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vulkan: use push constants for builtin uniforms
when available
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@@ -1649,6 +1649,7 @@ void Graphics::initCapabilities()
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capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot;
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capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported();
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capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives;
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capabilities.features[FEATURE_BUILTIN_UNIFORM_PUSH_CONSTANT] = false;
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capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
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capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
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capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
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@@ -1658,7 +1659,7 @@ void Graphics::initCapabilities()
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capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = gl.isCopyBufferToTextureSupported();
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capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = gl.isCopyTextureToBufferSupported();
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capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = gl.isCopyRenderTargetToBufferSupported();
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static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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static_assert(FEATURE_MAX_ENUM == 18, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
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capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
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capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize();
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