoder::clone()
{
return new GmeDecoder(data, ext, bufferSize);
return new GmeDecoder(data.get(), ext, bufferSize);
}
int GmeDecoder::decode()
+1 -1
View File
@@ -98,7 +98,7 @@ bool ModPlugDecoder::accepts(const std::string &ext)
love::sound::Decoder *ModPlugDecoder::clone()
{
return new ModPlugDecoder(data, ext, bufferSize);
return new ModPlugDecoder(data.get(), ext, bufferSize);
}
int ModPlugDecoder::decode()
+1 -1
View File
@@ -96,7 +96,7 @@ void Mpg123Decoder::quit()
love::sound::Decoder *Mpg123Decoder::clone()
{
return new Mpg123Decoder(data, ext, bufferSize);
return new Mpg123Decoder(data.get(), ext, bufferSize);
}
int Mpg123Decoder::decode()
+1 -1
View File
@@ -179,7 +179,7 @@ bool VorbisDecoder::accepts(const std::string &ext)
love::sound::Decoder *VorbisDecoder::clone()
{
return new VorbisDecoder(data, ext, bufferSize);
return new VorbisDecoder(data.get(), ext, bufferSize);
}
int VorbisDecoder::decode()
+1 -1
View File
@@ -117,7 +117,7 @@ bool WaveDecoder::accepts(const std::string &ext)
love::sound::Decoder *WaveDecoder::clone()
{
return new WaveDecoder(data, ext, bufferSize);
return new WaveDecoder(data.get(), ext, bufferSize);
}
int WaveDecoder::decode()
+20 -3
View File
@@ -28,6 +28,7 @@
#include <spawn.h>
//#include <stdlib.h>
//#include <unistd.h>
#include <signal.h>
#include <sys/wait.h>
#elif defined(LOVE_WINDOWS)
#include "common/utf8.h"
@@ -41,6 +42,20 @@ namespace love
namespace system
{
System::System()
{
#if defined(LOVE_LINUX)
// Enable automatic cleanup of zombie processes
struct sigaction act = {0};
sigemptyset(&act.sa_mask);
act.sa_handler = SIG_DFL;
act.sa_flags = SA_NOCLDWAIT;
// Requires linux 2.6 or higher, so anything remotely modern
sigaction(SIGCHLD, &act, nullptr);
#endif
}
std::string System::getOS() const
{
#if defined(LOVE_MACOSX)
@@ -86,12 +101,14 @@ bool System::openURL(const std::string &url) const
if (posix_spawnp(&pid, "xdg-open", nullptr, nullptr, const_cast<char **>(argv), environ) != 0)
return false;
// Wait for xdg-open to complete (or fail.)
// Check if xdg-open already completed (or failed.)
int status = 0;
if (waitpid(pid, &status, 0) == pid)
if (waitpid(pid, &status, WNOHANG) > 0)
return (status == 0);
else
return false;
// We can't tell what actually happens without waiting for
// the process to finish, which could take forever (literally).
return true;
#elif defined(LOVE_WINDOWS)
+1
View File
@@ -48,6 +48,7 @@ public:
POWER_MAX_ENUM
};
System();
virtual ~System() {}
// Implements Module.
-3
View File
@@ -37,14 +37,11 @@ LuaThread::LuaThread(const std::string &name, love::Data *code)
, args(0)
, nargs(0)
{
code->retain();
threadName = name;
}
LuaThread::~LuaThread()
{
code->release();
// No args should still exist at this point,
// but you never know.
for (int i = 0; i < nargs; ++i)
+1 -1
View File
@@ -50,7 +50,7 @@ private:
void onError();
love::Data *code;
Object::StrongRef<love::Data> code;
std::string name;
std::string error;
+4 -10
View File
@@ -48,9 +48,6 @@ Window::Window()
Window::~Window()
{
if (curMode.icon)
curMode.icon->release();
if (window)
SDL_DestroyWindow(window);
@@ -185,8 +182,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
}
// Make sure the window keeps any previously set icon.
if (window && curMode.icon)
setIcon(curMode.icon);
if (window && curMode.icon.get())
setIcon(curMode.icon.get());
}
if (!window)
@@ -553,10 +550,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
if (!imgd)
return false;
imgd->retain();
if (curMode.icon)
curMode.icon->release();
curMode.icon = imgd;
curMode.icon.set(imgd);
if (!window)
return false;
@@ -597,7 +591,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
love::image::ImageData *Window::getIcon()
{
return curMode.icon;
return curMode.icon.get();
}
void Window::minimize()
+1 -1
View File
@@ -111,7 +111,7 @@ private:
int width;
int height;
WindowSettings settings;
love::image::ImageData *icon;
Object::StrongRef<love::image::ImageData> icon;
} curMode;