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Updated changelog
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@@ -13,6 +13,7 @@ LOVE 0.9.0 [Baby Inspector]
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* Added love.filesystem.append.
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* Added love.filesystem.getSize.
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* Added love.filesystem.mount and love.filesystem.unmount.
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* Added optional file search order parameter to love.filesystem.setIdentity.
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* Added File:isOpen and File:getMode.
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* Added Fie:setBuffer, File:getBuffer, and File:flush.
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* Added previously internal Rasterizer and GlyphData object methods.
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@@ -30,7 +31,6 @@ LOVE 0.9.0 [Baby Inspector]
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* Added Geometry objects (replaces Quads), allowing for arbitrary textured polygons.
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* Added multiple render target support to love.graphics.setCanvas.
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* Added love.graphics.setColorMask.
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* Added love.graphics.setAlphaTest.
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* Added love.graphics.origin.
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* Added love.graphics.getRendererInfo.
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* Added love.graphics.getMaxImageSize.
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@@ -51,6 +51,7 @@ LOVE 0.9.0 [Baby Inspector]
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* Added limited table support to Channel:push.
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* Added Thread:getError.
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* Added Thread:isRunning.
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* Added threaderror event.
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* Added love.math module.
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* Added a platform-independent (good) random implementation to love.math.
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* Added RandomGenerator objects and love.math.newRandomGenerator.
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@@ -137,6 +138,7 @@ LOVE 0.9.0 [Baby Inspector]
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* Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
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* Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
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* Removed ParticleSystem:isFull/isEmpty.
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* Removed ParticleSystem:getX/getY.
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* Removed love.joystick.open and friends.
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* Removed love.joystick.getBall and love.joystick.getNumBalls.
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* Removed thread names.
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@@ -152,7 +154,7 @@ LOVE 0.9.0 [Baby Inspector]
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* Updated love.keypressed's second argument to be a unicode character string.
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* Updated the setFilter and setWrap methods, the second argument is now optional.
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* Updated Font and ParticleSystem rendering code, now more performant.
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* Updated SpriteBatch code, now more performant when (un)binding.
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* Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
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* Updated Image creation code to error when creation fails.
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* Updated Canvas code to support more systems.
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* Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
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