Renamed ParticleSystem:count, Channel:count, and all getNum* functions to get*Count (issue #602)

This commit is contained in:
Alex Szpakowski
2013-05-03 04:04:44 -03:00
parent 3bf43dadd8
commit 4c616e409b
26 changed files with 73 additions and 73 deletions
+15 -15
View File
@@ -41,7 +41,7 @@ Joystick::Joystick()
SDL_JoystickEventState(SDL_ENABLE);
// Open all connected joysticks.
int numjoysticks = this->getNumJoysticks();
int numjoysticks = getJoystickCount();
if (numjoysticks > 0)
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
@@ -52,7 +52,7 @@ Joystick::Joystick()
Joystick::~Joystick()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
for (int i = 0; i != getJoystickCount(); i++)
{
if (isOpen(i))
close(i);
@@ -66,7 +66,7 @@ Joystick::~Joystick()
void Joystick::reload()
{
// Closes any open joysticks.
for (int i = 0; i != getNumJoysticks(); i++)
for (int i = 0; i != getJoystickCount(); i++)
{
if (isOpen(i))
close(i);
@@ -79,7 +79,7 @@ void Joystick::reload()
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
throw love::Exception("%s", SDL_GetError());
int numjoysticks = this->getNumJoysticks();
int numjoysticks = this->getJoystickCount();
if (numjoysticks > 0)
this->joysticks = (SDL_Joystick **)calloc(numjoysticks, sizeof(SDL_Joystick *));
@@ -94,10 +94,10 @@ const char *Joystick::getName() const
bool Joystick::checkIndex(int index)
{
return index >= 0 && index < getNumJoysticks();
return index >= 0 && index < getJoystickCount();
}
int Joystick::getNumJoysticks()
int Joystick::getJoystickCount()
{
int num = SDL_NumJoysticks();
return num < 0 ? 0 : num;
@@ -141,22 +141,22 @@ bool Joystick::verifyJoystick(int index)
return true;
}
int Joystick::getNumAxes(int index)
int Joystick::getAxisCount(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumAxes(joysticks[index]) : 0;
}
int Joystick::getNumBalls(int index)
int Joystick::getBallCount(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumBalls(joysticks[index]) : 0;
}
int Joystick::getNumButtons(int index)
int Joystick::getButtonCount(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumButtons(joysticks[index]) : 0;
}
int Joystick::getNumHats(int index)
int Joystick::getHatCount(int index)
{
return verifyJoystick(index) ? SDL_JoystickNumHats(joysticks[index]) : 0;
}
@@ -174,7 +174,7 @@ float Joystick::getAxis(int index, int axis)
if (!verifyJoystick(index))
return 0;
if (axis >= getNumAxes(index))
if (axis >= getAxisCount(index))
return 0;
return clampval(((float)SDL_JoystickGetAxis(joysticks[index], axis))/32768.0f);
@@ -188,7 +188,7 @@ int Joystick::getAxes(lua_State *L)
if (!verifyJoystick(index))
return 0;
int num = getNumAxes(index);
int num = getAxisCount(index);
for (int i = 0; i<num; i++)
lua_pushnumber(L, clampval(((float)SDL_JoystickGetAxis(joysticks[index], i))/32768.0f));
@@ -204,7 +204,7 @@ int Joystick::getBall(lua_State *L)
if (!verifyJoystick(index))
return 0;
if (ball >= getNumBalls(index))
if (ball >= getBallCount(index))
return 0;
int dx, dy;
@@ -220,7 +220,7 @@ bool Joystick::isDown(int index, int *buttonlist)
if (!verifyJoystick(index))
return false;
int num = getNumButtons(index);
int num = getButtonCount(index);
for (int button = *buttonlist; button != -1; button = *(++buttonlist))
{
@@ -238,7 +238,7 @@ Joystick::Hat Joystick::getHat(int index, int hat)
if (!verifyJoystick(index))
return h;
if (hat >= getNumHats(index))
if (hat >= getHatCount(index))
return h;
hats.find(SDL_JoystickGetHat(joysticks[index], hat), h);
+5 -5
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@@ -48,15 +48,15 @@ public:
void reload();
bool checkIndex(int index);
int getNumJoysticks();
int getJoystickCount();
const char *getName(int index);
bool open(int index);
bool isOpen(int index);
bool verifyJoystick(int index);
int getNumAxes(int index);
int getNumBalls(int index);
int getNumButtons(int index);
int getNumHats(int index);
int getAxisCount(int index);
int getBallCount(int index);
int getButtonCount(int index);
int getHatCount(int index);
float clampval(float x);
float getAxis(int index, int axis);
int getAxes(lua_State *L);
+15 -15
View File
@@ -42,9 +42,9 @@ int w_reload(lua_State *L)
return 0;
}
int w_getNumJoysticks(lua_State *L)
int w_getJoystickCount(lua_State *L)
{
lua_pushinteger(L, instance->getNumJoysticks());
lua_pushinteger(L, instance->getJoystickCount());
return 1;
}
@@ -55,31 +55,31 @@ int w_getName(lua_State *L)
return 1;
}
int w_getNumAxes(lua_State *L)
int w_getAxisCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumAxes(index));
lua_pushinteger(L, instance->getAxisCount(index));
return 1;
}
int w_getNumBalls(lua_State *L)
int w_getBallCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumBalls(index));
lua_pushinteger(L, instance->getBallCount(index));
return 1;
}
int w_getNumButtons(lua_State *L)
int w_getButtonCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumButtons(index));
lua_pushinteger(L, instance->getButtonCount(index));
return 1;
}
int w_getNumHats(lua_State *L)
int w_getHatCount(lua_State *L)
{
int index = luaL_checkint(L, 1)-1;
lua_pushinteger(L, instance->getNumHats(index));
lua_pushinteger(L, instance->getHatCount(index));
return 1;
}
@@ -137,12 +137,12 @@ int w_getHat(lua_State *L)
static const luaL_Reg functions[] =
{
{ "reload", w_reload },
{ "getNumJoysticks", w_getNumJoysticks },
{ "getJoystickCount", w_getJoystickCount },
{ "getName", w_getName },
{ "getNumAxes", w_getNumAxes },
{ "getNumBalls", w_getNumBalls },
{ "getNumButtons", w_getNumButtons },
{ "getNumHats", w_getNumHats },
{ "getAxisCount", w_getAxisCount },
{ "getBallCount", w_getBallCount },
{ "getButtonCount", w_getButtonCount },
{ "getHatCount", w_getHatCount },
{ "getAxis", w_getAxis },
{ "getAxes", w_getAxes },
+5 -5
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@@ -33,12 +33,12 @@ namespace sdl
{
int w_reload(lua_State *L);
int w_getNumJoysticks(lua_State *L);
int w_getJoystickCount(lua_State *L);
int w_getName(lua_State *L);
int w_getNumAxes(lua_State *L);
int w_getNumBalls(lua_State *L);
int w_getNumButtons(lua_State *L);
int w_getNumHats(lua_State *L);
int w_getAxisCount(lua_State *L);
int w_getBallCount(lua_State *L);
int w_getButtonCount(lua_State *L);
int w_getHatCount(lua_State *L);
int w_getAxis(lua_State *L);
int w_getAxes(lua_State *L);
int w_getBall(lua_State *L);