Added working SpriteBatch.

This commit is contained in:
rude
2009-07-27 02:10:51 +02:00
parent 76e59f37d0
commit 4f32377efa
9 changed files with 380 additions and 11 deletions
-2
View File
@@ -428,12 +428,10 @@ namespace opengl
return font;
}
/*
SpriteBatch * Graphics::newSpriteBatch(Image * image, int size, int usage)
{
return new SpriteBatch(image, size, usage);
}
*/
void Graphics::setColor(Color c)
{
+2 -1
View File
@@ -37,6 +37,7 @@
#include "TrueTypeFont.h"
#include "ImageFont.h"
#include "Frame.h"
#include "SpriteBatch.h"
namespace love
{
@@ -250,7 +251,7 @@ namespace opengl
**/
Font * newImageFont(Image * image, const char * glyphs, float spacing = 1);
//SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
SpriteBatch * newSpriteBatch(Image * image, int size, int usage);
/**
* Sets the foreground color.
+149
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@@ -0,0 +1,149 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "SpriteBatch.h"
// STD
#include <iostream>
// LOVE
#include "Image.h"
namespace love
{
namespace graphics
{
namespace opengl
{
SpriteBatch::SpriteBatch(Image * image, int size, int usage)
: image(image), size(size), next(0), usage(usage)
{
image->retain();
vertices = new vertex[size*4];
indices = new GLushort[size*6];
for(int i = 0; i<size; i++)
{
indices[i*6+0] = 0+(i*4);
indices[i*6+1] = 1+(i*4);
indices[i*6+2] = 2+(i*4);
indices[i*6+3] = 0+(i*4);
indices[i*6+4] = 2+(i*4);
indices[i*6+5] = 3+(i*4);
}
// Find out which OpenGL VBO usage hint to use.
gl_usage = GL_STREAM_DRAW;
gl_usage = (usage == USAGE_DYNAMIC) ? GL_DYNAMIC_DRAW : gl_usage;
gl_usage = (usage == USAGE_STATIC) ? GL_STATIC_DRAW : gl_usage;
gl_usage = (usage == USAGE_STREAM) ? GL_STREAM_DRAW : gl_usage;
glGenBuffers(2, vbo);
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex)*size*4, vertices, gl_usage);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint)*size*6, indices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
SpriteBatch::~SpriteBatch()
{
image->release();
if(vbo[0] != 0 && vbo[1] != 0)
glDeleteBuffers(2, vbo);
delete [] vertices;
delete [] indices;
}
void SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, float oy)
{
// Only do this if there's a free slot.
if(next < size)
{
// Get a pointer to the correct insertion position.
vertex * v = vertices + next*4;
memcpy(v, image->getVertices(), sizeof(vertex)*4);
// Transform.
Matrix t;
t.translate(x, y);
t.scale(sx, sy);
t.rotate(a);
t.transform(v, v, 4);
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBufferSubData(GL_ARRAY_BUFFER, (next*4)*sizeof(vertex), sizeof(vertex)*4, v);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Increment counter.
next++;
}
}
void SpriteBatch::clear()
{
// Reset the position of the next index.
next = 0;
}
void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const
{
glPushMatrix();
glTranslatef(x, y, 0);
image->bind();
// Enable vertex arrays.
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
// Bind the VBO buffer.
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo[1]);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), (GLvoid*)0);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4));
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid*)(sizeof(unsigned char)*4+sizeof(float)*2));
glDrawElements(GL_TRIANGLES, next*6, GL_UNSIGNED_SHORT, 0);
// Disable vertex arrays.
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glPopMatrix();
}
} // opengl
} // graphics
} // love
+97
View File
@@ -0,0 +1,97 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
#define LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
// C
#include <cstring>
// LOVE
#include <common/math.h>
#include <common/Object.h>
#include <common/Vector.h>
#include <common/Matrix.h>
#include <graphics/Drawable.h>
// OpenGL
#include "GLee.h"
#include <SDL/SDL_opengl.h>
namespace love
{
namespace graphics
{
namespace opengl
{
// Forward declarations.
class Image;
class SpriteBatch : public Drawable
{
private:
Image * image;
// Max number of sprites in the batch.
int size;
// The next free element.
int next;
GLuint vbo[2];
// Vertex Buffer.
vertex * vertices;
// Index buffer.
GLushort * indices;
// The uage hint for the vertex buffer.
int usage;
int gl_usage;
public:
enum UsageHint
{
USAGE_DYNAMIC,
USAGE_STATIC,
USAGE_STREAM
};
SpriteBatch(Image * image, int size, int usage);
virtual ~SpriteBatch();
void add(float x, float y, float a, float sx, float sy, float ox, float oy);
//void adds(float x, float y, float a, float sx, float sy, float ox, float oy, float rx, float ry, float rw, float rh);
//void addf(float x, float y, float a, float sx, float sy, float ox, float oy, Frame * frame);
void clear();
// Implements Drawable.
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
}; // SpriteBatch
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
@@ -17,6 +17,7 @@
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
namespace love
@@ -218,17 +219,15 @@ namespace opengl
return 1;
}
/*
int _wrap_newSpriteBatch(lua_State * L)
{
Image * image = luax_checktype<Image>(L, 1, "Image", LOVE_GRAPHICS_IMAGE_BITS);
int size = luaL_optint(L, 2, 1000);
int usage = luaL_optint(L, 3, USAGE_ARRAY);
int usage = luaL_optint(L, 3, SpriteBatch::USAGE_DYNAMIC);
SpriteBatch * t = instance->newSpriteBatch(image, size, usage);
luax_newtype(L, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS, (void*)t);
return 1;
}
*/
int _wrap_setColor(lua_State * L)
{
@@ -686,7 +685,7 @@ namespace opengl
{ "newFrame", _wrap_newFrame },
{ "newFont", _wrap_newFont },
{ "newImageFont", _wrap_newImageFont },
//{ "newSpriteBatch", _wrap_newSpriteBatch },
{ "newSpriteBatch", _wrap_newSpriteBatch },
{ "setColor", _wrap_setColor },
{ "getColor", _wrap_getColor },
@@ -757,7 +756,7 @@ namespace opengl
wrap_Font_open,
wrap_Image_open,
wrap_Frame_open,
//wrap_SpriteBatch_open,
wrap_SpriteBatch_open,
0
};
+1 -3
View File
@@ -25,6 +25,7 @@
#include "wrap_Font.h"
#include "wrap_Image.h"
#include "wrap_Frame.h"
#include "wrap_SpriteBatch.h"
#include "Graphics.h"
namespace love
@@ -46,14 +47,11 @@ namespace opengl
int _wrap_isCreated(lua_State * L);
int _wrap_setScissor(lua_State * L);
int _wrap_getScissor(lua_State * L);
int _wrap_newColor(lua_State * L);
int _wrap_newImage(lua_State * L);
int _wrap_newFrame(lua_State * L);
int _wrap_newAnimation(lua_State * L);
int _wrap_newFont(lua_State * L);
int _wrap_newImageFont(lua_State * L);
int _wrap_newSpriteBatch(lua_State * L);
int _wrap_newVertexBuffer(lua_State * L);
int _wrap_setColor(lua_State * L);
int _wrap_getColor(lua_State * L);
int _wrap_setBackgroundColor(lua_State * L);
@@ -0,0 +1,69 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_SpriteBatch.h"
namespace love
{
namespace graphics
{
namespace opengl
{
SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
{
return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", LOVE_GRAPHICS_SPRITE_BATCH_BITS);
}
int _wrap_SpriteBatch_add(lua_State * L)
{
SpriteBatch * t = luax_checkspritebatch(L, 1);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
t->add(x, y, angle, sx, sy, ox, oy);
return 0;
}
int _wrap_SpriteBatch_clear(lua_State * L)
{
SpriteBatch * t = luax_checkspritebatch(L, 1);
t->clear();
return 0;
}
static const luaL_Reg wrap_SpriteBatch_functions[] = {
{ "add", _wrap_SpriteBatch_add },
{ "clear", _wrap_SpriteBatch_clear },
{ 0, 0 }
};
int wrap_SpriteBatch_open(lua_State * L)
{
luax_register_type(L, "SpriteBatch", wrap_SpriteBatch_functions);
return 0;
}
} // opengl
} // graphics
} // love
@@ -0,0 +1,42 @@
/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H
#define LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H
#include <common/runtime.h>
#include "SpriteBatch.h"
namespace love
{
namespace graphics
{
namespace opengl
{
SpriteBatch * luax_checkspritebatch(lua_State * L, int idx);
int _wrap_SpriteBatch_add(lua_State * L);
int _wrap_SpriteBatch_clear(lua_State * L);
int wrap_SpriteBatch_open(lua_State * L);
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_WRAP_SPRITE_BATCH_H