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Cleaned up some ParticleSystem and Quad code
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@@ -32,7 +32,7 @@ namespace graphics
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namespace opengl
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{
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Quad *luax_checkframe(lua_State *L, int idx);
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Quad *luax_checkquad(lua_State *L, int idx);
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int w_Quad_flip(lua_State *L);
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int w_Quad_setViewport(lua_State *L);
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int w_Quad_getViewport(lua_State *L);
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