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Added love.window.showMessageBox.
It has two variants: showMessageBox(type, title, message [, attachtowindow=true]), and showMessageBox(type, title, message, buttons [, attachtowindow=true]). The former shows a simple message box with a single OK button, and the latter displays several buttons. The buttons argument is an array of button names. The second variant returns the index of the pressed button, or 0 if the message box was closed some other way. showMessageBox will block until the message box is closed (and it can't be called on a separate thread.)
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@@ -340,6 +340,66 @@ int w_minimize(lua_State* /*L*/)
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return 0;
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}
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int w_showMessageBox(lua_State *L)
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{
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Window::MessageBoxData data = {};
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const char *typestr = luaL_checkstring(L, 1);
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if (!Window::getConstant(typestr, data.type))
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return luaL_error(L, "Invalid messagebox type: %s", typestr);
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data.title = luaL_checkstring(L, 2);
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data.message = luaL_checkstring(L, 3);
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// If we have a table argument, we assume a list of button names, which
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// means we should use the more complex message box API.
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if (lua_istable(L, 4))
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{
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size_t numbuttons = lua_objlen(L, 4);
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if (numbuttons == 0)
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return luaL_error(L, "Must have at least one messagebox button.");
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// Array of button names.
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for (size_t i = 0; i < numbuttons; i++)
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{
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lua_rawgeti(L, 4, i + 1);
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data.buttons.push_back(luax_checkstring(L, -1));
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lua_pop(L, 1);
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}
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// Optional table entry specifying the button to use when enter is pressed.
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lua_getfield(L, 4, "enterbutton");
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if (!lua_isnoneornil(L, -1))
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data.enterButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.enterButtonIndex = 0;
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lua_pop(L, 1);
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// Optional table entry specifying the button to use when esc is pressed.
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lua_getfield(L, 4, "escapebutton");
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if (!lua_isnoneornil(L, -1))
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data.escapeButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.escapeButtonIndex = (int) data.buttons.size() - 1;
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lua_pop(L, 1);
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data.attachToWindow = luax_optboolean(L, 5, true);
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int pressedbutton = instance()->showMessageBox(data);
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lua_pushinteger(L, pressedbutton + 1);
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}
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else
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{
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data.attachToWindow = luax_optboolean(L, 4, true);
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// Display a simple message box.
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bool success = instance()->showMessageBox(data.type, data.title, data.message, data.attachToWindow);
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luax_pushboolean(L, success);
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}
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getDisplayCount", w_getDisplayCount },
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@@ -363,6 +423,7 @@ static const luaL_Reg functions[] =
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{ "isVisible", w_isVisible },
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{ "getPixelScale", w_getPixelScale },
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{ "minimize", w_minimize },
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{ "showMessageBox", w_showMessageBox },
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{ 0, 0 }
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};
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