vulkan: use push constants for builtin uniforms

when available
This commit is contained in:
niki
2022-09-15 15:17:06 +02:00
parent d1da47dbf0
commit 47e3fc85d2
9 changed files with 223 additions and 79 deletions
+1
View File
@@ -88,6 +88,7 @@ private:
VkPipeline computePipeline;
bool useBuiltinUniformPushConstant = false;
VkDescriptorSetLayout descriptorSetLayout;
VkPipelineLayout pipelineLayout;
std::vector<VkDescriptorPoolSize> descriptorPoolSizes;