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love/src/modules/joystick/sdl/Joystick.h
T

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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_JOYSTICK_H
// LOVE
#include "joystick/Joystick.h"
#include "common/EnumMap.h"
// SDL
#include <SDL_joystick.h>
#include <SDL_gamecontroller.h>
namespace love
{
namespace joystick
{
namespace sdl
{
class Joystick : public love::joystick::Joystick
{
public:
Joystick(int id);
Joystick(int id, int joyindex);
virtual ~Joystick();
bool open(int deviceindex);
void close();
bool isConnected() const;
const char *getName() const;
int getAxisCount() const;
int getButtonCount() const;
int getHatCount() const;
float getAxis(int axisindex) const;
std::vector<float> getAxes() const;
Hat getHat(int hatindex) const;
bool isDown(const std::vector<int> &buttonlist) const;
bool openGamepad(int deviceindex);
bool isGamepad() const;
float getGamepadAxis(GamepadAxis axis) const;
bool isGamepadDown(const std::vector<GamepadButton> &blist) const;
void *getHandle() const;
std::string getProductGUID() const;
int getInstanceID() const;
int getID() const;
static bool getConstant(Hat in, Uint8 &out);
static bool getConstant(Uint8 in, Hat &out);
static bool getConstant(SDL_GameControllerAxis in, GamepadAxis &out);
static bool getConstant(GamepadAxis in, SDL_GameControllerAxis &out);
static bool getConstant(SDL_GameControllerButton in, GamepadButton &out);
static bool getConstant(GamepadButton in, SDL_GameControllerButton &out);
private:
Joystick() {}
SDL_Joystick *joyhandle;
SDL_GameController *controller;
SDL_JoystickID instanceid;
std::string pguid;
int id;
std::string name;
static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM>::Entry hatEntries[];
static EnumMap<Hat, Uint8, Joystick::HAT_MAX_ENUM> hats;
static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM>::Entry gpAxisEntries[];
static EnumMap<GamepadAxis, SDL_GameControllerAxis, GAMEPAD_AXIS_MAX_ENUM> gpAxes;
static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[];
static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons;
};
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_H