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https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
5301026f3c
- added a new CompressedData type to love.image - added love.image.isCompressed(file or data) - love.graphics.newImage automatically tests for compression when loading a file - added love.graphics.isSupported strings for DXT, BC5, and BC7 Compressed textures meant to be used on the GPU offer huge performance gains when - loading the texture from a file - loading the texture from RAM to VRAM - loading mipmaps - rendering --HG-- branch : image-CompressedData
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_IMAGE_DEVIL_IMAGE_H
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#define LOVE_IMAGE_DEVIL_IMAGE_H
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// LOVE
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#include "image/Image.h"
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// STL
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#include <string>
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namespace love
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{
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namespace image
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{
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namespace devil
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{
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class Image : public love::image::Image
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{
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public:
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Image();
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~Image();
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// Implements Module.
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const char *getName() const;
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love::image::ImageData *newImageData(love::filesystem::File *file);
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love::image::ImageData *newImageData(Data *data);
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love::image::ImageData *newImageData(int width, int height);
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love::image::ImageData *newImageData(int width, int height, void *data);
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love::image::CompressedData *newCompressedData(love::filesystem::File *file);
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love::image::CompressedData *newCompressedData(Data *data);
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bool isCompressed(love::filesystem::File *file);
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bool isCompressed(Data *data);
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static const std::string compressedExts[];
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}; // Image
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} // devil
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} // image
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} // love
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#endif // LOVE_IMAGE_DEVIL_IMAGE_H
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