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https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
Added love.window.showMessageBox.
It has two variants: showMessageBox(type, title, message [, attachtowindow=true]), and showMessageBox(type, title, message, buttons [, attachtowindow=true]). The former shows a simple message box with a single OK button, and the latter displays several buttons. The buttons argument is an array of button names. The second variant returns the index of the pressed button, or 0 if the message box was closed some other way. showMessageBox will block until the message box is closed (and it can't be called on a separate thread.)
This commit is contained in:
@@ -74,6 +74,16 @@ bool Window::getConstant(Window::Setting in, const char *&out)
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return settings.find(in, out);
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}
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bool Window::getConstant(const char *in, MessageBoxType &out)
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{
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return messageBoxTypes.find(in, out);
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}
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bool Window::getConstant(MessageBoxType in, const char *&out)
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{
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return messageBoxTypes.find(in, out);
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}
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StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntries[] =
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{
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{"fullscreen", SETTING_FULLSCREEN},
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@@ -101,5 +111,14 @@ StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM>::Entry Windo
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StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM> Window::fullscreenTypes(Window::fullscreenTypeEntries, sizeof(Window::fullscreenTypeEntries));
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StringMap<Window::MessageBoxType, Window::MESSAGEBOX_MAX_ENUM>::Entry Window::messageBoxTypeEntries[] =
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{
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{"error", Window::MESSAGEBOX_ERROR},
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{"warning", Window::MESSAGEBOX_WARNING},
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{"info", Window::MESSAGEBOX_INFO},
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};
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StringMap<Window::MessageBoxType, Window::MESSAGEBOX_MAX_ENUM> Window::messageBoxTypes(Window::messageBoxTypeEntries, sizeof(Window::messageBoxTypeEntries));
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} // window
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} // love
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@@ -69,12 +69,34 @@ public:
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FULLSCREEN_TYPE_MAX_ENUM
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};
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enum MessageBoxType
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{
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MESSAGEBOX_ERROR,
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MESSAGEBOX_WARNING,
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MESSAGEBOX_INFO,
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MESSAGEBOX_MAX_ENUM
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};
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struct WindowSize
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{
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int width;
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int height;
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};
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struct MessageBoxData
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{
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MessageBoxType type;
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std::string title;
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std::string message;
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std::vector<std::string> buttons;
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int enterButtonIndex;
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int escapeButtonIndex;
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bool attachToWindow;
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};
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virtual ~Window();
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// Implements Module.
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@@ -127,6 +149,9 @@ public:
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virtual const void *getHandle() const = 0;
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virtual bool showMessageBox(MessageBoxType type, const std::string &title, const std::string &message, bool attachtowindow) = 0;
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virtual int showMessageBox(const MessageBoxData &data) = 0;
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//virtual static Window *createSingleton() = 0;
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//virtual static Window *getSingleton() = 0;
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// No virtual statics, of course, but you are supposed to implement these statics.
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@@ -137,6 +162,9 @@ public:
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static bool getConstant(const char *in, FullscreenType &out);
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static bool getConstant(FullscreenType in, const char *&out);
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static bool getConstant(const char *in, MessageBoxType &out);
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static bool getConstant(MessageBoxType in, const char *&out);
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protected:
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static Window *singleton;
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@@ -149,6 +177,9 @@ private:
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static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM>::Entry fullscreenTypeEntries[];
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static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM> fullscreenTypes;
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static StringMap<MessageBoxType, MESSAGEBOX_MAX_ENUM>::Entry messageBoxTypeEntries[];
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static StringMap<MessageBoxType, MESSAGEBOX_MAX_ENUM> messageBoxTypes;
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}; // Window
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struct WindowSettings
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@@ -678,6 +678,65 @@ const void *Window::getHandle() const
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return window;
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}
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SDL_MessageBoxFlags Window::convertMessageBoxType(MessageBoxType type) const
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{
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switch (type)
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{
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case MESSAGEBOX_ERROR:
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return SDL_MESSAGEBOX_ERROR;
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case MESSAGEBOX_WARNING:
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return SDL_MESSAGEBOX_WARNING;
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case MESSAGEBOX_INFO:
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default:
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return SDL_MESSAGEBOX_INFORMATION;
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}
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}
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bool Window::showMessageBox(MessageBoxType type, const std::string &title, const std::string &message, bool attachtowindow)
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{
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SDL_MessageBoxFlags flags = convertMessageBoxType(type);
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SDL_Window *sdlwindow = attachtowindow ? window : nullptr;
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return SDL_ShowSimpleMessageBox(flags, title.c_str(), message.c_str(), sdlwindow) >= 0;
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}
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int Window::showMessageBox(const MessageBoxData &data)
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{
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SDL_MessageBoxData sdldata = {};
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sdldata.flags = convertMessageBoxType(data.type);
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sdldata.title = data.title.c_str();
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sdldata.message = data.message.c_str();
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sdldata.window = data.attachToWindow ? window : nullptr;
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sdldata.numbuttons = (int) data.buttons.size();
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std::vector<SDL_MessageBoxButtonData> sdlbuttons;
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for (size_t i = 0; i < data.buttons.size(); i++)
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{
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SDL_MessageBoxButtonData sdlbutton = {};
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sdlbutton.buttonid = (int) i;
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sdlbutton.text = data.buttons[i].c_str();
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if ((int) i == data.enterButtonIndex)
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sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
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if ((int) i == data.escapeButtonIndex)
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sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
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sdlbuttons.push_back(sdlbutton);
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}
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sdldata.buttons = &sdlbuttons[0];
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int pressedbutton = -2;
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SDL_ShowMessageBox(&sdldata, &pressedbutton);
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return pressedbutton;
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}
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love::window::Window *Window::createSingleton()
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{
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if (!singleton)
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@@ -87,6 +87,9 @@ public:
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const void *getHandle() const;
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bool showMessageBox(MessageBoxType type, const std::string &title, const std::string &message, bool attachtowindow);
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int showMessageBox(const MessageBoxData &data);
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static love::window::Window *createSingleton();
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static love::window::Window *getSingleton();
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@@ -100,6 +103,8 @@ private:
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// Update the saved window settings based on the window's actual state.
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void updateSettings(const WindowSettings &newsettings);
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SDL_MessageBoxFlags convertMessageBoxType(MessageBoxType type) const;
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std::string windowTitle;
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struct _currentMode
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@@ -340,6 +340,66 @@ int w_minimize(lua_State* /*L*/)
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return 0;
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}
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int w_showMessageBox(lua_State *L)
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{
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Window::MessageBoxData data = {};
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const char *typestr = luaL_checkstring(L, 1);
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if (!Window::getConstant(typestr, data.type))
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return luaL_error(L, "Invalid messagebox type: %s", typestr);
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data.title = luaL_checkstring(L, 2);
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data.message = luaL_checkstring(L, 3);
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// If we have a table argument, we assume a list of button names, which
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// means we should use the more complex message box API.
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if (lua_istable(L, 4))
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{
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size_t numbuttons = lua_objlen(L, 4);
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if (numbuttons == 0)
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return luaL_error(L, "Must have at least one messagebox button.");
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// Array of button names.
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for (size_t i = 0; i < numbuttons; i++)
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{
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lua_rawgeti(L, 4, i + 1);
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data.buttons.push_back(luax_checkstring(L, -1));
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lua_pop(L, 1);
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}
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// Optional table entry specifying the button to use when enter is pressed.
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lua_getfield(L, 4, "enterbutton");
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if (!lua_isnoneornil(L, -1))
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data.enterButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.enterButtonIndex = 0;
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lua_pop(L, 1);
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// Optional table entry specifying the button to use when esc is pressed.
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lua_getfield(L, 4, "escapebutton");
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if (!lua_isnoneornil(L, -1))
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data.escapeButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.escapeButtonIndex = (int) data.buttons.size() - 1;
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lua_pop(L, 1);
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data.attachToWindow = luax_optboolean(L, 5, true);
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int pressedbutton = instance()->showMessageBox(data);
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lua_pushinteger(L, pressedbutton + 1);
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}
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else
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{
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data.attachToWindow = luax_optboolean(L, 4, true);
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// Display a simple message box.
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bool success = instance()->showMessageBox(data.type, data.title, data.message, data.attachToWindow);
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luax_pushboolean(L, success);
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}
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getDisplayCount", w_getDisplayCount },
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@@ -363,6 +423,7 @@ static const luaL_Reg functions[] =
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{ "isVisible", w_isVisible },
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{ "getPixelScale", w_getPixelScale },
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{ "minimize", w_minimize },
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{ "showMessageBox", w_showMessageBox },
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{ 0, 0 }
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};
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@@ -50,6 +50,7 @@ int w_hasMouseFocus(lua_State *L);
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int w_isVisible(lua_State *L);
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int w_getPixelScale(lua_State *L);
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int w_minimize(lua_State *L);
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int w_showMessageBox(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_window(lua_State *L);
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} // window
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