diff --git a/src/modules/graphics/opengl/ParticleSystem.cpp b/src/modules/graphics/opengl/ParticleSystem.cpp index a753160b9..ac739e817 100644 --- a/src/modules/graphics/opengl/ParticleSystem.cpp +++ b/src/modules/graphics/opengl/ParticleSystem.cpp @@ -373,7 +373,7 @@ void ParticleSystem::setColor(const std::vector &newColors) colors[i] = colorToFloat(newColors[i]); } -void ParticleSystem::setQuads(const std::vector &newQuads) +void ParticleSystem::setQuads(const std::vector &newQuads) { for (size_t i = 0; i < quads.size(); i++) quads[i]->release(); diff --git a/src/modules/graphics/opengl/ParticleSystem.h b/src/modules/graphics/opengl/ParticleSystem.h index b1bea8322..aa1edacf8 100644 --- a/src/modules/graphics/opengl/ParticleSystem.h +++ b/src/modules/graphics/opengl/ParticleSystem.h @@ -27,7 +27,7 @@ #include "common/Vector.h" #include "graphics/Drawable.h" #include "graphics/Color.h" -#include "graphics/Quad.h" +#include "Quad.h" #include "Image.h" #include @@ -300,7 +300,7 @@ public: * Sets the quads used when drawing the particles. * @param newQuads Array of quads. **/ - void setQuads(const std::vector &newQuads); + void setQuads(const std::vector &newQuads); /** * Removes all quads from the particle system. @@ -494,7 +494,7 @@ protected: // Color. std::vector colors; - std::vector quads; + std::vector quads; void add(); void remove(particle *p); diff --git a/src/modules/graphics/opengl/wrap_Graphics.cpp b/src/modules/graphics/opengl/wrap_Graphics.cpp index 30e6d35db..d0a685f13 100644 --- a/src/modules/graphics/opengl/wrap_Graphics.cpp +++ b/src/modules/graphics/opengl/wrap_Graphics.cpp @@ -996,7 +996,7 @@ int w_draw(lua_State *L) int w_drawq(lua_State *L) { DrawQable *dq = luax_checktype(L, 1, "DrawQable", GRAPHICS_DRAWQABLE_T); - Quad *q = luax_checkframe(L, 2); + Quad *q = luax_checkquad(L, 2); float x = (float)luaL_checknumber(L, 3); float y = (float)luaL_checknumber(L, 4); float angle = (float)luaL_optnumber(L, 5, 0); diff --git a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp index f5dacb897..b2bb08ed6 100644 --- a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp +++ b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp @@ -278,7 +278,7 @@ int w_ParticleSystem_setQuads(lua_State *L) return 0; } - std::vector quads(nQuads); + std::vector quads(nQuads); if (lua_istable(L, 2)) { @@ -286,14 +286,14 @@ int w_ParticleSystem_setQuads(lua_State *L) { lua_pushnumber(L, i + 1); // array index lua_gettable(L, 2); - quads[i] = luax_checkframe(L, -1); + quads[i] = luax_checkquad(L, -1); lua_pop(L, 1); } } else { for (int i = 0; i < nQuads; i++) - quads[i] = luax_checkframe(L, i + 2); + quads[i] = luax_checkquad(L, i + 2); } t->setQuads(quads); diff --git a/src/modules/graphics/opengl/wrap_Quad.cpp b/src/modules/graphics/opengl/wrap_Quad.cpp index e091bdbe3..9e16902be 100644 --- a/src/modules/graphics/opengl/wrap_Quad.cpp +++ b/src/modules/graphics/opengl/wrap_Quad.cpp @@ -28,7 +28,7 @@ namespace graphics namespace opengl { -Quad *luax_checkframe(lua_State *L, int idx) +Quad *luax_checkquad(lua_State *L, int idx) { return luax_checktype(L, idx, "Quad", GRAPHICS_QUAD_T); } diff --git a/src/modules/graphics/opengl/wrap_Quad.h b/src/modules/graphics/opengl/wrap_Quad.h index 508bc1f3b..fe02c9671 100644 --- a/src/modules/graphics/opengl/wrap_Quad.h +++ b/src/modules/graphics/opengl/wrap_Quad.h @@ -32,7 +32,7 @@ namespace graphics namespace opengl { -Quad *luax_checkframe(lua_State *L, int idx); +Quad *luax_checkquad(lua_State *L, int idx); int w_Quad_flip(lua_State *L); int w_Quad_setViewport(lua_State *L); int w_Quad_getViewport(lua_State *L);