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Implement love.window.getSafeArea for Android
--HG-- branch : android-safearea
This commit is contained in:
@@ -90,6 +90,28 @@ double getScreenScale()
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return result;
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}
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bool getSafeArea(int &top, int &left, int &bottom, int &right)
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{
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JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
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jobject activity = (jobject) SDL_AndroidGetActivity();
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jclass clazz(env->GetObjectClass(activity));
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jmethodID methodID = env->GetMethodID(clazz, "initializeSafeArea", "()Z");
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bool hasSafeArea = false;
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if ((hasSafeArea = env->CallBooleanMethod(activity, methodID)))
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{
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top = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaTop", "I"));
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left = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaLeft", "I"));
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bottom = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaBottom", "I"));
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right = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaRight", "I"));
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}
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env->DeleteLocalRef(clazz);
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env->DeleteLocalRef(activity);
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return hasSafeArea;
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}
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const char *getSelectedGameFile()
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{
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static const char *path = NULL;
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@@ -44,6 +44,12 @@ bool getImmersive();
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**/
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double getScreenScale();
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/**
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* Gets the window safe area, e.g. phone with notch display.
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* Returns false if safe area is not set.
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**/
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bool getSafeArea(int &top, int &left, int &bottom, int &right);
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/**
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* Gets the selected love file in the device filesystem.
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**/
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@@ -845,9 +845,24 @@ void Window::getPosition(int &x, int &y, int &displayindex)
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Rect Window::getSafeArea() const
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{
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#ifdef LOVE_IOS
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#if defined(LOVE_IOS)
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if (window != nullptr)
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return love::ios::getSafeArea(window);
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#elif defined(LOVE_ANDROID)
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if (window != nullptr)
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{
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int top, left, bottom, right;
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if (love::android::getSafeArea(top, left, bottom, right))
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{
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// DisplayCutout API returns safe area in pixels
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// and is affected by display orientation.
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double safeLeft, safeTop, safeWidth, safeHeight;
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fromPixels(left, top, safeLeft, safeTop);
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fromPixels(pixelWidth - left - right, pixelHeight - top - bottom, safeWidth, safeHeight);
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return {(int) safeLeft, (int) safeTop, (int) safeWidth, (int) safeHeight};
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}
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}
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#endif
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double dw, dh;
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