Added support for DXT1/3/5 and BC5/7 compressed textures via love.image.CompressedData. Some internals are still iffy.

- added a new CompressedData type to love.image
- added love.image.isCompressed(file or data)
- love.graphics.newImage automatically tests for compression when loading a file
- added love.graphics.isSupported strings for DXT, BC5, and BC7

Compressed textures meant to be used on the GPU offer huge performance gains when
- loading the texture from a file
- loading the texture from RAM to VRAM
- loading mipmaps
- rendering

--HG--
branch : image-CompressedData
This commit is contained in:
Alex Szpakowski
2013-04-04 19:09:18 -03:00
parent 7e658861d7
commit 5301026f3c
27 changed files with 1902 additions and 87 deletions
+11
View File
@@ -24,6 +24,9 @@
// LOVE
#include "image/Image.h"
// STL
#include <string>
namespace love
{
namespace image
@@ -46,6 +49,14 @@ public:
love::image::ImageData *newImageData(int width, int height);
love::image::ImageData *newImageData(int width, int height, void *data);
love::image::CompressedData *newCompressedData(love::filesystem::File *file);
love::image::CompressedData *newCompressedData(Data *data);
bool isCompressed(love::filesystem::File *file);
bool isCompressed(Data *data);
static const std::string compressedExts[];
}; // Image
} // devil