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love/src/common/android.cpp
T
Miku AuahDark 4a08c0f7c1 Implement love.window.getSafeArea for Android
--HG--
branch : android-safearea
2019-02-08 23:58:02 +08:00

270 lines
7.1 KiB
C++

/**
* Copyright (c) 2006-2019 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "android.h"
#ifdef LOVE_ANDROID
#include "SDL.h"
#include "jni.h"
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>
#include <errno.h>
namespace love
{
namespace android
{
void setImmersive(bool immersive_active)
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jobject activity = (jobject) SDL_AndroidGetActivity();
jclass clazz(env->GetObjectClass(activity));
jmethodID method_id = env->GetMethodID(clazz, "setImmersiveMode", "(Z)V");
env->CallVoidMethod(activity, method_id, immersive_active);
env->DeleteLocalRef(activity);
env->DeleteLocalRef(clazz);
}
bool getImmersive()
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jobject activity = (jobject) SDL_AndroidGetActivity();
jclass clazz(env->GetObjectClass(activity));
jmethodID method_id = env->GetMethodID(clazz, "getImmersiveMode", "()Z");
jboolean immersive_active = env->CallBooleanMethod(activity, method_id);
env->DeleteLocalRef(activity);
env->DeleteLocalRef(clazz);
return immersive_active;
}
double getScreenScale()
{
static double result = -1.;
if (result == -1.)
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jclass activity = env->FindClass("org/love2d/android/GameActivity");
jmethodID getMetrics = env->GetStaticMethodID(activity, "getMetrics", "()Landroid/util/DisplayMetrics;");
jobject metrics = env->CallStaticObjectMethod(activity, getMetrics);
jclass metricsClass = env->GetObjectClass(metrics);
result = env->GetFloatField(metrics, env->GetFieldID(metricsClass, "density", "F"));
env->DeleteLocalRef(metricsClass);
env->DeleteLocalRef(metrics);
env->DeleteLocalRef(activity);
}
return result;
}
bool getSafeArea(int &top, int &left, int &bottom, int &right)
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jobject activity = (jobject) SDL_AndroidGetActivity();
jclass clazz(env->GetObjectClass(activity));
jmethodID methodID = env->GetMethodID(clazz, "initializeSafeArea", "()Z");
bool hasSafeArea = false;
if ((hasSafeArea = env->CallBooleanMethod(activity, methodID)))
{
top = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaTop", "I"));
left = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaLeft", "I"));
bottom = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaBottom", "I"));
right = env->GetIntField(activity, env->GetFieldID(clazz, "safeAreaRight", "I"));
}
env->DeleteLocalRef(clazz);
env->DeleteLocalRef(activity);
return hasSafeArea;
}
const char *getSelectedGameFile()
{
static const char *path = NULL;
if (path)
{
delete path;
path = NULL;
}
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jclass activity = env->FindClass("org/love2d/android/GameActivity");
jmethodID getGamePath = env->GetStaticMethodID(activity, "getGamePath", "()Ljava/lang/String;");
jstring gamePath = (jstring) env->CallStaticObjectMethod(activity, getGamePath);
const char *utf = env->GetStringUTFChars(gamePath, 0);
if (utf)
{
path = SDL_strdup(utf);
env->ReleaseStringUTFChars(gamePath, utf);
}
env->DeleteLocalRef(gamePath);
env->DeleteLocalRef(activity);
return path;
}
bool openURL(const std::string &url)
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jclass activity = env->FindClass("org/love2d/android/GameActivity");
jmethodID openURL = env->GetStaticMethodID(activity, "openURL", "(Ljava/lang/String;)Z");
jstring url_jstring = (jstring) env->NewStringUTF(url.c_str());
jboolean result = env->CallStaticBooleanMethod(activity, openURL, url_jstring);
env->DeleteLocalRef(url_jstring);
env->DeleteLocalRef(activity);
return result;
}
void vibrate(double seconds)
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jclass activity = env->FindClass("org/love2d/android/GameActivity");
jmethodID vibrate_method = env->GetStaticMethodID(activity, "vibrate", "(D)V");
env->CallStaticVoidMethod(activity, vibrate_method, seconds);
env->DeleteLocalRef(activity);
}
/*
* Helper functions for the filesystem module
*/
void freeGameArchiveMemory(void *ptr)
{
char *game_love_data = static_cast<char*>(ptr);
delete[] game_love_data;
}
bool loadGameArchiveToMemory(const char* filename, char **ptr, size_t *size)
{
SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
if (!asset_game_file) {
SDL_Log("Could not find %s", filename);
return false;
}
Sint64 file_size = asset_game_file->size(asset_game_file);
if (file_size <= 0) {
SDL_Log("Could not load game from %s. File has invalid file size: %d.", filename, (int) file_size);
return false;
}
*ptr = new char[file_size];
if (!*ptr) {
SDL_Log("Could not allocate memory for in-memory game archive");
return false;
}
size_t bytes_copied = asset_game_file->read(asset_game_file, (void*) *ptr, sizeof(char), (size_t) file_size);
if (bytes_copied != file_size) {
SDL_Log("Incomplete copy of in-memory game archive!");
delete[] *ptr;
return false;
}
*size = (size_t) file_size;
return true;
}
bool directoryExists(const char *path)
{
struct stat s;
int err = stat(path, &s);
if (err == -1)
{
if (errno != ENOENT)
SDL_Log("Error checking for directory %s errno = %d: %s", path, errno, strerror(errno));
return false;
}
return S_ISDIR(s.st_mode);
}
bool mkdir(const char *path)
{
int err = ::mkdir(path, 0770);
if (err == -1)
{
SDL_Log("Error: Could not create directory %s", path);
return false;
}
return true;
}
bool createStorageDirectories()
{
std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
std::string save_directory = internal_storage_path + "/save";
if (!directoryExists(save_directory.c_str()) && !mkdir(save_directory.c_str()))
return false;
std::string game_directory = internal_storage_path + "/game";
if (!directoryExists (game_directory.c_str()) && !mkdir(game_directory.c_str()))
return false;
return true;
}
bool hasBackgroundMusic()
{
JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
jobject activity = (jobject) SDL_AndroidGetActivity();
jclass clazz(env->GetObjectClass(activity));
jmethodID method_id = env->GetMethodID(clazz, "hasBackgroundMusic", "()Z");
jboolean result = env->CallBooleanMethod(activity, method_id);
env->DeleteLocalRef(activity);
env->DeleteLocalRef(clazz);
return result;
}
} // android
} // love
#endif // LOVE_ANDROID