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Re-added Mesh:setVertices.
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@@ -33,6 +33,7 @@ namespace opengl
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{
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Mesh *luax_checkmesh(lua_State *L, int idx);
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int w_Mesh_setVertices(lua_State *L);
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int w_Mesh_setVertex(lua_State *L);
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int w_Mesh_getVertex(lua_State *L);
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int w_Mesh_setVertexAttribute(lua_State *L);
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