Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity

This commit is contained in:
Alex Szpakowski
2013-08-28 04:21:08 -03:00
parent 51d3fe22fc
commit 4fcf47a427
10 changed files with 22 additions and 22 deletions
+1 -1
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@@ -115,7 +115,7 @@ Message *Event::convert(const SDL_Event &e) const
if (!love::keyboard::Keyboard::getConstant(key, txt))
txt = "unknown";
arg1 = new Variant(txt, strlen(txt));
arg2 = new Variant(e.key.repeat == SDL_TRUE);
arg2 = new Variant(e.key.repeat != 0);
msg = new Message("keypressed", arg1, arg2);
arg1->release();
arg2->release();
+1 -1
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@@ -152,7 +152,7 @@ public:
virtual void *getHandle() const = 0;
virtual std::string getGUID() const = 0;
virtual std::string getProductGUID() const = 0;
virtual int getInstanceID() const = 0;
virtual int getID() const = 0;
+4 -4
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@@ -72,18 +72,18 @@ public:
/**
* Sets the virtual Gamepad mapping for a joystick input value for all
* joystick devices with the specified joystick GUID.
* joystick devices with the specified joystick product GUID.
* If any joysticks with the specified GUID are connected, they will be
* added as Gamepads if they aren't already, otherwise their Gamepad mapping
* will be updated.
**/
virtual bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput) = 0;
virtual bool setGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput) = 0;
/**
* Gets the joystick input value the gamepad input value is bound to for the
* specified joystick GUID.
* specified joystick product GUID.
**/
virtual Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput) = 0;
virtual Joystick::JoystickInput getGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput) = 0;
}; // JoystickModule
+3 -3
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@@ -65,7 +65,7 @@ bool Joystick::open(int deviceindex)
SDL_JoystickGUID sdlguid = SDL_JoystickGetGUID(joyhandle);
SDL_JoystickGetGUIDString(sdlguid, cstr, (int) sizeof(cstr));
guid = std::string(cstr);
pguid = std::string(cstr);
// See if SDL thinks this is a Game Controller.
openGamepad(deviceindex);
@@ -237,10 +237,10 @@ void *Joystick::getHandle() const
return joyhandle;
}
std::string Joystick::getGUID() const
std::string Joystick::getProductGUID() const
{
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
return guid;
return pguid;
}
int Joystick::getInstanceID() const
+2 -2
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@@ -70,7 +70,7 @@ public:
void *getHandle() const;
std::string getGUID() const;
std::string getProductGUID() const;
int getInstanceID() const;
int getID() const;
@@ -91,7 +91,7 @@ private:
SDL_GameController *controller;
SDL_JoystickID instanceid;
std::string guid;
std::string pguid;
int id;
std::string name;
+5 -5
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@@ -109,14 +109,14 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return 0;
std::string guidstr = getDeviceGUID(deviceindex);
std::string guidstr = getDeviceProductGUID(deviceindex);
joystick::Joystick *joystick = 0;
for (size_t i = 0; i < joysticks.size(); i++)
{
// Try to re-use a disconnected Joystick with the same GUID.
if (!joysticks[i]->isConnected() && joysticks[i]->getGUID() == guidstr)
if (!joysticks[i]->isConnected() && joysticks[i]->getProductGUID() == guidstr)
{
joystick = joysticks[i];
joystick->open(deviceindex);
@@ -398,13 +398,13 @@ void JoystickModule::checkGamepads(const std::string &guid) const
if (!SDL_IsGameController(d_index))
continue;
if (guid.compare(getDeviceGUID(d_index)) != 0)
if (guid.compare(getDeviceProductGUID(d_index)) != 0)
continue;
std::vector<love::joystick::Joystick *>::const_iterator it;
for (it = activeSticks.begin(); it != activeSticks.end(); ++it)
{
if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
if ((*it)->isGamepad() || guid.compare((*it)->getProductGUID()) != 0)
continue;
// Big hack time: open the index as a game controller and compare
@@ -422,7 +422,7 @@ void JoystickModule::checkGamepads(const std::string &guid) const
}
}
std::string JoystickModule::getDeviceGUID(int deviceindex) const
std::string JoystickModule::getDeviceProductGUID(int deviceindex) const
{
if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
return std::string("");
+1 -1
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@@ -63,7 +63,7 @@ private:
void checkGamepads(const std::string &guid) const;
// SDL2's GUIDs identify *classes* of devices, instead of unique devices.
std::string getDeviceGUID(int deviceindex) const;
std::string getDeviceProductGUID(int deviceindex) const;
// Lists of currently connected Joysticks.
std::vector<Joystick *> activeSticks;
+3 -3
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@@ -57,10 +57,10 @@ int w_Joystick_getID(lua_State *L)
return 1;
}
int w_Joystick_getGUID(lua_State *L)
int w_Joystick_getProductGUID(lua_State *L)
{
Joystick *j = luax_checkjoystick(L, 1);
luax_pushstring(L, j->getGUID());
luax_pushstring(L, j->getProductGUID());
return 1;
}
@@ -183,7 +183,7 @@ static const luaL_Reg functions[] =
{ "isConnected", w_Joystick_isConnected },
{ "getName", w_Joystick_getName },
{ "getID", w_Joystick_getID },
{ "getGUID", w_Joystick_getGUID },
{ "getProductGUID", w_Joystick_getProductGUID },
{ "getAxisCount", w_Joystick_getAxisCount },
{ "getButtonCount", w_Joystick_getButtonCount },
{ "getHatCount", w_Joystick_getHatCount },
+1 -1
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@@ -37,7 +37,7 @@ Joystick *luax_checkjoystick(lua_State *L, int idx);
int w_Joystick_isConnected(lua_State *L);
int w_Joystick_getName(lua_State *L);
int w_Joystick_getID(lua_State *L);
int w_Joystick_getGUID(lua_State *L);
int w_Joystick_getProductGUID(lua_State *L);
int w_Joystick_getAxisCount(lua_State *L);
int w_Joystick_getButtonCount(lua_State *L);
int w_Joystick_getHatCount(lua_State *L);
@@ -130,7 +130,7 @@ int w_getGamepadMapping(lua_State *L)
else
{
love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
guid = stick->getGUID();
guid = stick->getProductGUID();
}
const char *gpbindstr = luaL_checkstring(L, 2);