mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
Merged default into minor
--HG-- branch : minor
This commit is contained in:
@@ -194,5 +194,19 @@ void Matrix::transform(Vertex *dst, const Vertex *src, int size) const
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}
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}
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||||
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||||
Matrix Matrix::ortho(float left, float right, float bottom, float top)
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||||
{
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||||
Matrix m;
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||||
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||||
m.e[0] = 2.0f / (right - left);
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m.e[5] = 2.0f / (top - bottom);
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m.e[10] = -1.0;
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m.e[12] = -(right + left) / (right - left);
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m.e[13] = -(top + bottom) / (top - bottom);
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return m;
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}
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} // love
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@@ -150,6 +150,12 @@ public:
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**/
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void transform(Vertex *dst, const Vertex *src, int size) const;
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|
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/**
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* Creates a new orthographic projection matrix with depth in the range of
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* [-1, 1].
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**/
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static Matrix ortho(float left, float right, float bottom, float top);
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private:
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/**
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@@ -21,6 +21,8 @@
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// LOVE
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#include "Object.h"
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#include <stdio.h>
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namespace love
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||||
{
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||||
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@@ -92,11 +92,73 @@ public:
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}; // AutoRelease
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/**
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* Partial re-implementation + specialization of std::shared_ptr. We can't
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* use C++11's stdlib yet...
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**/
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||||
template <typename T>
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class StrongRef
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||||
{
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public:
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StrongRef()
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: object(nullptr)
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{
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||||
}
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||||
|
||||
StrongRef(T *obj)
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: object(obj)
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||||
{
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if (object) object->retain();
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}
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||||
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||||
StrongRef(const StrongRef &other)
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: object(other.get())
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{
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if (object) object->retain();
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}
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||||
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~StrongRef()
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{
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if (object) object->release();
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}
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StrongRef &operator = (const StrongRef &other)
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{
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set(other.get());
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return *this;
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||||
}
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||||
|
||||
T *operator->() const
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||||
{
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return object;
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}
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||||
|
||||
void set(T *obj)
|
||||
{
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if (obj) obj->retain();
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if (object) object->release();
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object = obj;
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}
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||||
|
||||
T *get() const
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||||
{
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return object;
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}
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||||
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||||
private:
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||||
|
||||
T *object;
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||||
|
||||
}; // StrongRef
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||||
|
||||
private:
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||||
|
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// The reference count.
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int count;
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|
||||
}; // Object
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} // love
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#endif // LOVE_OBJECT_H
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@@ -102,7 +102,6 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
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, decoder(decoder)
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, toLoop(0)
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{
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decoder->retain();
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alGenBuffers(MAX_BUFFERS, streamBuffers);
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||||
|
||||
float z[3] = {0, 0, 0};
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||||
@@ -136,13 +135,15 @@ Source::Source(const Source &s)
|
||||
{
|
||||
if (type == TYPE_STREAM)
|
||||
{
|
||||
if (s.decoder)
|
||||
decoder = s.decoder->clone();
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||||
if (s.decoder.get())
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||||
{
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love::sound::Decoder *dec = s.decoder->clone();
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decoder.set(dec);
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dec->release();
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||||
}
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||||
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||||
alGenBuffers(MAX_BUFFERS, streamBuffers);
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||||
}
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||||
else
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||||
staticBuffer->retain();
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||||
|
||||
setFloatv(position, s.position);
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||||
setFloatv(velocity, s.velocity);
|
||||
@@ -156,12 +157,6 @@ Source::~Source()
|
||||
|
||||
if (type == TYPE_STREAM)
|
||||
alDeleteBuffers(MAX_BUFFERS, streamBuffers);
|
||||
|
||||
if (staticBuffer)
|
||||
staticBuffer->release();
|
||||
|
||||
if (decoder)
|
||||
decoder->release();
|
||||
}
|
||||
|
||||
love::audio::Source *Source::clone()
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||||
@@ -273,7 +268,7 @@ bool Source::update()
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||||
offsetSamples += (curOffsetSamples - newOffsetSamples);
|
||||
offsetSeconds += (curOffsetSecs - newOffsetSecs);
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||||
|
||||
streamAtomic(buffer, decoder);
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||||
streamAtomic(buffer, decoder.get());
|
||||
alSourceQueueBuffers(source, 1, &buffer);
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||||
}
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||||
return true;
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||||
@@ -544,7 +539,7 @@ bool Source::playAtomic()
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||||
|
||||
for (unsigned int i = 0; i < MAX_BUFFERS; i++)
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||||
{
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||||
streamAtomic(streamBuffers[i], decoder);
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||||
streamAtomic(streamBuffers[i], decoder.get());
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++usedBuffers;
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||||
if (decoder->isFinished())
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||||
break;
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||||
|
||||
@@ -147,7 +147,7 @@ private:
|
||||
static const unsigned int MAX_BUFFERS = 32;
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||||
ALuint streamBuffers[MAX_BUFFERS];
|
||||
|
||||
StaticDataBuffer *staticBuffer;
|
||||
Object::StrongRef<StaticDataBuffer> staticBuffer;
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||||
|
||||
float pitch;
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||||
float volume;
|
||||
@@ -181,7 +181,7 @@ private:
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||||
|
||||
int channels;
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||||
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||||
love::sound::Decoder *decoder;
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||||
Object::StrongRef<love::sound::Decoder> decoder;
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||||
|
||||
unsigned int toLoop;
|
||||
|
||||
|
||||
@@ -69,23 +69,36 @@ bool File::open(Mode mode)
|
||||
if (file != 0)
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||||
return false;
|
||||
|
||||
this->mode = mode;
|
||||
PHYSFS_getLastError(); // Clear the error buffer.
|
||||
PHYSFS_File *handle = nullptr;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case READ:
|
||||
file = PHYSFS_openRead(filename.c_str());
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||||
handle = PHYSFS_openRead(filename.c_str());
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||||
break;
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||||
case APPEND:
|
||||
file = PHYSFS_openAppend(filename.c_str());
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||||
handle = PHYSFS_openAppend(filename.c_str());
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||||
break;
|
||||
case WRITE:
|
||||
file = PHYSFS_openWrite(filename.c_str());
|
||||
handle = PHYSFS_openWrite(filename.c_str());
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||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (handle == nullptr)
|
||||
{
|
||||
const char *err = PHYSFS_getLastError();
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||||
if (err == nullptr)
|
||||
err = "unknown error";
|
||||
throw love::Exception("Could not open file %s (%s)", filename.c_str(), err);
|
||||
}
|
||||
|
||||
file = handle;
|
||||
|
||||
this->mode = mode;
|
||||
|
||||
if (file != 0 && !setBuffer(bufferMode, bufferSize))
|
||||
{
|
||||
// Revert to buffer defaults if we don't successfully set the buffer.
|
||||
|
||||
@@ -39,13 +39,11 @@ ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, i
|
||||
, glyphs(glyphs)
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||||
, numglyphs(numglyphs)
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||||
{
|
||||
imageData->retain();
|
||||
load();
|
||||
}
|
||||
|
||||
ImageRasterizer::~ImageRasterizer()
|
||||
{
|
||||
imageData->release();
|
||||
}
|
||||
|
||||
int ImageRasterizer::getLineHeight() const
|
||||
|
||||
@@ -53,7 +53,7 @@ private:
|
||||
void load();
|
||||
|
||||
// The image data
|
||||
love::image::ImageData *imageData;
|
||||
Object::StrongRef<love::image::ImageData> imageData;
|
||||
|
||||
// The glyphs in the font
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||||
uint32 *glyphs;
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||||
|
||||
@@ -51,14 +51,11 @@ TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
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||||
metrics.ascent = s.ascender >> 6;
|
||||
metrics.descent = s.descender >> 6;
|
||||
metrics.height = s.height >> 6;
|
||||
|
||||
data->retain();
|
||||
}
|
||||
|
||||
TrueTypeRasterizer::~TrueTypeRasterizer()
|
||||
{
|
||||
FT_Done_Face(face);
|
||||
data->release();
|
||||
}
|
||||
|
||||
int TrueTypeRasterizer::getLineHeight() const
|
||||
|
||||
@@ -58,7 +58,7 @@ private:
|
||||
FT_Face face;
|
||||
|
||||
// File data
|
||||
Data *data;
|
||||
Object::StrongRef<Data> data;
|
||||
}; // FreetypeRasterizer
|
||||
|
||||
} // freetype
|
||||
|
||||
@@ -99,6 +99,16 @@ bool Graphics::getConstant(SystemLimit in, const char *&out)
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||||
return systemLimits.find(in, out);
|
||||
}
|
||||
|
||||
bool Graphics::getConstant(const char *in, StackType &out)
|
||||
{
|
||||
return stackTypes.find(in, out);
|
||||
}
|
||||
|
||||
bool Graphics::getConstant(StackType in, const char *&out)
|
||||
{
|
||||
return stackTypes.find(in, out);
|
||||
}
|
||||
|
||||
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
|
||||
{
|
||||
{ "line", Graphics::DRAW_LINE },
|
||||
@@ -165,5 +175,13 @@ StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::syst
|
||||
|
||||
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
|
||||
|
||||
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
|
||||
{
|
||||
{"all", Graphics::STACK_ALL},
|
||||
{"transform", Graphics::STACK_TRANSFORM},
|
||||
};
|
||||
|
||||
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
|
||||
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -96,6 +96,13 @@ public:
|
||||
LIMIT_MAX_ENUM
|
||||
};
|
||||
|
||||
enum StackType
|
||||
{
|
||||
STACK_ALL,
|
||||
STACK_TRANSFORM,
|
||||
STACK_MAX_ENUM
|
||||
};
|
||||
|
||||
struct RendererInfo
|
||||
{
|
||||
std::string name;
|
||||
@@ -148,6 +155,9 @@ public:
|
||||
static bool getConstant(const char *in, SystemLimit &out);
|
||||
static bool getConstant(SystemLimit in, const char *&out);
|
||||
|
||||
static bool getConstant(const char *in, StackType &out);
|
||||
static bool getConstant(StackType in, const char *&out);
|
||||
|
||||
private:
|
||||
|
||||
static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
|
||||
@@ -171,6 +181,9 @@ private:
|
||||
static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
|
||||
static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
|
||||
|
||||
static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
|
||||
static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
|
||||
|
||||
}; // Graphics
|
||||
|
||||
} // graphics
|
||||
|
||||
@@ -588,16 +588,13 @@ void Canvas::unloadVolatile()
|
||||
fbo = depth_stencil = texture = 0;
|
||||
resolve_fbo = msaa_buffer = 0;
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
|
||||
attachedCanvases.clear();
|
||||
}
|
||||
|
||||
void Canvas::drawv(const Matrix &t, const Vertex *v)
|
||||
{
|
||||
glPushMatrix();
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
predraw();
|
||||
|
||||
@@ -614,8 +611,6 @@ void Canvas::drawv(const Matrix &t, const Vertex *v)
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
postdraw();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
@@ -688,16 +683,8 @@ void Canvas::setupGrab()
|
||||
strategy->bindFBO(fbo);
|
||||
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
|
||||
|
||||
// Reset the projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
// Set up orthographic view (no depth)
|
||||
glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
|
||||
|
||||
// Switch back to modelview matrix
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
// Set up the projection matrix
|
||||
gl.matrices.projection.push_back(Matrix::ortho(0.0, width, 0.0, height));
|
||||
|
||||
// Make sure the correct sRGB setting is used when drawing to the canvas.
|
||||
if (format == FORMAT_SRGB)
|
||||
@@ -751,11 +738,8 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
|
||||
// Attach the canvas textures to the active FBO and set up MRTs.
|
||||
strategy->setAttachments(canvases);
|
||||
|
||||
for (size_t i = 0; i < canvases.size(); i++)
|
||||
canvases[i]->retain();
|
||||
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
// We want to avoid reference cycles, so we don't retain the attached
|
||||
// Canvases here. The code in Graphics::setCanvas retains them.
|
||||
|
||||
attachedCanvases = canvases;
|
||||
}
|
||||
@@ -770,10 +754,6 @@ void Canvas::startGrab()
|
||||
// make sure the FBO is only using a single canvas
|
||||
strategy->setAttachments();
|
||||
|
||||
// release any previously attached canvases
|
||||
for (size_t i = 0; i < attachedCanvases.size(); i++)
|
||||
attachedCanvases[i]->release();
|
||||
|
||||
attachedCanvases.clear();
|
||||
}
|
||||
|
||||
@@ -783,9 +763,7 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
|
||||
if (current != this)
|
||||
return;
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gl.matrices.projection.pop_back();
|
||||
|
||||
if (switchingToOtherCanvas)
|
||||
{
|
||||
@@ -1120,12 +1098,6 @@ bool Canvas::isFormatSupported(Canvas::Format format)
|
||||
return supported;
|
||||
}
|
||||
|
||||
void Canvas::bindDefaultCanvas()
|
||||
{
|
||||
if (current != nullptr)
|
||||
current->stopGrab();
|
||||
}
|
||||
|
||||
bool Canvas::getConstant(const char *in, Format &out)
|
||||
{
|
||||
return formats.find(in, out);
|
||||
|
||||
@@ -120,7 +120,6 @@ public:
|
||||
static bool isFormatSupported(Format format);
|
||||
|
||||
static Canvas *current;
|
||||
static void bindDefaultCanvas();
|
||||
|
||||
// The viewport dimensions of the system (default) framebuffer.
|
||||
static OpenGL::Viewport systemViewport;
|
||||
|
||||
@@ -87,13 +87,10 @@ Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
|
||||
}
|
||||
|
||||
delete gd;
|
||||
|
||||
rasterizer->retain();
|
||||
}
|
||||
|
||||
Font::~Font()
|
||||
{
|
||||
rasterizer->release();
|
||||
unloadVolatile();
|
||||
}
|
||||
|
||||
@@ -368,11 +365,11 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
|
||||
// second (using the struct's < operator).
|
||||
std::sort(glyphinfolist.begin(), glyphinfolist.end());
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
Matrix t;
|
||||
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
@@ -393,8 +390,6 @@ void Font::print(const std::string &text, float x, float y, float extra_spacing,
|
||||
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
int Font::getWidth(const std::string &str)
|
||||
|
||||
@@ -183,7 +183,7 @@ private:
|
||||
Glyph *addGlyph(uint32 glyph);
|
||||
Glyph *findGlyph(uint32 glyph);
|
||||
|
||||
love::font::Rasterizer *rasterizer;
|
||||
Object::StrongRef<love::font::Rasterizer> rasterizer;
|
||||
|
||||
int height;
|
||||
float lineHeight;
|
||||
|
||||
@@ -44,20 +44,15 @@ namespace opengl
|
||||
{
|
||||
|
||||
Graphics::Graphics()
|
||||
: currentFont(0)
|
||||
, lineStyle(LINE_SMOOTH)
|
||||
, lineJoin(LINE_JOIN_MITER)
|
||||
, lineWidth(1)
|
||||
, matrixLimit(0)
|
||||
, userMatrices(0)
|
||||
, colorMask()
|
||||
, width(0)
|
||||
: width(0)
|
||||
, height(0)
|
||||
, created(false)
|
||||
, activeStencil(false)
|
||||
, savedState()
|
||||
, displayedMinReqWarning(false)
|
||||
{
|
||||
states.reserve(10);
|
||||
states.push_back(DisplayState());
|
||||
|
||||
currentWindow = love::window::sdl::Window::createSingleton();
|
||||
|
||||
int w, h;
|
||||
@@ -71,8 +66,8 @@ Graphics::Graphics()
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
if (currentFont != 0)
|
||||
currentFont->release();
|
||||
// We do this manually so the love objects get released before the window.
|
||||
states.clear();
|
||||
|
||||
currentWindow->release();
|
||||
}
|
||||
@@ -82,50 +77,86 @@ const char *Graphics::getName() const
|
||||
return "love.graphics.opengl";
|
||||
}
|
||||
|
||||
DisplayState Graphics::saveState()
|
||||
{
|
||||
DisplayState s;
|
||||
|
||||
s.color = getColor();
|
||||
s.backgroundColor = getBackgroundColor();
|
||||
|
||||
s.blendMode = getBlendMode();
|
||||
//get line style
|
||||
s.lineStyle = getLineStyle();
|
||||
s.lineJoin = getLineJoin();
|
||||
//get the point size
|
||||
glGetFloatv(GL_POINT_SIZE, &s.pointSize);
|
||||
//get scissor status
|
||||
s.scissor = (glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE);
|
||||
//do we have scissor, if so, store the box
|
||||
if (s.scissor)
|
||||
s.scissorBox = gl.getScissor();
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
s.colorMask[i] = colorMask[i];
|
||||
|
||||
wireframe = isWireframe();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
void Graphics::restoreState(const DisplayState &s)
|
||||
{
|
||||
setColor(s.color);
|
||||
setBackgroundColor(s.backgroundColor);
|
||||
|
||||
setBlendMode(s.blendMode);
|
||||
setLineWidth(lineWidth);
|
||||
|
||||
setLineWidth(s.lineWidth);
|
||||
setLineStyle(s.lineStyle);
|
||||
setLineJoin(s.lineJoin);
|
||||
|
||||
setPointSize(s.pointSize);
|
||||
|
||||
if (s.scissor)
|
||||
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
|
||||
else
|
||||
setScissor();
|
||||
setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
|
||||
|
||||
setFont(s.font.get());
|
||||
setShader(s.shader.get());
|
||||
setCanvas(s.canvases);
|
||||
|
||||
setColorMask(s.colorMask);
|
||||
setWireframe(s.wireframe);
|
||||
}
|
||||
|
||||
void Graphics::restoreStateChecked(const DisplayState &s)
|
||||
{
|
||||
const DisplayState &cur = states.back();
|
||||
|
||||
if (*(uint32 *) &s.color.r != *(uint32 *) &cur.color.r)
|
||||
setColor(s.color);
|
||||
|
||||
if (*(uint32 *) &s.backgroundColor.r != *(uint32 *) &cur.backgroundColor.r)
|
||||
setBackgroundColor(s.backgroundColor);
|
||||
|
||||
if (s.blendMode != cur.blendMode)
|
||||
setBlendMode(s.blendMode);
|
||||
|
||||
// These are just simple assignments.
|
||||
setLineWidth(s.lineWidth);
|
||||
setLineStyle(s.lineStyle);
|
||||
setLineJoin(s.lineJoin);
|
||||
|
||||
if (s.pointSize != cur.pointSize)
|
||||
setPointSize(s.pointSize);
|
||||
|
||||
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorBox == cur.scissorBox)))
|
||||
{
|
||||
if (s.scissor)
|
||||
setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
|
||||
else
|
||||
setScissor();
|
||||
}
|
||||
|
||||
setFont(s.font.get());
|
||||
setShader(s.shader.get());
|
||||
|
||||
for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
|
||||
{
|
||||
if (s.canvases[i].get() != cur.canvases[i].get())
|
||||
{
|
||||
setCanvas(s.canvases);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (s.colorMask[i] != cur.colorMask[i])
|
||||
{
|
||||
setColorMask(s.colorMask);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (s.wireframe != cur.wireframe)
|
||||
setWireframe(s.wireframe);
|
||||
}
|
||||
|
||||
void Graphics::setViewportSize(int width, int height)
|
||||
{
|
||||
this->width = width;
|
||||
@@ -136,8 +167,8 @@ void Graphics::setViewportSize(int width, int height)
|
||||
|
||||
// We want to affect the main screen, not any Canvas that's currently active
|
||||
// (not that any *should* be active when this is called.)
|
||||
Canvas *c = Canvas::current;
|
||||
Canvas::bindDefaultCanvas();
|
||||
std::vector<Canvas *> canvases = getCanvas();
|
||||
setCanvas();
|
||||
|
||||
// Set the viewport to top-left corner.
|
||||
gl.setViewport(OpenGL::Viewport(0, 0, width, height));
|
||||
@@ -146,18 +177,11 @@ void Graphics::setViewportSize(int width, int height)
|
||||
// made aware of the new system viewport size.
|
||||
Canvas::systemViewport = gl.getViewport();
|
||||
|
||||
// Reset the projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
// Set up orthographic view (no depth)
|
||||
glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
// Set up the projection matrix
|
||||
gl.matrices.projection.back() = Matrix::ortho(0.0, width, height, 0.0);
|
||||
|
||||
// Restore the previously active Canvas.
|
||||
if (c != nullptr)
|
||||
c->startGrab(c->getAttachedCanvases());
|
||||
setCanvas(canvases);
|
||||
}
|
||||
|
||||
bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
@@ -202,7 +226,8 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
// Enable all color component writes.
|
||||
setColorMask(true, true, true, true);
|
||||
bool colormask[] = {true, true, true, true};
|
||||
setColorMask(colormask);
|
||||
|
||||
// Auto-generated mipmaps should be the best quality possible
|
||||
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
|
||||
@@ -211,28 +236,9 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
gl.setTextureUnit(0);
|
||||
|
||||
// Reset modelview matrix
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Set pixel row alignment
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
// Reload all volatile objects.
|
||||
if (!Volatile::loadAll())
|
||||
std::cerr << "Could not reload all volatile objects." << std::endl;
|
||||
|
||||
// Restore the display state.
|
||||
restoreState(savedState);
|
||||
pixel_size_stack.clear();
|
||||
pixel_size_stack.reserve(5);
|
||||
pixel_size_stack.push_back(1);
|
||||
|
||||
// Get the maximum number of matrices
|
||||
// subtract a few to give the engine some room.
|
||||
glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
|
||||
matrixLimit -= 5;
|
||||
|
||||
// Set whether drawing converts input from linear -> sRGB colorspace.
|
||||
if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_sRGB || GLEE_EXT_framebuffer_sRGB)
|
||||
{
|
||||
@@ -258,6 +264,17 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
|
||||
|
||||
setDebug(enabledebug);
|
||||
|
||||
// Reload all volatile objects.
|
||||
if (!Volatile::loadAll())
|
||||
std::cerr << "Could not reload all volatile objects." << std::endl;
|
||||
|
||||
// Restore the graphics state.
|
||||
restoreState(states.back());
|
||||
|
||||
pixel_size_stack.clear();
|
||||
pixel_size_stack.reserve(5);
|
||||
pixel_size_stack.push_back(1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -266,9 +283,6 @@ void Graphics::unSetMode()
|
||||
if (!isCreated())
|
||||
return;
|
||||
|
||||
// Window re-creation may destroy the GL context, so we must save the state.
|
||||
savedState = saveState();
|
||||
|
||||
// Unload all volatile objects. These must be reloaded after the display
|
||||
// mode change.
|
||||
Volatile::unloadAll();
|
||||
@@ -337,8 +351,6 @@ void Graphics::reset()
|
||||
{
|
||||
DisplayState s;
|
||||
discardStencil();
|
||||
Canvas::bindDefaultCanvas();
|
||||
Shader::detach();
|
||||
origin();
|
||||
restoreState(s);
|
||||
}
|
||||
@@ -370,13 +382,18 @@ bool Graphics::isCreated() const
|
||||
|
||||
void Graphics::setScissor(int x, int y, int width, int height)
|
||||
{
|
||||
OpenGL::Viewport box(x, y, width, height);
|
||||
|
||||
states.back().scissor = true;
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
|
||||
gl.setScissor(OpenGL::Viewport(x, y, width, height));
|
||||
gl.setScissor(box);
|
||||
states.back().scissorBox = box;
|
||||
}
|
||||
|
||||
void Graphics::setScissor()
|
||||
{
|
||||
states.back().scissor = false;
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
@@ -389,7 +406,7 @@ bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
|
||||
width = scissor.w;
|
||||
height = scissor.h;
|
||||
|
||||
return glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE;
|
||||
return states.back().scissor;
|
||||
}
|
||||
|
||||
void Graphics::defineStencil()
|
||||
@@ -413,7 +430,7 @@ void Graphics::useStencil(bool invert)
|
||||
{
|
||||
glStencilFunc(GL_EQUAL, (GLint)(!invert), 1); // invert ? 0 : 1
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
|
||||
setColorMask(states.back().colorMask);
|
||||
}
|
||||
|
||||
void Graphics::discardStencil()
|
||||
@@ -421,7 +438,7 @@ void Graphics::discardStencil()
|
||||
if (!activeStencil)
|
||||
return;
|
||||
|
||||
setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
|
||||
setColorMask(states.back().colorMask);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
activeStencil = false;
|
||||
}
|
||||
@@ -580,119 +597,186 @@ Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode mode)
|
||||
void Graphics::setColor(const Color &c)
|
||||
{
|
||||
gl.setColor(c);
|
||||
states.back().color = c;
|
||||
}
|
||||
|
||||
Color Graphics::getColor() const
|
||||
{
|
||||
return gl.getColor();
|
||||
return states.back().color;
|
||||
}
|
||||
|
||||
void Graphics::setBackgroundColor(const Color &c)
|
||||
{
|
||||
gl.setClearColor(c);
|
||||
states.back().backgroundColor = c;
|
||||
}
|
||||
|
||||
Color Graphics::getBackgroundColor() const
|
||||
{
|
||||
return gl.getClearColor();
|
||||
return states.back().backgroundColor;
|
||||
}
|
||||
|
||||
void Graphics::setFont(Font *font)
|
||||
{
|
||||
Object::AutoRelease fontrelease(currentFont);
|
||||
|
||||
currentFont = font;
|
||||
|
||||
if (font != 0)
|
||||
currentFont->retain();
|
||||
DisplayState &state = states.back();
|
||||
state.font.set(font);
|
||||
}
|
||||
|
||||
Font *Graphics::getFont() const
|
||||
{
|
||||
return currentFont;
|
||||
return states.back().font.get();
|
||||
}
|
||||
|
||||
void Graphics::setColorMask(bool r, bool g, bool b, bool a)
|
||||
void Graphics::setShader(Shader *shader)
|
||||
{
|
||||
colorMask[0] = r;
|
||||
colorMask[1] = g;
|
||||
colorMask[2] = b;
|
||||
colorMask[3] = a;
|
||||
if (shader == nullptr)
|
||||
return setShader();
|
||||
|
||||
glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
|
||||
DisplayState &state = states.back();
|
||||
|
||||
shader->attach();
|
||||
|
||||
state.shader.set(shader);
|
||||
}
|
||||
|
||||
void Graphics::setShader()
|
||||
{
|
||||
DisplayState &state = states.back();
|
||||
|
||||
Shader::detach();
|
||||
|
||||
state.shader.set(nullptr);
|
||||
}
|
||||
|
||||
Shader *Graphics::getShader() const
|
||||
{
|
||||
return states.back().shader.get();
|
||||
}
|
||||
|
||||
void Graphics::setCanvas(Canvas *canvas)
|
||||
{
|
||||
if (canvas == nullptr)
|
||||
return setCanvas();
|
||||
|
||||
DisplayState &state = states.back();
|
||||
|
||||
canvas->startGrab();
|
||||
|
||||
std::vector<Object::StrongRef<Canvas>> canvasref;
|
||||
canvasref.push_back(canvas);
|
||||
|
||||
std::swap(state.canvases, canvasref);
|
||||
}
|
||||
|
||||
void Graphics::setCanvas(const std::vector<Canvas *> &canvases)
|
||||
{
|
||||
if (canvases.size() == 0)
|
||||
return setCanvas();
|
||||
else if (canvases.size() == 1)
|
||||
return setCanvas(canvases[0]);
|
||||
|
||||
DisplayState &state = states.back();
|
||||
|
||||
auto attachments = std::vector<Canvas *>(canvases.begin() + 1, canvases.end());
|
||||
canvases[0]->startGrab(attachments);
|
||||
|
||||
std::vector<Object::StrongRef<Canvas>> canvasrefs;
|
||||
canvasrefs.reserve(canvases.size());
|
||||
|
||||
for (Canvas *c : canvases)
|
||||
canvasrefs.push_back(c);
|
||||
|
||||
std::swap(state.canvases, canvasrefs);
|
||||
}
|
||||
|
||||
void Graphics::setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases)
|
||||
{
|
||||
std::vector<Canvas *> canvaslist;
|
||||
canvaslist.reserve(canvases.size());
|
||||
|
||||
for (const Object::StrongRef<Canvas> &c : canvases)
|
||||
canvaslist.push_back(c.get());
|
||||
|
||||
return setCanvas(canvaslist);
|
||||
}
|
||||
|
||||
void Graphics::setCanvas()
|
||||
{
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (Canvas::current != nullptr)
|
||||
Canvas::current->stopGrab();
|
||||
|
||||
state.canvases.clear();
|
||||
}
|
||||
|
||||
std::vector<Canvas *> Graphics::getCanvas() const
|
||||
{
|
||||
std::vector<Canvas *> canvases;
|
||||
canvases.reserve(states.back().canvases.size());
|
||||
|
||||
for (const Object::StrongRef<Canvas> &c : states.back().canvases)
|
||||
canvases.push_back(c.get());
|
||||
|
||||
return canvases;
|
||||
}
|
||||
|
||||
void Graphics::setColorMask(const bool mask[4])
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
states.back().colorMask[i] = mask[i];
|
||||
|
||||
glColorMask(mask[0], mask[1], mask[2], mask[3]);
|
||||
}
|
||||
|
||||
const bool *Graphics::getColorMask() const
|
||||
{
|
||||
return colorMask;
|
||||
return states.back().colorMask;
|
||||
}
|
||||
|
||||
void Graphics::setBlendMode(Graphics::BlendMode mode)
|
||||
{
|
||||
OpenGL::BlendState state = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
|
||||
OpenGL::BlendState blend = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case BLEND_ALPHA:
|
||||
state.srcRGB = GL_SRC_ALPHA;
|
||||
state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
blend.srcRGB = GL_SRC_ALPHA;
|
||||
blend.srcA = GL_ONE;
|
||||
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
break;
|
||||
case BLEND_MULTIPLY:
|
||||
state.srcRGB = state.srcA = GL_DST_COLOR;
|
||||
state.dstRGB = state.dstA = GL_ZERO;
|
||||
blend.srcRGB = blend.srcA = GL_DST_COLOR;
|
||||
blend.dstRGB = blend.dstA = GL_ZERO;
|
||||
break;
|
||||
case BLEND_PREMULTIPLIED:
|
||||
state.srcRGB = state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
blend.srcRGB = blend.srcA = GL_ONE;
|
||||
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_ALPHA;
|
||||
break;
|
||||
case BLEND_SUBTRACT:
|
||||
state.func = GL_FUNC_REVERSE_SUBTRACT;
|
||||
blend.func = GL_FUNC_REVERSE_SUBTRACT;
|
||||
case BLEND_ADD:
|
||||
state.srcRGB = state.srcA = GL_SRC_ALPHA;
|
||||
state.dstRGB = state.dstA = GL_ONE;
|
||||
blend.srcRGB = blend.srcA = GL_SRC_ALPHA;
|
||||
blend.dstRGB = blend.dstA = GL_ONE;
|
||||
break;
|
||||
case BLEND_SCREEN:
|
||||
state.srcRGB = state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
|
||||
blend.srcRGB = blend.srcA = GL_ONE;
|
||||
blend.dstRGB = blend.dstA = GL_ONE_MINUS_SRC_COLOR;
|
||||
break;
|
||||
case BLEND_REPLACE:
|
||||
default:
|
||||
state.srcRGB = state.srcA = GL_ONE;
|
||||
state.dstRGB = state.dstA = GL_ZERO;
|
||||
blend.srcRGB = blend.srcA = GL_ONE;
|
||||
blend.dstRGB = blend.dstA = GL_ZERO;
|
||||
break;
|
||||
}
|
||||
|
||||
gl.setBlendState(state);
|
||||
gl.setBlendState(blend);
|
||||
states.back().blendMode = mode;
|
||||
}
|
||||
|
||||
Graphics::BlendMode Graphics::getBlendMode() const
|
||||
{
|
||||
OpenGL::BlendState state = gl.getBlendState();
|
||||
|
||||
if (state.func == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
|
||||
return BLEND_SUBTRACT;
|
||||
// Everything else has equation == GL_FUNC_ADD.
|
||||
else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
|
||||
{
|
||||
if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
|
||||
return BLEND_ADD;
|
||||
else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
|
||||
else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
|
||||
return BLEND_MULTIPLY;
|
||||
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_PREMULTIPLIED;
|
||||
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
|
||||
return BLEND_SCREEN;
|
||||
else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
|
||||
return BLEND_REPLACE;
|
||||
}
|
||||
else if (state.srcRGB == GL_SRC_ALPHA && state.srcA == GL_ONE &&
|
||||
state.dstRGB == GL_ONE_MINUS_SRC_ALPHA && state.dstA == GL_ONE_MINUS_SRC_ALPHA)
|
||||
return BLEND_ALPHA;
|
||||
|
||||
throw Exception("Unknown blend mode");
|
||||
return states.back().blendMode;
|
||||
}
|
||||
|
||||
void Graphics::setDefaultFilter(const Texture::Filter &f)
|
||||
@@ -719,66 +803,69 @@ void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpn
|
||||
|
||||
void Graphics::setLineWidth(float width)
|
||||
{
|
||||
lineWidth = width;
|
||||
states.back().lineWidth = width;
|
||||
}
|
||||
|
||||
void Graphics::setLineStyle(Graphics::LineStyle style)
|
||||
{
|
||||
lineStyle = style;
|
||||
states.back().lineStyle = style;
|
||||
}
|
||||
|
||||
void Graphics::setLineJoin(Graphics::LineJoin join)
|
||||
{
|
||||
lineJoin = join;
|
||||
states.back().lineJoin = join;
|
||||
}
|
||||
|
||||
float Graphics::getLineWidth() const
|
||||
{
|
||||
return lineWidth;
|
||||
return states.back().lineWidth;
|
||||
}
|
||||
|
||||
Graphics::LineStyle Graphics::getLineStyle() const
|
||||
{
|
||||
return lineStyle;
|
||||
return states.back().lineStyle;
|
||||
}
|
||||
|
||||
Graphics::LineJoin Graphics::getLineJoin() const
|
||||
{
|
||||
return lineJoin;
|
||||
return states.back().lineJoin;
|
||||
}
|
||||
|
||||
void Graphics::setPointSize(float size)
|
||||
{
|
||||
glPointSize((GLfloat)size);
|
||||
glPointSize(size);
|
||||
states.back().pointSize = size;
|
||||
}
|
||||
|
||||
float Graphics::getPointSize() const
|
||||
{
|
||||
GLfloat size;
|
||||
glGetFloatv(GL_POINT_SIZE, &size);
|
||||
return (float)size;
|
||||
return states.back().pointSize;
|
||||
}
|
||||
|
||||
void Graphics::setWireframe(bool enable)
|
||||
{
|
||||
wireframe = enable;
|
||||
glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
|
||||
states.back().wireframe = enable;
|
||||
}
|
||||
|
||||
bool Graphics::isWireframe() const
|
||||
{
|
||||
return wireframe;
|
||||
return states.back().wireframe;
|
||||
}
|
||||
|
||||
void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
if (currentFont != nullptr)
|
||||
currentFont->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.font.get() != nullptr)
|
||||
state.font->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
|
||||
}
|
||||
|
||||
void Graphics::printf(const std::string &str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
if (currentFont == nullptr)
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.font.get() == nullptr)
|
||||
return;
|
||||
|
||||
if (wrap < 0.0f)
|
||||
@@ -790,59 +877,49 @@ void Graphics::printf(const std::string &str, float x, float y, float wrap, Alig
|
||||
// wrappedlines indicates which lines were automatically wrapped. It's
|
||||
// guaranteed to have the same number of elements as lines_to_draw.
|
||||
vector<bool> wrappedlines;
|
||||
vector<string> lines_to_draw = currentFont->getWrap(str, wrap, 0, &wrappedlines);
|
||||
|
||||
glPushMatrix();
|
||||
vector<string> lines_to_draw = state.font->getWrap(str, wrap, 0, &wrappedlines);
|
||||
|
||||
static Matrix t;
|
||||
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
x = y = 0.0f;
|
||||
|
||||
try
|
||||
{
|
||||
// now for the actual printing
|
||||
vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
|
||||
float extra_spacing = 0.0f;
|
||||
int num_spaces = 0;
|
||||
int i = 0;
|
||||
// now for the actual printing
|
||||
vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
|
||||
float extra_spacing = 0.0f;
|
||||
int num_spaces = 0;
|
||||
int i = 0;
|
||||
|
||||
for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
|
||||
for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
|
||||
{
|
||||
float width = static_cast<float>(state.font->getWidth(*line_iter));
|
||||
switch (align)
|
||||
{
|
||||
float width = static_cast<float>(currentFont->getWidth(*line_iter));
|
||||
switch (align)
|
||||
{
|
||||
case ALIGN_RIGHT:
|
||||
currentFont->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
currentFont->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
|
||||
break;
|
||||
case ALIGN_JUSTIFY:
|
||||
num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
|
||||
if (wrappedlines[i] && num_spaces >= 1)
|
||||
extra_spacing = (wrap - width) / float(num_spaces);
|
||||
else
|
||||
extra_spacing = 0.0f;
|
||||
currentFont->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
|
||||
break;
|
||||
case ALIGN_LEFT:
|
||||
default:
|
||||
currentFont->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
|
||||
break;
|
||||
}
|
||||
y += currentFont->getHeight() * currentFont->getLineHeight();
|
||||
i++;
|
||||
case ALIGN_RIGHT:
|
||||
state.font->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
|
||||
break;
|
||||
case ALIGN_CENTER:
|
||||
state.font->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
|
||||
break;
|
||||
case ALIGN_JUSTIFY:
|
||||
num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
|
||||
if (wrappedlines[i] && num_spaces >= 1)
|
||||
extra_spacing = (wrap - width) / float(num_spaces);
|
||||
else
|
||||
extra_spacing = 0.0f;
|
||||
state.font->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
|
||||
break;
|
||||
case ALIGN_LEFT:
|
||||
default:
|
||||
state.font->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
|
||||
break;
|
||||
}
|
||||
y += state.font->getHeight() * state.font->getLineHeight();
|
||||
i++;
|
||||
}
|
||||
catch (love::Exception &)
|
||||
{
|
||||
glPopMatrix();
|
||||
throw;
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -860,22 +937,24 @@ void Graphics::point(float x, float y)
|
||||
|
||||
void Graphics::polyline(const float *coords, size_t count)
|
||||
{
|
||||
if (lineJoin == LINE_JOIN_NONE)
|
||||
DisplayState &state = states.back();
|
||||
|
||||
if (state.lineJoin == LINE_JOIN_NONE)
|
||||
{
|
||||
NoneJoinPolyline line;
|
||||
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
||||
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
|
||||
line.draw();
|
||||
}
|
||||
else if (lineJoin == LINE_JOIN_BEVEL)
|
||||
else if (state.lineJoin == LINE_JOIN_BEVEL)
|
||||
{
|
||||
BevelJoinPolyline line;
|
||||
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
||||
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
|
||||
line.draw();
|
||||
}
|
||||
else // LINE_JOIN_MITER
|
||||
{
|
||||
MiterJoinPolyline line;
|
||||
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
||||
line.render(coords, count, state.lineWidth * .5f, float(pixel_size_stack.back()), state.lineStyle == LINE_SMOOTH);
|
||||
line.draw();
|
||||
}
|
||||
}
|
||||
@@ -982,9 +1061,8 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
|
||||
{
|
||||
// Temporarily unbind the currently active canvas (glReadPixels reads the
|
||||
// active framebuffer, not the main one.)
|
||||
Canvas *curcanvas = Canvas::current;
|
||||
if (curcanvas)
|
||||
Canvas::bindDefaultCanvas();
|
||||
std::vector<Canvas *> canvases = getCanvas();
|
||||
setCanvas();
|
||||
|
||||
int w = getWidth();
|
||||
int h = getHeight();
|
||||
@@ -1005,10 +1083,7 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
|
||||
{
|
||||
delete[] pixels;
|
||||
delete[] screenshot;
|
||||
|
||||
if (curcanvas)
|
||||
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
||||
|
||||
setCanvas(canvases);
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
@@ -1040,16 +1115,12 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
|
||||
catch (love::Exception &)
|
||||
{
|
||||
delete[] screenshot;
|
||||
|
||||
if (curcanvas)
|
||||
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
||||
|
||||
setCanvas(canvases);
|
||||
throw;
|
||||
}
|
||||
|
||||
// Re-bind the active canvas, if necessary.
|
||||
if (curcanvas)
|
||||
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
||||
setCanvas(canvases);
|
||||
|
||||
return img;
|
||||
}
|
||||
@@ -1130,53 +1201,140 @@ bool Graphics::isSupported(Support feature) const
|
||||
}
|
||||
}
|
||||
|
||||
void Graphics::push()
|
||||
void Graphics::push(StackType type)
|
||||
{
|
||||
if (userMatrices == matrixLimit)
|
||||
throw Exception("Maximum stack depth reached. (More pushes than pops?)");
|
||||
glPushMatrix();
|
||||
++userMatrices;
|
||||
if (stackTypes.size() == MAX_USER_STACK_DEPTH)
|
||||
throw Exception("Maximum stack depth reached (more pushes than pops?)");
|
||||
|
||||
gl.pushTransform();
|
||||
|
||||
pixel_size_stack.push_back(pixel_size_stack.back());
|
||||
|
||||
if (type == STACK_ALL)
|
||||
states.push_back(states.back());
|
||||
|
||||
stackTypes.push_back(type);
|
||||
}
|
||||
|
||||
void Graphics::pop()
|
||||
{
|
||||
if (userMatrices < 1)
|
||||
throw Exception("Minimum stack depth reached. (More pops than pushes?)");
|
||||
glPopMatrix();
|
||||
--userMatrices;
|
||||
if (stackTypes.size() < 1)
|
||||
throw Exception("Minimum stack depth reached (more pops than pushes?)");
|
||||
|
||||
gl.popTransform();
|
||||
pixel_size_stack.pop_back();
|
||||
|
||||
if (stackTypes.back() == STACK_ALL)
|
||||
{
|
||||
DisplayState &newstate = states[states.size() - 2];
|
||||
|
||||
// Hack: the Lua-facing love.graphics.print function will set the current
|
||||
// font if needed, but only on its first call... we always want a font.
|
||||
if (newstate.font.get() == nullptr)
|
||||
newstate.font.set(states.back().font.get());
|
||||
|
||||
restoreStateChecked(newstate);
|
||||
|
||||
// The last two states in the stack should be equal now.
|
||||
states.pop_back();
|
||||
}
|
||||
|
||||
stackTypes.pop_back();
|
||||
}
|
||||
|
||||
void Graphics::rotate(float r)
|
||||
{
|
||||
glRotatef(LOVE_TODEG(r), 0, 0, 1);
|
||||
gl.getTransform().rotate(r);
|
||||
}
|
||||
|
||||
void Graphics::scale(float x, float y)
|
||||
{
|
||||
glScalef(x, y, 1);
|
||||
gl.getTransform().scale(x, y);
|
||||
pixel_size_stack.back() *= 2. / (fabs(x) + fabs(y));
|
||||
}
|
||||
|
||||
void Graphics::translate(float x, float y)
|
||||
{
|
||||
glTranslatef(x, y, 0);
|
||||
gl.getTransform().translate(x, y);
|
||||
}
|
||||
|
||||
void Graphics::shear(float kx, float ky)
|
||||
{
|
||||
Matrix t;
|
||||
t.setShear(kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
gl.getTransform().setShear(kx, ky);
|
||||
}
|
||||
|
||||
void Graphics::origin()
|
||||
{
|
||||
glLoadIdentity();
|
||||
gl.getTransform().setIdentity();
|
||||
pixel_size_stack.back() = 1;
|
||||
}
|
||||
|
||||
Graphics::DisplayState::DisplayState()
|
||||
: color(255, 255, 255, 255)
|
||||
, backgroundColor(0, 0, 0, 255)
|
||||
, blendMode(BLEND_ALPHA)
|
||||
, lineWidth(1.0f)
|
||||
, lineStyle(LINE_SMOOTH)
|
||||
, lineJoin(LINE_JOIN_MITER)
|
||||
, pointSize(1.0f)
|
||||
, scissor(false)
|
||||
, scissorBox()
|
||||
, font(nullptr)
|
||||
, shader(nullptr)
|
||||
, wireframe(false)
|
||||
{
|
||||
// We should just directly initialize the array in the initializer list, but
|
||||
// that feature of C++11 is broken in Visual Studio 2013...
|
||||
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
|
||||
}
|
||||
|
||||
Graphics::DisplayState::DisplayState(const DisplayState &other)
|
||||
: color(other.color)
|
||||
, backgroundColor(other.backgroundColor)
|
||||
, blendMode(other.blendMode)
|
||||
, lineWidth(other.lineWidth)
|
||||
, lineStyle(other.lineStyle)
|
||||
, lineJoin(other.lineJoin)
|
||||
, pointSize(other.pointSize)
|
||||
, scissor(other.scissor)
|
||||
, scissorBox(other.scissorBox)
|
||||
, font(other.font)
|
||||
, shader(other.shader)
|
||||
, canvases(other.canvases)
|
||||
, wireframe(other.wireframe)
|
||||
{
|
||||
for (int i = 0; i < 4; i++)
|
||||
colorMask[i] = other.colorMask[i];
|
||||
}
|
||||
|
||||
Graphics::DisplayState::~DisplayState()
|
||||
{
|
||||
}
|
||||
|
||||
Graphics::DisplayState &Graphics::DisplayState::operator = (const DisplayState &other)
|
||||
{
|
||||
color = other.color;
|
||||
backgroundColor = other.backgroundColor;
|
||||
blendMode = other.blendMode;
|
||||
lineWidth = other.lineWidth;
|
||||
lineStyle = other.lineStyle;
|
||||
lineJoin = other.lineJoin;
|
||||
pointSize = other.pointSize;
|
||||
scissor = other.scissor;
|
||||
scissorBox = other.scissorBox;
|
||||
|
||||
font = other.font;
|
||||
shader = other.shader;
|
||||
canvases = other.canvases;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
colorMask[i] = other.colorMask[i];
|
||||
|
||||
wireframe = other.wireframe;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
@@ -54,50 +54,6 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
// During display mode changing, certain
|
||||
// variables about the OpenGL context are
|
||||
// lost.
|
||||
struct DisplayState
|
||||
{
|
||||
// Colors.
|
||||
Color color;
|
||||
Color backgroundColor;
|
||||
|
||||
// Blend mode.
|
||||
Graphics::BlendMode blendMode;
|
||||
|
||||
// Line.
|
||||
Graphics::LineStyle lineStyle;
|
||||
Graphics::LineJoin lineJoin;
|
||||
|
||||
// Point.
|
||||
float pointSize;
|
||||
|
||||
// Scissor.
|
||||
bool scissor;
|
||||
OpenGL::Viewport scissorBox;
|
||||
|
||||
// Color mask.
|
||||
bool colorMask[4];
|
||||
|
||||
bool wireframe;
|
||||
|
||||
// Default values.
|
||||
DisplayState()
|
||||
{
|
||||
color.set(255,255,255,255);
|
||||
backgroundColor.set(0, 0, 0, 255);
|
||||
blendMode = Graphics::BLEND_ALPHA;
|
||||
lineStyle = Graphics::LINE_SMOOTH;
|
||||
lineJoin = Graphics::LINE_JOIN_MITER;
|
||||
pointSize = 1.0f;
|
||||
scissor = false;
|
||||
colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
|
||||
wireframe = false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
class Graphics : public love::graphics::Graphics
|
||||
{
|
||||
public:
|
||||
@@ -108,10 +64,6 @@ public:
|
||||
// Implements Module.
|
||||
const char *getName() const;
|
||||
|
||||
DisplayState saveState();
|
||||
|
||||
void restoreState(const DisplayState &s);
|
||||
|
||||
virtual void setViewportSize(int width, int height);
|
||||
virtual bool setMode(int width, int height, bool &sRGB);
|
||||
virtual void unSetMode();
|
||||
@@ -244,10 +196,22 @@ public:
|
||||
**/
|
||||
Font *getFont() const;
|
||||
|
||||
void setShader(Shader *shader);
|
||||
void setShader();
|
||||
|
||||
Shader *getShader() const;
|
||||
|
||||
void setCanvas(Canvas *canvas);
|
||||
void setCanvas(const std::vector<Canvas *> &canvases);
|
||||
void setCanvas(const std::vector<Object::StrongRef<Canvas>> &canvases);
|
||||
void setCanvas();
|
||||
|
||||
std::vector<Canvas *> getCanvas() const;
|
||||
|
||||
/**
|
||||
* Sets the enabled color components when rendering.
|
||||
**/
|
||||
void setColorMask(bool r, bool g, bool b, bool a);
|
||||
void setColorMask(const bool mask[4]);
|
||||
|
||||
/**
|
||||
* Gets the current color mask.
|
||||
@@ -447,8 +411,9 @@ public:
|
||||
**/
|
||||
bool isSupported(Support feature) const;
|
||||
|
||||
void push();
|
||||
void push(StackType type = STACK_TRANSFORM);
|
||||
void pop();
|
||||
|
||||
void rotate(float r);
|
||||
void scale(float x, float y = 1.0f);
|
||||
void translate(float x, float y);
|
||||
@@ -457,17 +422,50 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
Font *currentFont;
|
||||
struct DisplayState
|
||||
{
|
||||
// Colors.
|
||||
Color color;
|
||||
Color backgroundColor;
|
||||
|
||||
// Blend mode.
|
||||
BlendMode blendMode;
|
||||
|
||||
// Line.
|
||||
float lineWidth;
|
||||
LineStyle lineStyle;
|
||||
LineJoin lineJoin;
|
||||
|
||||
// Point.
|
||||
float pointSize;
|
||||
|
||||
// Scissor.
|
||||
bool scissor;
|
||||
OpenGL::Viewport scissorBox;
|
||||
|
||||
Object::StrongRef<Font> font;
|
||||
Object::StrongRef<Shader> shader;
|
||||
|
||||
std::vector<Object::StrongRef<Canvas>> canvases;
|
||||
|
||||
// Color mask.
|
||||
bool colorMask[4];
|
||||
|
||||
bool wireframe;
|
||||
|
||||
DisplayState();
|
||||
DisplayState(const DisplayState &other);
|
||||
~DisplayState();
|
||||
|
||||
DisplayState &operator = (const DisplayState &other);
|
||||
};
|
||||
|
||||
void restoreState(const DisplayState &s);
|
||||
void restoreStateChecked(const DisplayState &s);
|
||||
|
||||
love::window::Window *currentWindow;
|
||||
|
||||
std::vector<double> pixel_size_stack; // stores current size of a pixel (needed for line drawing)
|
||||
LineStyle lineStyle;
|
||||
LineJoin lineJoin;
|
||||
float lineWidth;
|
||||
GLint matrixLimit;
|
||||
GLint userMatrices;
|
||||
bool colorMask[4];
|
||||
bool wireframe;
|
||||
|
||||
int width;
|
||||
int height;
|
||||
@@ -475,7 +473,10 @@ private:
|
||||
|
||||
bool activeStencil;
|
||||
|
||||
DisplayState savedState;
|
||||
std::vector<DisplayState> states;
|
||||
std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
|
||||
|
||||
static const size_t MAX_USER_STACK_DEPTH = 64;
|
||||
|
||||
bool displayedMinReqWarning;
|
||||
|
||||
|
||||
@@ -47,8 +47,6 @@ Image::Image(love::image::ImageData *data, const Flags &flags)
|
||||
{
|
||||
width = data->getWidth();
|
||||
height = data->getHeight();
|
||||
|
||||
data->retain();
|
||||
preload();
|
||||
}
|
||||
|
||||
@@ -63,28 +61,22 @@ Image::Image(love::image::CompressedData *cdata, const Flags &flags)
|
||||
{
|
||||
width = cdata->getWidth(0);
|
||||
height = cdata->getHeight(0);
|
||||
|
||||
cdata->retain();
|
||||
preload();
|
||||
}
|
||||
|
||||
Image::~Image()
|
||||
{
|
||||
if (data != nullptr)
|
||||
data->release();
|
||||
if (cdata != nullptr)
|
||||
cdata->release();
|
||||
unload();
|
||||
}
|
||||
|
||||
love::image::ImageData *Image::getImageData() const
|
||||
{
|
||||
return data;
|
||||
return data.get();
|
||||
}
|
||||
|
||||
love::image::CompressedData *Image::getCompressedData() const
|
||||
{
|
||||
return cdata;
|
||||
return cdata.get();
|
||||
}
|
||||
|
||||
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
@@ -279,9 +271,9 @@ void Image::uploadTexture()
|
||||
{
|
||||
bind();
|
||||
|
||||
if (isCompressed() && cdata)
|
||||
if (isCompressed() && cdata.get())
|
||||
uploadCompressedData();
|
||||
else if (data)
|
||||
else if (data.get())
|
||||
uploadImageData();
|
||||
}
|
||||
|
||||
@@ -290,7 +282,7 @@ bool Image::loadVolatile()
|
||||
if (flags.sRGB && !hasSRGBSupport())
|
||||
throw love::Exception("sRGB images are not supported on this system.");
|
||||
|
||||
if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
if (isCompressed() && cdata.get() && !hasCompressedTextureSupport(cdata->getFormat()))
|
||||
{
|
||||
const char *str;
|
||||
if (image::CompressedData::getConstant(cdata->getFormat(), str))
|
||||
@@ -397,12 +389,11 @@ void Image::uploadDefaultTexture()
|
||||
|
||||
void Image::drawv(const Matrix &t, const Vertex *v)
|
||||
{
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
predraw();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
@@ -415,8 +406,6 @@ void Image::drawv(const Matrix &t, const Vertex *v)
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
postdraw();
|
||||
}
|
||||
|
||||
|
||||
@@ -157,11 +157,11 @@ private:
|
||||
|
||||
// The ImageData from which the texture is created. May be null if
|
||||
// Compressed image data was used to create the texture.
|
||||
love::image::ImageData *data;
|
||||
Object::StrongRef<love::image::ImageData> data;
|
||||
|
||||
// Or the Compressed Image Data from which the texture is created. May be
|
||||
// null if raw ImageData was used to create the texture.
|
||||
love::image::CompressedData *cdata;
|
||||
Object::StrongRef<love::image::CompressedData> cdata;
|
||||
|
||||
// OpenGL texture identifier.
|
||||
GLuint texture;
|
||||
|
||||
@@ -79,9 +79,6 @@ Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
|
||||
|
||||
Mesh::~Mesh()
|
||||
{
|
||||
if (texture)
|
||||
texture->release();
|
||||
|
||||
delete vbo;
|
||||
delete ibo;
|
||||
}
|
||||
@@ -264,25 +261,17 @@ size_t Mesh::getVertexMapCount() const
|
||||
|
||||
void Mesh::setTexture(Texture *tex)
|
||||
{
|
||||
tex->retain();
|
||||
|
||||
if (texture)
|
||||
texture->release();
|
||||
|
||||
texture = tex;
|
||||
texture.set(tex);
|
||||
}
|
||||
|
||||
void Mesh::setTexture()
|
||||
{
|
||||
if (texture)
|
||||
texture->release();
|
||||
|
||||
texture = nullptr;
|
||||
texture.set(nullptr);
|
||||
}
|
||||
|
||||
Texture *Mesh::getTexture() const
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void Mesh::setDrawMode(Mesh::DrawMode mode)
|
||||
@@ -334,7 +323,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
if (vertex_count == 0)
|
||||
return;
|
||||
|
||||
if (texture)
|
||||
if (texture.get())
|
||||
texture->predraw();
|
||||
else
|
||||
gl.bindTexture(0);
|
||||
@@ -342,8 +331,8 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
Matrix m;
|
||||
m.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
|
||||
glPushMatrix();
|
||||
glMultMatrixf(m.getElements());
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= m;
|
||||
|
||||
VertexBuffer::Bind vbo_bind(*vbo);
|
||||
|
||||
@@ -412,9 +401,7 @@ void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, flo
|
||||
gl.setColor(gl.getColor());
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if (texture)
|
||||
if (texture.get())
|
||||
texture->postdraw();
|
||||
}
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@ private:
|
||||
int range_min;
|
||||
int range_max;
|
||||
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Whether the per-vertex colors are used when drawing.
|
||||
bool colors_enabled;
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
|
||||
// C++
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
|
||||
// C
|
||||
#include <cstring>
|
||||
@@ -47,6 +48,8 @@ OpenGL::OpenGL()
|
||||
, vendor(VENDOR_UNKNOWN)
|
||||
, state()
|
||||
{
|
||||
matrices.transform.reserve(10);
|
||||
matrices.projection.reserve(2);
|
||||
}
|
||||
|
||||
void OpenGL::initContext()
|
||||
@@ -56,6 +59,7 @@ void OpenGL::initContext()
|
||||
|
||||
initOpenGLFunctions();
|
||||
initVendor();
|
||||
initMatrices();
|
||||
|
||||
contextInitialized = true;
|
||||
}
|
||||
@@ -117,6 +121,15 @@ void OpenGL::setupContext()
|
||||
createDefaultTexture();
|
||||
|
||||
state.lastPseudoInstanceID = -1;
|
||||
|
||||
// Invalidate the cached matrices by setting some elements to NaN.
|
||||
float nan = std::numeric_limits<float>::quiet_NaN();
|
||||
state.lastProjectionMatrix.setTranslation(nan, nan);
|
||||
state.lastTransformMatrix.setTranslation(nan, nan);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
contextInitialized = true;
|
||||
}
|
||||
|
||||
void OpenGL::deInitContext()
|
||||
@@ -176,6 +189,15 @@ void OpenGL::initMaxValues()
|
||||
maxRenderTargets = std::min(maxattachments, maxdrawbuffers);
|
||||
}
|
||||
|
||||
void OpenGL::initMatrices()
|
||||
{
|
||||
matrices.transform.clear();
|
||||
matrices.projection.clear();
|
||||
|
||||
matrices.transform.push_back(Matrix());
|
||||
matrices.projection.push_back(Matrix());
|
||||
}
|
||||
|
||||
void OpenGL::createDefaultTexture()
|
||||
{
|
||||
// Set the 'default' texture (id 0) as a repeating white pixel. Otherwise,
|
||||
@@ -198,6 +220,21 @@ void OpenGL::createDefaultTexture()
|
||||
bindTexture(curtexture);
|
||||
}
|
||||
|
||||
void OpenGL::pushTransform()
|
||||
{
|
||||
matrices.transform.push_back(matrices.transform.back());
|
||||
}
|
||||
|
||||
void OpenGL::popTransform()
|
||||
{
|
||||
matrices.transform.pop_back();
|
||||
}
|
||||
|
||||
Matrix &OpenGL::getTransform()
|
||||
{
|
||||
return matrices.transform.back();
|
||||
}
|
||||
|
||||
void OpenGL::prepareDraw()
|
||||
{
|
||||
Shader *shader = Shader::current;
|
||||
@@ -218,15 +255,37 @@ void OpenGL::prepareDraw()
|
||||
// We need to make sure antialiased Canvases are properly resolved
|
||||
// before sampling from their textures in a shader.
|
||||
// This is kind of a big hack. :(
|
||||
const std::map<std::string, Object *> &r = shader->getBoundRetainables();
|
||||
for (auto it = r.begin(); it != r.end(); ++it)
|
||||
for (auto &r : shader->getBoundRetainables())
|
||||
{
|
||||
// Even bigger hack! D:
|
||||
Canvas *canvas = dynamic_cast<Canvas *>(it->second);
|
||||
Canvas *canvas = dynamic_cast<Canvas *>(r.second);
|
||||
if (canvas != nullptr)
|
||||
canvas->resolveMSAA();
|
||||
}
|
||||
}
|
||||
|
||||
const float *curproj = matrices.projection.back().getElements();
|
||||
const float *lastproj = state.lastProjectionMatrix.getElements();
|
||||
|
||||
// We only need to re-upload the projection matrix if it's changed.
|
||||
if (memcmp(curproj, lastproj, sizeof(float) * 16) != 0)
|
||||
{
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(curproj);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
state.lastProjectionMatrix = matrices.projection.back();
|
||||
}
|
||||
|
||||
const float *curxform = matrices.transform.back().getElements();
|
||||
const float *lastxform = state.lastTransformMatrix.getElements();
|
||||
|
||||
// Same with the transform matrix.
|
||||
if (memcmp(curxform, lastxform, sizeof(float) * 16) != 0)
|
||||
{
|
||||
glLoadMatrixf(curxform);
|
||||
state.lastTransformMatrix = matrices.transform.back();
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGL::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
||||
|
||||
@@ -26,9 +26,11 @@
|
||||
// LOVE
|
||||
#include "graphics/Color.h"
|
||||
#include "graphics/Texture.h"
|
||||
#include "common/Matrix.h"
|
||||
|
||||
// C++
|
||||
#include <vector>
|
||||
#include <stack>
|
||||
|
||||
// The last argument to AttribPointer takes a buffer offset casted to a pointer.
|
||||
#define BUFFER_OFFSET(i) ((char *) NULL + (i))
|
||||
@@ -101,6 +103,36 @@ public:
|
||||
GLenum func;
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
std::vector<Matrix> transform;
|
||||
std::vector<Matrix> projection;
|
||||
} matrices;
|
||||
|
||||
class TempTransform
|
||||
{
|
||||
public:
|
||||
|
||||
TempTransform(OpenGL &gl)
|
||||
: gl(gl)
|
||||
{
|
||||
gl.pushTransform();
|
||||
}
|
||||
|
||||
~TempTransform()
|
||||
{
|
||||
gl.popTransform();
|
||||
}
|
||||
|
||||
Matrix &get()
|
||||
{
|
||||
return gl.getTransform();
|
||||
}
|
||||
|
||||
private:
|
||||
OpenGL ≷
|
||||
};
|
||||
|
||||
OpenGL();
|
||||
|
||||
/**
|
||||
@@ -121,6 +153,10 @@ public:
|
||||
**/
|
||||
void deInitContext();
|
||||
|
||||
void pushTransform();
|
||||
void popTransform();
|
||||
Matrix &getTransform();
|
||||
|
||||
/**
|
||||
* Set up necessary state (LOVE-provided shader uniforms, etc.) for drawing.
|
||||
* This *MUST* be called directly before OpenGL drawing functions.
|
||||
@@ -264,6 +300,7 @@ private:
|
||||
void initVendor();
|
||||
void initOpenGLFunctions();
|
||||
void initMaxValues();
|
||||
void initMatrices();
|
||||
void createDefaultTexture();
|
||||
|
||||
bool contextInitialized;
|
||||
@@ -296,6 +333,9 @@ private:
|
||||
// The last ID value used for pseudo-instancing.
|
||||
int lastPseudoInstanceID;
|
||||
|
||||
Matrix lastProjectionMatrix;
|
||||
Matrix lastTransformMatrix;
|
||||
|
||||
} state;
|
||||
|
||||
}; // OpenGL
|
||||
|
||||
@@ -102,7 +102,6 @@ ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
|
||||
sizes.push_back(1.0f);
|
||||
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
setBufferSize(size);
|
||||
texture->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
@@ -150,22 +149,10 @@ ParticleSystem::ParticleSystem(const ParticleSystem &p)
|
||||
, relativeRotation(p.relativeRotation)
|
||||
{
|
||||
setBufferSize(maxParticles);
|
||||
|
||||
if (texture != nullptr)
|
||||
texture->retain();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->retain();
|
||||
}
|
||||
|
||||
ParticleSystem::~ParticleSystem()
|
||||
{
|
||||
if (texture != nullptr)
|
||||
texture->release();
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
deleteBuffers();
|
||||
}
|
||||
|
||||
@@ -422,19 +409,14 @@ ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
|
||||
return pNext;
|
||||
}
|
||||
|
||||
void ParticleSystem::setTexture(Texture *texture)
|
||||
void ParticleSystem::setTexture(Texture *tex)
|
||||
{
|
||||
Object::AutoRelease imagerelease(this->texture);
|
||||
|
||||
this->texture = texture;
|
||||
|
||||
if (texture)
|
||||
texture->retain();
|
||||
texture.set(tex);
|
||||
}
|
||||
|
||||
Texture *ParticleSystem::getTexture() const
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void ParticleSystem::setInsertMode(InsertMode mode)
|
||||
@@ -732,26 +714,29 @@ std::vector<Color> ParticleSystem::getColor() const
|
||||
|
||||
void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
|
||||
{
|
||||
for (Quad *quad : newQuads)
|
||||
quad->retain();
|
||||
std::vector<StrongRef<Quad>> quadlist;
|
||||
quadlist.reserve(newQuads.size());
|
||||
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
for (Quad *q : newQuads)
|
||||
quadlist.push_back(q);
|
||||
|
||||
quads = newQuads;
|
||||
quads = quadlist;
|
||||
}
|
||||
|
||||
void ParticleSystem::setQuads()
|
||||
{
|
||||
for (Quad *quad : quads)
|
||||
quad->release();
|
||||
|
||||
quads.clear();
|
||||
}
|
||||
|
||||
const std::vector<Quad *> &ParticleSystem::getQuads() const
|
||||
std::vector<Quad *> ParticleSystem::getQuads() const
|
||||
{
|
||||
return quads;
|
||||
std::vector<Quad *> quadlist;
|
||||
quadlist.reserve(quads.size());
|
||||
|
||||
for (const Object::StrongRef<Quad> &q : quads)
|
||||
quadlist.push_back(q.get());
|
||||
|
||||
return quadlist;
|
||||
}
|
||||
|
||||
void ParticleSystem::setRelativeRotation(bool enable)
|
||||
@@ -838,16 +823,16 @@ bool ParticleSystem::isFull() const
|
||||
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
||||
{
|
||||
uint32 pCount = getCount();
|
||||
if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
|
||||
if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
|
||||
return;
|
||||
|
||||
Color curcolor = gl.getColor();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
static Matrix t;
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
const Vertex *textureVerts = texture->getVertices();
|
||||
Vertex *pVerts = particleVerts;
|
||||
@@ -901,8 +886,6 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
|
||||
|
||||
texture->postdraw();
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
gl.setColor(curcolor);
|
||||
}
|
||||
|
||||
|
||||
@@ -431,7 +431,7 @@ public:
|
||||
/**
|
||||
* Gets the Quads used when drawing the particles.
|
||||
**/
|
||||
const std::vector<Quad *> &getQuads() const;
|
||||
std::vector<Quad *> getQuads() const;
|
||||
|
||||
/**
|
||||
* sets whether particle angles & rotations are relative to their velocities.
|
||||
@@ -563,7 +563,7 @@ protected:
|
||||
Vertex *particleVerts;
|
||||
|
||||
// The texture to be drawn.
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Whether the particle emitter is active.
|
||||
bool active;
|
||||
@@ -640,7 +640,7 @@ protected:
|
||||
std::vector<Colorf> colors;
|
||||
|
||||
// Quads.
|
||||
std::vector<Quad *> quads;
|
||||
std::vector<Object::StrongRef<Quad>> quads;
|
||||
|
||||
bool relativeRotation;
|
||||
|
||||
|
||||
@@ -97,8 +97,8 @@ Shader::~Shader()
|
||||
if (current == this)
|
||||
detach();
|
||||
|
||||
for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
|
||||
it->second->release();
|
||||
for (const auto &retainable : boundRetainables)
|
||||
retainable.second->release();
|
||||
|
||||
boundRetainables.clear();
|
||||
|
||||
@@ -178,9 +178,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
|
||||
if (program == 0)
|
||||
throw love::Exception("Cannot create shader program object.");
|
||||
|
||||
std::vector<GLuint>::const_iterator it;
|
||||
for (it = shaderids.begin(); it != shaderids.end(); ++it)
|
||||
glAttachShader(program, *it);
|
||||
for (GLuint id : shaderids)
|
||||
glAttachShader(program, id);
|
||||
|
||||
// Bind generic vertex attribute indices to names in the shader.
|
||||
for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
|
||||
@@ -201,8 +200,8 @@ void Shader::createProgram(const std::vector<GLuint> &shaderids)
|
||||
glLinkProgram(program);
|
||||
|
||||
// flag shaders for auto-deletion when the program object is deleted.
|
||||
for (it = shaderids.begin(); it != shaderids.end(); ++it)
|
||||
glDeleteShader(*it);
|
||||
for (GLuint id : shaderids)
|
||||
glDeleteShader(id);
|
||||
|
||||
GLint status;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
||||
@@ -275,10 +274,9 @@ bool Shader::loadVolatile()
|
||||
|
||||
std::vector<GLuint> shaderids;
|
||||
|
||||
ShaderSources::const_iterator source;
|
||||
for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
|
||||
for (const auto &source : shaderSources)
|
||||
{
|
||||
GLuint shaderid = compileCode(source->first, source->second);
|
||||
GLuint shaderid = compileCode(source.first, source.second);
|
||||
shaderids.push_back(shaderid);
|
||||
}
|
||||
|
||||
@@ -364,11 +362,10 @@ std::string Shader::getWarnings() const
|
||||
const char *typestr;
|
||||
|
||||
// Get the individual shader stage warnings
|
||||
std::map<ShaderType, std::string>::const_iterator it;
|
||||
for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
|
||||
for (const auto &warning : shaderWarnings)
|
||||
{
|
||||
if (typeNames.find(it->first, typestr))
|
||||
warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
|
||||
if (typeNames.find(warning.first, typestr))
|
||||
warnings += std::string(typestr) + std::string(" shader:\n") + warning.second;
|
||||
}
|
||||
|
||||
warnings += getProgramWarnings();
|
||||
@@ -380,13 +377,9 @@ void Shader::attach(bool temporary)
|
||||
{
|
||||
if (current != this)
|
||||
{
|
||||
if (current != nullptr)
|
||||
current->release();
|
||||
|
||||
glUseProgram(program);
|
||||
current = this;
|
||||
|
||||
current->retain();
|
||||
// retain/release happens in Graphics::setShader.
|
||||
}
|
||||
|
||||
if (!temporary)
|
||||
|
||||
@@ -88,14 +88,10 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
|
||||
delete element_buf;
|
||||
throw love::Exception("Out of memory.");
|
||||
}
|
||||
|
||||
texture->retain();
|
||||
}
|
||||
|
||||
SpriteBatch::~SpriteBatch()
|
||||
{
|
||||
texture->release();
|
||||
|
||||
delete color;
|
||||
delete array_buf;
|
||||
delete element_buf;
|
||||
@@ -172,15 +168,12 @@ void SpriteBatch::flush()
|
||||
|
||||
void SpriteBatch::setTexture(Texture *newtexture)
|
||||
{
|
||||
Object::AutoRelease imagerelease(texture);
|
||||
|
||||
newtexture->retain();
|
||||
texture = newtexture;
|
||||
texture.set(newtexture);
|
||||
}
|
||||
|
||||
Texture *SpriteBatch::getTexture()
|
||||
{
|
||||
return texture;
|
||||
return texture.get();
|
||||
}
|
||||
|
||||
void SpriteBatch::setColor(const Color &color)
|
||||
@@ -271,11 +264,10 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
|
||||
return;
|
||||
|
||||
static Matrix t;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
OpenGL::TempTransform transform(gl);
|
||||
transform.get() *= t;
|
||||
|
||||
texture->predraw();
|
||||
|
||||
@@ -314,8 +306,6 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
|
||||
}
|
||||
|
||||
texture->postdraw();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void SpriteBatch::addv(const Vertex *v, int index)
|
||||
|
||||
@@ -126,7 +126,7 @@ private:
|
||||
*/
|
||||
void setColorv(Vertex *v, const Color &color);
|
||||
|
||||
Texture *texture;
|
||||
Object::StrongRef<Texture> texture;
|
||||
|
||||
// Max number of sprites in the batch.
|
||||
int size;
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
**/
|
||||
|
||||
#include "wrap_Canvas.h"
|
||||
#include "Graphics.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
@@ -37,18 +38,26 @@ int w_Canvas_renderTo(lua_State *L)
|
||||
Canvas *canvas = luax_checkcanvas(L, 1);
|
||||
luaL_checktype(L, 2, LUA_TFUNCTION);
|
||||
|
||||
// Save the current Canvas so we can restore it when we're done.
|
||||
Canvas *oldcanvas = Canvas::current;
|
||||
Graphics *graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
|
||||
luax_catchexcept(L, [&](){ canvas->startGrab(); });
|
||||
if (graphics)
|
||||
{
|
||||
// Save the current Canvas so we can restore it when we're done.
|
||||
std::vector<Canvas *> oldcanvases = graphics->getCanvas();
|
||||
|
||||
lua_settop(L, 2); // make sure the function is on top of the stack
|
||||
lua_call(L, 0, 0);
|
||||
for (Canvas *c : oldcanvases)
|
||||
c->retain();
|
||||
|
||||
if (oldcanvas != nullptr)
|
||||
oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
|
||||
else
|
||||
Canvas::bindDefaultCanvas();
|
||||
luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
|
||||
|
||||
lua_settop(L, 2); // make sure the function is on top of the stack
|
||||
lua_call(L, 0, 0);
|
||||
|
||||
graphics->setCanvas(oldcanvases);
|
||||
|
||||
for (Canvas *c : oldcanvases)
|
||||
c->release();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -651,8 +651,7 @@ int w_setColorMask(lua_State *L)
|
||||
mask[i] = luax_toboolean(L, i + 1);
|
||||
}
|
||||
|
||||
// r, g, b, a
|
||||
instance()->setColorMask(mask[0], mask[1], mask[2], mask[3]);
|
||||
instance()->setColorMask(mask);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -865,43 +864,35 @@ int w_setCanvas(lua_State *L)
|
||||
instance()->discardStencil();
|
||||
|
||||
// called with none -> reset to default buffer
|
||||
if (lua_isnoneornil(L,1))
|
||||
if (lua_isnoneornil(L, 1))
|
||||
{
|
||||
Canvas::bindDefaultCanvas();
|
||||
instance()->setCanvas();
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool is_table = lua_istable(L, 1);
|
||||
std::vector<Canvas *> attachments;
|
||||
|
||||
Canvas *canvas = 0;
|
||||
std::vector<Canvas *> canvases;
|
||||
|
||||
if (is_table)
|
||||
{
|
||||
// grab the first canvas in the array and attach the rest
|
||||
lua_rawgeti(L, 1, 1);
|
||||
canvas = luax_checkcanvas(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
for (size_t i = 2; i <= lua_objlen(L, 1); i++)
|
||||
for (size_t i = 1; i <= lua_objlen(L, 1); i++)
|
||||
{
|
||||
lua_rawgeti(L, 1, i);
|
||||
attachments.push_back(luax_checkcanvas(L, -1));
|
||||
canvases.push_back(luax_checkcanvas(L, -1));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
canvas = luax_checkcanvas(L, 1);
|
||||
for (int i = 2; i <= lua_gettop(L); i++)
|
||||
attachments.push_back(luax_checkcanvas(L, i));
|
||||
for (int i = 1; i <= lua_gettop(L); i++)
|
||||
canvases.push_back(luax_checkcanvas(L, i));
|
||||
}
|
||||
|
||||
luax_catchexcept(L, [&]() {
|
||||
if (attachments.size() > 0)
|
||||
canvas->startGrab(attachments);
|
||||
if (canvases.size() > 0)
|
||||
instance()->setCanvas(canvases);
|
||||
else
|
||||
canvas->startGrab();
|
||||
instance()->setCanvas();
|
||||
});
|
||||
|
||||
return 0;
|
||||
@@ -909,24 +900,23 @@ int w_setCanvas(lua_State *L)
|
||||
|
||||
int w_getCanvas(lua_State *L)
|
||||
{
|
||||
Canvas *canvas = Canvas::current;
|
||||
int n = 1;
|
||||
const std::vector<Canvas *> canvases = instance()->getCanvas();
|
||||
int n = 0;
|
||||
|
||||
if (canvas)
|
||||
if (!canvases.empty())
|
||||
{
|
||||
canvas->retain();
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
|
||||
|
||||
const std::vector<Canvas *> &attachments = canvas->getAttachedCanvases();
|
||||
for (size_t i = 0; i < attachments.size(); i++)
|
||||
for (Canvas *c : canvases)
|
||||
{
|
||||
attachments[i]->retain();
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, attachments[i]);
|
||||
c->retain();
|
||||
luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, c);
|
||||
n++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_pushnil(L);
|
||||
n = 1;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
@@ -935,18 +925,18 @@ int w_setShader(lua_State *L)
|
||||
{
|
||||
if (lua_isnoneornil(L,1))
|
||||
{
|
||||
Shader::detach();
|
||||
instance()->setShader();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Shader *shader = luax_checkshader(L, 1);
|
||||
shader->attach();
|
||||
instance()->setShader(shader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_getShader(lua_State *L)
|
||||
{
|
||||
Shader *shader = Shader::current;
|
||||
Shader *shader = instance()->getShader();
|
||||
if (shader)
|
||||
{
|
||||
shader->retain();
|
||||
@@ -1299,7 +1289,12 @@ int w_polygon(lua_State *L)
|
||||
|
||||
int w_push(lua_State *L)
|
||||
{
|
||||
luax_catchexcept(L, [&](){ instance()->push(); });
|
||||
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
|
||||
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
|
||||
if (sname && !Graphics::getConstant(sname, stype))
|
||||
return luaL_error(L, "Invalid graphics stack type: %s", sname);
|
||||
|
||||
luax_catchexcept(L, [&](){ instance()->push(stype); });
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -77,11 +77,11 @@ Mouse::Mouse()
|
||||
|
||||
Mouse::~Mouse()
|
||||
{
|
||||
if (curCursor)
|
||||
if (curCursor.get())
|
||||
setCursor();
|
||||
|
||||
for (auto it = systemCursors.begin(); it != systemCursors.end(); ++it)
|
||||
it->second->release();
|
||||
for (auto &c : systemCursors)
|
||||
c.second->release();
|
||||
}
|
||||
|
||||
love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
|
||||
@@ -91,7 +91,7 @@ love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, in
|
||||
|
||||
love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
|
||||
{
|
||||
Cursor *cursor = NULL;
|
||||
Cursor *cursor = nullptr;
|
||||
auto it = systemCursors.find(cursortype);
|
||||
|
||||
if (it != systemCursors.end())
|
||||
@@ -107,25 +107,19 @@ love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
|
||||
|
||||
void Mouse::setCursor(love::mouse::Cursor *cursor)
|
||||
{
|
||||
Object::AutoRelease cursorrelease(curCursor);
|
||||
|
||||
curCursor = cursor;
|
||||
curCursor->retain();
|
||||
|
||||
curCursor.set(cursor);
|
||||
SDL_SetCursor((SDL_Cursor *) cursor->getHandle());
|
||||
}
|
||||
|
||||
void Mouse::setCursor()
|
||||
{
|
||||
Object::AutoRelease cursorrelease(curCursor);
|
||||
curCursor = NULL;
|
||||
|
||||
curCursor.set(nullptr);
|
||||
SDL_SetCursor(SDL_GetDefaultCursor());
|
||||
}
|
||||
|
||||
love::mouse::Cursor *Mouse::getCursor() const
|
||||
{
|
||||
return curCursor;
|
||||
return curCursor.get();
|
||||
}
|
||||
|
||||
int Mouse::getX() const
|
||||
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
love::mouse::Cursor *curCursor;
|
||||
Object::StrongRef<love::mouse::Cursor> curCursor;
|
||||
|
||||
std::map<Cursor::SystemCursor, Cursor *> systemCursors;
|
||||
|
||||
|
||||
@@ -41,7 +41,6 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
|
||||
{
|
||||
udata = new bodyudata();
|
||||
udata->ref = nullptr;
|
||||
world->retain();
|
||||
b2BodyDef def;
|
||||
def.position = Physics::scaleDown(p);
|
||||
def.userData = (void *) udata;
|
||||
@@ -57,8 +56,7 @@ Body::Body(b2Body *b)
|
||||
, udata(nullptr)
|
||||
{
|
||||
udata = (bodyudata *) b->GetUserData();
|
||||
world = (World *)Memoizer::find(b->GetWorld());
|
||||
world->retain();
|
||||
world.set((World *) Memoizer::find(b->GetWorld()));
|
||||
// Box2D body holds a reference to the love Body.
|
||||
this->retain();
|
||||
Memoizer::add(body, this);
|
||||
@@ -69,7 +67,6 @@ Body::~Body()
|
||||
if (udata != nullptr)
|
||||
delete udata->ref;
|
||||
delete udata;
|
||||
world->release();
|
||||
}
|
||||
|
||||
float Body::getX()
|
||||
@@ -420,7 +417,7 @@ bool Body::isFixedRotation() const
|
||||
|
||||
World *Body::getWorld() const
|
||||
{
|
||||
return world;
|
||||
return world.get();
|
||||
}
|
||||
|
||||
int Body::getFixtureList(lua_State *L) const
|
||||
|
||||
@@ -436,7 +436,7 @@ private:
|
||||
//
|
||||
// This ensures that a World only can be destroyed
|
||||
// once all bodies have been destroyed too.
|
||||
World *world;
|
||||
Object::StrongRef<World> world;
|
||||
|
||||
bodyudata *udata;
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace box2d
|
||||
{
|
||||
|
||||
Joint::Joint(Body *body1)
|
||||
: world(body1->world)
|
||||
: world(body1->world.get())
|
||||
, udata(nullptr)
|
||||
, body1(body1)
|
||||
, body2(nullptr)
|
||||
@@ -50,7 +50,7 @@ Joint::Joint(Body *body1)
|
||||
}
|
||||
|
||||
Joint::Joint(Body *body1, Body *body2)
|
||||
: world(body1->world)
|
||||
: world(body1->world.get())
|
||||
, udata(nullptr)
|
||||
, body1(body1)
|
||||
, body2(body2)
|
||||
|
||||
@@ -259,23 +259,20 @@ void World::update(float dt)
|
||||
world->Step(dt, 8, 6);
|
||||
|
||||
// Destroy all objects marked during the time step.
|
||||
for (auto i = destructBodies.begin(); i < destructBodies.end(); i++)
|
||||
for (Body *b : destructBodies)
|
||||
{
|
||||
Body *b = *i;
|
||||
if (b->body != 0) b->destroy();
|
||||
// Release for reference in vector.
|
||||
b->release();
|
||||
}
|
||||
for (auto i = destructFixtures.begin(); i < destructFixtures.end(); i++)
|
||||
for (Fixture *f : destructFixtures)
|
||||
{
|
||||
Fixture *f = *i;
|
||||
if (f->isValid()) f->destroy();
|
||||
// Release for reference in vector.
|
||||
f->release();
|
||||
}
|
||||
for (auto i = destructJoints.begin(); i < destructJoints.end(); i++)
|
||||
for (Joint *j : destructJoints)
|
||||
{
|
||||
Joint *j = *i;
|
||||
if (j->isValid()) j->destroyJoint();
|
||||
// Release for reference in vector.
|
||||
j->release();
|
||||
|
||||
@@ -37,7 +37,6 @@ Decoder::Decoder(Data *data, const std::string &ext, int bufferSize)
|
||||
, buffer(0)
|
||||
, eof(false)
|
||||
{
|
||||
data->retain();
|
||||
buffer = new char[bufferSize];
|
||||
}
|
||||
|
||||
@@ -45,8 +44,6 @@ Decoder::~Decoder()
|
||||
{
|
||||
if (buffer != 0)
|
||||
delete [](char *) buffer;
|
||||
if (data != 0)
|
||||
data->release();
|
||||
}
|
||||
|
||||
void *Decoder::getBuffer() const
|
||||
|
||||
@@ -53,7 +53,7 @@ protected:
|
||||
|
||||
// The encoded data. This should be replaced with buffered file
|
||||
// reads in the future.
|
||||
Data *data;
|
||||
Object::StrongRef<Data> data;
|
||||
|
||||
// File extension.
|
||||
std::string ext;
|
||||
|
||||
@@ -69,7 +69,7 @@ bool FLACDecoder::accepts(const std::string &ext)
|
||||
|
||||
love::sound::Decoder *FLACDecoder::clone()
|
||||
{
|
||||
return new FLACDecoder(data, ext, bufferSize, sampleRate);
|
||||
return new FLACDecoder(data.get(), ext, bufferSize, sampleRate);
|
||||
}
|
||||
|
||||
int FLACDecoder::decode()
|
||||
|
||||
@@ -86,7 +86,7 @@ bool GmeDecoder::accepts(const std::string &ext)
|
||||
|
||||
love::sound::Decoder *GmeDecoder::clone()
|
||||
{
|
||||
return new GmeDecoder(data, ext, bufferSize);
|
||||
return new GmeDecoder(data.get(), ext, bufferSize);
|
||||
}
|
||||
|
||||
int GmeDecoder::decode()
|
||||
|
||||
@@ -98,7 +98,7 @@ bool ModPlugDecoder::accepts(const std::string &ext)
|
||||
|
||||
love::sound::Decoder *ModPlugDecoder::clone()
|
||||
{
|
||||
return new ModPlugDecoder(data, ext, bufferSize);
|
||||
return new ModPlugDecoder(data.get(), ext, bufferSize);
|
||||
}
|
||||
|
||||
int ModPlugDecoder::decode()
|
||||
|
||||
@@ -96,7 +96,7 @@ void Mpg123Decoder::quit()
|
||||
|
||||
love::sound::Decoder *Mpg123Decoder::clone()
|
||||
{
|
||||
return new Mpg123Decoder(data, ext, bufferSize);
|
||||
return new Mpg123Decoder(data.get(), ext, bufferSize);
|
||||
}
|
||||
|
||||
int Mpg123Decoder::decode()
|
||||
|
||||
@@ -179,7 +179,7 @@ bool VorbisDecoder::accepts(const std::string &ext)
|
||||
|
||||
love::sound::Decoder *VorbisDecoder::clone()
|
||||
{
|
||||
return new VorbisDecoder(data, ext, bufferSize);
|
||||
return new VorbisDecoder(data.get(), ext, bufferSize);
|
||||
}
|
||||
|
||||
int VorbisDecoder::decode()
|
||||
|
||||
@@ -117,7 +117,7 @@ bool WaveDecoder::accepts(const std::string &ext)
|
||||
|
||||
love::sound::Decoder *WaveDecoder::clone()
|
||||
{
|
||||
return new WaveDecoder(data, ext, bufferSize);
|
||||
return new WaveDecoder(data.get(), ext, bufferSize);
|
||||
}
|
||||
|
||||
int WaveDecoder::decode()
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <spawn.h>
|
||||
//#include <stdlib.h>
|
||||
//#include <unistd.h>
|
||||
#include <signal.h>
|
||||
#include <sys/wait.h>
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
#include "common/utf8.h"
|
||||
@@ -41,6 +42,20 @@ namespace love
|
||||
namespace system
|
||||
{
|
||||
|
||||
System::System()
|
||||
{
|
||||
#if defined(LOVE_LINUX)
|
||||
// Enable automatic cleanup of zombie processes
|
||||
struct sigaction act = {0};
|
||||
sigemptyset(&act.sa_mask);
|
||||
act.sa_handler = SIG_DFL;
|
||||
act.sa_flags = SA_NOCLDWAIT;
|
||||
|
||||
// Requires linux 2.6 or higher, so anything remotely modern
|
||||
sigaction(SIGCHLD, &act, nullptr);
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string System::getOS() const
|
||||
{
|
||||
#if defined(LOVE_MACOSX)
|
||||
@@ -86,12 +101,14 @@ bool System::openURL(const std::string &url) const
|
||||
if (posix_spawnp(&pid, "xdg-open", nullptr, nullptr, const_cast<char **>(argv), environ) != 0)
|
||||
return false;
|
||||
|
||||
// Wait for xdg-open to complete (or fail.)
|
||||
// Check if xdg-open already completed (or failed.)
|
||||
int status = 0;
|
||||
if (waitpid(pid, &status, 0) == pid)
|
||||
if (waitpid(pid, &status, WNOHANG) > 0)
|
||||
return (status == 0);
|
||||
else
|
||||
return false;
|
||||
// We can't tell what actually happens without waiting for
|
||||
// the process to finish, which could take forever (literally).
|
||||
return true;
|
||||
|
||||
#elif defined(LOVE_WINDOWS)
|
||||
|
||||
|
||||
@@ -48,6 +48,7 @@ public:
|
||||
POWER_MAX_ENUM
|
||||
};
|
||||
|
||||
System();
|
||||
virtual ~System() {}
|
||||
|
||||
// Implements Module.
|
||||
|
||||
@@ -37,14 +37,11 @@ LuaThread::LuaThread(const std::string &name, love::Data *code)
|
||||
, args(0)
|
||||
, nargs(0)
|
||||
{
|
||||
code->retain();
|
||||
threadName = name;
|
||||
}
|
||||
|
||||
LuaThread::~LuaThread()
|
||||
{
|
||||
code->release();
|
||||
|
||||
// No args should still exist at this point,
|
||||
// but you never know.
|
||||
for (int i = 0; i < nargs; ++i)
|
||||
|
||||
@@ -50,7 +50,7 @@ private:
|
||||
|
||||
void onError();
|
||||
|
||||
love::Data *code;
|
||||
Object::StrongRef<love::Data> code;
|
||||
std::string name;
|
||||
std::string error;
|
||||
|
||||
|
||||
@@ -48,9 +48,6 @@ Window::Window()
|
||||
|
||||
Window::~Window()
|
||||
{
|
||||
if (curMode.icon)
|
||||
curMode.icon->release();
|
||||
|
||||
if (window)
|
||||
SDL_DestroyWindow(window);
|
||||
|
||||
@@ -185,8 +182,8 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
|
||||
}
|
||||
|
||||
// Make sure the window keeps any previously set icon.
|
||||
if (window && curMode.icon)
|
||||
setIcon(curMode.icon);
|
||||
if (window && curMode.icon.get())
|
||||
setIcon(curMode.icon.get());
|
||||
}
|
||||
|
||||
if (!window)
|
||||
@@ -553,10 +550,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
|
||||
if (!imgd)
|
||||
return false;
|
||||
|
||||
imgd->retain();
|
||||
if (curMode.icon)
|
||||
curMode.icon->release();
|
||||
curMode.icon = imgd;
|
||||
curMode.icon.set(imgd);
|
||||
|
||||
if (!window)
|
||||
return false;
|
||||
@@ -597,7 +591,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
|
||||
|
||||
love::image::ImageData *Window::getIcon()
|
||||
{
|
||||
return curMode.icon;
|
||||
return curMode.icon.get();
|
||||
}
|
||||
|
||||
void Window::minimize()
|
||||
|
||||
@@ -111,7 +111,7 @@ private:
|
||||
int width;
|
||||
int height;
|
||||
WindowSettings settings;
|
||||
love::image::ImageData *icon;
|
||||
Object::StrongRef<love::image::ImageData> icon;
|
||||
|
||||
} curMode;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user