mirror of
https://github.com/love2d/love.git
synced 2026-08-18 19:54:22 +02:00
Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
This commit is contained in:
@@ -65,7 +65,7 @@ bool Joystick::open(int deviceindex)
|
||||
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUID(joyhandle);
|
||||
SDL_JoystickGetGUIDString(sdlguid, cstr, (int) sizeof(cstr));
|
||||
|
||||
guid = std::string(cstr);
|
||||
pguid = std::string(cstr);
|
||||
|
||||
// See if SDL thinks this is a Game Controller.
|
||||
openGamepad(deviceindex);
|
||||
@@ -237,10 +237,10 @@ void *Joystick::getHandle() const
|
||||
return joyhandle;
|
||||
}
|
||||
|
||||
std::string Joystick::getGUID() const
|
||||
std::string Joystick::getProductGUID() const
|
||||
{
|
||||
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
|
||||
return guid;
|
||||
return pguid;
|
||||
}
|
||||
|
||||
int Joystick::getInstanceID() const
|
||||
|
||||
@@ -70,7 +70,7 @@ public:
|
||||
|
||||
void *getHandle() const;
|
||||
|
||||
std::string getGUID() const;
|
||||
std::string getProductGUID() const;
|
||||
int getInstanceID() const;
|
||||
int getID() const;
|
||||
|
||||
@@ -91,7 +91,7 @@ private:
|
||||
SDL_GameController *controller;
|
||||
|
||||
SDL_JoystickID instanceid;
|
||||
std::string guid;
|
||||
std::string pguid;
|
||||
int id;
|
||||
|
||||
std::string name;
|
||||
|
||||
@@ -109,14 +109,14 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
|
||||
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
|
||||
return 0;
|
||||
|
||||
std::string guidstr = getDeviceGUID(deviceindex);
|
||||
std::string guidstr = getDeviceProductGUID(deviceindex);
|
||||
|
||||
joystick::Joystick *joystick = 0;
|
||||
|
||||
for (size_t i = 0; i < joysticks.size(); i++)
|
||||
{
|
||||
// Try to re-use a disconnected Joystick with the same GUID.
|
||||
if (!joysticks[i]->isConnected() && joysticks[i]->getGUID() == guidstr)
|
||||
if (!joysticks[i]->isConnected() && joysticks[i]->getProductGUID() == guidstr)
|
||||
{
|
||||
joystick = joysticks[i];
|
||||
joystick->open(deviceindex);
|
||||
@@ -398,13 +398,13 @@ void JoystickModule::checkGamepads(const std::string &guid) const
|
||||
if (!SDL_IsGameController(d_index))
|
||||
continue;
|
||||
|
||||
if (guid.compare(getDeviceGUID(d_index)) != 0)
|
||||
if (guid.compare(getDeviceProductGUID(d_index)) != 0)
|
||||
continue;
|
||||
|
||||
std::vector<love::joystick::Joystick *>::const_iterator it;
|
||||
for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
|
||||
{
|
||||
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
|
||||
if ((*it)->isGamepad() || guid.compare((*it)->getProductGUID()) != 0)
|
||||
continue;
|
||||
|
||||
// Big hack time: open the index as a game controller and compare
|
||||
@@ -422,7 +422,7 @@ void JoystickModule::checkGamepads(const std::string &guid) const
|
||||
}
|
||||
}
|
||||
|
||||
std::string JoystickModule::getDeviceGUID(int deviceindex) const
|
||||
std::string JoystickModule::getDeviceProductGUID(int deviceindex) const
|
||||
{
|
||||
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
|
||||
return std::string("");
|
||||
|
||||
@@ -63,7 +63,7 @@ private:
|
||||
void checkGamepads(const std::string &guid) const;
|
||||
|
||||
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
|
||||
std::string getDeviceGUID(int deviceindex) const;
|
||||
std::string getDeviceProductGUID(int deviceindex) const;
|
||||
|
||||
// Lists of currently connected Joysticks.
|
||||
std::vector<Joystick *> activeSticks;
|
||||
|
||||
@@ -57,10 +57,10 @@ int w_Joystick_getID(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_Joystick_getGUID(lua_State *L)
|
||||
int w_Joystick_getProductGUID(lua_State *L)
|
||||
{
|
||||
Joystick *j = luax_checkjoystick(L, 1);
|
||||
luax_pushstring(L, j->getGUID());
|
||||
luax_pushstring(L, j->getProductGUID());
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -183,7 +183,7 @@ static const luaL_Reg functions[] =
|
||||
{ "isConnected", w_Joystick_isConnected },
|
||||
{ "getName", w_Joystick_getName },
|
||||
{ "getID", w_Joystick_getID },
|
||||
{ "getGUID", w_Joystick_getGUID },
|
||||
{ "getProductGUID", w_Joystick_getProductGUID },
|
||||
{ "getAxisCount", w_Joystick_getAxisCount },
|
||||
{ "getButtonCount", w_Joystick_getButtonCount },
|
||||
{ "getHatCount", w_Joystick_getHatCount },
|
||||
|
||||
@@ -37,7 +37,7 @@ Joystick *luax_checkjoystick(lua_State *L, int idx);
|
||||
int w_Joystick_isConnected(lua_State *L);
|
||||
int w_Joystick_getName(lua_State *L);
|
||||
int w_Joystick_getID(lua_State *L);
|
||||
int w_Joystick_getGUID(lua_State *L);
|
||||
int w_Joystick_getProductGUID(lua_State *L);
|
||||
int w_Joystick_getAxisCount(lua_State *L);
|
||||
int w_Joystick_getButtonCount(lua_State *L);
|
||||
int w_Joystick_getHatCount(lua_State *L);
|
||||
|
||||
@@ -130,7 +130,7 @@ int w_getGamepadMapping(lua_State *L)
|
||||
else
|
||||
{
|
||||
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
|
||||
guid = stick->getGUID();
|
||||
guid = stick->getProductGUID();
|
||||
}
|
||||
|
||||
const char *gpbindstr = luaL_checkstring(L, 2);
|
||||
|
||||
Reference in New Issue
Block a user