mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
53e63d48c9
--HG-- branch : minor
1478 lines
34 KiB
C++
1478 lines
34 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Graphics.h"
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#include "OpenGL.h"
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#include "graphics/Texture.h"
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#include "image/ImageData.h"
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#include "image/Image.h"
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#include "font/Rasterizer.h"
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#include "filesystem/wrap_Filesystem.h"
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#include "scripts/graphics.lua.h"
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#include <cassert>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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#define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
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int w_reset(lua_State *)
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{
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instance()->reset();
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return 0;
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}
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int w_clear(lua_State *)
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{
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instance()->clear();
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return 0;
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}
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int w_present(lua_State *)
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{
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instance()->present();
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return 0;
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}
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int w_isCreated(lua_State *L)
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{
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luax_pushboolean(L, instance()->isCreated());
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return 1;
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}
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int w_getWidth(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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return 1;
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}
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int w_getHeight(lua_State *L)
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{
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lua_pushinteger(L, instance()->getHeight());
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return 1;
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}
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int w_getDimensions(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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lua_pushinteger(L, instance()->getHeight());
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return 2;
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}
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int w_setScissor(lua_State *L)
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{
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int nargs = lua_gettop(L);
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if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
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&& lua_isnil(L, 3) && lua_isnil(L, 4)))
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{
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instance()->setScissor();
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return 0;
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}
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int w = luaL_checkint(L, 3);
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int h = luaL_checkint(L, 4);
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if (w < 0 || h < 0)
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return luaL_error(L, "Can't set scissor with negative width and/or height.");
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instance()->setScissor(x, y, w, h);
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return 0;
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}
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int w_getScissor(lua_State *L)
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{
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int x, y, w, h;
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if (!instance()->getScissor(x, y, w, h))
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return 0;
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, w);
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lua_pushinteger(L, h);
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return 4;
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}
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static int setStencil(lua_State *L, bool invert)
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{
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// no argument -> clear stencil
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if (lua_isnoneornil(L, 1))
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{
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instance()->discardStencil();
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return 0;
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}
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luaL_checktype(L, 1, LUA_TFUNCTION);
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instance()->defineStencil();
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lua_call(L, lua_gettop(L) - 1, 0); // call stencil(...)
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instance()->useStencil(invert);
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return 0;
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}
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int w_setStencil(lua_State *L)
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{
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return setStencil(L, false);
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}
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int w_setInvertedStencil(lua_State *L)
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{
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return setStencil(L, true);
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}
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static const char *imageFlagName(Image::FlagType flagtype)
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{
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const char *name = nullptr;
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Image::getConstant(flagtype, name);
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return name;
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}
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int w_newImage(lua_State *L)
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{
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love::image::ImageData *data = nullptr;
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love::image::CompressedData *cdata = nullptr;
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Image::Flags flags;
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if (!lua_isnoneornil(L, 2))
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{
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luaL_checktype(L, 2, LUA_TTABLE);
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flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
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flags.sRGB = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_SRGB), flags.sRGB);
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}
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bool releasedata = false;
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// Convert to ImageData / CompressedData, if necessary.
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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{
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love::image::Image *image = Module::getInstance<love::image::Image>(Module::M_IMAGE);
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if (image == nullptr)
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return luaL_error(L, "Cannot load images without the love.image module.");
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love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
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if (image->isCompressed(fdata))
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{
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luax_catchexcept(L,
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[&]() { cdata = image->newCompressedData(fdata); },
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[&]() { fdata->release(); }
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);
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}
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else
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{
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luax_catchexcept(L,
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[&]() { data = image->newImageData(fdata); },
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[&]() { fdata->release(); }
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);
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}
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// Lua's GC won't release the image data, so we should do it ourselves.
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releasedata = true;
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}
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else if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
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cdata = luax_checktype<love::image::CompressedData>(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T);
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else
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data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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if (!data && !cdata)
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return luaL_error(L, "Error creating image (could not load data.)");
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// Create the image.
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Image *image = nullptr;
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luax_catchexcept(L,
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[&]() {
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if (cdata)
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image = instance()->newImage(cdata, flags);
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else if (data)
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image = instance()->newImage(data, flags);
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},
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[&]() {
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if (releasedata && data)
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data->release();
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else if (releasedata && cdata)
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cdata->release();
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}
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);
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if (image == nullptr)
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return luaL_error(L, "Could not load image.");
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// Push the type.
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luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
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return 1;
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}
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int w_newQuad(lua_State *L)
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{
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Quad::Viewport v;
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v.x = (float) luaL_checknumber(L, 1);
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v.y = (float) luaL_checknumber(L, 2);
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v.w = (float) luaL_checknumber(L, 3);
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v.h = (float) luaL_checknumber(L, 4);
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float sw = (float) luaL_checknumber(L, 5);
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float sh = (float) luaL_checknumber(L, 6);
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Quad *quad = instance()->newQuad(v, sw, sh);
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luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad);
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return 1;
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}
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int w_newFont(lua_State *L)
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{
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// Convert to Rasterizer, if necessary.
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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{
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int idxs[] = {1, 2};
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luax_convobj(L, idxs, 2, "font", "newRasterizer");
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}
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love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
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Font *font = 0;
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luax_catchexcept(L, [&]() {
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font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
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);
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if (font == 0)
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return luaL_error(L, "Could not load font.");
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// Push the type.
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luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
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return 1;
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}
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int w_newImageFont(lua_State *L)
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{
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// filter for glyphs
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Texture::Filter filter = instance()->getDefaultFilter();
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// Convert to ImageData if necessary.
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if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
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luax_convobj(L, 1, "image", "newImageData");
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else if (luax_istype(L, 1, GRAPHICS_IMAGE_T))
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{
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Image *i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
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filter = i->getFilter();
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love::image::ImageData *id = i->getImageData();
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if (!id)
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return luaL_argerror(L, 1, "Image cannot be compressed.");
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, id, false);
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lua_replace(L, 1);
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}
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// Convert to Rasterizer if necessary.
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if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
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{
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luaL_checkstring(L, 2);
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int idxs[] = {1, 2};
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luax_convobj(L, idxs, 2, "font", "newRasterizer");
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}
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love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
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// Create the font.
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Font *font = instance()->newFont(rasterizer, filter);
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if (font == 0)
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return luaL_error(L, "Could not load font.");
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// Push the type.
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luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
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return 1;
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}
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int w_newSpriteBatch(lua_State *L)
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{
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Texture *texture = luax_checktexture(L, 1);
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int size = luaL_optint(L, 2, 1000);
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SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
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if (lua_gettop(L) > 2)
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{
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const char *usagestr = luaL_checkstring(L, 3);
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if (!SpriteBatch::getConstant(usagestr, usage))
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return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
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}
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SpriteBatch *t = nullptr;
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luax_catchexcept(L,
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[&](){ t = instance()->newSpriteBatch(texture, size, usage); }
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);
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luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
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return 1;
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}
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int w_newParticleSystem(lua_State *L)
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{
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Texture *texture = luax_checktexture(L, 1);
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lua_Number size = luaL_optnumber(L, 2, 1000);
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ParticleSystem *t = 0;
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if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
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return luaL_error(L, "Invalid ParticleSystem size");
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luax_catchexcept(L,
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[&](){ t = instance()->newParticleSystem(texture, int(size)); }
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);
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luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
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return 1;
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}
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int w_newCanvas(lua_State *L)
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{
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// check if width and height are given. else default to screen dimensions.
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int width = luaL_optint(L, 1, instance()->getWidth());
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int height = luaL_optint(L, 2, instance()->getHeight());
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const char *str = luaL_optstring(L, 3, "normal");
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int msaa = luaL_optint(L, 4, 0);
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Canvas::Format format;
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if (!Canvas::getConstant(str, format))
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return luaL_error(L, "Invalid Canvas format: %s", str);
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Canvas *canvas = nullptr;
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luax_catchexcept(L,
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[&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
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);
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if (canvas == nullptr)
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return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
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luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
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return 1;
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}
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int w_newShader(lua_State *L)
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{
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// clamp stack to 2 elements
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lua_settop(L, 2);
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// read any filepath arguments
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for (int i = 1; i <= 2; i++)
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{
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if (!lua_isstring(L, i))
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continue;
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// call love.filesystem.isFile(arg_i)
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luax_getfunction(L, "filesystem", "isFile");
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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bool isFile = luax_toboolean(L, -1);
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lua_pop(L, 1);
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if (isFile)
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{
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luax_getfunction(L, "filesystem", "read");
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lua_pushvalue(L, i);
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lua_call(L, 1, 1);
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lua_replace(L, i);
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}
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}
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bool has_arg1 = lua_isstring(L, 1);
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bool has_arg2 = lua_isstring(L, 2);
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// require at least one string argument
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if (!(has_arg1 || has_arg2))
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luaL_checkstring(L, 1);
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luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
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// push vertexcode and pixelcode strings to the top of the stack
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lua_pushvalue(L, 1);
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lua_pushvalue(L, 2);
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// call effectCodeToGLSL, returned values will be at the top of the stack
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if (lua_pcall(L, 2, 2, 0) != 0)
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return luaL_error(L, "%s", lua_tostring(L, -1));
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Shader::ShaderSources sources;
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// vertex shader code
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if (lua_isstring(L, -2))
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{
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std::string vertexcode(luaL_checkstring(L, -2));
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sources[Shader::TYPE_VERTEX] = vertexcode;
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}
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else if (has_arg1 && has_arg2)
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return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
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// pixel shader code
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if (lua_isstring(L, -1))
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{
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std::string pixelcode(luaL_checkstring(L, -1));
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sources[Shader::TYPE_PIXEL] = pixelcode;
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}
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else if (has_arg1 && has_arg2)
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return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
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if (sources.empty())
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{
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// Original args had source code, but effectCodeToGLSL couldn't translate it
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for (int i = 1; i <= 2; i++)
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{
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if (lua_isstring(L, i))
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return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
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}
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}
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bool should_error = false;
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try
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{
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Shader *shader = instance()->newShader(sources);
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luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
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}
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catch (love::Exception &e)
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{
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luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
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lua_pushstring(L, e.what());
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// Function pushes the new error string onto the stack.
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lua_pcall(L, 1, 1, 0);
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should_error = true;
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}
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if (should_error)
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return lua_error(L);
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return 1;
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}
|
|
|
|
int w_newMesh(lua_State *L)
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{
|
|
// Check first argument: table of vertices or number of vertices.
|
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int ttype = lua_type(L, 1);
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|
if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
|
|
luaL_argerror(L, 1, "table or number expected");
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|
|
// Second argument: optional texture.
|
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Texture *tex = nullptr;
|
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if (!lua_isnoneornil(L, 2))
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tex = luax_checktexture(L, 2);
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// Third argument: optional draw mode.
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const char *str = 0;
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Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN;
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str = lua_isnoneornil(L, 3) ? 0 : luaL_checkstring(L, 3);
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if (str && !Mesh::getConstant(str, mode))
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return luaL_error(L, "Invalid mesh draw mode: %s", str);
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|
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Mesh *t = nullptr;
|
|
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if (ttype == LUA_TTABLE)
|
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{
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size_t vertex_count = lua_objlen(L, 1);
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std::vector<Vertex> vertices;
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vertices.reserve(vertex_count);
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|
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bool use_colors = false;
|
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|
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// Get the vertices from the table.
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|
for (size_t i = 1; i <= vertex_count; i++)
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{
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lua_rawgeti(L, 1, i);
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|
|
if (lua_type(L, -1) != LUA_TTABLE)
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|
return luax_typerror(L, 1, "table of tables");
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|
|
|
for (int j = 1; j <= 8; j++)
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lua_rawgeti(L, -j, j);
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Vertex v;
|
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v.x = (float) luaL_checknumber(L, -8);
|
|
v.y = (float) luaL_checknumber(L, -7);
|
|
|
|
v.s = (float) luaL_optnumber(L, -6, 0.0);
|
|
v.t = (float) luaL_optnumber(L, -5, 0.0);
|
|
|
|
v.r = (unsigned char) luaL_optinteger(L, -4, 255);
|
|
v.g = (unsigned char) luaL_optinteger(L, -3, 255);
|
|
v.b = (unsigned char) luaL_optinteger(L, -2, 255);
|
|
v.a = (unsigned char) luaL_optinteger(L, -1, 255);
|
|
|
|
// Enable per-vertex coloring if any color is not the default.
|
|
if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
|
|
use_colors = true;
|
|
|
|
lua_pop(L, 9);
|
|
vertices.push_back(v);
|
|
}
|
|
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, mode); });
|
|
t->setVertexColors(use_colors);
|
|
}
|
|
else
|
|
{
|
|
int count = luaL_checkint(L, 1);
|
|
luax_catchexcept(L, [&](){ t = instance()->newMesh(count, mode); });
|
|
}
|
|
|
|
if (tex)
|
|
t->setTexture(tex);
|
|
|
|
luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
|
|
return 1;
|
|
}
|
|
|
|
int w_setColor(lua_State *L)
|
|
{
|
|
Color c;
|
|
if (lua_istable(L, 1))
|
|
{
|
|
for (int i = 1; i <= 4; i++)
|
|
lua_rawgeti(L, 1, i);
|
|
|
|
c.r = (unsigned char)luaL_checkint(L, -4);
|
|
c.g = (unsigned char)luaL_checkint(L, -3);
|
|
c.b = (unsigned char)luaL_checkint(L, -2);
|
|
c.a = (unsigned char)luaL_optint(L, -1, 255);
|
|
|
|
lua_pop(L, 4);
|
|
}
|
|
else
|
|
{
|
|
c.r = (unsigned char)luaL_checkint(L, 1);
|
|
c.g = (unsigned char)luaL_checkint(L, 2);
|
|
c.b = (unsigned char)luaL_checkint(L, 3);
|
|
c.a = (unsigned char)luaL_optint(L, 4, 255);
|
|
}
|
|
instance()->setColor(c);
|
|
return 0;
|
|
}
|
|
|
|
int w_getColor(lua_State *L)
|
|
{
|
|
Color c = instance()->getColor();
|
|
lua_pushinteger(L, c.r);
|
|
lua_pushinteger(L, c.g);
|
|
lua_pushinteger(L, c.b);
|
|
lua_pushinteger(L, c.a);
|
|
return 4;
|
|
}
|
|
|
|
int w_setBackgroundColor(lua_State *L)
|
|
{
|
|
Color c;
|
|
if (lua_istable(L, 1))
|
|
{
|
|
for (int i = 1; i <= 4; i++)
|
|
lua_rawgeti(L, 1, i);
|
|
|
|
c.r = (unsigned char)luaL_checkint(L, -4);
|
|
c.g = (unsigned char)luaL_checkint(L, -3);
|
|
c.b = (unsigned char)luaL_checkint(L, -2);
|
|
c.a = (unsigned char)luaL_optint(L, -1, 255);
|
|
|
|
lua_pop(L, 4);
|
|
}
|
|
else
|
|
{
|
|
c.r = (unsigned char)luaL_checkint(L, 1);
|
|
c.g = (unsigned char)luaL_checkint(L, 2);
|
|
c.b = (unsigned char)luaL_checkint(L, 3);
|
|
c.a = (unsigned char)luaL_optint(L, 4, 255);
|
|
}
|
|
instance()->setBackgroundColor(c);
|
|
return 0;
|
|
}
|
|
|
|
int w_getBackgroundColor(lua_State *L)
|
|
{
|
|
Color c = instance()->getBackgroundColor();
|
|
lua_pushinteger(L, c.r);
|
|
lua_pushinteger(L, c.g);
|
|
lua_pushinteger(L, c.b);
|
|
lua_pushinteger(L, c.a);
|
|
return 4;
|
|
}
|
|
|
|
int w_setFont(lua_State *L)
|
|
{
|
|
Font *font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
|
|
instance()->setFont(font);
|
|
return 0;
|
|
}
|
|
|
|
int w_getFont(lua_State *L)
|
|
{
|
|
Font *f = instance()->getFont();
|
|
|
|
if (f == 0)
|
|
return 0;
|
|
|
|
f->retain();
|
|
luax_pushtype(L, "Font", GRAPHICS_FONT_T, f);
|
|
return 1;
|
|
}
|
|
|
|
int w_setColorMask(lua_State *L)
|
|
{
|
|
bool mask[4];
|
|
|
|
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
|
|
{
|
|
// Enable all color components if no argument is given.
|
|
mask[0] = mask[1] = mask[2] = mask[3] = true;
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < 4; i++)
|
|
mask[i] = luax_toboolean(L, i + 1);
|
|
}
|
|
|
|
instance()->setColorMask(mask);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getColorMask(lua_State *L)
|
|
{
|
|
const bool *mask = instance()->getColorMask();
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
luax_pushboolean(L, mask[i]);
|
|
|
|
return 4;
|
|
}
|
|
|
|
int w_setBlendMode(lua_State *L)
|
|
{
|
|
Graphics::BlendMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid blend mode: %s", str);
|
|
|
|
luax_catchexcept(L, [&](){ instance()->setBlendMode(mode); });
|
|
return 0;
|
|
}
|
|
|
|
int w_getBlendMode(lua_State *L)
|
|
{
|
|
const char *str;
|
|
Graphics::BlendMode mode;
|
|
|
|
luax_catchexcept(L, [&](){ mode = instance()->getBlendMode(); });
|
|
|
|
if (!Graphics::getConstant(mode, str))
|
|
return luaL_error(L, "Unknown blend mode");
|
|
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_setDefaultFilter(lua_State *L)
|
|
{
|
|
Texture::FilterMode min;
|
|
Texture::FilterMode mag;
|
|
|
|
const char *minstr = luaL_checkstring(L, 1);
|
|
const char *magstr = luaL_optstring(L, 2, minstr);
|
|
|
|
if (!Texture::getConstant(minstr, min))
|
|
return luaL_error(L, "Invalid filter mode: %s", minstr);
|
|
if (!Texture::getConstant(magstr, mag))
|
|
return luaL_error(L, "Invalid filter mode: %s", magstr);
|
|
|
|
float anisotropy = (float) luaL_optnumber(L, 3, 1.0);
|
|
|
|
Texture::Filter f;
|
|
f.min = min;
|
|
f.mag = mag;
|
|
f.anisotropy = anisotropy;
|
|
|
|
instance()->setDefaultFilter(f);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getDefaultFilter(lua_State *L)
|
|
{
|
|
const Texture::Filter &f = instance()->getDefaultFilter();
|
|
const char *minstr;
|
|
const char *magstr;
|
|
if (!Texture::getConstant(f.min, minstr))
|
|
return luaL_error(L, "Unknown minification filter mode");
|
|
if (!Texture::getConstant(f.mag, magstr))
|
|
return luaL_error(L, "Unknown magnification filter mode");
|
|
lua_pushstring(L, minstr);
|
|
lua_pushstring(L, magstr);
|
|
lua_pushnumber(L, f.anisotropy);
|
|
return 3;
|
|
}
|
|
|
|
int w_setDefaultMipmapFilter(lua_State *L)
|
|
{
|
|
Texture::FilterMode filter = Texture::FILTER_NONE;
|
|
if (!lua_isnoneornil(L, 1))
|
|
{
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Texture::getConstant(str, filter))
|
|
return luaL_error(L, "Invalid filter mode: %s", str);
|
|
}
|
|
|
|
float sharpness = (float) luaL_optnumber(L, 2, 0);
|
|
|
|
instance()->setDefaultMipmapFilter(filter, sharpness);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getDefaultMipmapFilter(lua_State *L)
|
|
{
|
|
Texture::FilterMode filter;
|
|
float sharpness;
|
|
|
|
instance()->getDefaultMipmapFilter(&filter, &sharpness);
|
|
|
|
const char *str;
|
|
if (Texture::getConstant(filter, str))
|
|
lua_pushstring(L, str);
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
lua_pushnumber(L, sharpness);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int w_setLineWidth(lua_State *L)
|
|
{
|
|
float width = (float)luaL_checknumber(L, 1);
|
|
instance()->setLineWidth(width);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLineStyle(lua_State *L)
|
|
{
|
|
Graphics::LineStyle style;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, style))
|
|
return luaL_error(L, "Invalid line style: %s", str);
|
|
|
|
instance()->setLineStyle(style);
|
|
return 0;
|
|
}
|
|
|
|
int w_setLineJoin(lua_State *L)
|
|
{
|
|
Graphics::LineJoin join;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, join))
|
|
return luaL_error(L, "Invalid line join mode: %s", str);
|
|
|
|
instance()->setLineJoin(join);
|
|
return 0;
|
|
}
|
|
|
|
int w_getLineWidth(lua_State *L)
|
|
{
|
|
lua_pushnumber(L, instance()->getLineWidth());
|
|
return 1;
|
|
}
|
|
|
|
int w_getLineStyle(lua_State *L)
|
|
{
|
|
Graphics::LineStyle style = instance()->getLineStyle();
|
|
const char *str;
|
|
if (!Graphics::getConstant(style, str))
|
|
return luaL_error(L, "Unknown line style");
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_getLineJoin(lua_State *L)
|
|
{
|
|
Graphics::LineJoin join = instance()->getLineJoin();
|
|
const char *str;
|
|
if (!Graphics::getConstant(join, str))
|
|
return luaL_error(L, "Unknown line join");
|
|
lua_pushstring(L, str);
|
|
return 1;
|
|
}
|
|
|
|
int w_setPointSize(lua_State *L)
|
|
{
|
|
float size = (float)luaL_checknumber(L, 1);
|
|
instance()->setPointSize(size);
|
|
return 0;
|
|
}
|
|
|
|
int w_getPointSize(lua_State *L)
|
|
{
|
|
lua_pushnumber(L, instance()->getPointSize());
|
|
return 1;
|
|
}
|
|
|
|
int w_setWireframe(lua_State *L)
|
|
{
|
|
instance()->setWireframe(luax_toboolean(L, 1));
|
|
return 0;
|
|
}
|
|
|
|
int w_isWireframe(lua_State *L)
|
|
{
|
|
luax_pushboolean(L, instance()->isWireframe());
|
|
return 1;
|
|
}
|
|
|
|
int w_newScreenshot(lua_State *L)
|
|
{
|
|
love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
|
|
bool copyAlpha = luax_optboolean(L, 1, false);
|
|
love::image::ImageData *i = 0;
|
|
|
|
luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
|
|
|
|
luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
|
|
return 1;
|
|
}
|
|
|
|
int w_setCanvas(lua_State *L)
|
|
{
|
|
// discard stencil testing
|
|
instance()->discardStencil();
|
|
|
|
// called with none -> reset to default buffer
|
|
if (lua_isnoneornil(L, 1))
|
|
{
|
|
instance()->setCanvas();
|
|
return 0;
|
|
}
|
|
|
|
bool is_table = lua_istable(L, 1);
|
|
std::vector<Canvas *> canvases;
|
|
|
|
if (is_table)
|
|
{
|
|
for (size_t i = 1; i <= lua_objlen(L, 1); i++)
|
|
{
|
|
lua_rawgeti(L, 1, i);
|
|
canvases.push_back(luax_checkcanvas(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 1; i <= lua_gettop(L); i++)
|
|
canvases.push_back(luax_checkcanvas(L, i));
|
|
}
|
|
|
|
luax_catchexcept(L, [&]() {
|
|
if (canvases.size() > 0)
|
|
instance()->setCanvas(canvases);
|
|
else
|
|
instance()->setCanvas();
|
|
});
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_getCanvas(lua_State *L)
|
|
{
|
|
const std::vector<Canvas *> canvases = instance()->getCanvas();
|
|
int n = 0;
|
|
|
|
if (!canvases.empty())
|
|
{
|
|
for (Canvas *c : canvases)
|
|
{
|
|
c->retain();
|
|
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
|
|
n++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lua_pushnil(L);
|
|
n = 1;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
int w_setShader(lua_State *L)
|
|
{
|
|
if (lua_isnoneornil(L,1))
|
|
{
|
|
instance()->setShader();
|
|
return 0;
|
|
}
|
|
|
|
Shader *shader = luax_checkshader(L, 1);
|
|
instance()->setShader(shader);
|
|
return 0;
|
|
}
|
|
|
|
int w_getShader(lua_State *L)
|
|
{
|
|
Shader *shader = instance()->getShader();
|
|
if (shader)
|
|
{
|
|
shader->retain();
|
|
luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
|
|
}
|
|
else
|
|
lua_pushnil(L);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getSupported(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Graphics::SUPPORT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Graphics::SUPPORT_MAX_ENUM; i++)
|
|
{
|
|
Graphics::Support feature = (Graphics::Support) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Graphics::getConstant(feature, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, instance()->isSupported(feature));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getCanvasFormats(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
|
|
{
|
|
Canvas::Format format = (Canvas::Format) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Canvas::getConstant(format, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, Canvas::isFormatSupported(format));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getCompressedImageFormats(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) image::CompressedData::FORMAT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) image::CompressedData::FORMAT_MAX_ENUM; i++)
|
|
{
|
|
image::CompressedData::Format format = (image::CompressedData::Format) i;
|
|
const char *name = nullptr;
|
|
|
|
if (format == image::CompressedData::FORMAT_UNKNOWN)
|
|
continue;
|
|
|
|
if (!image::CompressedData::getConstant(format, name))
|
|
continue;
|
|
|
|
luax_pushboolean(L, Image::hasCompressedTextureSupport(format));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_getRendererInfo(lua_State *L)
|
|
{
|
|
Graphics::RendererInfo info;
|
|
luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
|
|
|
|
luax_pushstring(L, info.name);
|
|
luax_pushstring(L, info.version);
|
|
luax_pushstring(L, info.vendor);
|
|
luax_pushstring(L, info.device);
|
|
return 4;
|
|
}
|
|
|
|
int w_getSystemLimits(lua_State *L)
|
|
{
|
|
lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
|
|
|
|
for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
|
|
{
|
|
Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
|
|
const char *name = nullptr;
|
|
|
|
if (!Graphics::getConstant(limittype, name))
|
|
continue;
|
|
|
|
lua_pushnumber(L, instance()->getSystemLimit(limittype));
|
|
lua_setfield(L, -2, name);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_draw(lua_State *L)
|
|
{
|
|
Drawable *drawable = nullptr;
|
|
Texture *texture = nullptr;
|
|
Quad *quad = nullptr;
|
|
int startidx = 2;
|
|
|
|
if (luax_istype(L, 2, GRAPHICS_QUAD_T))
|
|
{
|
|
texture = luax_checktexture(L, 1);
|
|
quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
|
|
startidx = 3;
|
|
}
|
|
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
|
|
{
|
|
return luax_typerror(L, 2, "Quad");
|
|
}
|
|
else
|
|
{
|
|
drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
|
|
startidx = 2;
|
|
}
|
|
|
|
float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
|
|
float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
|
|
float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
|
|
float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
|
|
float sy = (float) luaL_optnumber(L, startidx + 4, sx);
|
|
float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
|
|
float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
|
|
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
|
|
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
|
|
|
|
if (texture && quad)
|
|
texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
|
|
else if (drawable)
|
|
drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_print(lua_State *L)
|
|
{
|
|
std::string str = luax_checkstring(L, 1);
|
|
float x = (float)luaL_optnumber(L, 2, 0.0);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0.0f);
|
|
float oy = (float)luaL_optnumber(L, 8, 0.0f);
|
|
float kx = (float)luaL_optnumber(L, 9, 0.0f);
|
|
float ky = (float)luaL_optnumber(L, 10, 0.0f);
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
int w_printf(lua_State *L)
|
|
{
|
|
std::string str = luax_checkstring(L, 1);
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float wrap = (float)luaL_checknumber(L, 4);
|
|
|
|
float angle = 0.0f;
|
|
float sx = 1.0f, sy = 1.0f;
|
|
float ox = 0.0f, oy = 0.0f;
|
|
float kx = 0.0f, ky = 0.0f;
|
|
|
|
Graphics::AlignMode align = Graphics::ALIGN_LEFT;
|
|
|
|
if (lua_gettop(L) >= 5)
|
|
{
|
|
if (!lua_isnil(L, 5))
|
|
{
|
|
const char *str = luaL_checkstring(L, 5);
|
|
if (!Graphics::getConstant(str, align))
|
|
return luaL_error(L, "Incorrect alignment: %s", str);
|
|
}
|
|
|
|
angle = (float) luaL_optnumber(L, 6, 0.0f);
|
|
sx = (float) luaL_optnumber(L, 7, 1.0f);
|
|
sy = (float) luaL_optnumber(L, 8, sx);
|
|
ox = (float) luaL_optnumber(L, 9, 0.0f);
|
|
oy = (float) luaL_optnumber(L, 10, 0.0f);
|
|
kx = (float) luaL_optnumber(L, 11, 0.0f);
|
|
ky = (float) luaL_optnumber(L, 12, 0.0f);
|
|
}
|
|
|
|
luax_catchexcept(L,
|
|
[&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
|
|
);
|
|
return 0;
|
|
}
|
|
|
|
int w_point(lua_State *L)
|
|
{
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
instance()->point(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_line(lua_State *L)
|
|
{
|
|
int args = lua_gettop(L);
|
|
bool is_table = false;
|
|
if (args == 1 && lua_istable(L, 1))
|
|
{
|
|
args = lua_objlen(L, 1);
|
|
is_table = true;
|
|
}
|
|
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertex components must be a multiple of two");
|
|
else if (args < 4)
|
|
return luaL_error(L, "Need at least two vertices to draw a line");
|
|
|
|
float *coords = new float[args];
|
|
if (is_table)
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
{
|
|
lua_rawgeti(L, 1, i + 1);
|
|
coords[i] = luax_tofloat(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = luax_tofloat(L, i + 1);
|
|
}
|
|
|
|
instance()->polyline(coords, args);
|
|
|
|
delete[] coords;
|
|
return 0;
|
|
}
|
|
|
|
int w_rectangle(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float w = (float)luaL_checknumber(L, 4);
|
|
float h = (float)luaL_checknumber(L, 5);
|
|
instance()->rectangle(mode, x, y, w, h);
|
|
return 0;
|
|
}
|
|
|
|
int w_circle(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float radius = (float)luaL_checknumber(L, 4);
|
|
int points;
|
|
if (lua_isnoneornil(L, 5))
|
|
points = radius > 10 ? (int)(radius) : 10;
|
|
else
|
|
points = luaL_checkint(L, 5);
|
|
|
|
instance()->circle(mode, x, y, radius, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_arc(lua_State *L)
|
|
{
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Incorrect draw mode %s", str);
|
|
|
|
float x = (float)luaL_checknumber(L, 2);
|
|
float y = (float)luaL_checknumber(L, 3);
|
|
float radius = (float)luaL_checknumber(L, 4);
|
|
float angle1 = (float)luaL_checknumber(L, 5);
|
|
float angle2 = (float)luaL_checknumber(L, 6);
|
|
int points;
|
|
if (lua_isnoneornil(L, 7))
|
|
points = radius > 10 ? (int)(radius) : 10;
|
|
else
|
|
points = luaL_checkint(L, 7);
|
|
|
|
instance()->arc(mode, x, y, radius, angle1, angle2, points);
|
|
return 0;
|
|
}
|
|
|
|
int w_polygon(lua_State *L)
|
|
{
|
|
int args = lua_gettop(L) - 1;
|
|
|
|
Graphics::DrawMode mode;
|
|
const char *str = luaL_checkstring(L, 1);
|
|
if (!Graphics::getConstant(str, mode))
|
|
return luaL_error(L, "Invalid draw mode: %s", str);
|
|
|
|
bool is_table = false;
|
|
float *coords;
|
|
if (args == 1 && lua_istable(L, 2))
|
|
{
|
|
args = lua_objlen(L, 2);
|
|
is_table = true;
|
|
}
|
|
|
|
if (args % 2 != 0)
|
|
return luaL_error(L, "Number of vertex components must be a multiple of two");
|
|
else if (args < 6)
|
|
return luaL_error(L, "Need at least three vertices to draw a polygon");
|
|
|
|
// fetch coords
|
|
coords = new float[args + 2];
|
|
if (is_table)
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
{
|
|
lua_rawgeti(L, 2, i + 1);
|
|
coords[i] = luax_tofloat(L, -1);
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < args; ++i)
|
|
coords[i] = luax_tofloat(L, i + 2);
|
|
}
|
|
|
|
// make a closed loop
|
|
coords[args] = coords[0];
|
|
coords[args+1] = coords[1];
|
|
instance()->polygon(mode, coords, args+2);
|
|
delete[] coords;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int w_push(lua_State *L)
|
|
{
|
|
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
|
|
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
|
|
if (sname && !Graphics::getConstant(sname, stype))
|
|
return luaL_error(L, "Invalid graphics stack type: %s", sname);
|
|
|
|
luax_catchexcept(L, [&](){ instance()->push(stype); });
|
|
return 0;
|
|
}
|
|
|
|
int w_pop(lua_State *L)
|
|
{
|
|
luax_catchexcept(L, [&](){ instance()->pop(); });
|
|
return 0;
|
|
}
|
|
|
|
int w_rotate(lua_State *L)
|
|
{
|
|
float angle = (float)luaL_checknumber(L, 1);
|
|
instance()->rotate(angle);
|
|
return 0;
|
|
}
|
|
|
|
int w_scale(lua_State *L)
|
|
{
|
|
float sx = (float)luaL_optnumber(L, 1, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 2, sx);
|
|
instance()->scale(sx, sy);
|
|
return 0;
|
|
}
|
|
|
|
int w_translate(lua_State *L)
|
|
{
|
|
float x = (float)luaL_checknumber(L, 1);
|
|
float y = (float)luaL_checknumber(L, 2);
|
|
instance()->translate(x, y);
|
|
return 0;
|
|
}
|
|
|
|
int w_shear(lua_State *L)
|
|
{
|
|
float kx = (float)luaL_checknumber(L, 1);
|
|
float ky = (float)luaL_checknumber(L, 2);
|
|
instance()->shear(kx, ky);
|
|
return 0;
|
|
}
|
|
|
|
int w_origin(lua_State * /*L*/)
|
|
{
|
|
instance()->origin();
|
|
return 0;
|
|
}
|
|
|
|
|
|
// List of functions to wrap.
|
|
static const luaL_Reg functions[] =
|
|
{
|
|
{ "reset", w_reset },
|
|
{ "clear", w_clear },
|
|
{ "present", w_present },
|
|
|
|
{ "newImage", w_newImage },
|
|
{ "newQuad", w_newQuad },
|
|
{ "newFont", w_newFont },
|
|
{ "newImageFont", w_newImageFont },
|
|
{ "newSpriteBatch", w_newSpriteBatch },
|
|
{ "newParticleSystem", w_newParticleSystem },
|
|
{ "newCanvas", w_newCanvas },
|
|
{ "newShader", w_newShader },
|
|
{ "newMesh", w_newMesh },
|
|
|
|
{ "setColor", w_setColor },
|
|
{ "getColor", w_getColor },
|
|
{ "setBackgroundColor", w_setBackgroundColor },
|
|
{ "getBackgroundColor", w_getBackgroundColor },
|
|
|
|
{ "setFont", w_setFont },
|
|
{ "getFont", w_getFont },
|
|
|
|
{ "setColorMask", w_setColorMask },
|
|
{ "getColorMask", w_getColorMask },
|
|
{ "setBlendMode", w_setBlendMode },
|
|
{ "getBlendMode", w_getBlendMode },
|
|
{ "setDefaultFilter", w_setDefaultFilter },
|
|
{ "getDefaultFilter", w_getDefaultFilter },
|
|
{ "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
|
|
{ "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
|
|
{ "setLineWidth", w_setLineWidth },
|
|
{ "setLineStyle", w_setLineStyle },
|
|
{ "setLineJoin", w_setLineJoin },
|
|
{ "getLineWidth", w_getLineWidth },
|
|
{ "getLineStyle", w_getLineStyle },
|
|
{ "getLineJoin", w_getLineJoin },
|
|
{ "setPointSize", w_setPointSize },
|
|
{ "getPointSize", w_getPointSize },
|
|
{ "setWireframe", w_setWireframe },
|
|
{ "isWireframe", w_isWireframe },
|
|
{ "newScreenshot", w_newScreenshot },
|
|
{ "setCanvas", w_setCanvas },
|
|
{ "getCanvas", w_getCanvas },
|
|
|
|
{ "setShader", w_setShader },
|
|
{ "getShader", w_getShader },
|
|
|
|
{ "getSupported", w_getSupported },
|
|
{ "getCanvasFormats", w_getCanvasFormats },
|
|
{ "getCompressedImageFormats", w_getCompressedImageFormats },
|
|
{ "getRendererInfo", w_getRendererInfo },
|
|
{ "getSystemLimits", w_getSystemLimits },
|
|
|
|
{ "draw", w_draw },
|
|
|
|
{ "print", w_print },
|
|
{ "printf", w_printf },
|
|
|
|
{ "isCreated", w_isCreated },
|
|
{ "getWidth", w_getWidth },
|
|
{ "getHeight", w_getHeight },
|
|
{ "getDimensions", w_getDimensions },
|
|
|
|
{ "setScissor", w_setScissor },
|
|
{ "getScissor", w_getScissor },
|
|
|
|
{ "setStencil", w_setStencil },
|
|
{ "setInvertedStencil", w_setInvertedStencil },
|
|
|
|
{ "point", w_point },
|
|
{ "line", w_line },
|
|
{ "rectangle", w_rectangle },
|
|
{ "circle", w_circle },
|
|
{ "arc", w_arc },
|
|
|
|
{ "polygon", w_polygon },
|
|
|
|
{ "push", w_push },
|
|
{ "pop", w_pop },
|
|
{ "rotate", w_rotate },
|
|
{ "scale", w_scale },
|
|
{ "translate", w_translate },
|
|
{ "shear", w_shear },
|
|
{ "origin", w_origin },
|
|
|
|
{ 0, 0 }
|
|
};
|
|
|
|
// Types for this module.
|
|
static const lua_CFunction types[] =
|
|
{
|
|
luaopen_font,
|
|
luaopen_image,
|
|
luaopen_quad,
|
|
luaopen_spritebatch,
|
|
luaopen_particlesystem,
|
|
luaopen_canvas,
|
|
luaopen_shader,
|
|
luaopen_mesh,
|
|
0
|
|
};
|
|
|
|
extern "C" int luaopen_love_graphics(lua_State *L)
|
|
{
|
|
Graphics *instance = instance();
|
|
if (instance == nullptr)
|
|
{
|
|
luax_catchexcept(L, [&](){ instance = new Graphics(); });
|
|
}
|
|
else
|
|
instance->retain();
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "graphics";
|
|
w.flags = MODULE_GRAPHICS_T;
|
|
w.functions = functions;
|
|
w.types = types;
|
|
|
|
int n = luax_register_module(L, w);
|
|
|
|
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
|
|
lua_call(L, 0, 0);
|
|
|
|
return n;
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|